Cracker64
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656b5ff496
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SHLD, element that grows from spark and will regrow if damaged. Lots of other small changes and fixes. replace mode ONLY draws on the element to be replaced.
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2010-12-01 15:27:13 -05:00 |
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Cracker64
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491016eaf4
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Fixed love crash on mac, added adjustable grid mode, hit 'g', goes up to 9.
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2010-11-30 14:43:42 -05:00 |
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Cracker64
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bb16ffa2bb
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PUMP is now powered and blue, fixed some wall probems, portals are more random, maybe fixed love for mac?
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2010-11-29 22:42:36 -05:00 |
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Cracker64
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77a17ecaee
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VINE, plant grows up the side of WOOD. INST wire is now also a battery and will charge if it doesn't give off a spark right away. Will give spark to NSCN or SWCH that is on. found some more wall defines i missed. moved wall code up 100 numbers. INVS, solid that turns invisible to elements when under pressure.
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2010-11-28 16:58:57 -05:00 |
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Cracker64
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1eeda3f5cc
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ANAR, behaves opposite of dust. fix fuse loading, floodfilling of neut/photons.
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2010-11-25 01:01:28 -05:00 |
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Philip
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f02d504656
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Added PSTE, a colloid element that turns solid under pressure. WTF is now radioactive with neutrons. boom.
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2010-11-24 00:42:20 -05:00 |
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Philip
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d89e7e4abe
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added ISOZ, isotope z, radioactive liquid, reacts with photons, not neutrons.Has a solid form that slowly decays away. uses negative pressure. Instant wire INST, conducts instantly, like walls. Only takes spark from PSCN and only gives it to NSCN. Portal elements. PRTI is the 'in' side, and PRTO is where they come out. you don't need a lot.
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2010-11-23 13:28:57 -05:00 |
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Philip
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50f4da5996
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plnt eats smoke and gives off o2. GLAS acts as insulation for acid, kind of
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2010-11-22 15:54:35 -05:00 |
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Philip
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60e4c076cb
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floodfill fix, @_@ elements, grav changes color
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2010-11-22 15:36:24 -05:00 |
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Philip
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3d2292890b
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Fixed ehole, made wall code use defines, wall specific deletion.
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2010-11-21 01:08:33 -05:00 |
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Philip
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a38dddaf5a
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Made wall code use #defines. small fix for adjustabl brush.
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2010-11-19 22:03:52 -05:00 |
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Philip
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c1182db42d
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Fixed SWCH for real. Fix repeating spark while creating it. Adjustable x and y for brushes.
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2010-11-19 18:01:56 -05:00 |
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Philip
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435f71c781
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Added FRZZ FRZW GRAV. add square brush, hit tab to switch between the two. pipe ctype saves.
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2010-11-18 23:27:24 -05:00 |
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Philip
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5e56850682
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Added element replacement ability. hit insert. capslock is shift-alt so you can do lines/boxes with specific element erase. read post for other changes
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2010-11-18 16:23:24 -05:00 |
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Philip
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5d0da4b138
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Added PIPE, yay. Added whole menu sections to be able to be specifically deleted.
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2010-11-18 00:01:46 -05:00 |
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Philip
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9383c1ca4c
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Added a different velocity/pressure display. Added old fireworks i made.
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2010-11-16 19:47:18 -05:00 |
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Philip
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245628a7fd
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added WARP PUMP fix alt-click select.
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2010-11-16 12:15:34 -05:00 |
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Philip
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663db5374f
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Added BCLN LOVE WTF. description on forum post. A fix for loading COAL. made everything use the #defines for cmode (ex. CM_HEAT instead of 5).
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2010-11-15 11:57:37 -05:00 |
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Philip
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02067b1587
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Fix movement of fog and fixed life exchange.
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2010-11-12 21:14:47 -05:00 |
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Philip
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ebcded767e
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First release of the mod
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2010-11-12 12:46:02 -05:00 |
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Philip
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bf1d90d7c3
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CRAC improvements. Resistant to fire when wet, steams when hot, fixed wall errors.
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2010-11-11 11:02:02 -05:00 |
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Philip
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179a9f731a
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Updating with all new changes
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2010-11-10 19:42:42 -05:00 |
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Philip
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bd8a9f4931
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made myself for AntB because he is a bad coder, here you go
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2010-11-10 14:28:05 -05:00 |
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Philip
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febd9be627
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Added 3 more life types
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2010-11-09 01:04:59 -05:00 |
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Philip
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16265e3736
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made faster
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2010-11-08 19:59:03 -05:00 |
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Philip
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3de06dea86
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Increased efficiency a lot, GoL only runs when there is a GoL particle, and other small checks to make it faster. Blank screen fps went from 44 to 60, with a few particles, 44 to 55.
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2010-11-07 17:55:25 -05:00 |
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Philip
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ea1c44aba4
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slight change
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2010-11-07 01:03:57 -05:00 |
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Philip
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fd79639c5d
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compressed code, yay and a grid for rule sets.
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2010-11-07 00:15:45 -04:00 |
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Philip
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3ad216f953
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added amoeba, move, pseudo life, and diamoeba particles
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2010-11-06 20:45:36 -04:00 |
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Philip
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75922ae31d
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added Day&Night life particles
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2010-11-06 19:03:35 -04:00 |
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Philip
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a2c8443c36
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Added high life, assimilation, and 2x2 to life particles, and put it in its own menu section.
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2010-11-06 17:13:43 -04:00 |
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Philip
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a23d46a9f6
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GOL works 100% now. todo: make some way to set GSPEED from ingame, and is the number of frames per generation.
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2010-11-05 21:25:02 -04:00 |
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Philip
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068076a4ae
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Made it go faster, once per frame, and cool heat colors.
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2010-11-05 01:22:43 -04:00 |
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Philip
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4ed5b47bff
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LOL GOL WORKS
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2010-11-04 22:12:51 -04:00 |
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Philip
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4e46f51bcf
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changed moving sign code so it doesn't modify the sign itself.
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2010-11-01 23:56:06 -04:00 |
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Philip
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edab61ec4d
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forgot to delete something
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2010-11-01 12:58:22 -04:00 |
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Philip
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8f397f3a03
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moving signs! i think everything still works, click the weird random extra button, someone can add an icon later.
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2010-10-29 23:37:15 -04:00 |
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Philip
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bb3b1a52ac
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added specific element eraser again for my own uses sinces everyone else thinks its useless. alt-click to pick and then alt-click in the game to erase the picked element. you could then have right and left click be two different elements and alt-click on the eraser to keep two elements selected and an easy to use eraser as well
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2010-10-28 19:31:06 -04:00 |
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Philip
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bff5961d60
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updating
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2010-10-28 19:18:06 -04:00 |
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Philip
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e4f9f77de9
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Updating
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2010-10-04 00:29:37 -04:00 |
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