jacksonmj
f3927f7202
Make pipe save ctype and tmp
2011-06-25 22:30:49 +01:00
jacksonmj
d515575612
Allow changing of stkm spawn element by setting ctype
2011-06-25 16:06:44 +01:00
Simon Robertshaw
1a17e35c6f
Change checking back to ctype for Aray condition
2011-06-25 16:06:17 +01:00
jacksonmj
34d76f8680
Check photon map in Lua functions, and allow any ctype
...
Also add some extra checks on ctype in the rest of the game
2011-06-25 15:59:30 +01:00
jacksonmj
04b3eb11fd
Fixes for high life stickman
2011-06-25 15:52:11 +01:00
jacksonmj
9d325dbb7c
Fix walls for SING explosions
2011-06-25 15:50:41 +01:00
jacksonmj
93316a9f1d
Fix a load of memory leaks
...
Also fix some compiler warnings (missing headers, wrong pointer type for
modf, etc) and move variable declarations for Visual Studio.
2011-06-11 13:00:42 +01:00
jacksonmj
2ddb24d5b0
Fix WL_DESTROYALL for fast particles; and no H2 ignition from SPRK
...
H2 igniting from spark causes too many problems for electrolysis
2011-06-08 12:47:03 +01:00
savask
54aa148325
Bubbles now don't pop because of gases.
2011-06-04 19:14:26 +01:00
savask
7f245483a2
Some fixes for stick mans.
2011-06-04 19:12:21 +01:00
savask
e42e7d019e
Some work on frozen bubbles.
2011-06-05 01:09:02 +08:00
savask
a48e477fca
Moved detach(i) function to powder.c, made soap display connections when
...
it's double-joined, made portal in detach soap before teleportating
(works strangely)
2011-06-05 01:09:02 +08:00
Simon Robertshaw
97cc3488eb
Mercury
2011-06-04 14:05:22 +01:00
jacksonmj
744854ef36
Speed up update_PIPE
...
By making it call rand() once instead of 6 times.
2011-06-02 20:19:28 +01:00
jacksonmj
4fd97b93b4
Large speed improvement for QRTZ
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Also prevent growing when sparked.
2011-05-29 13:38:53 +01:00
jacksonmj
420f8e7442
Make NBHL/NWHL eat things in the same way as BHOL/WHOL
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Also make ANAR move opposite to Newtonian gravity
2011-05-28 18:51:57 +08:00
jacksonmj
6e9cbfdb4a
Fix STKM always going through walls
...
Now behaves as normal, i.e. only occasionally goes through walls.
Walls which completely block all particles are in the pmap with type
0xFF. ptypes[] doesn't go up to 0xFF, so ptypes[0xFF].state will not
necessarily result in an answer that gives correct behaviour for walls.
2011-05-28 18:51:57 +08:00
jacksonmj
fc4de9640c
Fix sim options description, GOO and DEUT
2011-05-24 21:49:08 +08:00
Simon Robertshaw
dadac37264
Move Diamond into solids menu, add gravity elements
2011-05-20 13:00:34 +01:00
jacksonmj
603844f97f
Fix DEUT explosion
2011-05-19 22:53:24 +08:00
Cracker64
9d20d6af82
Decoration has a color menu. GoL uses less memory(17MB less), and probably a bit faster.
2011-05-14 13:46:10 +01:00
Simon Robertshaw
fa54c005b2
Use properties for life decrement/kill
2011-05-14 13:38:52 +01:00
Simon Robertshaw
73f2f9f57f
fix neutron cloning
2011-05-14 13:34:06 +01:00
Cracker64
59bd280fad
ANAR changes, WHOL absorbs ANAR and gets colder. ANAR burns with CFLM strangely.
2011-05-05 20:38:30 +01:00
jacksonmj
59d9071e87
Make damp sponge much less flammable
...
Also make evaporation cool the sponge better
2011-05-05 20:35:17 +01:00
jacksonmj
0aa4970b33
Remove some unnecessary checks
2011-05-05 20:35:08 +01:00
jacksonmj
9a3836879e
H2 burns from spark, lava, plasma; O2 burns from plasma
2011-05-05 20:34:05 +01:00
savask
f0c5960b56
Some work on bubbles. Added "bubble x,y" command to console.
...
Also made them save like regular soap.
2011-05-05 20:24:42 +01:00
savask
3ea306cc77
Some changes to soap.
2011-05-05 20:24:21 +01:00
Simon Robertshaw
5aefd0cb01
Initial soap commit
2011-05-05 20:14:35 +01:00
Simon Robertshaw
fb408ab82b
Revert "Dem bubbles"
...
This reverts commit 607572cf0d
.
2011-05-05 20:08:13 +01:00
unknown
607572cf0d
Dem bubbles
2011-05-05 19:58:30 +01:00
Simon Robertshaw
b26648e6ae
Fix pause with gravity and test deuterium improvements
2011-04-25 20:41:45 +01:00
Cracker64
24f5905020
portal now uses particles as storage, so it keeps everything.
2011-04-25 19:00:27 +01:00
Simon Robertshaw
db427e4cdd
Dear PSTE
...
Nobody likes you
Sincerely, Everyone
2011-04-23 21:20:32 +01:00
jacksonmj
3e1ff2094c
Fix WTRV formed from burning firework dust
2011-04-23 07:52:59 +08:00
jacksonmj
9fb965f59d
Restrict temperature in DEUT explosion
2011-04-23 07:52:58 +08:00
Simon Robertshaw
31d76df948
Fix returns for Coal code
2011-04-21 14:15:15 +01:00
Cate
635be04c16
Added the same IF to COAL for consistency, seems to work. Changed Ctypes to PT_Names instead of equivilent numbers.
2011-04-19 18:10:03 +01:00
Simon
743b7dffce
bcol Catelite merge
2011-04-19 18:09:36 +01:00
jacksonmj
8d8cc909bb
Ensure invisible photons get killed
2011-04-16 17:27:25 +01:00
jacksonmj
1c771d1ea4
Photons and neutrons through portal
2011-04-16 17:26:54 +01:00
Simon
7be136ddee
Distilled water instead of water from H2+O2
2011-04-10 11:47:49 +01:00
Simon
422fcc68ec
Better Oxygen/Hydrogen burning
2011-04-10 11:38:29 +01:00
Simon
92b2cb70bd
Revert "Portal orbital effects stop more smoothly"
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This reverts commit 29e41a0a0c
.
2011-04-08 14:33:13 +01:00
jacksonmj
29e41a0a0c
Portal orbital effects stop more smoothly
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When fe==0, dots finish moving to destinations before disappearing
2011-04-08 11:10:41 +01:00
jacksonmj
63f3f90c55
Improve PRTI orbital effects
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Prevent ugly positioning of orbital effects when PRTI is surrounded but still taking in particles
2011-04-08 11:10:28 +01:00
jacksonmj
cbbce662cc
Electrolysis produces H2
2011-04-08 11:10:16 +01:00
jacksonmj
30f2b3217c
More accurate H2O ratio when forming water
2011-04-08 11:10:01 +01:00
Simon
767d73c5fc
astyle
2011-04-08 11:09:42 +01:00