Commit Graph

639 Commits

Author SHA1 Message Date
Simon
d8cd71f912 cracker merge 2010-12-11 03:46:21 +00:00
Cracker64
95c4e49f53 Lots of small changes/fixes mentioned in my mod post. 2010-12-10 14:05:06 -05:00
Cracker64
d017764fbe Photons no longer give heat to insulation type things. is basically the same as official besides a few bug fixes. 2010-12-08 14:53:53 -05:00
Cracker64
cbf41389a2 Bugfix for wifi, would cause a double spark if timed just right. updated to 2010-12-08 12:14:02 -05:00
Felix Wallin
c9f852085b Revert "function pointers, not doing anything yet"
This reverts commit 048a0672c7.
2010-12-08 17:34:18 +01:00
Felix Wallin
1b5f6b2dc0 Merge branches 'master' and 'function_pointers' 2010-12-08 17:14:12 +01:00
Felix Wallin
81d6cae1f2 test 2010-12-08 17:12:54 +01:00
Felix Wallin
048a0672c7 function pointers, not doing anything yet 2010-12-08 17:08:15 +01:00
Simon
96da331601 Improved pause flag, will now only pause, not unpause the game 2010-12-08 01:15:00 +00:00
Simon
4355b8b2d5 Fix for prerender save and fan drawing 2010-12-07 21:48:03 +00:00
Simon
58b85e19b4 Change version number 2010-12-07 17:47:48 +00:00
Simon
46940a8e4f Added saving of pause state and particle tmp value, removed INST from the menu 2010-12-07 16:26:53 +00:00
Cracker64
fff7ecedf8 removed battery from INST wire, some other small fixes 2010-12-06 18:54:09 -05:00
Simon
ae828393ce Fix open_ui bug where client will crash with a null pointer exception if the prerender_save function returns null due to newer save or other 2010-12-06 19:45:01 +00:00
Simon
122babe356 Added ARAY, a instant ray that can create holograms and transfer electrical energy 2010-12-06 19:32:33 +00:00
Cracker64
efb7c6bc9c updated with simon's changes 2010-12-05 21:56:46 -05:00
Simon
40ab51d79f Cracker64 merge 2010-12-05 15:49:48 +00:00
Cracker64
2cf25c8a6a FILT, a photon color filter, not really a filter right now, but it changes the color. Other small changes 2010-12-04 23:29:41 -05:00
Simon
b54c0b6934 Particle life now saved as 16bit integer, increases limit and fixes saving of wire and other elements. Version 44 to reflect save format change 2010-12-04 22:17:01 +00:00
Cracker64
d56684312d WIFI, a wireless SPRK transmitter, has 25 'channels' controlled by temp. starting at 0C, every 100 degrees is a different channel, they are colored as well. Heat-gradient display, colors of elements is slightly changed based on temp. maybe some other fixes. 2010-12-04 12:24:54 -05:00
Cracker64
01a2dcaf41 lots and lots of small changes/fixes. fixed typo for water movement, made parts_avg kinda better? electronics still work. 2010-12-03 00:13:00 -05:00
Cracker64
656b5ff496 SHLD, element that grows from spark and will regrow if damaged. Lots of other small changes and fixes. replace mode ONLY draws on the element to be replaced. 2010-12-01 15:27:13 -05:00
Cracker64
491016eaf4 Fixed love crash on mac, added adjustable grid mode, hit 'g', goes up to 9. 2010-11-30 14:43:42 -05:00
Cracker64
bb16ffa2bb PUMP is now powered and blue, fixed some wall probems, portals are more random, maybe fixed love for mac? 2010-11-29 22:42:36 -05:00
Cracker64
77a17ecaee VINE, plant grows up the side of WOOD. INST wire is now also a battery and will charge if it doesn't give off a spark right away. Will give spark to NSCN or SWCH that is on. found some more wall defines i missed. moved wall code up 100 numbers. INVS, solid that turns invisible to elements when under pressure. 2010-11-28 16:58:57 -05:00
Cracker64
1eeda3f5cc ANAR, behaves opposite of dust. fix fuse loading, floodfilling of neut/photons. 2010-11-25 01:01:28 -05:00
Philip
f02d504656 Added PSTE, a colloid element that turns solid under pressure. WTF is now radioactive with neutrons. boom. 2010-11-24 00:42:20 -05:00
Philip
d89e7e4abe added ISOZ, isotope z, radioactive liquid, reacts with photons, not neutrons.Has a solid form that slowly decays away. uses negative pressure. Instant wire INST, conducts instantly, like walls. Only takes spark from PSCN and only gives it to NSCN. Portal elements. PRTI is the 'in' side, and PRTO is where they come out. you don't need a lot. 2010-11-23 13:28:57 -05:00
Philip
50f4da5996 plnt eats smoke and gives off o2. GLAS acts as insulation for acid, kind of 2010-11-22 15:54:35 -05:00
Philip
60e4c076cb floodfill fix, @_@ elements, grav changes color 2010-11-22 15:36:24 -05:00
Simon
9684fdc377 Small changes 2010-11-22 20:06:20 +00:00
Philip
3d2292890b Fixed ehole, made wall code use defines, wall specific deletion. 2010-11-21 01:08:33 -05:00
Philip
a38dddaf5a Made wall code use #defines. small fix for adjustabl brush. 2010-11-19 22:03:52 -05:00
Philip
c1182db42d Fixed SWCH for real. Fix repeating spark while creating it. Adjustable x and y for brushes. 2010-11-19 18:01:56 -05:00
Philip
435f71c781 Added FRZZ FRZW GRAV. add square brush, hit tab to switch between the two. pipe ctype saves. 2010-11-18 23:27:24 -05:00
Philip
5e56850682 Added element replacement ability. hit insert. capslock is shift-alt so you can do lines/boxes with specific element erase. read post for other changes 2010-11-18 16:23:24 -05:00
Philip
5d0da4b138 Added PIPE, yay. Added whole menu sections to be able to be specifically deleted. 2010-11-18 00:01:46 -05:00
Philip
9383c1ca4c Added a different velocity/pressure display. Added old fireworks i made. 2010-11-16 19:47:18 -05:00
Philip
245628a7fd added WARP PUMP fix alt-click select. 2010-11-16 12:15:34 -05:00
Philip
663db5374f Added BCLN LOVE WTF. description on forum post. A fix for loading COAL. made everything use the #defines for cmode (ex. CM_HEAT instead of 5). 2010-11-15 11:57:37 -05:00
Philip
02067b1587 Fix movement of fog and fixed life exchange. 2010-11-12 21:14:47 -05:00
Philip
ebcded767e First release of the mod 2010-11-12 12:46:02 -05:00
Philip
bf1d90d7c3 CRAC improvements. Resistant to fire when wet, steams when hot, fixed wall errors. 2010-11-11 11:02:02 -05:00
Philip
179a9f731a Updating with all new changes 2010-11-10 19:42:42 -05:00
FacialTurd
8760a2b2a9 Version Number 2010-11-10 12:56:39 -08:00
Philip
bd8a9f4931 made myself for AntB because he is a bad coder, here you go 2010-11-10 14:28:05 -05:00
Philip
febd9be627 Added 3 more life types 2010-11-09 01:04:59 -05:00
Philip
16265e3736 made faster 2010-11-08 19:59:03 -05:00
Philip
3de06dea86 Increased efficiency a lot, GoL only runs when there is a GoL particle, and other small checks to make it faster. Blank screen fps went from 44 to 60, with a few particles, 44 to 55. 2010-11-07 17:55:25 -05:00
Philip
ea1c44aba4 slight change 2010-11-07 01:03:57 -05:00
Philip
fd79639c5d compressed code, yay and a grid for rule sets. 2010-11-07 00:15:45 -04:00
Philip
3ad216f953 added amoeba, move, pseudo life, and diamoeba particles 2010-11-06 20:45:36 -04:00
Philip
75922ae31d added Day&Night life particles 2010-11-06 19:03:35 -04:00
Philip
a2c8443c36 Added high life, assimilation, and 2x2 to life particles, and put it in its own menu section. 2010-11-06 17:13:43 -04:00
Simon
43cbb294ef Visual Studio and MinGW comapatbility 2010-11-06 17:42:22 +00:00
Philip
a23d46a9f6 GOL works 100% now. todo: make some way to set GSPEED from ingame, and is the number of frames per generation. 2010-11-05 21:25:02 -04:00
Philip
068076a4ae Made it go faster, once per frame, and cool heat colors. 2010-11-05 01:22:43 -04:00
Philip
4ed5b47bff LOL GOL WORKS 2010-11-04 22:12:51 -04:00
Simon
9a40e4924e Major improvements to text wrapping, acceptible but still character based 2010-11-03 15:51:02 +00:00
Philip
4e46f51bcf changed moving sign code so it doesn't modify the sign itself. 2010-11-01 23:56:06 -04:00
Philip
edab61ec4d forgot to delete something 2010-11-01 12:58:22 -04:00
Simon Robertshaw
783f156e20 Inlude missing header file for neutron fix 2010-10-31 10:26:32 +00:00
Simon Robertshaw
457c049f95 Functionality finished, tweeks needed 2010-10-30 20:50:36 +01:00
Philip
8f397f3a03 moving signs! i think everything still works, click the weird random extra button, someone can add an icon later. 2010-10-29 23:37:15 -04:00
Philip
bb3b1a52ac added specific element eraser again for my own uses sinces everyone else thinks its useless. alt-click to pick and then alt-click in the game to erase the picked element. you could then have right and left click be two different elements and alt-click on the eraser to keep two elements selected and an easy to use eraser as well 2010-10-28 19:31:06 -04:00
Philip
bff5961d60 updating 2010-10-28 19:18:06 -04:00
Simon Robertshaw
ba1b9f7584 More functionality and improvements to open_ui 2010-10-25 12:13:34 +01:00
Simon
1b03d85d09 Fix neutrons, add properties, fix photons 2010-10-22 13:33:56 +01:00
Simon
1bc0afc2bf Whoops 2010-10-22 00:04:45 +01:00
Simon
f88bb0f246 Changes for open_ui 2010-10-21 23:59:56 +01:00
Felix Wallin
fdd3d24031 some 'fixes', better solution: change to what it was before the neutron fix. 2010-10-21 18:14:09 +02:00
Simon
e711060cb9 Neutrons fixed somewhat 2010-10-21 11:48:21 +01:00
Simon
92b28b7879 New Open UI - Half Complete 2010-10-20 22:31:19 +01:00
Felix Wallin
c4368bf8af moved defines 2010-10-16 23:35:33 +02:00
AntB
edcd7db073 Neutron Fix 2010-10-16 14:55:01 +01:00
AntB
1d167e1054 Manual merge - UI changes 2010-10-15 17:36:05 +01:00
AntB
a49f81decb Photon fix >.< getting the right weight helps 2010-10-15 00:07:02 +01:00
AntB
b3739e34f8 int weight additions to powder.h complete, removed can_move array. redid a bit of formatting 2010-10-14 00:57:27 +01:00
AntB
c9f8f2c8c9 Adjusted Powders and set some Misc 2010-10-14 00:17:52 +01:00
AntB
1ef7942119 Powders Set 2010-10-13 23:46:11 +01:00
AntB
bb278b323b Solids Set 2010-10-13 12:51:45 +01:00
AntB
2d6fa4597f Formatting 2010-10-13 12:41:27 +01:00
Simon
24a3b5919f IRON 2010-10-12 16:59:49 +01:00
Philip
e4f9f77de9 Updating 2010-10-04 00:29:37 -04:00
Simon
5591a7346c Firework improvements and Fire changes 2010-10-03 14:56:30 +01:00
Felix Wallin
b7f8fd4ba6 fixed indention 2010-10-02 19:45:55 +02:00
Felix Wallin
6e81c2a88c Added reflection, thanks to Skylark 2010-10-02 17:59:24 +02:00
Felix Wallin
9ca6983e35 Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2010-09-27 12:56:23 +02:00
Felix Wallin
58d710b224 layout change 2010-09-27 12:53:05 +02:00