Cracker64
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2dad930818
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added spawnpoints for stickmen, so they respawn.
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2010-12-18 23:22:10 -05:00 |
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Cracker64
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039a4e2f31
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Added second stickman for Lulz, it works great though, controlled by wasd. 's' was moved to ctrl-s and d is ctrl-d
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2010-12-18 02:14:53 -05:00 |
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Cracker64
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5b2c689394
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another swch fix, desl fire fix, shift-g will make grid go down, BIZR glows from velocity in FIRE,ect. METL/BRMT/BMTL change color when heated in heat gradient view. other small changes.
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2010-12-14 17:23:27 -05:00 |
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Cracker64
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23f828135a
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updated with icons, and some more fixes.
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2010-12-12 20:13:05 -05:00 |
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Cracker64
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dc318fa14a
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more small changes/fixes. Generation count for GoL in debug, resets with 'r'.
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2010-12-11 23:31:08 -05:00 |
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Cracker64
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95c4e49f53
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Lots of small changes/fixes mentioned in my mod post.
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2010-12-10 14:05:06 -05:00 |
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Cracker64
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d017764fbe
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Photons no longer give heat to insulation type things. is basically the same as official besides a few bug fixes.
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2010-12-08 14:53:53 -05:00 |
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Cracker64
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cbf41389a2
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Bugfix for wifi, would cause a double spark if timed just right. updated to
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2010-12-08 12:14:02 -05:00 |
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Cracker64
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2cf25c8a6a
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FILT, a photon color filter, not really a filter right now, but it changes the color. Other small changes
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2010-12-04 23:29:41 -05:00 |
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Cracker64
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d56684312d
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WIFI, a wireless SPRK transmitter, has 25 'channels' controlled by temp. starting at 0C, every 100 degrees is a different channel, they are colored as well. Heat-gradient display, colors of elements is slightly changed based on temp. maybe some other fixes.
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2010-12-04 12:24:54 -05:00 |
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Cracker64
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01a2dcaf41
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lots and lots of small changes/fixes. fixed typo for water movement, made parts_avg kinda better? electronics still work.
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2010-12-03 00:13:00 -05:00 |
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Cracker64
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656b5ff496
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SHLD, element that grows from spark and will regrow if damaged. Lots of other small changes and fixes. replace mode ONLY draws on the element to be replaced.
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2010-12-01 15:27:13 -05:00 |
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Cracker64
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491016eaf4
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Fixed love crash on mac, added adjustable grid mode, hit 'g', goes up to 9.
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2010-11-30 14:43:42 -05:00 |
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Philip
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60e4c076cb
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floodfill fix, @_@ elements, grav changes color
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2010-11-22 15:36:24 -05:00 |
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Philip
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3d2292890b
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Fixed ehole, made wall code use defines, wall specific deletion.
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2010-11-21 01:08:33 -05:00 |
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Philip
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435f71c781
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Added FRZZ FRZW GRAV. add square brush, hit tab to switch between the two. pipe ctype saves.
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2010-11-18 23:27:24 -05:00 |
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Philip
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5e56850682
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Added element replacement ability. hit insert. capslock is shift-alt so you can do lines/boxes with specific element erase. read post for other changes
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2010-11-18 16:23:24 -05:00 |
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Philip
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5d0da4b138
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Added PIPE, yay. Added whole menu sections to be able to be specifically deleted.
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2010-11-18 00:01:46 -05:00 |
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Philip
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663db5374f
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Added BCLN LOVE WTF. description on forum post. A fix for loading COAL. made everything use the #defines for cmode (ex. CM_HEAT instead of 5).
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2010-11-15 11:57:37 -05:00 |
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Philip
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179a9f731a
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Updating with all new changes
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2010-11-10 19:42:42 -05:00 |
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Philip
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febd9be627
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Added 3 more life types
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2010-11-09 01:04:59 -05:00 |
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Philip
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16265e3736
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made faster
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2010-11-08 19:59:03 -05:00 |
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Philip
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3de06dea86
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Increased efficiency a lot, GoL only runs when there is a GoL particle, and other small checks to make it faster. Blank screen fps went from 44 to 60, with a few particles, 44 to 55.
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2010-11-07 17:55:25 -05:00 |
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Philip
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ea1c44aba4
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slight change
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2010-11-07 01:03:57 -05:00 |
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Philip
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3ad216f953
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added amoeba, move, pseudo life, and diamoeba particles
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2010-11-06 20:45:36 -04:00 |
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Philip
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75922ae31d
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added Day&Night life particles
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2010-11-06 19:03:35 -04:00 |
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Philip
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a2c8443c36
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Added high life, assimilation, and 2x2 to life particles, and put it in its own menu section.
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2010-11-06 17:13:43 -04:00 |
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Philip
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a23d46a9f6
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GOL works 100% now. todo: make some way to set GSPEED from ingame, and is the number of frames per generation.
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2010-11-05 21:25:02 -04:00 |
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Philip
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068076a4ae
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Made it go faster, once per frame, and cool heat colors.
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2010-11-05 01:22:43 -04:00 |
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Philip
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4ed5b47bff
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LOL GOL WORKS
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2010-11-04 22:12:51 -04:00 |
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Philip
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4e46f51bcf
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changed moving sign code so it doesn't modify the sign itself.
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2010-11-01 23:56:06 -04:00 |
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Philip
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8f397f3a03
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moving signs! i think everything still works, click the weird random extra button, someone can add an icon later.
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2010-10-29 23:37:15 -04:00 |
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Philip
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bff5961d60
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updating
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2010-10-28 19:18:06 -04:00 |
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Philip
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e4f9f77de9
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Updating
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2010-10-04 00:29:37 -04:00 |
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