fix not being able to select / see all elements in menus with tons of elements
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ba43e4d238
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fd6da26b73
@ -1633,12 +1633,12 @@ void GameView::DoMouseMove(int x, int y, int dx, int dy)
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int mouseX = x;
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int mouseX = x;
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if(mouseX > XRES)
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if(mouseX > XRES)
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mouseX = XRES;
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mouseX = XRES;
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if (mouseX < 15)
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//if (mouseX < 15) //makes scrolling a little nicer at edges but apparently if you put hundreds of elements in a menu it makes the end not show ...
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mouseX = 15;
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// mouseX = 15;
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scrollBar->Position.X = (int)(((float)mouseX/((float)XRES))*(float)(XRES-scrollSize));
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scrollBar->Position.X = (int)(((float)mouseX/((float)XRES))*(float)(XRES-scrollSize));
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float overflow = totalWidth-(XRES-BARSIZE), mouseLocation = float(XRES)/float(mouseX-(XRES));
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float overflow = totalWidth-(XRES-BARSIZE), mouseLocation = float(XRES-3)/float(mouseX-(XRES-2)); //mouseLocation adjusted slightly in case you have 200 elements in one menu
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setToolButtonOffset(overflow/mouseLocation);
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setToolButtonOffset(overflow/mouseLocation);
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//Ensure that mouseLeave events are make their way to the buttons should they move from underneath the mouse pointer
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//Ensure that mouseLeave events are make their way to the buttons should they move from underneath the mouse pointer
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@ -384,7 +384,7 @@ void PreviewView::OnMouseWheel(int x, int y, int d)
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void PreviewView::OnMouseUp(int x, int y, unsigned int button)
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void PreviewView::OnMouseUp(int x, int y, unsigned int button)
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{
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{
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//if mouse is on the scrollwheel or farther right, and you are at the top of bottom of a page, change pages
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//if mouse is on the scrollbar or farther right, and you are at the top of bottom of a page, change pages
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if (x > Position.X+commentsPanel->Position.X+commentsPanel->Size.X-6)
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if (x > Position.X+commentsPanel->Position.X+commentsPanel->Size.X-6)
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{
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{
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if (commentsPanel->GetScrollLimit() == 1)
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if (commentsPanel->GetScrollLimit() == 1)
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