Cracker64
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3babc0586c
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stupid git, didn't take description change
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2011-01-31 00:49:50 -05:00 |
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Cracker64
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b7f768e4b3
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Moved console commands into own function. Added running script files so console commands can be run instantly. Added create command. element names work, from jacksonmj.
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2011-01-31 00:12:47 -05:00 |
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jacksonmj
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cdd7399cc1
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Make console recognise element names
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2011-01-31 02:42:34 +00:00 |
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jacksonmj
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f85ef31b1f
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Merge branch 'upstream' into dev
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2011-01-31 02:25:55 +00:00 |
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Simon
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61292f5355
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Fix bugs with console.
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2011-01-30 23:20:12 +00:00 |
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Cracker64
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6aaa9e78cd
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possible fix from jacksonmj, cursor gets set to end while changing commands with up/down
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2011-01-30 18:15:53 -05:00 |
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jacksonmj
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e2b916a91f
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Console segfault fix
ed.str is deallocated when console_ui returns. Dereferencing the
returned pointer to ed.str therefore results in bad things.
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2011-01-30 22:37:59 +00:00 |
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jacksonmj
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f97990fedd
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Merge branch 'upstream' into dev
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2011-01-30 22:36:15 +00:00 |
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Cracker64
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8ed2947b4c
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update with latest
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2011-01-30 16:46:50 -05:00 |
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Simon
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bcbcb0063b
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Command buffer, limit is 9, I think
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2011-01-30 21:38:24 +00:00 |
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Simon
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8510421b37
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Merge with crackers console
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2011-01-30 20:05:47 +00:00 |
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Cracker64
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fcf958da21
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added 'load' command, and a basic error message.
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2011-01-30 15:00:54 -05:00 |
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Cracker64
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e18337a70a
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Added a console! it is pretty self explanitory
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2011-01-30 01:23:24 -05:00 |
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Simon
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f391b896d4
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Use Sessions instead of saving password
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2011-01-29 12:16:13 +00:00 |
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Cracker64
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bcea95c5ca
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update to latest
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2011-01-28 18:54:50 -05:00 |
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jacksonmj
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58a700fbb0
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Fix SIGFPE when opening creations with exactly 50 up/down votes
Only occurs on optimised (using $(OFLAGS) in Makefile) builds
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2011-01-23 15:40:01 +00:00 |
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Cracker64
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1b35811bd4
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revert all limit changes, a little too glitchy, can be done later when current limit is reached.
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2011-01-19 14:25:56 -05:00 |
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Cracker64
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e1eeaf9e9a
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test with increased element limit, there seems to be no performace decrease to me anyway. element limit of 4096
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2011-01-17 19:11:30 -05:00 |
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jacksonmj
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ed8c0031f4
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Astyle.
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2011-01-06 22:26:31 +00:00 |
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Cracker64
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081ad28435
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updated with simons small changes
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2010-12-29 17:55:14 -05:00 |
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Simon
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b2129bd129
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Fix a bit of code readability
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2010-12-29 21:33:21 +00:00 |
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Cracker64
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25b95e211e
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new display, Life, shows life in a grayscale gradient, will ONLY show up in debug mode, on shift-1, fix filt floodfill, portal has bigger storage, other fixes.
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2010-12-29 09:44:12 -05:00 |
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Cracker64
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039a4e2f31
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Added second stickman for Lulz, it works great though, controlled by wasd. 's' was moved to ctrl-s and d is ctrl-d
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2010-12-18 02:14:53 -05:00 |
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Cracker64
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5b2c689394
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another swch fix, desl fire fix, shift-g will make grid go down, BIZR glows from velocity in FIRE,ect. METL/BRMT/BMTL change color when heated in heat gradient view. other small changes.
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2010-12-14 17:23:27 -05:00 |
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Cracker64
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23f828135a
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updated with icons, and some more fixes.
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2010-12-12 20:13:05 -05:00 |
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Cracker64
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cbf41389a2
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Bugfix for wifi, would cause a double spark if timed just right. updated to
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2010-12-08 12:14:02 -05:00 |
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Cracker64
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efb7c6bc9c
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updated with simon's changes
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2010-12-05 21:56:46 -05:00 |
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Cracker64
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2cf25c8a6a
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FILT, a photon color filter, not really a filter right now, but it changes the color. Other small changes
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2010-12-04 23:29:41 -05:00 |
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Cracker64
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d56684312d
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WIFI, a wireless SPRK transmitter, has 25 'channels' controlled by temp. starting at 0C, every 100 degrees is a different channel, they are colored as well. Heat-gradient display, colors of elements is slightly changed based on temp. maybe some other fixes.
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2010-12-04 12:24:54 -05:00 |
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Cracker64
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77a17ecaee
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VINE, plant grows up the side of WOOD. INST wire is now also a battery and will charge if it doesn't give off a spark right away. Will give spark to NSCN or SWCH that is on. found some more wall defines i missed. moved wall code up 100 numbers. INVS, solid that turns invisible to elements when under pressure.
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2010-11-28 16:58:57 -05:00 |
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Philip
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a38dddaf5a
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Made wall code use #defines. small fix for adjustabl brush.
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2010-11-19 22:03:52 -05:00 |
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Philip
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5d0da4b138
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Added PIPE, yay. Added whole menu sections to be able to be specifically deleted.
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2010-11-18 00:01:46 -05:00 |
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Philip
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9383c1ca4c
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Added a different velocity/pressure display. Added old fireworks i made.
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2010-11-16 19:47:18 -05:00 |
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Philip
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663db5374f
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Added BCLN LOVE WTF. description on forum post. A fix for loading COAL. made everything use the #defines for cmode (ex. CM_HEAT instead of 5).
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2010-11-15 11:57:37 -05:00 |
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Philip
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ebcded767e
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First release of the mod
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2010-11-12 12:46:02 -05:00 |
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Philip
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ac6fdb49e8
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stupid git, no icon for nothing display, why would there be one
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2010-11-11 21:42:56 -05:00 |
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Philip
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c23938eb6a
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Nothing display, for pilojo, called it cracker display for lulz, also won the race against antb, which didnt last long, he went on a baloon trip.
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2010-11-11 21:38:43 -05:00 |
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Philip
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179a9f731a
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Updating with all new changes
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2010-11-10 19:42:42 -05:00 |
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Philip
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a23d46a9f6
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GOL works 100% now. todo: make some way to set GSPEED from ingame, and is the number of frames per generation.
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2010-11-05 21:25:02 -04:00 |
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Philip
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4e46f51bcf
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changed moving sign code so it doesn't modify the sign itself.
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2010-11-01 23:56:06 -04:00 |
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Philip
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176ecb1197
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eraser uses shift-alt instead of alt because linux alt-click is normally move window
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2010-11-01 17:37:27 -04:00 |
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Philip
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8f397f3a03
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moving signs! i think everything still works, click the weird random extra button, someone can add an icon later.
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2010-10-29 23:37:15 -04:00 |
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Philip
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bb3b1a52ac
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added specific element eraser again for my own uses sinces everyone else thinks its useless. alt-click to pick and then alt-click in the game to erase the picked element. you could then have right and left click be two different elements and alt-click on the eraser to keep two elements selected and an easy to use eraser as well
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2010-10-28 19:31:06 -04:00 |
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Philip
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bff5961d60
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updating
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2010-10-28 19:18:06 -04:00 |
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Philip
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e4f9f77de9
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Updating
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2010-10-04 00:29:37 -04:00 |
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