chaos.powdertoy.co.uk
b32663f667
Version Increment
2011-10-14 12:55:29 -04:00
Simon Robertshaw
37e15bf3ad
Replace use of gravy and gravf with gravxf and gravyf
2011-10-14 13:18:00 +01:00
Simon Robertshaw
1af0a86e0d
Prevent integer overflow with emp_decor
2011-10-14 12:12:27 +01:00
Simon Robertshaw
56764a2309
Prevent integer overflow with emp_decor
2011-10-14 12:11:09 +01:00
chaos.powdertoy.co.uk
83b4f7e1ec
Version Increment
2011-10-14 05:58:35 -04:00
Simon Robertshaw
bbe5aabf4f
Allow use of OpenGL enabled surface for future use
2011-10-13 22:25:06 +01:00
jacksonmj
af21bcd353
Some changes to LIGH/EMP/TESC based on changes in MaksProg's mod v0.3
...
Weaker and shorter EMP flash.
TESC has correct tmp value when created with replace mode.
LIGH harms STKM.
Gravity affects LIGH in create_part if p==-2, instead of in update_LIGH,
so that TESC lightning is not affected by gravity.
2011-10-14 00:33:22 +08:00
jacksonmj
9dc154f1f1
Fix gravity occasionally not working
2011-10-14 00:33:21 +08:00
jacksonmj
fc4836e69b
Don't heat elements which don't conduct heat
2011-10-14 00:33:21 +08:00
jacksonmj
2f46dca7c1
Some work on DEST, EMP, LIGH
...
Change indentation to tabs, respect temperature limit (if a hotter
reaction is required, should raise temp limit instead of ignoring it).
DEST: fix TYPE_SOLID check, and prevent it displacing DMND
EMP: randomise DLAY delay instead of heating it (since DLAY does not melt
and does not transfer heat)
Fix nearest_part so that t=-1 does not include dead particles
2011-10-14 00:33:20 +08:00
jacksonmj
107e77a1a1
Prevent extra particles at the end of 1px lines
2011-10-14 00:33:20 +08:00
Simon Robertshaw
7a62500eb3
Implement remaining graphics functions for particles
2011-10-12 18:40:00 +01:00
Simon Robertshaw
bd986eb92d
Update Gitignore
2011-10-12 16:30:46 +01:00
Simon Robertshaw
2cf9ef60aa
Implement more particle graphics
2011-10-12 12:37:04 +01:00
Simon Robertshaw
0e61956b24
Improved 'GLOW' rendering
2011-10-11 18:54:38 +01:00
Simon Robertshaw
8dad37bf00
New part rendering completed
2011-10-11 18:35:26 +01:00
chaos.powdertoy.co.uk
265ce68e81
Version Increment
2011-10-11 05:35:37 -04:00
Simon Robertshaw
6178bb4605
Fixes for LIGH and TESC, LIGH observes gravity setting
2011-10-11 10:34:33 +01:00
chaos.powdertoy.co.uk
51aab692e9
Version Increment
2011-10-10 19:26:21 -04:00
Simon Robertshaw
e1cd3cc180
Fix erronous assignment and add MaksProg to contributors list
2011-10-11 00:25:43 +01:00
Simon Robertshaw
aaf17208a2
Version Increment
2011-10-11 00:02:29 +01:00
Simon Robertshaw
fd71675b69
Add missing file from previous commit
2011-10-10 23:59:44 +01:00
Simon Robertshaw
40457bf652
Fix crash with LIGH
2011-10-10 23:58:50 +01:00
Simon Robertshaw
a87407f0df
More functionality for LIGH, better english on element descriptions
2011-10-10 23:55:42 +01:00
Simon Robertshaw
bf8258ee30
Elements, LIGH, TESC, EMP and DEST thanks to MaksProg
2011-10-10 23:41:19 +01:00
Simon Robertshaw
2901eefa32
Smoke Graphics
2011-10-10 22:01:10 +01:00
Simon Robertshaw
948fd376b4
Starting on jumptable/function pointers for graphics, only FIRE is implemented
2011-10-10 20:42:55 +01:00
Simon Robertshaw
9c9f6b2287
Send user authentication for update downloads
2011-10-10 17:28:15 +01:00
Simon Robertshaw
ee47b2dd68
Pretty effect when drawing powders, activate with 'n'
2011-10-09 13:55:16 +01:00
jacksonmj
cb30cbcce7
Fix typo allowing liquids to teleport through solids
2011-10-07 20:18:07 +01:00
Simon Robertshaw
d7138d6e4a
Make installer set data dir to current dir, for now.
2011-10-06 22:12:35 +01:00
jacksonmj
4abefaf1ec
tpt.drawline
2011-10-06 21:59:41 +01:00
jacksonmj
ae3241ec80
Fix WHOL/VENT not eating ANAR, and fix PVOD eating PHOT/NEUT when off
2011-10-07 04:57:09 +08:00
Simon Robertshaw
3e88325632
Missed some changes from previous fix
2011-10-01 20:18:07 +01:00
Simon Robertshaw
5ded009ffd
Fix bug with drawing rectangles outside the game region
2011-10-01 20:11:27 +01:00
Simon Robertshaw
fd7120425d
Changes to QRTZ scattering
2011-10-01 18:18:53 +01:00
Simon Robertshaw
218c14c5ea
Better scattering for QRTZ
2011-10-01 17:59:52 +01:00
Simon Robertshaw
18990e9746
Logout is saved to prefs
2011-09-30 18:00:32 +01:00
Simon Robertshaw
b20e1c5e13
Fix bug causing logins to be lost when The Game is closed.
2011-09-30 17:41:02 +01:00
jacksonmj
203db57e57
Prevent segfault with high tmp values for pipe
2011-09-30 14:16:48 +01:00
Simon Robertshaw
f5a9f43b77
Added extra functions to FILT (determined by tmp, modes are convert, filter and add, convert is default). Added property edit tool, changes the properties of materials
2011-09-30 13:57:32 +01:00
Simon Robertshaw
1759d0bd46
Make photons less green, green was given 2 extra bits by Skylark, not sure if this was intentional or not.
2011-09-30 10:50:46 +01:00
Simon Robertshaw
311d3ef6c1
Added crappy scattering for qrtz
2011-09-29 23:14:36 +01:00
Simon Robertshaw
3ed24d084e
Freeing "filename" here would cause problems as everything is taken care of later on.
2011-09-29 19:09:31 +02:00
Simon Robertshaw
f369d41591
Merge pull request #46 from atlaua/master
...
Urgent bugfix, confirm_ui() should not free msg.
2011-09-29 10:03:17 -07:00
atlaua
946a492745
Bugfix: Fixed a segmentation fault in confirm_ui()
...
confirm_ui() free()ed its msg. This resulted in attemps to free const
strings or and to invalid memoory accesses (because some other functions
wanted to reuse the parameter which they gave to confirm_ui() after
calling this function).
Resolved by removing the call to free() from confirm_ui() and adding it
after the calls to confirm_ui(9, if necessary.
2011-09-29 18:54:32 +02:00
Simon Robertshaw
3ecb2ee39b
Add JSON parser file (cJSON) and move preference saving to JSON format
2011-09-27 18:44:35 +01:00
Simon Robertshaw
a6e71ab3f5
Fix potential issue with argument ordering
2011-09-27 14:17:36 +01:00
Simon Robertshaw
d788b15068
Ensure installation doesn't fail if directory already exists
2011-09-27 12:49:11 +01:00
jacksonmj
820871e92b
Fix lighten/darken tools so they work with different display pixel formats
2011-09-26 23:53:37 +08:00