Simon
|
5ec884993f
|
Fix login for non-elevated users
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2011-01-31 20:25:27 +00:00 |
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Cracker64
|
c1ca8bae29
|
merge jacksonmj's and simon's changes, and made mouse coords show up in debug so it is easier to get them.
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2011-01-31 13:12:29 -05:00 |
|
Simon
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8363a21f23
|
ALL GLORY TO THE SAVASK
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2011-01-31 16:54:13 +00:00 |
|
jacksonmj
|
5bf8755655
|
Console improvements
Can use x,y coordinates to specify which particle.
ctype now also accepts element names.
More sanity checking of input.
delete command added.
|
2011-01-31 16:36:40 +00:00 |
|
jacksonmj
|
363a3e38f1
|
Merge branch 'cracker64' into dev
Conflicts:
src/interface.c
src/main.c
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2011-01-31 14:05:05 +00:00 |
|
Cracker64
|
3babc0586c
|
stupid git, didn't take description change
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2011-01-31 00:49:50 -05:00 |
|
Cracker64
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b7f768e4b3
|
Moved console commands into own function. Added running script files so console commands can be run instantly. Added create command. element names work, from jacksonmj.
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2011-01-31 00:12:47 -05:00 |
|
jacksonmj
|
cdd7399cc1
|
Make console recognise element names
|
2011-01-31 02:42:34 +00:00 |
|
jacksonmj
|
f85ef31b1f
|
Merge branch 'upstream' into dev
|
2011-01-31 02:25:55 +00:00 |
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Simon
|
61292f5355
|
Fix bugs with console.
|
2011-01-30 23:20:12 +00:00 |
|
Cracker64
|
6aaa9e78cd
|
possible fix from jacksonmj, cursor gets set to end while changing commands with up/down
|
2011-01-30 18:15:53 -05:00 |
|
jacksonmj
|
e2b916a91f
|
Console segfault fix
ed.str is deallocated when console_ui returns. Dereferencing the
returned pointer to ed.str therefore results in bad things.
|
2011-01-30 22:37:59 +00:00 |
|
jacksonmj
|
f97990fedd
|
Merge branch 'upstream' into dev
|
2011-01-30 22:36:15 +00:00 |
|
Cracker64
|
8ed2947b4c
|
update with latest
|
2011-01-30 16:46:50 -05:00 |
|
Simon
|
bcbcb0063b
|
Command buffer, limit is 9, I think
|
2011-01-30 21:38:24 +00:00 |
|
Simon
|
8510421b37
|
Merge with crackers console
|
2011-01-30 20:05:47 +00:00 |
|
Cracker64
|
fcf958da21
|
added 'load' command, and a basic error message.
|
2011-01-30 15:00:54 -05:00 |
|
Cracker64
|
e18337a70a
|
Added a console! it is pretty self explanitory
|
2011-01-30 01:23:24 -05:00 |
|
Simon
|
f391b896d4
|
Use Sessions instead of saving password
|
2011-01-29 12:16:13 +00:00 |
|
Cracker64
|
bcea95c5ca
|
update to latest
|
2011-01-28 18:54:50 -05:00 |
|
jacksonmj
|
58a700fbb0
|
Fix SIGFPE when opening creations with exactly 50 up/down votes
Only occurs on optimised (using $(OFLAGS) in Makefile) builds
|
2011-01-23 15:40:01 +00:00 |
|
Cracker64
|
1b35811bd4
|
revert all limit changes, a little too glitchy, can be done later when current limit is reached.
|
2011-01-19 14:25:56 -05:00 |
|
Cracker64
|
e1eeaf9e9a
|
test with increased element limit, there seems to be no performace decrease to me anyway. element limit of 4096
|
2011-01-17 19:11:30 -05:00 |
|
jacksonmj
|
ed8c0031f4
|
Astyle.
|
2011-01-06 22:26:31 +00:00 |
|
Cracker64
|
081ad28435
|
updated with simons small changes
|
2010-12-29 17:55:14 -05:00 |
|
Simon
|
b2129bd129
|
Fix a bit of code readability
|
2010-12-29 21:33:21 +00:00 |
|
Cracker64
|
25b95e211e
|
new display, Life, shows life in a grayscale gradient, will ONLY show up in debug mode, on shift-1, fix filt floodfill, portal has bigger storage, other fixes.
|
2010-12-29 09:44:12 -05:00 |
|
Cracker64
|
039a4e2f31
|
Added second stickman for Lulz, it works great though, controlled by wasd. 's' was moved to ctrl-s and d is ctrl-d
|
2010-12-18 02:14:53 -05:00 |
|
Cracker64
|
5b2c689394
|
another swch fix, desl fire fix, shift-g will make grid go down, BIZR glows from velocity in FIRE,ect. METL/BRMT/BMTL change color when heated in heat gradient view. other small changes.
|
2010-12-14 17:23:27 -05:00 |
|
Cracker64
|
23f828135a
|
updated with icons, and some more fixes.
|
2010-12-12 20:13:05 -05:00 |
|
Cracker64
|
cbf41389a2
|
Bugfix for wifi, would cause a double spark if timed just right. updated to
|
2010-12-08 12:14:02 -05:00 |
|
Cracker64
|
efb7c6bc9c
|
updated with simon's changes
|
2010-12-05 21:56:46 -05:00 |
|
Cracker64
|
2cf25c8a6a
|
FILT, a photon color filter, not really a filter right now, but it changes the color. Other small changes
|
2010-12-04 23:29:41 -05:00 |
|
Cracker64
|
d56684312d
|
WIFI, a wireless SPRK transmitter, has 25 'channels' controlled by temp. starting at 0C, every 100 degrees is a different channel, they are colored as well. Heat-gradient display, colors of elements is slightly changed based on temp. maybe some other fixes.
|
2010-12-04 12:24:54 -05:00 |
|
Cracker64
|
77a17ecaee
|
VINE, plant grows up the side of WOOD. INST wire is now also a battery and will charge if it doesn't give off a spark right away. Will give spark to NSCN or SWCH that is on. found some more wall defines i missed. moved wall code up 100 numbers. INVS, solid that turns invisible to elements when under pressure.
|
2010-11-28 16:58:57 -05:00 |
|
Philip
|
a38dddaf5a
|
Made wall code use #defines. small fix for adjustabl brush.
|
2010-11-19 22:03:52 -05:00 |
|
Philip
|
5d0da4b138
|
Added PIPE, yay. Added whole menu sections to be able to be specifically deleted.
|
2010-11-18 00:01:46 -05:00 |
|
Philip
|
9383c1ca4c
|
Added a different velocity/pressure display. Added old fireworks i made.
|
2010-11-16 19:47:18 -05:00 |
|
Philip
|
663db5374f
|
Added BCLN LOVE WTF. description on forum post. A fix for loading COAL. made everything use the #defines for cmode (ex. CM_HEAT instead of 5).
|
2010-11-15 11:57:37 -05:00 |
|
Philip
|
ebcded767e
|
First release of the mod
|
2010-11-12 12:46:02 -05:00 |
|
Philip
|
ac6fdb49e8
|
stupid git, no icon for nothing display, why would there be one
|
2010-11-11 21:42:56 -05:00 |
|
Philip
|
c23938eb6a
|
Nothing display, for pilojo, called it cracker display for lulz, also won the race against antb, which didnt last long, he went on a baloon trip.
|
2010-11-11 21:38:43 -05:00 |
|
Philip
|
179a9f731a
|
Updating with all new changes
|
2010-11-10 19:42:42 -05:00 |
|
Philip
|
a23d46a9f6
|
GOL works 100% now. todo: make some way to set GSPEED from ingame, and is the number of frames per generation.
|
2010-11-05 21:25:02 -04:00 |
|
Philip
|
4e46f51bcf
|
changed moving sign code so it doesn't modify the sign itself.
|
2010-11-01 23:56:06 -04:00 |
|
Philip
|
176ecb1197
|
eraser uses shift-alt instead of alt because linux alt-click is normally move window
|
2010-11-01 17:37:27 -04:00 |
|
Philip
|
8f397f3a03
|
moving signs! i think everything still works, click the weird random extra button, someone can add an icon later.
|
2010-10-29 23:37:15 -04:00 |
|
Philip
|
bb3b1a52ac
|
added specific element eraser again for my own uses sinces everyone else thinks its useless. alt-click to pick and then alt-click in the game to erase the picked element. you could then have right and left click be two different elements and alt-click on the eraser to keep two elements selected and an easy to use eraser as well
|
2010-10-28 19:31:06 -04:00 |
|
Philip
|
bff5961d60
|
updating
|
2010-10-28 19:18:06 -04:00 |
|
Philip
|
e4f9f77de9
|
Updating
|
2010-10-04 00:29:37 -04:00 |
|