Commit Graph

53 Commits

Author SHA1 Message Date
Simon Robertshaw
c0f5534fee Register spec: Wavelength storage & tmp2 storage copied from GameView element description code 2021-06-02 19:07:58 +01:00
Tamás Bálint Misius
4b7e85c2fb
Fix a metric ton of MSVC warnings 2021-02-15 21:24:44 +01:00
Tamás Bálint Misius
4d52531889
Ditch element and tool classes 2020-01-09 19:22:11 +01:00
jacob1
0078fb4c6f Add DefaultProperties, replaces some of the case statements in create_part
The rest will will in a commit soon that adds the Create event and some other stuff
Lua events will come after that
PLSM default temp lowered to MAX_TEMP
2019-11-25 22:08:18 -05:00
Tamás Bálint Misius
de1fc0f906
Revise ctype-drawing (fixes #657) 2019-07-27 19:12:05 +02:00
Tamás Bálint Misius
0179cefc78
Flatten include trees 2019-04-20 15:36:11 +02:00
krawthekrow
64b7fcf334 fix single-particle PSTN bug 2018-04-08 20:10:51 -04:00
wolfy1339
27f6a6b297 Strip whitespace from files in repo (#553) 2018-04-03 21:46:01 -04:00
jacob1
da45e0e469 last src/simulation/element changes
PSTN, CRAY, and possibly some others will need to be modified to account for this without breaking saves. The save format will need to include PMAPBITS and adjust properly
2017-12-28 21:27:01 -05:00
jacob1
208cf14ce8 convert r&0xFF in src/simulation/elements 2017-12-28 13:00:23 -05:00
jacob1
4b1c929f58 use macros for the rest of the necessary >>8/<<8 in src/simulation/elements 2017-12-28 12:18:44 -05:00
jacob1
ac24810da5 add some defines to reduce usages of hardcoded r>>8 2017-12-28 12:03:26 -05:00
jacob1
1971efe8b8 include tpt-minmax in the rest of the files it is needed in 2017-11-23 16:21:19 -05:00
jacob1
01d17cb860 remove unused PSTN code (is this a sign of a bug?) 2017-04-20 21:16:25 -04:00
krawthekrow
c2642f35f8 fix FRME breaking when partially blocked 2017-04-17 22:58:11 -04:00
krawthekrow
446d4412ea fix pstn oddity 2017-04-17 22:58:11 -04:00
jacob1
07be209094 remove extra spacing in all the element files 2015-12-18 02:27:19 -05:00
jacob1
95ab91e91d Remove .State property from all element files 2015-12-18 01:51:22 -05:00
jacksonmj
d0cf82de03 PSTN: compatibility with old saves with non-PSTN particles layered on top of the starting PSTN particle
P.S. don't use layering, this commit is exactly why it's bad. Layering makes adding new functionality without changing existing behaviour much more difficult, and makes the code more complicated than necessary.
2015-10-22 22:39:08 +01:00
jacksonmj
91e871d0ea PSTN: allow zero or negative contributions towards movement amount
Note that final movement amount < 0 means no movement, it will not reverse the movement direction. This is to keep interpretation of inputs simple - PSCN always extends, other conductors always retract.
2015-02-24 22:48:31 +00:00
jacksonmj
cd71a6dff7 Float rounding strikes again - set destination coords using integers when moving particles with PSTN
instead of adding a delta value to the current position, which might not give the correct result. Particles (except solids) were on rare occasions ending up at a point 1 pixel away from where they should be after being pushed by PSTN. This led to stacking, and in the case of save 1732622 after changing BIZS to a liquid, to disintegration of the save.

(TPT++ version of commit 2ad996dfe621887355f8532f1262c306421bc2de in jacksonmj fork)
2015-02-23 13:35:17 +00:00
jacob1
ace9e36cc6 fix ALL the warnings
mostly just using more size_t. Also do some formatting around if statements
2015-01-16 22:35:32 -05:00
jacob1
dce874484a fix all the gcc warnings in the element files (except one in PSTN) + all the unused variable warnings 2015-01-10 22:43:33 -05:00
jacksonmj
fb796c873b PSTN: allow movement amount to be set by temperature. Requires major version increment. 2014-11-04 15:38:41 +00:00
jacob1
ba43e4d238 revert b17ef7f938 (couldn't figure out better fix for the new PSTN bug), fix annoyance with clicking on save comments changing pages 2013-10-18 16:13:40 -04:00
jacob1
b17ef7f938 fix PSTN bug found in save 1299509 (hopefully won't break anything) 2013-08-29 21:00:31 -04:00
jacob1
c29bfd285d fix bug where PSTN would write past tempParts and into other things, like corrupting TRON colors and making it all blue 2013-07-10 21:01:34 -04:00
jacob1
3203e597b9 fix piston bugs, fix crashes, don't use bluescreens when compiled with debug mode in visual studio 2013-07-10 16:59:10 -04:00
mniip
b8c218c89b shouldn't use PIXR/G/B/PACK there, would break if using a non-standard bit scheme 2013-06-28 15:02:50 +04:00
jacob1
36efb48644 possible piston bug fix for save 1176828 2013-05-04 16:40:04 -04:00
jacob1
c68e4b1393 change descriptions of many elements to be more consistent, contain more info, and be more helpful. 2013-05-03 22:42:36 -04:00
jacob1
ff304321c5 new PSTN arms get deco color of the pushing pistons 2013-03-15 21:32:46 -04:00
jacob1
e493cf8a47 fix all tab spacing issues in all the element files 2013-03-13 15:54:34 -04:00
jacob1
f951e5cda9 fix LIFE 2013-03-03 19:07:15 -05:00
jacob1
8b83ae9f95 PSTN ctype sets the element that stops it, FRME with a tmp of one is non-sticky (doesn't pull) 2013-03-03 16:36:37 -05:00
jacob1
cd18515e0a piston retraction now checks pmap 2013-03-01 23:06:02 -05:00
cracker64
c65081d3ed Finished first pass-through for all elements.
Will get a few more places later.
2013-02-28 00:40:36 -05:00
jacob1
20d8eff7f5 remove uneeded PSTN check, fix PSTN not retracting sometimes, fix PSTN bug where is wouldn't properly tell the difference between PSTN and PSTN arms 2013-02-22 16:50:33 -05:00
jacob1
3da733b027 fix PSTN bugs where FRME would still move even if all of it couldn't, fix PSTN going through walls, fix bug where the PSTN extention may not be created in some glitched cases 2013-02-21 23:35:44 -05:00
Simon Robertshaw
486d26e40b Allow limited arm size from tmp2 2013-01-26 19:44:05 +00:00
Simon Robertshaw
03fde95719 Fix issue where piston won't push particles at index 0 2013-01-26 18:56:19 +00:00
Simon Robertshaw
631e49b8b7 Piston fix: Adjust colour and prevent piston from pushing too far when there's empty space 2013-01-26 18:04:24 +00:00
Simon Robertshaw
12e3802bf4 Put back default piston size 2013-01-26 17:16:58 +00:00
Simon Robertshaw
3e60181dbe Piston collapses spaces properly 2013-01-26 17:14:44 +00:00
Simon Robertshaw
7475a49e0b Fix piston retraction 2013-01-23 19:52:45 +00:00
Simon Robertshaw
6c89c63a44 PSTN: Do not accept current from diagonals, increase distance for spark checks 2013-01-23 19:20:52 +00:00
Simon Robertshaw
0034dd654e Fix FRME limits 2013-01-23 19:17:11 +00:00
Simon Robertshaw
da12cc6d46 Change to pistons, piston push length is base-1 blocks 2013-01-23 12:38:53 +00:00
Simon Robertshaw
a7aa26fa1a Added FRME - A solid that keeps its simple structure when pushed by piston 2013-01-23 12:36:31 +00:00
Simon Robertshaw
00cf48b520 Fully functional pistons, retract+extend 2013-01-23 12:06:06 +00:00