diff --git a/src/gui/game/GameView.cpp b/src/gui/game/GameView.cpp index 12904f117..41dc24834 100644 --- a/src/gui/game/GameView.cpp +++ b/src/gui/game/GameView.cpp @@ -1633,12 +1633,12 @@ void GameView::DoMouseMove(int x, int y, int dx, int dy) int mouseX = x; if(mouseX > XRES) mouseX = XRES; - if (mouseX < 15) - mouseX = 15; + //if (mouseX < 15) //makes scrolling a little nicer at edges but apparently if you put hundreds of elements in a menu it makes the end not show ... + // mouseX = 15; scrollBar->Position.X = (int)(((float)mouseX/((float)XRES))*(float)(XRES-scrollSize)); - float overflow = totalWidth-(XRES-BARSIZE), mouseLocation = float(XRES)/float(mouseX-(XRES)); + float overflow = totalWidth-(XRES-BARSIZE), mouseLocation = float(XRES-3)/float(mouseX-(XRES-2)); //mouseLocation adjusted slightly in case you have 200 elements in one menu setToolButtonOffset(overflow/mouseLocation); //Ensure that mouseLeave events are make their way to the buttons should they move from underneath the mouse pointer diff --git a/src/gui/preview/PreviewView.cpp b/src/gui/preview/PreviewView.cpp index c961ffa94..1cd619b7c 100644 --- a/src/gui/preview/PreviewView.cpp +++ b/src/gui/preview/PreviewView.cpp @@ -384,7 +384,7 @@ void PreviewView::OnMouseWheel(int x, int y, int d) void PreviewView::OnMouseUp(int x, int y, unsigned int button) { - //if mouse is on the scrollwheel or farther right, and you are at the top of bottom of a page, change pages + //if mouse is on the scrollbar or farther right, and you are at the top of bottom of a page, change pages if (x > Position.X+commentsPanel->Position.X+commentsPanel->Size.X-6) { if (commentsPanel->GetScrollLimit() == 1)