Commit Graph

1295 Commits

Author SHA1 Message Date
Cate
d2eb6f1cb3 Deleted whole repository due to weirdness with recognizing folder. From current source, added Cracker64's changes that make 1px pipe several times faster than thicker pipe. Doesn't break saves. :D 2011-07-08 18:09:16 +01:00
Simon Robertshaw
6a6c5d03f6 Set version to beta 2011-07-07 14:06:48 -07:00
Simon Robertshaw
5f62bc74c9 Windows clipboard_pull_text() implementation (untested) 2011-07-06 14:01:47 +01:00
Simon Robertshaw
82a05ddd3c Remove define for Linux Clipboard 2011-07-06 13:48:09 +01:00
jacksonmj
34774e7829 Basic clipboard_push_text support for linux 2011-07-06 13:43:51 +01:00
Simon Robertshaw
3dd82d9ced Better favourite removal and download counts for the future] 2011-07-06 13:12:05 +01:00
Simon Robertshaw
594fe73e85 Version increment 2011-07-06 12:38:15 +01:00
jacksonmj
6fb69f591f Change PBCN switching method
PCLN is different for compatibility with some existing saves relying on the exact
time taken for a switch on/off to spread through adjacent PCLN dots
(commit 692e2ba86d)
2011-07-06 17:44:57 +08:00
jacksonmj
11dbdb9314 Fix crashing when pipe has a negative tmp value 2011-07-06 17:44:56 +08:00
jacksonmj
8754bb0bf6 Crashes when drawing stickman at the edge of the screen 2011-07-06 17:44:56 +08:00
jacksonmj
5dbb0dc475 Fix crash when hovering over a non-existent thumbnail 2011-07-06 17:44:56 +08:00
jacksonmj
3d82cea94f Fix stickman head in renderer 2011-07-04 00:11:43 +08:00
jacksonmj
80fd7edd7f Some fixes for non-existent particles in Lua
Return 0 for get_property("type", ...) instead of erroring, to make checking for
particles easier. Also stop x coordinate being used as a particle index if
no particle exists at that location.
2011-07-04 00:11:43 +08:00
Simon Robertshaw
25a2b52b64 Savask experimental heat transfer 2011-07-01 11:32:10 +01:00
Simon
00ed0f559a Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2011-06-28 14:31:36 +01:00
Simon Robertshaw
9fd74b7df2 Use new font glyph 2011-06-28 15:21:24 +01:00
Simon
648a4ac01e Adjust font glyph 214 2011-06-28 14:27:33 +01:00
Simon
30a0666774 Update font, add 'activated elements' glyph at position 214 2011-06-28 13:56:12 +01:00
Simon Robertshaw
437f13f424 Powered Breakable clone, Gravity Pump, New menu section for powered elements (needs icon) 2011-06-28 13:58:16 +01:00
Simon Robertshaw
3fe82bf525 Jagged arcs 2011-06-27 18:16:25 +01:00
Simon Robertshaw
36ee81fc6b Better photons for persistent display, ability to toggle gravity view (ctrl+g) 2011-06-27 14:01:07 +01:00
Simon Robertshaw
43b75ea058 Ensure energy particles are always drawn on top 2011-06-26 15:20:10 +01:00
Simon Robertshaw
7351da3962 Fix segfault with aray striking particles with abnormal ctype 2011-06-25 22:44:07 +01:00
jacksonmj
f3927f7202 Make pipe save ctype and tmp 2011-06-25 22:30:49 +01:00
Simon Robertshaw
6c3093cabf Hot air rises [Experimental] 2011-06-25 17:40:35 +01:00
Simon Robertshaw
f5bbc13384 Fix save button 2011-06-25 17:11:17 +01:00
Simon Robertshaw
174794c40e Strip extension when saving 2011-06-25 17:05:57 +01:00
Simon Robertshaw
1dcefb2895 Keep opened files 2011-06-25 16:59:25 +01:00
jacksonmj
d515575612 Allow changing of stkm spawn element by setting ctype 2011-06-25 16:06:44 +01:00
Simon Robertshaw
1a17e35c6f Change checking back to ctype for Aray condition 2011-06-25 16:06:17 +01:00
jacksonmj
34d76f8680 Check photon map in Lua functions, and allow any ctype
Also add some extra checks on ctype in the rest of the game
2011-06-25 15:59:30 +01:00
jacksonmj
c18009dd9c Check particle exists in tpt.set_property, and sdl_scale mouse coords for Lua step 2011-06-25 15:52:52 +01:00
jacksonmj
36e2a07a5b Visual Studio fixes 2011-06-25 15:52:24 +01:00
jacksonmj
04b3eb11fd Fixes for high life stickman 2011-06-25 15:52:11 +01:00
jacksonmj
9b83bf27a8 Use malloc in parse_save to avoid stack overflow
918 KiB arrays should not be allocated on the stack...
2011-06-25 15:52:02 +01:00
jacksonmj
2f594c6bf1 Fix issues with local saving when using scale:2 2011-06-25 15:51:46 +01:00
jacksonmj
4043dba74c Small fixes for liquids in radial/Newtonian gravity 2011-06-25 15:51:38 +01:00
jacksonmj
636b1db4d2 Better liquids movement in radial/Newtonian gravity 2011-06-25 15:51:07 +01:00
jacksonmj
f417d7a4df Include ambient heat in undo 2011-06-25 15:50:59 +01:00
jacksonmj
e67ec08052 Fix fast photons reflecting through obstacles 2011-06-25 15:50:51 +01:00
jacksonmj
9d325dbb7c Fix walls for SING explosions 2011-06-25 15:50:41 +01:00
jacksonmj
fb79865186 Fix gravmap build up during repeated frame stepping 2011-06-25 15:50:32 +01:00
jacksonmj
ad99287f8a Pixel format conversion 2011-06-25 15:50:21 +01:00
jacksonmj
dbf6dcd35b Decor brush shape, and fix big thumb not changing when page changed 2011-06-25 15:50:14 +01:00
jacksonmj
a054a784af Fix soap stamp crashes, and fix stkm head colour 2011-06-25 15:50:07 +01:00
ief015
a12f0b40d1 Merge pull request #32 from ief015/master
added lua functions to aid with iterations through all particles
2011-06-25 01:37:32 -07:00
ief015
be79233101 added functions to iterate through all particles
+ tpt.start_getPartIndex() --starts the iteration
+ bool tpt.next_getPartIndex() --increases the iteration, returns true if there are more particles to iterate through
+ int tpt.getPartIndex() --get the current iteration value
2011-06-25 01:32:54 -04:00
Simon
87513503ba Version increment 2011-06-15 18:35:56 +01:00
Simon
cf35ccb8fd Include dir change for OS X 2011-06-15 18:33:33 +01:00
Simon Robertshaw
c1f4f0481c Fix save_filename crash 2011-06-15 13:47:21 +01:00