Commit Graph

50 Commits

Author SHA1 Message Date
Simon
d8cd71f912 cracker merge 2010-12-11 03:46:21 +00:00
Cracker64
95c4e49f53 Lots of small changes/fixes mentioned in my mod post. 2010-12-10 14:05:06 -05:00
Cracker64
cbf41389a2 Bugfix for wifi, would cause a double spark if timed just right. updated to 2010-12-08 12:14:02 -05:00
Simon
4355b8b2d5 Fix for prerender save and fan drawing 2010-12-07 21:48:03 +00:00
Simon
2bd851e148 Fixes for potential crashes 2010-12-07 21:16:04 +00:00
Simon
7968e37b4e Fix 'Nothing' display' 2010-12-07 18:00:55 +00:00
Cracker64
fff7ecedf8 removed battery from INST wire, some other small fixes 2010-12-06 18:54:09 -05:00
Simon
122babe356 Added ARAY, a instant ray that can create holograms and transfer electrical energy 2010-12-06 19:32:33 +00:00
Cracker64
efb7c6bc9c updated with simon's changes 2010-12-05 21:56:46 -05:00
Simon
40ab51d79f Cracker64 merge 2010-12-05 15:49:48 +00:00
Cracker64
2cf25c8a6a FILT, a photon color filter, not really a filter right now, but it changes the color. Other small changes 2010-12-04 23:29:41 -05:00
Cracker64
d56684312d WIFI, a wireless SPRK transmitter, has 25 'channels' controlled by temp. starting at 0C, every 100 degrees is a different channel, they are colored as well. Heat-gradient display, colors of elements is slightly changed based on temp. maybe some other fixes. 2010-12-04 12:24:54 -05:00
Cracker64
01a2dcaf41 lots and lots of small changes/fixes. fixed typo for water movement, made parts_avg kinda better? electronics still work. 2010-12-03 00:13:00 -05:00
Cracker64
656b5ff496 SHLD, element that grows from spark and will regrow if damaged. Lots of other small changes and fixes. replace mode ONLY draws on the element to be replaced. 2010-12-01 15:27:13 -05:00
Cracker64
491016eaf4 Fixed love crash on mac, added adjustable grid mode, hit 'g', goes up to 9. 2010-11-30 14:43:42 -05:00
Cracker64
bb16ffa2bb PUMP is now powered and blue, fixed some wall probems, portals are more random, maybe fixed love for mac? 2010-11-29 22:42:36 -05:00
Cracker64
77a17ecaee VINE, plant grows up the side of WOOD. INST wire is now also a battery and will charge if it doesn't give off a spark right away. Will give spark to NSCN or SWCH that is on. found some more wall defines i missed. moved wall code up 100 numbers. INVS, solid that turns invisible to elements when under pressure. 2010-11-28 16:58:57 -05:00
Cracker64
1eeda3f5cc ANAR, behaves opposite of dust. fix fuse loading, floodfilling of neut/photons. 2010-11-25 01:01:28 -05:00
Philip
60e4c076cb floodfill fix, @_@ elements, grav changes color 2010-11-22 15:36:24 -05:00
Philip
3d2292890b Fixed ehole, made wall code use defines, wall specific deletion. 2010-11-21 01:08:33 -05:00
Philip
a38dddaf5a Made wall code use #defines. small fix for adjustabl brush. 2010-11-19 22:03:52 -05:00
Philip
c1182db42d Fixed SWCH for real. Fix repeating spark while creating it. Adjustable x and y for brushes. 2010-11-19 18:01:56 -05:00
Philip
435f71c781 Added FRZZ FRZW GRAV. add square brush, hit tab to switch between the two. pipe ctype saves. 2010-11-18 23:27:24 -05:00
Philip
5e56850682 Added element replacement ability. hit insert. capslock is shift-alt so you can do lines/boxes with specific element erase. read post for other changes 2010-11-18 16:23:24 -05:00
Philip
5d0da4b138 Added PIPE, yay. Added whole menu sections to be able to be specifically deleted. 2010-11-18 00:01:46 -05:00
Philip
9383c1ca4c Added a different velocity/pressure display. Added old fireworks i made. 2010-11-16 19:47:18 -05:00
Philip
663db5374f Added BCLN LOVE WTF. description on forum post. A fix for loading COAL. made everything use the #defines for cmode (ex. CM_HEAT instead of 5). 2010-11-15 11:57:37 -05:00
Philip
383b2ad709 oops 2010-11-11 22:14:24 -05:00
Philip
7aeb8020ba moved nothing display after stickman. 2010-11-11 22:09:23 -05:00
Philip
c23938eb6a Nothing display, for pilojo, called it cracker display for lulz, also won the race against antb, which didnt last long, he went on a baloon trip. 2010-11-11 21:38:43 -05:00
Philip
179a9f731a Updating with all new changes 2010-11-10 19:42:42 -05:00
Philip
e47c60c07a CRAC has real diffusion and gets darker with more water. you can see the water moving around. 2010-11-10 16:33:44 -05:00
Philip
16265e3736 made faster 2010-11-08 19:59:03 -05:00
Simon
43cbb294ef Visual Studio and MinGW comapatbility 2010-11-06 17:42:22 +00:00
JoJoBond
e2d4431b46 fixed SWCH bug 2010-11-05 22:40:02 +01:00
Philip
4ed5b47bff LOL GOL WORKS 2010-11-04 22:12:51 -04:00
Simon
9a40e4924e Major improvements to text wrapping, acceptible but still character based 2010-11-03 15:51:02 +00:00
Philip
4e46f51bcf changed moving sign code so it doesn't modify the sign itself. 2010-11-01 23:56:06 -04:00
Philip
8f397f3a03 moving signs! i think everything still works, click the weird random extra button, someone can add an icon later. 2010-10-29 23:37:15 -04:00
Philip
bff5961d60 updating 2010-10-28 19:18:06 -04:00
Simon
f88bb0f246 Changes for open_ui 2010-10-21 23:59:56 +01:00
Felix Wallin
fdd3d24031 some 'fixes', better solution: change to what it was before the neutron fix. 2010-10-21 18:14:09 +02:00
Simon
92b28b7879 New Open UI - Half Complete 2010-10-20 22:31:19 +01:00
Simon
79767f4ceb Client Side 'Favourites' UI stuff 2010-10-14 18:33:47 +01:00
Simon
5d1bc373d2 Some IRON stuff and photon rendering 2010-10-12 23:44:26 +01:00
Simon
8b55113abc Some more fire improvements 2010-10-05 17:56:09 +01:00
Philip
e4f9f77de9 Updating 2010-10-04 00:29:37 -04:00
Simon
5591a7346c Firework improvements and Fire changes 2010-10-03 14:56:30 +01:00
Felix Wallin
6e81c2a88c Added reflection, thanks to Skylark 2010-10-02 17:59:24 +02:00
Felix Wallin
58d710b224 layout change 2010-09-27 12:53:05 +02:00