Remove long defunct OpenGL code paths
This commit is contained in:
parent
f378b3ac1d
commit
f18bd6553f
@ -296,9 +296,6 @@ conf_data.set('X86_SSE3', x86_sse_level >= 30)
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conf_data.set('X86_SSE2', x86_sse_level >= 20)
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conf_data.set('X86_SSE', x86_sse_level >= 10)
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conf_data.set('_64BIT', is_64bit)
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conf_data.set('OGLI', false)
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conf_data.set('OGLR', false)
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conf_data.set('PIX32OGL', false)
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conf_data.set('BETA', get_option('beta'))
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conf_data.set('NO_INSTALL_CHECK', not get_option('install_check'))
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conf_data.set('IGNORE_UPDATES', get_option('ignore_updates'))
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@ -16,9 +16,6 @@
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#mesondefine LIN
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#mesondefine AND
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#mesondefine NO_INSTALL_CHECK
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#mesondefine OGLI
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#mesondefine OGLR
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#mesondefine PIX32OGL
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#mesondefine SNAPSHOT
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#mesondefine WIN
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#mesondefine MACOSX
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@ -107,12 +107,6 @@ void CalculateMousePosition(int *x, int *y)
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*y = (globalMy - windowY) / scale;
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}
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#ifdef OGLI
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void blit()
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{
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SDL_GL_SwapBuffers();
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}
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#else
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void blit(pixel * vid)
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{
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SDL_UpdateTexture(sdl_texture, NULL, vid, WINDOWW * sizeof (Uint32));
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@ -122,7 +116,6 @@ void blit(pixel * vid)
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SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
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SDL_RenderPresent(sdl_renderer);
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}
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#endif
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void RecreateWindow();
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int SDLOpen()
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@ -421,11 +414,7 @@ void EngineProcess()
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engine->GetForceIntegerScaling());
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}
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#ifdef OGLI
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blit();
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#else
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blit(engine->g->vid);
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#endif
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int frameTime = SDL_GetTicks() - frameStart;
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frameTimeAvg = frameTimeAvg * 0.8 + frameTime * 0.2;
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@ -160,12 +160,6 @@ void CalculateMousePosition(int *x, int *y)
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*y = (globalMy - windowY) / scale;
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}
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#ifdef OGLI
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void blit()
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{
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SDL_GL_SwapWindow(sdl_window);
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}
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#else
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void blit(pixel * vid)
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{
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SDL_UpdateTexture(sdl_texture, NULL, vid, WINDOWW * sizeof (Uint32));
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@ -175,7 +169,6 @@ void blit(pixel * vid)
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SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
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SDL_RenderPresent(sdl_renderer);
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}
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#endif
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bool RecreateWindow();
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void SDLOpen()
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@ -622,11 +615,7 @@ void EngineProcess()
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engine->GetForceIntegerScaling());
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}
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#ifdef OGLI
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blit();
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#else
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blit(engine->g->vid);
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#endif
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}
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int frameTime = SDL_GetTicks() - frameStart;
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@ -693,11 +682,7 @@ void BlueScreen(String detailMessage)
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while (SDL_PollEvent(&event))
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if(event.type == SDL_QUIT)
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exit(-1);
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#ifdef OGLI
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blit();
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#else
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blit(engine->g->vid);
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#endif
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}
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}
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@ -878,19 +863,6 @@ int main(int argc, char * argv[])
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}
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}
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#ifdef OGLI
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SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
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//glScaled(2.0f, 2.0f, 1.0f);
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#endif
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#if defined(OGLI) && !defined(MACOSX)
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int status = glewInit();
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if(status != GLEW_OK)
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{
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fprintf(stderr, "Initializing Glew: %d\n", status);
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exit(-1);
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}
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#endif
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StopTextInput();
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ui::Engine::Ref().g = new Graphics();
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@ -971,11 +943,7 @@ int main(int argc, char * argv[])
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engine->g->drawrect((engine->GetWidth()/2)-100, (engine->GetHeight()/2)-25, 200, 50, 255, 255, 255, 180);
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engine->g->drawtext((engine->GetWidth()/2)-(Graphics::textwidth("Loading save...")/2), (engine->GetHeight()/2)-5, "Loading save...", style::Colour::InformationTitle.Red, style::Colour::InformationTitle.Green, style::Colour::InformationTitle.Blue, 255);
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#ifdef OGLI
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blit();
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#else
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blit(engine->g->vid);
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#endif
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ByteString ptsaveArg = arguments["ptsave"];
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try
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{
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@ -1077,10 +1077,7 @@ pixel *Graphics::render_packed_rgb(void *image, int width, int height, int cmp_s
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VideoBuffer Graphics::DumpFrame()
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{
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#ifdef OGLI
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#else
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VideoBuffer newBuffer(WINDOWW, WINDOWH);
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std::copy(vid, vid+(WINDOWW*WINDOWH), newBuffer.Buffer);
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return newBuffer;
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#endif
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}
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@ -3,9 +3,6 @@
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#include "Config.h"
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#include "common/String.h"
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#if defined(OGLI)
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#include "OpenGLHeaders.h"
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#endif
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#include "common/tpt-inline.h"
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#include "Pixel.h"
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#include "Icons.h"
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@ -26,20 +23,6 @@ public:
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void Crop(int width, int height, int x, int y);
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TPT_INLINE void BlendPixel(int x, int y, int r, int g, int b, int a)
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{
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#ifdef PIX32OGL
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pixel t;
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if (x<0 || y<0 || x>=Width || y>=Height)
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return;
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if (a!=255)
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{
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t = Buffer[y*(Width)+x];
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r = (a*r + (255-a)*PIXR(t)) >> 8;
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g = (a*g + (255-a)*PIXG(t)) >> 8;
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b = (a*b + (255-a)*PIXB(t)) >> 8;
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a = a > PIXA(t) ? a : PIXA(t);
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}
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Buffer[y*(Width)+x] = PIXRGBA(r,g,b,a);
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#else
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pixel t;
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if (x<0 || y<0 || x>=Width || y>=Height)
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return;
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@ -51,18 +34,13 @@ public:
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b = (a*b + (255-a)*PIXB(t)) >> 8;
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}
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Buffer[y*(Width)+x] = PIXRGB(r,g,b);
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#endif
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}
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TPT_INLINE void SetPixel(int x, int y, int r, int g, int b, int a)
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{
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if (x<0 || y<0 || x>=Width || y>=Height)
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return;
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#ifdef PIX32OGL
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Buffer[y*(Width)+x] = PIXRGBA(r,g,b,a);
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#else
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Buffer[y*(Width)+x] = PIXRGB((r*a)>>8, (g*a)>>8, (b*a)>>8);
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#endif
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}
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TPT_INLINE void AddPixel(int x, int y, int r, int g, int b, int a)
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@ -95,14 +73,6 @@ class Graphics
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public:
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pixel *vid;
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int sdl_scale;
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#ifdef OGLI
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//OpenGL specific instance variables
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GLuint vidBuf, textTexture;
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void Reset();
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void LoadDefaults();
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void InitialiseTextures();
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void DestroyTextures();
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#endif
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//Common graphics methods in Graphics.cpp
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static char * GenerateGradient(pixel * colours, float * points, int pointcount, int size);
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@ -1,416 +0,0 @@
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#include "../data/font.bz2.h"
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#include <cmath>
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#include <cstring>
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int PIXELMETHODS_CLASS::drawtext_outline(int x, int y, String s, int r, int g, int b, int a)
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{
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drawtext(x-1, y-1, s, 0, 0, 0, 120);
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drawtext(x+1, y+1, s, 0, 0, 0, 120);
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drawtext(x-1, y+1, s, 0, 0, 0, 120);
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drawtext(x+1, y-1, s, 0, 0, 0, 120);
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return drawtext(x, y, s, r, g, b, a);
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}
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int PIXELMETHODS_CLASS::drawtext(int x, int y, String str, int r, int g, int b, int a)
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{
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bool invert = false;
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if(str.size() == 0)
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return 0;
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int oR = r, oG = g, oB = b;
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int width, height;
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Graphics::textsize(str, width, height);
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VideoBuffer texture(width, height);
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int characterX = 0, characterY = 0;
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int startX = characterX;
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const String::value_type *s = str.c_str();
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for (; *s; s++)
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{
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if (*s == '\n')
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{
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characterX = startX;
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characterY += FONT_H+2;
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}
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else if (*s == '\x0F')
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{
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if(!s[1] || !s[2] || !s[3]) break;
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oR = r;
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oG = g;
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oB = b;
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r = (unsigned char)s[1];
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g = (unsigned char)s[2];
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b = (unsigned char)s[3];
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s += 3;
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}
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else if (*s == '\x0E')
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{
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r = oR;
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g = oG;
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b = oB;
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}
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else if (*s == '\x01')
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{
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invert = !invert;
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r = 255-r;
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g = 255-g;
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b = 255-b;
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}
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else if (*s == '\b')
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{
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if(!s[1]) break;
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switch (s[1])
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{
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case 'w':
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r = g = b = 255;
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break;
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case 'g':
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r = g = b = 192;
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break;
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case 'o':
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r = 255;
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g = 216;
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b = 32;
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break;
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case 'r':
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r = 255;
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g = b = 0;
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break;
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case 'l':
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r = 255;
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g = b = 75;
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break;
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case 'b':
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r = g = 0;
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b = 255;
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break;
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case 't':
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b = 255;
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g = 170;
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r = 32;
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break;
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}
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if(invert)
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{
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r = 255-r;
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g = 255-g;
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b = 255-b;
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}
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s++;
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}
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else
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{
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characterX = texture.SetCharacter(characterX, characterY, *s, r, g, b, a);
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}
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}
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glEnable(GL_TEXTURE_2D);
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//Generate texture
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glBindTexture(GL_TEXTURE_2D, textTexture);
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//Draw texture
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture.Width, texture.Height, 0, GL_BGRA, GL_UNSIGNED_BYTE, texture.Buffer);
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//glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture.Width, texture.Height, GL_BGRA, GL_UNSIGNED_BYTE, texture.Buffer);
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glBegin(GL_QUADS);
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glTexCoord2d(0, 0);
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glVertex2f(x, y);
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glTexCoord2d(1, 0);
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glVertex2f(x+texture.Width, y);
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glTexCoord2d(1, 1);
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glVertex2f(x+texture.Width, y+texture.Height);
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glTexCoord2d(0, 1);
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glVertex2f(x, y+texture.Height);
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glEnd();
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_TEXTURE_2D);
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return x;
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}
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int PIXELMETHODS_CLASS::drawchar(int x, int y, String::value_type c, int r, int g, int b, int a)
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{
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const unsigned char *rp = font_data + font_ptrs[c];
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int w = *(rp++);
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VideoBuffer texture(w, FONT_H);
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texture.SetCharacter(0, 0, c, r, g, b, a);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, textTexture);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture.Width, texture.Height, 0, GL_BGRA, GL_UNSIGNED_BYTE, texture.Buffer);
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glBegin(GL_QUADS);
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glTexCoord2d(0, 0);
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glVertex2f(x, y);
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glTexCoord2d(1, 0);
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glVertex2f(x+texture.Width, y);
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glTexCoord2d(1, 1);
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glVertex2f(x+texture.Width, y+texture.Height);
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glTexCoord2d(0, 1);
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glVertex2f(x, y+texture.Height);
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glEnd();
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_TEXTURE_2D);
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return x + w;
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}
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int PIXELMETHODS_CLASS::addchar(int x, int y, String::value_type c, int r, int g, int b, int a)
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{
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const unsigned char *rp = font_data + font_ptrs[c];
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int w = *(rp++);
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VideoBuffer texture(w, FONT_H);
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texture.AddCharacter(0, 0, c, r, g, b, a);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, textTexture);
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glBlendFunc(GL_ONE, GL_ONE);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture.Width, texture.Height, 0, GL_BGRA, GL_UNSIGNED_BYTE, texture.Buffer);
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glBegin(GL_QUADS);
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glTexCoord2d(0, 0);
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glVertex2f(x, y);
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glTexCoord2d(1, 0);
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glVertex2f(x+texture.Width, y);
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glTexCoord2d(1, 1);
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glVertex2f(x+texture.Width, y+texture.Height);
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glTexCoord2d(0, 1);
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glVertex2f(x, y+texture.Height);
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glEnd();
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_TEXTURE_2D);
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return x + w;
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}
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TPT_INLINE void PIXELMETHODS_CLASS::xor_pixel(int x, int y)
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{
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//OpenGL doesn't support single pixel manipulation, there are ways around it, but with poor performance
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}
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void PIXELMETHODS_CLASS::blendpixel(int x, int y, int r, int g, int b, int a)
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{
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//OpenGL doesn't support single pixel manipulation, there are ways around it, but with poor performance
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}
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void PIXELMETHODS_CLASS::addpixel(int x, int y, int r, int g, int b, int a)
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{
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//OpenGL doesn't support single pixel manipulation, there are ways around it, but with poor performance
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}
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void PIXELMETHODS_CLASS::xor_line(int x, int y, int x2, int y2)
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{
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glEnable(GL_COLOR_LOGIC_OP);
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//glEnable(GL_LINE_SMOOTH);
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glLogicOp(GL_XOR);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glBegin(GL_LINES);
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glVertex2i(x, y);
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glVertex2i(x2, y2);
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glEnd();
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glDisable(GL_COLOR_LOGIC_OP);
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}
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void PIXELMETHODS_CLASS::xor_rect(int x, int y, int width, int height)
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{
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glEnable(GL_COLOR_LOGIC_OP);
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//glEnable(GL_LINE_SMOOTH);
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glLogicOp(GL_XOR);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glBegin(GL_LINE_STRIP);
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glVertex2i(x, y);
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glVertex2i(x+width, y);
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glVertex2i(x+width, y+height);
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glVertex2i(x, y+height);
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glVertex2i(x, y);
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glEnd();
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glDisable(GL_COLOR_LOGIC_OP);
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}
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void PIXELMETHODS_CLASS::xor_bitmap(unsigned char * bitmap, int x, int y, int w, int h)
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{
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//glEnable(GL_COLOR_LOGIC_OP);
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//glLogicOp(GL_XOR);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, textTexture);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, GL_UNSIGNED_BYTE, bitmap);
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glBegin(GL_QUADS);
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glTexCoord2d(0, 0);
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glVertex2f(x, y);
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glTexCoord2d(1, 0);
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glVertex2f(x+w, y);
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glTexCoord2d(1, 1);
|
||||
glVertex2f(x+w, y+h);
|
||||
glTexCoord2d(0, 1);
|
||||
glVertex2f(x, y+h);
|
||||
glEnd();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
//glDisable(GL_COLOR_LOGIC_OP);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
||||
}
|
||||
|
||||
void PIXELMETHODS_CLASS::draw_line(int x, int y, int x2, int y2, int r, int g, int b, int a)
|
||||
{
|
||||
a = 255;
|
||||
glColor4ub(r, g, b, a);
|
||||
glBegin(GL_LINES);
|
||||
glVertex2i(x, y);
|
||||
glVertex2i(x2, y2);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void PIXELMETHODS_CLASS::drawrect(int x, int y, int width, int height, int r, int g, int b, int a)
|
||||
{
|
||||
float fx = float(x)+0.5f;
|
||||
float fy = float(y)+0.5f;
|
||||
float fwidth = width-1.0f;
|
||||
float fheight = height-1.0f;
|
||||
//x++;
|
||||
//y++;
|
||||
//height-=2;
|
||||
//width-=2;
|
||||
glColor4ub(r, g, b, a);
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex2f(fx, fy);
|
||||
glVertex2f(fx+fwidth, fy);
|
||||
glVertex2f(fx+fwidth, fy+fheight);
|
||||
glVertex2f(fx, fy+fheight); //+1 is a hack to prevent squares from missing their corners, will make smoothed lines look like SHIT
|
||||
glVertex2f(fx, fy);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void PIXELMETHODS_CLASS::fillrect(int x, int y, int width, int height, int r, int g, int b, int a)
|
||||
{
|
||||
/*x++;
|
||||
y++;
|
||||
width-=1;
|
||||
height-=1;*/
|
||||
|
||||
glColor4ub(r, g, b, a);
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2i(x, y);
|
||||
glVertex2i(x+width, y);
|
||||
glVertex2i(x+width, y+height);
|
||||
glVertex2i(x, y+height);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void PIXELMETHODS_CLASS::drawcircle(int x, int y, int rx, int ry, int r, int g, int b, int a)
|
||||
{
|
||||
int yTop = ry, yBottom, i, j;
|
||||
if (!rx)
|
||||
{
|
||||
for (j = -ry; j <= ry; j++)
|
||||
blendpixel(x, y+j, r, g, b, a);
|
||||
return;
|
||||
}
|
||||
for (i = 0; i <= rx; i++) {
|
||||
yBottom = yTop;
|
||||
while (pow(i-rx,2.0)*pow(ry,2.0) + pow(yTop-ry,2.0)*pow(rx,2.0) <= pow(rx,2.0)*pow(ry,2.0))
|
||||
yTop++;
|
||||
if (yBottom != yTop)
|
||||
yTop--;
|
||||
for (int j = yBottom; j <= yTop; j++)
|
||||
{
|
||||
blendpixel(x+i-rx, y+j-ry, r, g, b, a);
|
||||
if (i != rx)
|
||||
blendpixel(x-i+rx, y+j-ry, r, g, b, a);
|
||||
if (j != ry)
|
||||
{
|
||||
blendpixel(x+i-rx, y-j+ry, r, g, b, a);
|
||||
if (i != rx)
|
||||
blendpixel(x-i+rx, y-j+ry, r, g, b, a);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PIXELMETHODS_CLASS::fillcircle(int x, int y, int rx, int ry, int r, int g, int b, int a)
|
||||
{
|
||||
int yTop = ry+1, yBottom, i, j;
|
||||
if (!rx)
|
||||
{
|
||||
for (j = -ry; j <= ry; j++)
|
||||
blendpixel(x, y+j, r, g, b, a);
|
||||
return;
|
||||
}
|
||||
for (i = 0; i <= rx; i++)
|
||||
{
|
||||
while (pow(i-rx,2.0)*pow(ry,2.0) + pow(yTop-ry,2.0)*pow(rx,2.0) <= pow(rx,2.0)*pow(ry,2.0))
|
||||
yTop++;
|
||||
yBottom = 2*ry - yTop;
|
||||
for (int j = yBottom+1; j < yTop; j++)
|
||||
{
|
||||
blendpixel(x+i-rx, y+j-ry, r, g, b, a);
|
||||
if (i != rx)
|
||||
blendpixel(x-i+rx, y+j-ry, r, g, b, a);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PIXELMETHODS_CLASS::gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2)
|
||||
{
|
||||
glBegin(GL_QUADS);
|
||||
glColor4ub(r, g, b, a);
|
||||
glVertex2i(x, y);
|
||||
glColor4ub(r2, g2, b2, a2);
|
||||
glVertex2i(x+width, y);
|
||||
glColor4ub(r2, g2, b2, a2);
|
||||
glVertex2i(x+width, y+height);
|
||||
glColor4ub(r, g, b, a);
|
||||
glVertex2i(x, y+height);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void PIXELMETHODS_CLASS::clearrect(int x, int y, int width, int height)
|
||||
{
|
||||
glColor4ub(0, 0, 0, 255);
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2i(x, y);
|
||||
glVertex2i(x+width, y);
|
||||
glVertex2i(x+width, y+height);
|
||||
glVertex2i(x, y+height);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void PIXELMETHODS_CLASS::draw_image(pixel *img, int x, int y, int w, int h, int a)
|
||||
{
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, textTexture);
|
||||
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_BGRA, GL_UNSIGNED_BYTE, img);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2d(0, 0);
|
||||
glVertex2f(x, y);
|
||||
glTexCoord2d(1, 0);
|
||||
glVertex2f(x+w, y);
|
||||
glTexCoord2d(1, 1);
|
||||
glVertex2f(x+w, y+h);
|
||||
glTexCoord2d(0, 1);
|
||||
glVertex2f(x, y+h);
|
||||
glEnd();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
void PIXELMETHODS_CLASS::draw_image(VideoBuffer * vidBuf, int x, int y, int a)
|
||||
{
|
||||
draw_image(vidBuf->Buffer, x, y, vidBuf->Width, vidBuf->Height, a);
|
||||
}
|
@ -1,92 +0,0 @@
|
||||
#include "Graphics.h"
|
||||
#include "FontReader.h"
|
||||
#ifdef OGLI
|
||||
|
||||
Graphics::Graphics():
|
||||
sdl_scale(1)
|
||||
{
|
||||
LoadDefaults();
|
||||
InitialiseTextures();
|
||||
}
|
||||
|
||||
void Graphics::LoadDefaults()
|
||||
{
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
//glOrtho(0, WINDOWW*sdl_scale, 0, WINDOWH*sdl_scale, -1, 1);
|
||||
glOrtho(0, WINDOWW*sdl_scale, WINDOWH*sdl_scale, 0, -1, 1);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
//glRasterPos2i(0, WINDOWH);
|
||||
glRasterPos2i(0, 0);
|
||||
glPixelZoom(1, 1);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
|
||||
void Graphics::InitialiseTextures()
|
||||
{
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glGenTextures(1, &vidBuf);
|
||||
glBindTexture(GL_TEXTURE_2D, vidBuf);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, WINDOWW, WINDOWH, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
glGenTextures(1, &textTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, textTexture);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
void Graphics::DestroyTextures()
|
||||
{
|
||||
//Todo...
|
||||
}
|
||||
|
||||
Graphics::~Graphics()
|
||||
{
|
||||
}
|
||||
|
||||
void Graphics::Reset()
|
||||
{
|
||||
LoadDefaults();
|
||||
DestroyTextures();
|
||||
InitialiseTextures();
|
||||
}
|
||||
|
||||
void Graphics::Clear()
|
||||
{
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void Graphics::Finalise()
|
||||
{
|
||||
glFlush();
|
||||
}
|
||||
|
||||
#define VIDXRES WINDOWW
|
||||
#define VIDYRES WINDOWH
|
||||
#define PIXELMETHODS_CLASS Graphics
|
||||
#include "OpenGLDrawMethods.inl"
|
||||
#undef VIDYRES
|
||||
#undef VIDXRES
|
||||
#undef PIXELMETHODS_CLASS
|
||||
|
||||
|
||||
#endif
|
@ -1,30 +0,0 @@
|
||||
#include "Config.h"
|
||||
#ifndef OPENGLHEADERS_H_
|
||||
#define OPENGLHEADERS_H_
|
||||
|
||||
#ifdef MACOSX
|
||||
# if __MAC_OS_X_VERSION_MAX_ALLOWED >= __MAC_OS_X_VERSION_10_9
|
||||
# include <OpenGL/glu.h>
|
||||
# ifndef GL_RGBA32F
|
||||
# define GL_RGBA32F GL_RGBA32F_ARB
|
||||
# endif
|
||||
# elif __MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
|
||||
# include <OpenGL/gl3.h>
|
||||
# include <OpenGL/glu.h>
|
||||
# else
|
||||
//#include <GL/glew.h>
|
||||
# include <OpenGL/gl.h>
|
||||
# include <OpenGL/glu.h>
|
||||
# define GL_RGBA32F 0x8814
|
||||
# endif
|
||||
#elif defined(WIN)
|
||||
# include <GL/glew.h>
|
||||
# include <GL/gl.h>
|
||||
# include <GL/glu.h>
|
||||
#else
|
||||
# include <GL/glew.h>
|
||||
# include <GL/gl.h>
|
||||
# include <GL/glu.h>
|
||||
#endif
|
||||
|
||||
#endif // OPENGLHEADERS_H_
|
@ -24,16 +24,6 @@
|
||||
# define PIXR(x) (((x)>>8)&0xFF)
|
||||
# define PIXG(x) (((x)>>16)&0xFF)
|
||||
# define PIXB(x) (((x)>>24)&0xFF)
|
||||
#elif defined(PIX32OGL)
|
||||
#undef PIXELCHANNELS
|
||||
#define PIXELCHANNELS 4
|
||||
#define PIXPACK(x) (0xFF000000|((x)&0xFFFFFF)) //32bit ARGB in 32bit int: AARRGGBB
|
||||
#define PIXRGB(r,g,b) (0xFF000000|((r)<<16)|((g)<<8)|((b)))
|
||||
#define PIXRGBA(r,g,b,a) (((a)<<24)|((r)<<16)|((g)<<8)|((b)))
|
||||
#define PIXA(x) (((x)>>24)&0xFF)
|
||||
#define PIXR(x) (((x)>>16)&0xFF)
|
||||
#define PIXG(x) (((x)>>8)&0xFF)
|
||||
#define PIXB(x) ((x)&0xFF)
|
||||
# else
|
||||
# define PIXPACK(x) (x) //24bit RGB in 32bit int: 00RRGGBB.
|
||||
# define PIXRGB(r,g,b) (((r)<<16)|((g)<<8)|(b))
|
||||
|
@ -3,8 +3,6 @@
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
|
||||
#ifndef OGLI
|
||||
|
||||
Graphics::Graphics():
|
||||
sdl_scale(1)
|
||||
{
|
||||
@ -34,5 +32,3 @@ void Graphics::Finalise()
|
||||
#undef VIDYRES
|
||||
#undef VIDXRES
|
||||
#undef PIXELMETHODS_CLASS
|
||||
|
||||
#endif
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -3,9 +3,6 @@
|
||||
#include "Config.h"
|
||||
|
||||
#include <vector>
|
||||
#ifdef OGLR
|
||||
#include "OpenGLHeaders.h"
|
||||
#endif
|
||||
|
||||
#include "Graphics.h"
|
||||
#include "gui/interface/Point.h"
|
||||
@ -97,13 +94,6 @@ public:
|
||||
void clearScreen(float alpha);
|
||||
void SetSample(int x, int y);
|
||||
|
||||
#ifdef OGLR
|
||||
void checkShader(GLuint shader, const char * shname);
|
||||
void checkProgram(GLuint program, const char * progname);
|
||||
void loadShaders();
|
||||
GLuint vidBuf,textTexture;
|
||||
GLint prevFbo;
|
||||
#endif
|
||||
pixel * vid;
|
||||
pixel * persistentVid;
|
||||
pixel * warpVid;
|
||||
@ -166,26 +156,6 @@ public:
|
||||
|
||||
private:
|
||||
int gridSize;
|
||||
#ifdef OGLR
|
||||
GLuint zoomTex, airBuf, fireAlpha, glowAlpha, blurAlpha, partsFboTex, partsFbo, partsTFX, partsTFY, airPV, airVY, airVX;
|
||||
GLuint fireProg, airProg_Pressure, airProg_Velocity, airProg_Cracker, lensProg;
|
||||
GLuint fireV[(YRES*XRES)*2];
|
||||
GLfloat fireC[(YRES*XRES)*4];
|
||||
GLuint smokeV[(YRES*XRES)*2];
|
||||
GLfloat smokeC[(YRES*XRES)*4];
|
||||
GLuint blobV[(YRES*XRES)*2];
|
||||
GLfloat blobC[(YRES*XRES)*4];
|
||||
GLuint blurV[(YRES*XRES)*2];
|
||||
GLfloat blurC[(YRES*XRES)*4];
|
||||
GLuint glowV[(YRES*XRES)*2];
|
||||
GLfloat glowC[(YRES*XRES)*4];
|
||||
GLuint flatV[(YRES*XRES)*2];
|
||||
GLfloat flatC[(YRES*XRES)*4];
|
||||
GLuint addV[(YRES*XRES)*2];
|
||||
GLfloat addC[(YRES*XRES)*4];
|
||||
GLfloat lineV[(((YRES*XRES)*2)*6)];
|
||||
GLfloat lineC[(((YRES*XRES)*2)*6)];
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -2297,7 +2297,6 @@ void GameView::OnDraw()
|
||||
g->fillrect(XRES-20-textWidth, 12, textWidth+8, 15, 0, 0, 0, int(alpha*0.5f));
|
||||
g->drawtext(XRES-16-textWidth, 16, sampleInfo.Build(), 255, 255, 255, int(alpha*0.75f));
|
||||
|
||||
#ifndef OGLI
|
||||
if (wavelengthGfx)
|
||||
{
|
||||
int i, cr, cg, cb, j, h = 3, x = XRES-19-textWidth, y = 10;
|
||||
@ -2332,7 +2331,6 @@ void GameView::OnDraw()
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (showDebug)
|
||||
{
|
||||
|
@ -178,20 +178,12 @@ void SignWindow::DoDraw()
|
||||
y = currentSign.y;
|
||||
dx = 1 - currentSign.ju;
|
||||
dy = (currentSign.y > 18) ? -1 : 1;
|
||||
#ifdef OGLR
|
||||
glBegin(GL_LINES);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glVertex2i(x, y);
|
||||
glVertex2i(x+(dx*4), y+(dy*4));
|
||||
glEnd();
|
||||
#else
|
||||
for (int j=0; j<4; j++)
|
||||
{
|
||||
g->blendpixel(x, y, 192, 192, 192, 255);
|
||||
x+=dx;
|
||||
y+=dy;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
if(!signMoving)
|
||||
|
@ -108,9 +108,7 @@ void Engine::ShowWindow(Window * window)
|
||||
}
|
||||
lastBuffer = (pixel*)malloc((width_ * height_) * PIXELSIZE);
|
||||
|
||||
#ifndef OGLI
|
||||
memcpy(lastBuffer, g->vid, (width_ * height_) * PIXELSIZE);
|
||||
#endif
|
||||
|
||||
windows.push(state_);
|
||||
mousePositions.push(ui::Point(mousex_, mousey_));
|
||||
@ -216,12 +214,10 @@ void Engine::Draw()
|
||||
if(lastBuffer && !(state_ && state_->Position.X == 0 && state_->Position.Y == 0 && state_->Size.X == width_ && state_->Size.Y == height_))
|
||||
{
|
||||
g->Clear();
|
||||
#ifndef OGLI
|
||||
memcpy(g->vid, lastBuffer, (width_ * height_) * PIXELSIZE);
|
||||
if(windowOpenState < 20)
|
||||
windowOpenState++;
|
||||
g->fillrect(0, 0, width_, height_, 0, 0, 0, int(255-std::pow(.98, windowOpenState)*255));
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -13,30 +13,7 @@ Panel::Panel(Point position, Point size):
|
||||
ViewportPosition(0, 0),
|
||||
mouseInside(false)
|
||||
{
|
||||
#ifdef OGLI
|
||||
GLint lastVid;
|
||||
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &lastVid);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glGenTextures(1, &myVidTex);
|
||||
glBindTexture(GL_TEXTURE_2D, myVidTex);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, WINDOWW, WINDOWH, 0, GL_RGBA, GL_FLOAT, NULL);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
||||
|
||||
//FBO
|
||||
glGenFramebuffers(1, &myVid);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, myVid);
|
||||
glEnable(GL_BLEND);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, myVidTex, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); // Reset framebuffer binding
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, lastVid);
|
||||
#else
|
||||
myVid = new pixel[WINDOWW*WINDOWH];
|
||||
#endif
|
||||
}
|
||||
|
||||
Panel::~Panel()
|
||||
@ -45,12 +22,7 @@ Panel::~Panel()
|
||||
{
|
||||
delete children[i];
|
||||
}
|
||||
#ifdef OGLI
|
||||
glDeleteTextures(1, &myVidTex);
|
||||
glDeleteFramebuffers(1, &myVid);
|
||||
#else
|
||||
delete[] myVid;
|
||||
#endif
|
||||
}
|
||||
|
||||
void Panel::AddChild(Component* c)
|
||||
@ -97,17 +69,9 @@ void Panel::Draw(const Point& screenPos)
|
||||
|
||||
// draw ourself first
|
||||
XDraw(screenPos);
|
||||
#ifdef OGLI
|
||||
GLint lastVid;
|
||||
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &lastVid);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, myVid);
|
||||
glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
#else
|
||||
pixel * lastVid = ui::Engine::Ref().g->vid;
|
||||
ui::Engine::Ref().g->vid = myVid;
|
||||
std::fill(myVid, myVid+(WINDOWW*WINDOWH), 0);
|
||||
#endif
|
||||
|
||||
// attempt to draw all children
|
||||
for (size_t i = 0; i < children.size(); ++i)
|
||||
@ -127,32 +91,6 @@ void Panel::Draw(const Point& screenPos)
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef OGLI
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, lastVid);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, myVidTex);
|
||||
|
||||
int x = screenPos.X, y = screenPos.Y;
|
||||
int h = Size.Y, w = Size.X;
|
||||
|
||||
double texX = double(Size.X)/WINDOWW, texY = 1, texYB = 1-(double(Size.Y)/WINDOWH);
|
||||
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2d(0, texYB);
|
||||
glVertex2f(x, y+h);
|
||||
glTexCoord2d(texX, texYB);
|
||||
glVertex2f(x+w, y+h);
|
||||
glTexCoord2d(texX, texY);
|
||||
glVertex2f(x+w, y);
|
||||
glTexCoord2d(0, texY);
|
||||
glVertex2f(x, y);
|
||||
glEnd();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
#else
|
||||
ui::Engine::Ref().g->vid = lastVid;
|
||||
|
||||
//dst=(pixel *)sdl_scrn->pixels+y*sdl_scrn->pitch/PIXELSIZE+x;
|
||||
@ -160,7 +98,6 @@ void Panel::Draw(const Point& screenPos)
|
||||
{
|
||||
std::copy(myVid+(row*WINDOWW), myVid+(row*WINDOWW)+Size.X, lastVid+((screenPos.Y+row)*WINDOWW)+screenPos.X);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void Panel::Tick(float dt)
|
||||
|
@ -5,11 +5,6 @@
|
||||
#include "gui/interface/Point.h"
|
||||
#include "gui/interface/Component.h"
|
||||
|
||||
#ifdef OGLI
|
||||
#include "graphics/OpenGLHeaders.h"
|
||||
#endif
|
||||
|
||||
|
||||
class Graphics;
|
||||
namespace ui
|
||||
{
|
||||
@ -27,11 +22,7 @@ class Component;
|
||||
public:
|
||||
friend class Component;
|
||||
|
||||
#ifdef OGLI
|
||||
GLuint myVid, myVidTex;
|
||||
#else
|
||||
pixel * myVid;
|
||||
#endif
|
||||
ui::Point InnerSize;
|
||||
ui::Point ViewportPosition;
|
||||
|
||||
|
@ -109,13 +109,9 @@ void Slider::Draw(const Point& screenPos)
|
||||
|
||||
if(bgGradient)
|
||||
{
|
||||
#ifndef OGLI
|
||||
for (int j = 3; j < Size.Y-7; j++)
|
||||
for (int i = 3; i < Size.X-7; i++)
|
||||
g->blendpixel(screenPos.X+i+2, screenPos.Y+j+2, bgGradient[(i-3)*3], bgGradient[(i-3)*3+1], bgGradient[(i-3)*3+2], 255);
|
||||
#else
|
||||
g->gradientrect(screenPos.X+5, screenPos.Y+5, Size.X-10, Size.Y-10, col1.Red, col1.Green, col1.Blue, col1.Alpha, col2.Red, col2.Green, col2.Blue, col2.Alpha);
|
||||
#endif
|
||||
}
|
||||
|
||||
g->drawrect(screenPos.X+3, screenPos.Y+3, Size.X-6, Size.Y-6, 255, 255, 255, 255);
|
||||
|
@ -84,13 +84,7 @@ RenderView::RenderView():
|
||||
addDisplayModeCheckbox(DISPLAY_AIRH, IconHeat , ui::Point(167, 22), "Displays the temperature of the air like heat display does");
|
||||
line2 = 200;
|
||||
addDisplayModeCheckbox(DISPLAY_WARP, IconWarp , ui::Point(205, 22), "Gravity lensing, Newtonian Gravity bends light with this on");
|
||||
#ifdef OGLR
|
||||
# define TOOLTIP "Some type of OpenGL effect ... maybe"
|
||||
#else
|
||||
# define TOOLTIP "Enables moving solids, stickmen guns, and premium(tm) graphics"
|
||||
#endif
|
||||
addDisplayModeCheckbox(DISPLAY_EFFE, IconEffect , ui::Point(205, 4), TOOLTIP);
|
||||
#undef TOOLTIP
|
||||
addDisplayModeCheckbox(DISPLAY_EFFE, IconEffect , ui::Point(205, 4), "Enables moving solids, stickmen guns, and premium(tm) graphics");
|
||||
addDisplayModeCheckbox(DISPLAY_PERS, IconPersistant, ui::Point(237, 4), "Element paths persist on the screen for a while");
|
||||
line3 = 270;
|
||||
|
||||
|
@ -13,24 +13,6 @@ SaveRenderer::SaveRenderer(){
|
||||
ren = new Renderer(g, sim);
|
||||
ren->decorations_enable = true;
|
||||
ren->blackDecorations = true;
|
||||
|
||||
#if defined(OGLR) || defined(OGLI)
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glGenTextures(1, &fboTex);
|
||||
glBindTexture(GL_TEXTURE_2D, fboTex);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, XRES, YRES, 0, GL_RGBA, GL_FLOAT, NULL);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
||||
|
||||
//FBO
|
||||
glGenFramebuffers(1, &fbo);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
|
||||
glEnable(GL_BLEND);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboTex, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); // Reset framebuffer binding
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SaveRenderer::Flush(int begin, int end)
|
||||
@ -64,67 +46,6 @@ VideoBuffer * SaveRenderer::Render(GameSave * save, bool decorations, bool fire,
|
||||
{
|
||||
ren->decorations_enable = true;
|
||||
ren->blackDecorations = !decorations;
|
||||
#if defined(OGLR) || defined(OGLI)
|
||||
pixel * pData = NULL;
|
||||
unsigned char * texData = NULL;
|
||||
|
||||
glTranslated(0, MENUSIZE, 0);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
ren->clearScreen(1.0f);
|
||||
ren->ClearAccumulation();
|
||||
|
||||
#ifdef OGLR
|
||||
ren->RenderBegin();
|
||||
ren->RenderEnd();
|
||||
#else
|
||||
if (fire)
|
||||
{
|
||||
int frame = 15;
|
||||
while(frame)
|
||||
{
|
||||
frame--;
|
||||
ren->render_parts();
|
||||
ren->render_fire();
|
||||
ren->clearScreen(1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
ren->RenderBegin();
|
||||
ren->RenderEnd();
|
||||
#endif
|
||||
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
glTranslated(0, -MENUSIZE, 0);
|
||||
|
||||
glEnable( GL_TEXTURE_2D );
|
||||
glBindTexture(GL_TEXTURE_2D, fboTex);
|
||||
|
||||
pData = new pixel[XRES*YRES];
|
||||
texData = new unsigned char[(XRES*YRES)*PIXELSIZE];
|
||||
std::fill(texData, texData+(XRES*YRES)*PIXELSIZE, 0xDD);
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
for(int x = 0; x < width*CELL; x++)
|
||||
{
|
||||
for(int y = 0; y < height*CELL; y++)
|
||||
{
|
||||
unsigned char red = texData[((((YRES-1-y)*XRES)+x)*4)];
|
||||
unsigned char green = texData[((((YRES-1-y)*XRES)+x)*4)+1];
|
||||
unsigned char blue = texData[((((YRES-1-y)*XRES)+x)*4)+2];
|
||||
|
||||
pData[(y*(width*CELL))+x] = PIXRGBA(red, green, blue, 255);
|
||||
}
|
||||
}
|
||||
|
||||
tempThumb = new VideoBuffer(pData, width*CELL, height*CELL);
|
||||
delete[] pData;
|
||||
delete[] texData;
|
||||
pData = NULL;
|
||||
#else
|
||||
pixel * pData = NULL;
|
||||
pixel * dst;
|
||||
pixel * src = g->vid;
|
||||
@ -157,7 +78,6 @@ VideoBuffer * SaveRenderer::Render(GameSave * save, bool decorations, bool fire,
|
||||
}
|
||||
tempThumb = new VideoBuffer(pData, width*CELL, height*CELL);
|
||||
free(pData);
|
||||
#endif
|
||||
}
|
||||
if(doCollapse)
|
||||
save->Collapse();
|
||||
|
@ -1,9 +1,6 @@
|
||||
#ifndef SAVERENDERER_H_
|
||||
#define SAVERENDERER_H_
|
||||
#include "Config.h"
|
||||
#ifdef OGLI
|
||||
#include "graphics/OpenGLHeaders.h"
|
||||
#endif
|
||||
#include "common/Singleton.h"
|
||||
#include <mutex>
|
||||
|
||||
@ -24,11 +21,6 @@ public:
|
||||
VideoBuffer * Render(unsigned char * saveData, int saveDataSize, bool decorations = true, bool fire = true);
|
||||
void Flush(int begin, int end);
|
||||
virtual ~SaveRenderer();
|
||||
|
||||
private:
|
||||
#if defined(OGLR) || defined(OGLI)
|
||||
GLuint fboTex, fbo;
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif /* SAVERENDERER_H_ */
|
||||
|
Loading…
Reference in New Issue
Block a user