Simon
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d8cd71f912
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cracker merge
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2010-12-11 03:46:21 +00:00 |
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Cracker64
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95c4e49f53
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Lots of small changes/fixes mentioned in my mod post.
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2010-12-10 14:05:06 -05:00 |
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Cracker64
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cbf41389a2
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Bugfix for wifi, would cause a double spark if timed just right. updated to
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2010-12-08 12:14:02 -05:00 |
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Simon
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4355b8b2d5
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Fix for prerender save and fan drawing
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2010-12-07 21:48:03 +00:00 |
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Simon
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2bd851e148
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Fixes for potential crashes
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2010-12-07 21:16:04 +00:00 |
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Simon
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7968e37b4e
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Fix 'Nothing' display'
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2010-12-07 18:00:55 +00:00 |
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Cracker64
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fff7ecedf8
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removed battery from INST wire, some other small fixes
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2010-12-06 18:54:09 -05:00 |
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Simon
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122babe356
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Added ARAY, a instant ray that can create holograms and transfer electrical energy
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2010-12-06 19:32:33 +00:00 |
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Cracker64
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efb7c6bc9c
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updated with simon's changes
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2010-12-05 21:56:46 -05:00 |
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Simon
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40ab51d79f
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Cracker64 merge
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2010-12-05 15:49:48 +00:00 |
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Cracker64
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2cf25c8a6a
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FILT, a photon color filter, not really a filter right now, but it changes the color. Other small changes
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2010-12-04 23:29:41 -05:00 |
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Cracker64
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d56684312d
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WIFI, a wireless SPRK transmitter, has 25 'channels' controlled by temp. starting at 0C, every 100 degrees is a different channel, they are colored as well. Heat-gradient display, colors of elements is slightly changed based on temp. maybe some other fixes.
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2010-12-04 12:24:54 -05:00 |
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Cracker64
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01a2dcaf41
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lots and lots of small changes/fixes. fixed typo for water movement, made parts_avg kinda better? electronics still work.
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2010-12-03 00:13:00 -05:00 |
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Cracker64
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656b5ff496
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SHLD, element that grows from spark and will regrow if damaged. Lots of other small changes and fixes. replace mode ONLY draws on the element to be replaced.
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2010-12-01 15:27:13 -05:00 |
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Cracker64
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491016eaf4
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Fixed love crash on mac, added adjustable grid mode, hit 'g', goes up to 9.
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2010-11-30 14:43:42 -05:00 |
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Cracker64
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bb16ffa2bb
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PUMP is now powered and blue, fixed some wall probems, portals are more random, maybe fixed love for mac?
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2010-11-29 22:42:36 -05:00 |
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Cracker64
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77a17ecaee
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VINE, plant grows up the side of WOOD. INST wire is now also a battery and will charge if it doesn't give off a spark right away. Will give spark to NSCN or SWCH that is on. found some more wall defines i missed. moved wall code up 100 numbers. INVS, solid that turns invisible to elements when under pressure.
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2010-11-28 16:58:57 -05:00 |
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Cracker64
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1eeda3f5cc
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ANAR, behaves opposite of dust. fix fuse loading, floodfilling of neut/photons.
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2010-11-25 01:01:28 -05:00 |
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Philip
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60e4c076cb
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floodfill fix, @_@ elements, grav changes color
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2010-11-22 15:36:24 -05:00 |
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Philip
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3d2292890b
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Fixed ehole, made wall code use defines, wall specific deletion.
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2010-11-21 01:08:33 -05:00 |
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Philip
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a38dddaf5a
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Made wall code use #defines. small fix for adjustabl brush.
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2010-11-19 22:03:52 -05:00 |
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Philip
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c1182db42d
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Fixed SWCH for real. Fix repeating spark while creating it. Adjustable x and y for brushes.
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2010-11-19 18:01:56 -05:00 |
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Philip
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435f71c781
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Added FRZZ FRZW GRAV. add square brush, hit tab to switch between the two. pipe ctype saves.
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2010-11-18 23:27:24 -05:00 |
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Philip
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5e56850682
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Added element replacement ability. hit insert. capslock is shift-alt so you can do lines/boxes with specific element erase. read post for other changes
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2010-11-18 16:23:24 -05:00 |
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Philip
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5d0da4b138
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Added PIPE, yay. Added whole menu sections to be able to be specifically deleted.
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2010-11-18 00:01:46 -05:00 |
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Philip
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9383c1ca4c
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Added a different velocity/pressure display. Added old fireworks i made.
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2010-11-16 19:47:18 -05:00 |
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Philip
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663db5374f
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Added BCLN LOVE WTF. description on forum post. A fix for loading COAL. made everything use the #defines for cmode (ex. CM_HEAT instead of 5).
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2010-11-15 11:57:37 -05:00 |
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Philip
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383b2ad709
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oops
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2010-11-11 22:14:24 -05:00 |
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Philip
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7aeb8020ba
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moved nothing display after stickman.
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2010-11-11 22:09:23 -05:00 |
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Philip
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c23938eb6a
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Nothing display, for pilojo, called it cracker display for lulz, also won the race against antb, which didnt last long, he went on a baloon trip.
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2010-11-11 21:38:43 -05:00 |
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Philip
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179a9f731a
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Updating with all new changes
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2010-11-10 19:42:42 -05:00 |
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Philip
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e47c60c07a
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CRAC has real diffusion and gets darker with more water. you can see the water moving around.
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2010-11-10 16:33:44 -05:00 |
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Philip
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16265e3736
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made faster
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2010-11-08 19:59:03 -05:00 |
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Simon
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43cbb294ef
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Visual Studio and MinGW comapatbility
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2010-11-06 17:42:22 +00:00 |
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JoJoBond
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e2d4431b46
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fixed SWCH bug
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2010-11-05 22:40:02 +01:00 |
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Philip
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4ed5b47bff
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LOL GOL WORKS
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2010-11-04 22:12:51 -04:00 |
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Simon
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9a40e4924e
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Major improvements to text wrapping, acceptible but still character based
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2010-11-03 15:51:02 +00:00 |
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Philip
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4e46f51bcf
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changed moving sign code so it doesn't modify the sign itself.
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2010-11-01 23:56:06 -04:00 |
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Philip
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8f397f3a03
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moving signs! i think everything still works, click the weird random extra button, someone can add an icon later.
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2010-10-29 23:37:15 -04:00 |
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Philip
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bff5961d60
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updating
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2010-10-28 19:18:06 -04:00 |
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Simon
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f88bb0f246
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Changes for open_ui
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2010-10-21 23:59:56 +01:00 |
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Felix Wallin
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fdd3d24031
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some 'fixes', better solution: change to what it was before the neutron fix.
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2010-10-21 18:14:09 +02:00 |
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Simon
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92b28b7879
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New Open UI - Half Complete
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2010-10-20 22:31:19 +01:00 |
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Simon
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79767f4ceb
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Client Side 'Favourites' UI stuff
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2010-10-14 18:33:47 +01:00 |
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Simon
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5d1bc373d2
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Some IRON stuff and photon rendering
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2010-10-12 23:44:26 +01:00 |
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Simon
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8b55113abc
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Some more fire improvements
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2010-10-05 17:56:09 +01:00 |
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Philip
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e4f9f77de9
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Updating
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2010-10-04 00:29:37 -04:00 |
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Simon
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5591a7346c
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Firework improvements and Fire changes
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2010-10-03 14:56:30 +01:00 |
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Felix Wallin
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6e81c2a88c
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Added reflection, thanks to Skylark
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2010-10-02 17:59:24 +02:00 |
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Felix Wallin
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58d710b224
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layout change
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2010-09-27 12:53:05 +02:00 |
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