Cracker64
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cbf41389a2
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Bugfix for wifi, would cause a double spark if timed just right. updated to
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2010-12-08 12:14:02 -05:00 |
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Felix Wallin
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c9f852085b
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Revert "function pointers, not doing anything yet"
This reverts commit 048a0672c7 .
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2010-12-08 17:34:18 +01:00 |
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Felix Wallin
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1b5f6b2dc0
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Merge branches 'master' and 'function_pointers'
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2010-12-08 17:14:12 +01:00 |
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Felix Wallin
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81d6cae1f2
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test
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2010-12-08 17:12:54 +01:00 |
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Felix Wallin
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048a0672c7
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function pointers, not doing anything yet
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2010-12-08 17:08:15 +01:00 |
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Simon
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46940a8e4f
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Added saving of pause state and particle tmp value, removed INST from the menu
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2010-12-07 16:26:53 +00:00 |
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Cracker64
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fff7ecedf8
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removed battery from INST wire, some other small fixes
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2010-12-06 18:54:09 -05:00 |
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Simon
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122babe356
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Added ARAY, a instant ray that can create holograms and transfer electrical energy
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2010-12-06 19:32:33 +00:00 |
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Cracker64
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efb7c6bc9c
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updated with simon's changes
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2010-12-05 21:56:46 -05:00 |
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Simon
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40ab51d79f
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Cracker64 merge
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2010-12-05 15:49:48 +00:00 |
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Cracker64
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2cf25c8a6a
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FILT, a photon color filter, not really a filter right now, but it changes the color. Other small changes
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2010-12-04 23:29:41 -05:00 |
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Cracker64
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d56684312d
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WIFI, a wireless SPRK transmitter, has 25 'channels' controlled by temp. starting at 0C, every 100 degrees is a different channel, they are colored as well. Heat-gradient display, colors of elements is slightly changed based on temp. maybe some other fixes.
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2010-12-04 12:24:54 -05:00 |
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Cracker64
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01a2dcaf41
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lots and lots of small changes/fixes. fixed typo for water movement, made parts_avg kinda better? electronics still work.
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2010-12-03 00:13:00 -05:00 |
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Cracker64
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656b5ff496
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SHLD, element that grows from spark and will regrow if damaged. Lots of other small changes and fixes. replace mode ONLY draws on the element to be replaced.
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2010-12-01 15:27:13 -05:00 |
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Cracker64
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491016eaf4
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Fixed love crash on mac, added adjustable grid mode, hit 'g', goes up to 9.
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2010-11-30 14:43:42 -05:00 |
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Cracker64
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bb16ffa2bb
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PUMP is now powered and blue, fixed some wall probems, portals are more random, maybe fixed love for mac?
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2010-11-29 22:42:36 -05:00 |
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Cracker64
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77a17ecaee
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VINE, plant grows up the side of WOOD. INST wire is now also a battery and will charge if it doesn't give off a spark right away. Will give spark to NSCN or SWCH that is on. found some more wall defines i missed. moved wall code up 100 numbers. INVS, solid that turns invisible to elements when under pressure.
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2010-11-28 16:58:57 -05:00 |
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Cracker64
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1eeda3f5cc
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ANAR, behaves opposite of dust. fix fuse loading, floodfilling of neut/photons.
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2010-11-25 01:01:28 -05:00 |
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Philip
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f02d504656
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Added PSTE, a colloid element that turns solid under pressure. WTF is now radioactive with neutrons. boom.
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2010-11-24 00:42:20 -05:00 |
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Philip
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d89e7e4abe
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added ISOZ, isotope z, radioactive liquid, reacts with photons, not neutrons.Has a solid form that slowly decays away. uses negative pressure. Instant wire INST, conducts instantly, like walls. Only takes spark from PSCN and only gives it to NSCN. Portal elements. PRTI is the 'in' side, and PRTO is where they come out. you don't need a lot.
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2010-11-23 13:28:57 -05:00 |
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Philip
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50f4da5996
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plnt eats smoke and gives off o2. GLAS acts as insulation for acid, kind of
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2010-11-22 15:54:35 -05:00 |
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Philip
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60e4c076cb
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floodfill fix, @_@ elements, grav changes color
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2010-11-22 15:36:24 -05:00 |
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Simon
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9684fdc377
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Small changes
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2010-11-22 20:06:20 +00:00 |
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Philip
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3d2292890b
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Fixed ehole, made wall code use defines, wall specific deletion.
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2010-11-21 01:08:33 -05:00 |
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Philip
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a38dddaf5a
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Made wall code use #defines. small fix for adjustabl brush.
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2010-11-19 22:03:52 -05:00 |
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Philip
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c1182db42d
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Fixed SWCH for real. Fix repeating spark while creating it. Adjustable x and y for brushes.
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2010-11-19 18:01:56 -05:00 |
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Philip
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435f71c781
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Added FRZZ FRZW GRAV. add square brush, hit tab to switch between the two. pipe ctype saves.
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2010-11-18 23:27:24 -05:00 |
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Philip
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5e56850682
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Added element replacement ability. hit insert. capslock is shift-alt so you can do lines/boxes with specific element erase. read post for other changes
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2010-11-18 16:23:24 -05:00 |
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Philip
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5d0da4b138
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Added PIPE, yay. Added whole menu sections to be able to be specifically deleted.
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2010-11-18 00:01:46 -05:00 |
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Philip
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9383c1ca4c
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Added a different velocity/pressure display. Added old fireworks i made.
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2010-11-16 19:47:18 -05:00 |
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Philip
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245628a7fd
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added WARP PUMP fix alt-click select.
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2010-11-16 12:15:34 -05:00 |
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Philip
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663db5374f
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Added BCLN LOVE WTF. description on forum post. A fix for loading COAL. made everything use the #defines for cmode (ex. CM_HEAT instead of 5).
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2010-11-15 11:57:37 -05:00 |
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Philip
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02067b1587
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Fix movement of fog and fixed life exchange.
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2010-11-12 21:14:47 -05:00 |
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Philip
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ebcded767e
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First release of the mod
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2010-11-12 12:46:02 -05:00 |
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Philip
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bf1d90d7c3
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CRAC improvements. Resistant to fire when wet, steams when hot, fixed wall errors.
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2010-11-11 11:02:02 -05:00 |
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Philip
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179a9f731a
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Updating with all new changes
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2010-11-10 19:42:42 -05:00 |
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Philip
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bd8a9f4931
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made myself for AntB because he is a bad coder, here you go
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2010-11-10 14:28:05 -05:00 |
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Philip
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febd9be627
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Added 3 more life types
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2010-11-09 01:04:59 -05:00 |
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Philip
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16265e3736
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made faster
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2010-11-08 19:59:03 -05:00 |
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Philip
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fd79639c5d
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compressed code, yay and a grid for rule sets.
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2010-11-07 00:15:45 -04:00 |
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Philip
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3ad216f953
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added amoeba, move, pseudo life, and diamoeba particles
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2010-11-06 20:45:36 -04:00 |
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Philip
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75922ae31d
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added Day&Night life particles
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2010-11-06 19:03:35 -04:00 |
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Philip
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a2c8443c36
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Added high life, assimilation, and 2x2 to life particles, and put it in its own menu section.
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2010-11-06 17:13:43 -04:00 |
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Simon
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43cbb294ef
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Visual Studio and MinGW comapatbility
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2010-11-06 17:42:22 +00:00 |
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Philip
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a23d46a9f6
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GOL works 100% now. todo: make some way to set GSPEED from ingame, and is the number of frames per generation.
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2010-11-05 21:25:02 -04:00 |
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Philip
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068076a4ae
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Made it go faster, once per frame, and cool heat colors.
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2010-11-05 01:22:43 -04:00 |
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Philip
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4ed5b47bff
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LOL GOL WORKS
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2010-11-04 22:12:51 -04:00 |
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Simon Robertshaw
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783f156e20
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Inlude missing header file for neutron fix
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2010-10-31 10:26:32 +00:00 |
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Philip
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bff5961d60
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updating
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2010-10-28 19:18:06 -04:00 |
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Simon
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1b03d85d09
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Fix neutrons, add properties, fix photons
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2010-10-22 13:33:56 +01:00 |
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Simon
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1bc0afc2bf
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Whoops
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2010-10-22 00:04:45 +01:00 |
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Simon
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f88bb0f246
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Changes for open_ui
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2010-10-21 23:59:56 +01:00 |
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Felix Wallin
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fdd3d24031
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some 'fixes', better solution: change to what it was before the neutron fix.
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2010-10-21 18:14:09 +02:00 |
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Simon
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e711060cb9
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Neutrons fixed somewhat
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2010-10-21 11:48:21 +01:00 |
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AntB
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edcd7db073
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Neutron Fix
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2010-10-16 14:55:01 +01:00 |
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AntB
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a49f81decb
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Photon fix >.< getting the right weight helps
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2010-10-15 00:07:02 +01:00 |
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AntB
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b3739e34f8
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int weight additions to powder.h complete, removed can_move array. redid a bit of formatting
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2010-10-14 00:57:27 +01:00 |
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AntB
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c9f8f2c8c9
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Adjusted Powders and set some Misc
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2010-10-14 00:17:52 +01:00 |
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AntB
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1ef7942119
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Powders Set
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2010-10-13 23:46:11 +01:00 |
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AntB
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bb278b323b
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Solids Set
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2010-10-13 12:51:45 +01:00 |
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AntB
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2d6fa4597f
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Formatting
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2010-10-13 12:41:27 +01:00 |
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Simon
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24a3b5919f
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IRON
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2010-10-12 16:59:49 +01:00 |
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Philip
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e4f9f77de9
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Updating
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2010-10-04 00:29:37 -04:00 |
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Felix Wallin
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b7f8fd4ba6
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fixed indention
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2010-10-02 19:45:55 +02:00 |
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Felix Wallin
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9ca6983e35
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Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
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2010-09-27 12:56:23 +02:00 |
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Felix Wallin
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58d710b224
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layout change
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2010-09-27 12:53:05 +02:00 |
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