Cracker64
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9fffbb88da
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console things, set commands use keywords for arguments.
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2011-03-02 15:43:20 -05:00 |
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Cracker64
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bf24a26139
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forgot powder.h, and renamed drag to wind
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2011-02-24 00:51:09 -05:00 |
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Cracker64
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98a61e0e20
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a drag tool!
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2011-02-24 00:26:37 -05:00 |
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Cracker64
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a8439f221e
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updating
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2011-02-22 20:55:09 -05:00 |
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Cracker64
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b08c37342b
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Commands in signs, some don't fit
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2011-02-14 20:32:01 -05:00 |
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Cracker64
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e882dfecf9
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update with latest
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2011-02-10 19:46:34 -05:00 |
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Cracker64
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30d86813fc
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hidden menu shows up correctly
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2011-02-06 13:29:37 -05:00 |
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Cracker64
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9844636593
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particle # shows up again
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2011-02-06 12:50:04 -05:00 |
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Cracker64
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9064cabf28
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merge jacksonmj's and much better string parsing because of a function i found.
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2011-02-04 01:00:03 -05:00 |
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Cracker64
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1755f08e44
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variables and if statements for scripts, GoL is glitchy for me, i don't know why
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2011-02-03 16:38:58 -05:00 |
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Cracker64
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db038e9643
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HERE are the doubled memsets
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2011-02-02 00:18:22 -05:00 |
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Cracker64
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2fb7c944cd
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fix a few things, some memsets were doubled.
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2011-02-02 00:15:57 -05:00 |
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Cracker64
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5383311cba
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testing playing .wav files. lol sounds
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2011-02-01 20:35:41 -05:00 |
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Cracker64
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c558df240b
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made set work with all of one type of a particle (set type dust deut) turns all dust into deut
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2011-01-31 23:30:53 -05:00 |
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Cracker64
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c1ca8bae29
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merge jacksonmj's and simon's changes, and made mouse coords show up in debug so it is easier to get them.
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2011-01-31 13:12:29 -05:00 |
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Cracker64
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b7f768e4b3
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Moved console commands into own function. Added running script files so console commands can be run instantly. Added create command. element names work, from jacksonmj.
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2011-01-31 00:12:47 -05:00 |
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Cracker64
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6aaa9e78cd
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possible fix from jacksonmj, cursor gets set to end while changing commands with up/down
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2011-01-30 18:15:53 -05:00 |
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Cracker64
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8ed2947b4c
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update with latest
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2011-01-30 16:46:50 -05:00 |
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Cracker64
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fcf958da21
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added 'load' command, and a basic error message.
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2011-01-30 15:00:54 -05:00 |
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Cracker64
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e18337a70a
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Added a console! it is pretty self explanitory
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2011-01-30 01:23:24 -05:00 |
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Cracker64
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964ecf2ecf
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Other things overwritten, and changes from jacksonmj
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2011-01-28 20:13:29 -05:00 |
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Cracker64
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880ed33fc7
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oops, silly copy file, and fixed the new GoL from simon's fail merging.
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2011-01-28 19:58:54 -05:00 |
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Cracker64
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bcea95c5ca
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update to latest
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2011-01-28 18:54:50 -05:00 |
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Cracker64
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e7f2eb92c5
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ctrl-'=' will reset sparks
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2011-01-19 17:56:55 -05:00 |
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Cracker64
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b25a6ecd59
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some photon fixes, and better resets on reload/clear
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2011-01-19 16:24:54 -05:00 |
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Cracker64
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1b35811bd4
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revert all limit changes, a little too glitchy, can be done later when current limit is reached.
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2011-01-19 14:25:56 -05:00 |
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Cracker64
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ff01973658
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made all the shifts and type checks use defines, so it can be changed easier, and put it back to normal with a shift of 8.
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2011-01-19 13:48:59 -05:00 |
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Cracker64
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e1eeaf9e9a
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test with increased element limit, there seems to be no performace decrease to me anyway. element limit of 4096
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2011-01-17 19:11:30 -05:00 |
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Cracker64
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926450a9a3
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more life types using states, put them in new menu. Maybe get some way to switch to new menu on mouseover of last spot of current life menu
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2011-01-16 20:54:41 -05:00 |
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Cracker64
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db5bb618c1
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fix loading of old GoL saves, and fix wall crash
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2011-01-16 13:54:36 -05:00 |
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Cracker64
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b673be0ac2
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a fix so photons can be deleted and show up on HUD :)
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2011-01-14 00:29:32 -05:00 |
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Cracker64
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cc4489ff29
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line for portals. wifi channels reset on reload.
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2011-01-12 12:15:50 -05:00 |
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Cracker64
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f242566e30
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fix QRTZ spot saving, rotate should change FAN vector as well
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2011-01-10 09:43:16 -05:00 |
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Cracker64
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6b06d37ca5
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update with simon, and some other changes from jacksonmj.
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2011-01-08 21:23:46 -05:00 |
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Cracker64
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a6fe456cd0
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only add .15 to PUMP, so that things at absolute 0 load at 0.
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2011-01-08 18:12:26 -05:00 |
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Cracker64
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fd2f0c905b
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better liquid movement in radial gravity, '=' resets pressure, cannot draw stickman on clone anymore, 'w' does not work when stickman2 is out, use shift-w.
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2011-01-04 20:53:24 -05:00 |
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Cracker64
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5a37f32ca1
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update with simon, and shift-v now does every other frame properly
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2011-01-04 13:26:28 -05:00 |
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Cracker64
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8604d27c7a
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simon updates, and SING improvements
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2010-12-30 14:59:39 -05:00 |
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Cracker64
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2212d04fb0
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added SING, QRTZ and PQRT, see mod thread on forum.
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2010-12-30 00:46:35 -05:00 |
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Cracker64
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8df470662f
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ARAY gets colored by FILT, woo
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2010-12-29 17:22:18 -05:00 |
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Cracker64
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5766f9aa7e
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'd' and 's' will work normally if there is no stickman, otherwise shift-d and shift-s, corrected silly mistake
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2010-12-29 14:35:38 -05:00 |
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Cracker64
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25b95e211e
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new display, Life, shows life in a grayscale gradient, will ONLY show up in debug mode, on shift-1, fix filt floodfill, portal has bigger storage, other fixes.
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2010-12-29 09:44:12 -05:00 |
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Cracker64
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c5c88529c2
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slight temp loading change so PUMP will load with 0C if saved at 0C. fix visual studio compiling
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2010-12-26 09:47:25 -05:00 |
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Cracker64
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e5ebf1fb41
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updated with latest, and FWRK crash fix, INST looks for INSL, wifi lines only show in debug mode.
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2010-12-22 00:13:01 -05:00 |
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Cracker64
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039a4e2f31
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Added second stickman for Lulz, it works great though, controlled by wasd. 's' was moved to ctrl-s and d is ctrl-d
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2010-12-18 02:14:53 -05:00 |
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Cracker64
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809676a1dc
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added invertion to rotate, ctrl-shift-r, will invert x-axis. NEUT+ACID=ISOZ,GLOW+WATR=DEUT. added ` to toggle replace mode for people without insert keys
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2010-12-17 01:35:27 -05:00 |
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Cracker64
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327ccb7bba
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a rotate tool! ctrl-r, then select the area, it will rotate counterclockwise, no properties are saved right now, it deletes and recreates.
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2010-12-16 00:17:08 -05:00 |
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Cracker64
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5b2c689394
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another swch fix, desl fire fix, shift-g will make grid go down, BIZR glows from velocity in FIRE,ect. METL/BRMT/BMTL change color when heated in heat gradient view. other small changes.
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2010-12-14 17:23:27 -05:00 |
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Cracker64
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23f828135a
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updated with icons, and some more fixes.
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2010-12-12 20:13:05 -05:00 |
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Cracker64
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dc318fa14a
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more small changes/fixes. Generation count for GoL in debug, resets with 'r'.
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2010-12-11 23:31:08 -05:00 |
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