give an error when a local save isn't saved properly, instead of exiting and pretending it worked
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c2a9b5c6f6
commit
f4432b4759
@ -515,8 +515,9 @@ int Client::MakeDirectory(const char * dirName)
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#endif
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}
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void Client::WriteFile(std::vector<unsigned char> fileData, std::string filename)
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bool Client::WriteFile(std::vector<unsigned char> fileData, std::string filename)
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{
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bool saveError = false;
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try
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{
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std::ofstream fileStream;
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@ -526,12 +527,15 @@ void Client::WriteFile(std::vector<unsigned char> fileData, std::string filename
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fileStream.write((char*)&fileData[0], fileData.size());
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fileStream.close();
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}
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else
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saveError = true;
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}
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catch (std::exception & e)
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{
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std::cerr << "WriteFile:" << e.what() << std::endl;
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throw;
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}
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saveError = true;
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}
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return saveError;
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}
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bool Client::FileExists(std::string filename)
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@ -554,8 +558,9 @@ bool Client::FileExists(std::string filename)
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return exists;
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}
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void Client::WriteFile(std::vector<char> fileData, std::string filename)
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bool Client::WriteFile(std::vector<char> fileData, std::string filename)
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{
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bool saveError = false;
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try
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{
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std::ofstream fileStream;
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@ -565,12 +570,15 @@ void Client::WriteFile(std::vector<char> fileData, std::string filename)
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fileStream.write(&fileData[0], fileData.size());
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fileStream.close();
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}
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else
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saveError = true;
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}
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catch (std::exception & e)
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{
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std::cerr << "WriteFile:" << e.what() << std::endl;
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throw;
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}
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saveError = true;
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}
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return saveError;
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}
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std::vector<unsigned char> Client::ReadFile(std::string filename)
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@ -111,8 +111,8 @@ public:
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void SetProxy(std::string proxy);
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int MakeDirectory(const char * dirname);
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void WriteFile(std::vector<unsigned char> fileData, std::string filename);
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void WriteFile(std::vector<char> fileData, std::string filename);
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bool WriteFile(std::vector<unsigned char> fileData, std::string filename);
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bool WriteFile(std::vector<char> fileData, std::string filename);
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bool FileExists(std::string filename);
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void AddListener(ClientListener * listener);
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@ -1059,7 +1059,8 @@ void GameController::OpenLocalSaveWindow(bool asCurrent)
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else if (gameModel->GetSaveFile())
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{
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Client::Ref().MakeDirectory(LOCAL_SAVE_DIR);
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Client::Ref().WriteFile(gameSave->Serialise(), gameModel->GetSaveFile()->GetName());
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if (Client::Ref().WriteFile(gameSave->Serialise(), gameModel->GetSaveFile()->GetName()))
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new ErrorMessage("Error", "Unable to write save file.");
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}
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}
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}
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@ -81,7 +81,6 @@ void LocalSaveActivity::Save()
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if (result == ConfirmPrompt::ResultOkay)
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{
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a->saveWrite(filename);
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a->Exit();
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}
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}
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virtual ~FileOverwriteConfirmation() { }
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@ -99,7 +98,6 @@ void LocalSaveActivity::Save()
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else
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{
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saveWrite(finalFilename);
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Exit();
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}
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}
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else
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@ -111,8 +109,13 @@ void LocalSaveActivity::Save()
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void LocalSaveActivity::saveWrite(std::string finalFilename)
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{
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Client::Ref().MakeDirectory(LOCAL_SAVE_DIR);
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Client::Ref().WriteFile(save.GetGameSave()->Serialise(), finalFilename);
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callback->FileSaved(&save);
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if (Client::Ref().WriteFile(save.GetGameSave()->Serialise(), finalFilename))
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new ErrorMessage("Error", "Unable to write save file.");
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else
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{
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callback->FileSaved(&save);
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Exit();
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}
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}
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void LocalSaveActivity::OnDraw()
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