Jacob1
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a27d97124c
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wifi/portal lines
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2012-03-14 20:44:17 -04:00 |
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Simon Robertshaw
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fe82685257
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Old nothing display mode in the form of Basic colour mode
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2012-02-25 22:29:43 +00:00 |
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Simon Robertshaw
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0ed3ca771e
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Bomb effects to effects render and sprk glow moved to fire
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2011-11-18 22:20:05 +00:00 |
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Jacob1
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f135dbb734
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Added back heat gradient display
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2011-11-18 14:44:58 +00:00 |
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Jacob1
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8f493b62c3
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Add blob display back. Also fix small nothing mode bug.
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2011-11-18 14:15:49 +00:00 |
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Simon Robertshaw
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cef8dfa517
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Colour mode and display mode added to render_ui
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2011-11-14 11:11:25 +00:00 |
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Simon Robertshaw
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0f4c0915d9
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Replace cmode with more flexible render options, TODO: Saving and render options UI
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2011-11-12 20:44:15 +00:00 |
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Simon Robertshaw
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ec3fdfed1c
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Deco apply to fire mode
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2011-10-31 21:57:13 +00:00 |
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Simon Robertshaw
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1c7b9d9949
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Pass particle pointer to graphics update function instead of index. Make PIPE use subcall to get graphics info. Cache for particle graphics properties. Stickman PSPEC_STICKMAN added and implemented
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2011-10-23 13:52:26 +01:00 |
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Simon Robertshaw
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7a62500eb3
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Implement remaining graphics functions for particles
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2011-10-12 18:40:00 +01:00 |
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Simon Robertshaw
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8dad37bf00
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New part rendering completed
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2011-10-11 18:35:26 +01:00 |
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Simon Robertshaw
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948fd376b4
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Starting on jumptable/function pointers for graphics, only FIRE is implemented
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2011-10-10 20:42:55 +01:00 |
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