Strealine icon and Erase icon
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f7d8556965
commit
f445b80e8a
@ -441,7 +441,7 @@ void GameView::NotifyToolListChanged(GameModel * sender)
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currentX -= 31;
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currentX -= 31;
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tempButton->SetActionCallback(new ToolAction(this, toolList[i]));
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tempButton->SetActionCallback(new ToolAction(this, toolList[i]));
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VideoBuffer * tempTexture = toolList[i]->GetTexture(30, 18);
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VideoBuffer * tempTexture = toolList[i]->GetTexture(26, 14);
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tempButton->Appearance.SetTexture(tempTexture);
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tempButton->Appearance.SetTexture(tempTexture);
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if(tempTexture)
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if(tempTexture)
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delete tempTexture;
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delete tempTexture;
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@ -42,7 +42,7 @@ void ToolButton::Draw(const ui::Point& screenPos)
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if(Appearance.GetTexture())
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if(Appearance.GetTexture())
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{
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{
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g->draw_image(Appearance.GetTexture(), screenPos.X, screenPos.Y, 255);
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g->draw_image(Appearance.GetTexture(), screenPos.X+2, screenPos.Y+2, 255);
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}
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}
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else
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else
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{
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{
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@ -480,6 +480,46 @@ VideoBuffer * Renderer::WallIcon(int wallID, int width, int height)
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newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
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newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
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}
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}
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}
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}
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else if (wt == WL_ERASE)
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{
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for (j=0; j<height; j+=2)
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{
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for (i=1+(1&(j>>1)); i<width/2; i+=2)
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{
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newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
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}
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}
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for (j=0; j<height; j++)
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{
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for (i=width/2; i<width; i++)
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{
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newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
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}
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}
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for (j=4; j<width/2; j++)
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{
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newTexture->SetPixel(j+6, j, 0xFF, 0, 0, 255);
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newTexture->SetPixel(j+7, j, 0xFF, 0, 0, 255);
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newTexture->SetPixel(-j+21, j, 0xFF, 0, 0, 255);
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newTexture->SetPixel(-j+22, j, 0xFF, 0, 0, 255);
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}
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}
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else if(wt == WL_STREAM)
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{
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for (j=0; j<height; j++)
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{
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for (i=0; i<width; i++)
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{
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pc = i==0||i==width-1||j==0||j==height-1 ? PIXPACK(0xA0A0A0) : PIXPACK(0x000000);
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newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
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}
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}
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newTexture->SetCharacter(4, 3, 0x8D, 255, 255, 255, 255);
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for (i=width/3; i<width; i++)
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{
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newTexture->SetPixel(i, 8+(int)(3.9f*cos(i*0.3f)), 255, 255, 255, 255);
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}
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}
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return newTexture;
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return newTexture;
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}
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}
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