Simon
|
525a59e280
|
Fixes from cracker64, also lolsounds
|
2011-02-03 15:37:55 +00:00 |
|
Cracker64
|
db038e9643
|
HERE are the doubled memsets
|
2011-02-02 00:18:22 -05:00 |
|
Cracker64
|
2fb7c944cd
|
fix a few things, some memsets were doubled.
|
2011-02-02 00:15:57 -05:00 |
|
Cracker64
|
5383311cba
|
testing playing .wav files. lol sounds
|
2011-02-01 20:35:41 -05:00 |
|
Cracker64
|
c558df240b
|
made set work with all of one type of a particle (set type dust deut) turns all dust into deut
|
2011-01-31 23:30:53 -05:00 |
|
Simon
|
c78d4203ee
|
Small changes from cracker
|
2011-01-31 22:17:44 +00:00 |
|
Simon
|
b033a9655d
|
Fix for liquids - jacksonmj
|
2011-01-31 22:10:34 +00:00 |
|
Cracker64
|
c1ca8bae29
|
merge jacksonmj's and simon's changes, and made mouse coords show up in debug so it is easier to get them.
|
2011-01-31 13:12:29 -05:00 |
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Simon
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8363a21f23
|
ALL GLORY TO THE SAVASK
|
2011-01-31 16:54:13 +00:00 |
|
jacksonmj
|
5bf8755655
|
Console improvements
Can use x,y coordinates to specify which particle.
ctype now also accepts element names.
More sanity checking of input.
delete command added.
|
2011-01-31 16:36:40 +00:00 |
|
jacksonmj
|
363a3e38f1
|
Merge branch 'cracker64' into dev
Conflicts:
src/interface.c
src/main.c
|
2011-01-31 14:05:05 +00:00 |
|
Cracker64
|
b7f768e4b3
|
Moved console commands into own function. Added running script files so console commands can be run instantly. Added create command. element names work, from jacksonmj.
|
2011-01-31 00:12:47 -05:00 |
|
jacksonmj
|
cdd7399cc1
|
Make console recognise element names
|
2011-01-31 02:42:34 +00:00 |
|
jacksonmj
|
f85ef31b1f
|
Merge branch 'upstream' into dev
|
2011-01-31 02:25:55 +00:00 |
|
Cracker64
|
6aaa9e78cd
|
possible fix from jacksonmj, cursor gets set to end while changing commands with up/down
|
2011-01-30 18:15:53 -05:00 |
|
jacksonmj
|
e2b916a91f
|
Console segfault fix
ed.str is deallocated when console_ui returns. Dereferencing the
returned pointer to ed.str therefore results in bad things.
|
2011-01-30 22:37:59 +00:00 |
|
jacksonmj
|
f97990fedd
|
Merge branch 'upstream' into dev
|
2011-01-30 22:36:15 +00:00 |
|
Cracker64
|
8ed2947b4c
|
update with latest
|
2011-01-30 16:46:50 -05:00 |
|
Simon
|
8510421b37
|
Merge with crackers console
|
2011-01-30 20:05:47 +00:00 |
|
Cracker64
|
fcf958da21
|
added 'load' command, and a basic error message.
|
2011-01-30 15:00:54 -05:00 |
|
Cracker64
|
e18337a70a
|
Added a console! it is pretty self explanitory
|
2011-01-30 01:23:24 -05:00 |
|
jacksonmj
|
5d34cae2e4
|
Consistent use of NGOL, better NSCN description
|
2011-01-29 11:20:34 +00:00 |
|
Cracker64
|
964ecf2ecf
|
Other things overwritten, and changes from jacksonmj
|
2011-01-28 20:13:29 -05:00 |
|
Cracker64
|
880ed33fc7
|
oops, silly copy file, and fixed the new GoL from simon's fail merging.
|
2011-01-28 19:58:54 -05:00 |
|
Cracker64
|
bcea95c5ca
|
update to latest
|
2011-01-28 18:54:50 -05:00 |
|
jacksonmj
|
a5ff51f5a5
|
Restore cracker64 changes overwritten by merge
|
2011-01-28 21:46:40 +00:00 |
|
Simon
|
e9ae32b0cc
|
Merge with jacksonmj, Warning: potential for lot of bugs
|
2011-01-27 20:32:34 +00:00 |
|
Cracker64
|
e7f2eb92c5
|
ctrl-'=' will reset sparks
|
2011-01-19 17:56:55 -05:00 |
|
Cracker64
|
b25a6ecd59
|
some photon fixes, and better resets on reload/clear
|
2011-01-19 16:24:54 -05:00 |
|
Cracker64
|
1b35811bd4
|
revert all limit changes, a little too glitchy, can be done later when current limit is reached.
|
2011-01-19 14:25:56 -05:00 |
|
Cracker64
|
ff01973658
|
made all the shifts and type checks use defines, so it can be changed easier, and put it back to normal with a shift of 8.
|
2011-01-19 13:48:59 -05:00 |
|
Cracker64
|
e1eeaf9e9a
|
test with increased element limit, there seems to be no performace decrease to me anyway. element limit of 4096
|
2011-01-17 19:11:30 -05:00 |
|
Cracker64
|
926450a9a3
|
more life types using states, put them in new menu. Maybe get some way to switch to new menu on mouseover of last spot of current life menu
|
2011-01-16 20:54:41 -05:00 |
|
Cracker64
|
db5bb618c1
|
fix loading of old GoL saves, and fix wall crash
|
2011-01-16 13:54:36 -05:00 |
|
jacksonmj
|
1833be451f
|
Merge branch 'cracker64' into dev
Conflicts:
includes/powder.h
src/graphics.c
src/main.c
src/powder.c
|
2011-01-15 16:23:51 +00:00 |
|
Cracker64
|
b673be0ac2
|
a fix so photons can be deleted and show up on HUD :)
|
2011-01-14 00:29:32 -05:00 |
|
jacksonmj
|
7fb086065a
|
Correct spelling
|
2011-01-13 21:56:17 +00:00 |
|
jacksonmj
|
a23138fbbe
|
Fix permanent stickman death.
|
2011-01-13 20:17:05 +00:00 |
|
jacksonmj
|
def10c41ae
|
Exaggerate convection, misc rearrangement + fixes
|
2011-01-13 15:24:01 +00:00 |
|
Cracker64
|
cc4489ff29
|
line for portals. wifi channels reset on reload.
|
2011-01-12 12:15:50 -05:00 |
|
Cracker64
|
f242566e30
|
fix QRTZ spot saving, rotate should change FAN vector as well
|
2011-01-10 09:43:16 -05:00 |
|
Cracker64
|
6b06d37ca5
|
update with simon, and some other changes from jacksonmj.
|
2011-01-08 21:23:46 -05:00 |
|
Cracker64
|
a6fe456cd0
|
only add .15 to PUMP, so that things at absolute 0 load at 0.
|
2011-01-08 18:12:26 -05:00 |
|
jacksonmj
|
fa1868314c
|
Shrink GOL wrapping code. GSPEED now works.
|
2011-01-07 18:15:36 +00:00 |
|
jacksonmj
|
ed8c0031f4
|
Astyle.
|
2011-01-06 22:26:31 +00:00 |
|
Simon
|
6eafb157de
|
Kiosk mode improvements
|
2011-01-06 08:56:28 +00:00 |
|
Simon
|
2a3af54e92
|
Kiosk mode, full screen. requested by dante3rd
|
2011-01-06 08:55:10 +00:00 |
|
Simon
|
71c5d53f7f
|
Changes by cracker
|
2011-01-05 19:42:31 +00:00 |
|
Cracker64
|
fd2f0c905b
|
better liquid movement in radial gravity, '=' resets pressure, cannot draw stickman on clone anymore, 'w' does not work when stickman2 is out, use shift-w.
|
2011-01-04 20:53:24 -05:00 |
|
Cracker64
|
5a37f32ca1
|
update with simon, and shift-v now does every other frame properly
|
2011-01-04 13:26:28 -05:00 |
|