I was hoping SDL2 would get this functionality eventually, but nope, proper clipboard support is staged for SDL3, which we're not going to see much of for at least a few more months. This will have to do for 98.0. The feature can be disabled at runtime from powder.pref.
Implementation status:
- windows (via winapi): has the most friendly api so of course the implementation is flawless and uses every available optimization >_>
- macos (via cocoa): I'm bad at cocoa so this is only as good as absolutely necessary; TODO: on-demand rendering
- x11 (via xclip): I am NOT implementing icccm2; TODO: remove reliance on external tools
- wayland (via wl-clipboard): oh god wayland oh why, you're almost as bad as x11; TODO: remove reliance on external tools
- android: TODO; is there even a point?
- emscripten: TODO; the tricky bit is that in a browser we can only get clipboard data when the user is giving it to us, so this will require some JS hackery that I'm not mentally prepared for right now; also I think the supported content types are very limited and you can't just define your own
x11 and wayland support are handled by a common backend which delegates clipboard management to xclip-like external programs, such as xclip itself or wl-clipboard, and can load custom command line templates from powder.pref for use with other such programs.
I have absolutely no idea. The error in question is the following:
wasm-ld: error: /home/lbphacker/.emscripten_cache/sysroot/lib/wasm32-emscripten/lto/libhtml5.a(callback.o): attempt to add bitcode file after LTO (_emscripten_run_callback_on_thread)
I have no idea where we use _emscripten_run_callback_on_thread, and I have no idea why LTO would think it's not required when it's obviously required. This commit fixes it by holding the linker's hand even more than it already had.
This allows multiple instances of the game to be loaded in a single page.
Also stop emitting htmls as a build artifact and require presence of #PowderSessionInfo.
Namely: no, yes, and yes and ask at startup.
The install_check option is thus replaced by the can_install option. -Dinstall_check=true maps to -Dcan_install=yes_check, while -Dinstall_check=false maps to -Dcan_install=yes. -Dcan_install=no is new and is recommended for downstream packaging, where -Dinstall_check=false was historically used.
Also improve error messages about bad configuration here and there and scatter configuration code in subdirectories, where they can be closer to their areas of effect.
Also make it easier to test tpt-libs builds locally by making it possible to point build.sh at a local tpt-libs repo and move installation of build dependencies to build.sh.
Also make ENFORCE_HTTPS optional, but default to enabled, so unencrypted HTTP is disabled by default, and require it to be enabled for release binaries.
Also write PNGs with libpng, and BMPs with SDL, and have the renderer only generate a large PNG thumbnail, and disable HTTP/2 multiplexing for now so we don't get banned when loading avatars.
simon pls reply to the stupid emails already.
Also make it and render get built as dynamic executables on ghactions, and disable dynamic+LTO, as it seems to be buggy in certain cases and isn't an important case.
Also Disallow linking against non-C++ system Lua, unless configuring with -Dworkaround_noncpp_lua=true, add -Dworkaround_elusive_bzip2 and friends, and get rid of the -image_base hack for macos.
All of these are options that are specific to our ghactions builds and not something we want downstream and package maintainers to be locked into using.
This is how we'll handle systems where the cert bundle and cert directory is stored where mbedtls doesn't expect it.
Also update tpt-libs to get new curl and mbedtls.
Command line is limited in length on windows so meson/ninja puts it in a response file and passes that to the linker instead. Only problem is, ninja -v displays only the part of the command line where it tells link.exe where the response file is, not what's in the response file. So I just had the script print it. Care must also be taken for the script to properly fail if ninja fails, but not before the command line is printed.
Also add /GL and /LCTG to msvc command lines because they can't hurt. Right?
Also Factor out app constants that mods might change into Meson options and clean up format::URLEncode in the process, convert app and document icon data in arrays to actual images, actualize AppStream data for possible future packaging, add alternative command line format for opening filesystem saves and ptsave URLs, fix a memory leak in Platform::GetCwd, and add format::URLDecode.
Also restructure meson.build and the ghactions workflow a bit, and enable -ffunction-sections and -fdata-sections.
Note that starcatcher uploads have not been tested and most likely don't work.
Also fix the first mouse click not being detected on windows with sdl 2.0.20. Apparenlty, we need SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH set to 1 for it to be detected.