Commit Graph

2033 Commits

Author SHA1 Message Date
jacksonmj
36de2f19f5 Move INST flood fill into a separate function
Since there were so many if statements for INST in flood_parts. Also, allow
INST inside walls to be sparked.
2012-06-15 13:45:55 +01:00
jacksonmj
e7fabd8601 Fix bug with the improvement to text wrapping
Cursor was sometimes in the wrong place
2012-06-14 11:56:40 +01:00
jacksonmj
1f05aa7f21 Minor improvement to text wrapping
When text flows onto a new line, don't put the space between words at
the start of the new line.
2012-06-14 01:13:17 +01:00
chaos.powdertoy.co.uk
bf8435bf81 Version Increment 2012-06-13 19:28:56 +01:00
Catelite
a83a995f23 Added a tmp=1 flag to PLNT so that VINE will actually function like intended when VINE_MODE is disabled. Plant touching wood is unaffected, but vine that touches wood will grow. 2012-06-13 18:28:27 +01:00
Catelite
12cf2a3145 Updated FRZZ element to behave somewhat like SNOW, since it has roughly the same physical properties. Also changed its element description, since it actually appears on a menu. Leftover FRZZ will eventually become ICE if touching ICE with FRZW ctype. 2012-06-13 18:28:13 +01:00
Catelite
a104696620 Update to EXOT that makes it permeable to neutrons as well as electrons. Neutrons cause a water>distilled water spread that enables EXOT's copy function, at its original speed. Electrons reset mode, but not tmp2. Trippy monochrome colors for copy mode.
Conflicts:

	src/elements/exot.c
2012-06-13 13:51:24 +01:00
jacksonmj
6c3034acff Make ambient heat convection work a bit better
Previously, it was comparing the temperature of the current cell to the
average of the cells around it (plus some advection affecting the
average, but that makes no difference if the air starts out stationary),
and basing the velocity change on this temperature difference.

If the cell below is hotter and the cell above is cooler, the air should
rise. But in this case, the average of surrounding cells tends to be
near the temperature of the current cell, so not much happens.

Just using the temperature difference between the current cell and the
cell above makes convection work a lot better.
2012-06-13 00:56:22 +01:00
jacksonmj
35d125cf53 Remove sdl_scale from update_O2
Particle coords are not affected by sdl_scale, only mouse coords
2012-06-13 00:45:35 +01:00
Simon Robertshaw
99edca6d07 STOR should not conduct heat 2012-06-12 12:53:11 +01:00
jacksonmj
7707943981 Remember ctype when cloning lava 2012-06-10 22:57:26 +01:00
jacksonmj
3c14787064 Prevent THDR from counting towards stacked particle limit 2012-06-10 22:31:01 +01:00
jacksonmj
6d307b47b5 Revert "Make THDR TYPE_ENERGY again, so it goes in photon map"
This reverts commit 8b20bfd764.

TYPE_ENERGY makes THDR move like photons, and means adjacent particles
don't conduct as much heat from it (since the heat conduction code only
looks for particles in pmap, not photons).

Heat transfer could be fixed by increasing THDR's heat conductivity, but
gas or powder movement is probably better than photon movement for THDR.
2012-06-10 21:29:16 +01:00
jacksonmj
303a32f290 Avoid stacking in INVS and FILT, and fix pressurised INVS graphics
Collisions now always work for particles inside INVS and FILT, so
particles don't stack (just a single particle on top of each INVS/FILT).

Pressurised INVS was being drawn using PMODE_FLAT (with no alpha
blending), which sometimes hid particles inside INVS.

Also limit BHOL tmp value to make sure it saves correctly.
2012-06-09 16:09:14 +01:00
jacksonmj
601766a3a0 Run stacking check less often
But force it to be run after loading a save so that really extreme
numbers of stacked particles form BHOL immediately
2012-06-09 12:37:52 +01:00
jacksonmj
5d4c21d83b Create BHOL when particles are stacked excessively 2012-06-09 12:37:44 +01:00
jacksonmj
8ca13238d0 Prevent solid particles stacking in E-Hole
Such as occurs when cloning a solid in E-Hole
2012-06-09 11:18:21 +01:00
jacksonmj
8b20bfd764 Make THDR TYPE_ENERGY again, so it goes in photon map
Will simplify checking for excessive stacking
2012-06-09 11:08:11 +01:00
chaos.powdertoy.co.uk
6603baa538 Version Increment 2012-06-08 01:02:31 +01:00
Simon Robertshaw
d1bd90e4c9 Fix session check on startup - Session check was looking at the response code from the version check, should the session check request complete before the version check, the response code would not be valid and the response would be discarded. 2012-06-08 01:01:44 +01:00
chaos.powdertoy.co.uk
ca4400a7ad Version Increment 2012-06-07 20:02:37 +01:00
Simon Robertshaw
46d43d3020 Unnecessary optimisation 2012-06-07 19:54:13 +01:00
Simon Robertshaw
1d7b77b144 Neighbour check should be less or equal to 6 to find 2 TTAN 2012-06-07 19:31:45 +01:00
Simon Robertshaw
04a09d997d Titanium only blocks air when it is connected 2012-06-07 19:17:50 +01:00
chaos.powdertoy.co.uk
2fb1da2fed Version Increment 2012-06-07 18:03:59 +01:00
cracker64
bacde18e33 Should return out after changing type. 2012-06-07 14:03:20 -03:00
chaos.powdertoy.co.uk
21cfbdae71 Version Increment 2012-06-07 17:55:31 +01:00
Catelite
a717f67f62 Tweaks to glow colors. EXOT now mimicks Heat View's color scale, and its irradiated color scheme uses tmp2 instead of temp so it appears to cycle. 2012-06-07 17:55:08 +01:00
chaos.powdertoy.co.uk
3dabc63ff7 Version Increment 2012-06-07 16:32:11 +01:00
chaos.powdertoy.co.uk
cd7d26377e Version Increment 2012-06-07 14:15:47 +01:00
Catelite
a360c28135 ...Slowed down replication a ton. Interferes with making bombs a ton, and makes the element seem less like insta-paste. Will still be usable for machines, though. 2012-06-07 14:03:53 +01:00
Catelite
4e3d87737e Added condition so that EXOT does not automatically replicate WARP to avoid confusion, and changed spawn tmp value to avoid instant copying on spawn. 2012-06-07 14:03:44 +01:00
Catelite
dfb0357382 Changed EXOT to change into touching particles in the five frames at the top of every tmp cycle. Also, changed BREC references into BREL for consistency since it isn't often mentioned. 2012-06-07 14:03:38 +01:00
Catelite
b5202ad38a ...Doubled pressure generating limit, so it doesn't explode out of containers -quite- as much. 2012-06-07 14:03:31 +01:00
Catelite
f77f1ab485 Added diffusion code for tmp2 in EXOT starting at >100 so that electron patterns won't cause abrupt fission reactions. Also, rearranged air generation line that depends on tmp already so that it doesn't abruptly switch on past 5000 and then violenly explode, but slowly increments instead. 2012-06-07 14:03:22 +01:00
Catelite
c07afe4c89 Ton of changes to make EXOT work as expected. Added graphics to WARP to make it actually invisible besides BLOB mode, EXOT now makes rainbows and explodes with too many electrons o__o 2012-06-07 14:03:16 +01:00
Catelite
fe39fdb0e5 Oops. +2 files. 2012-06-07 14:03:08 +01:00
Catelite
6d465b207d omg EXOT element, made from BREL element sparked repeatedly while under >10 pressure. Not at all finished, but looks cool :D 2012-06-07 14:03:00 +01:00
chaos.powdertoy.co.uk
c6289abce6 Version Increment 2012-06-07 11:27:26 +01:00
cracker64
c1d7aa229f Tron wasn't keeping its NODIE flag. 2012-06-07 01:04:51 -03:00
chaos.powdertoy.co.uk
bf371d03cc Version Increment 2012-06-05 17:18:12 +01:00
Savely Skresanov
bdd0a32fa2 Fix the bug with not-spawning fighter. 2012-06-05 21:51:06 +07:00
chaos.powdertoy.co.uk
84ee2fdb6a Version Increment 2012-06-05 13:05:24 +01:00
Savely Skresanov
29f3500ba3 Put ifs into switch in create_part. Delete useless PSv saving function. 2012-06-05 16:06:52 +07:00
Savely Skresanov
7f5408f196 Moved soap and stick men graphics things to special functions. 2012-06-02 21:59:25 +07:00
Simon Robertshaw
939265a77d Deferred loading of save files 2012-06-01 20:34:17 +01:00
jacksonmj
8dcccbc4fc Fix command line save opening (save was being cleared immediately after loading) 2012-06-01 19:29:30 +01:00
jacksonmj
a36d79c701 Check fire colour values are within the range 0-255
Fixes flashing dust
2012-05-31 17:15:37 +01:00
Savely Skresanov
ae79297a9b Don't draw wall frame in loaded saves. 2012-05-31 18:23:38 +07:00
Savely Skresanov
19ae18c059 Added a settings option to draw a wall frame around screen. 2012-05-31 17:49:40 +07:00