1014 lines
26 KiB
C++
1014 lines
26 KiB
C++
#include "Config.h"
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#include "common/tpt-minmax.h"
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#include <map>
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#include <ctime>
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#include <climits>
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#ifdef WIN
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#include <direct.h>
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#endif
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#include "SDLCompat.h"
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#ifdef X86_SSE
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#include <xmmintrin.h>
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#endif
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#ifdef X86_SSE3
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#include <pmmintrin.h>
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#endif
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#include <iostream>
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#include "Config.h"
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#if defined(LIN)
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#include "icon.h"
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#endif
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#include <csignal>
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#include <stdexcept>
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#ifndef WIN
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# include <unistd.h>
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#endif
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#ifdef MACOSX
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# ifdef DEBUG
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# undef DEBUG
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# define DEBUG 1
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# endif
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# include <CoreServices/CoreServices.h>
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#endif
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#include <sys/stat.h>
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#include "Format.h"
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#include "Misc.h"
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#include "client/Client.h"
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#include "client/GameSave.h"
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#include "client/SaveFile.h"
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#include "client/SaveInfo.h"
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#include "common/Platform.h"
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#include "graphics/Graphics.h"
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#include "gui/Style.h"
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#include "gui/game/GameController.h"
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#include "gui/game/GameView.h"
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#include "gui/dialogues/ConfirmPrompt.h"
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#include "gui/dialogues/ErrorMessage.h"
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#include "gui/interface/Engine.h"
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#include "gui/interface/Keys.h"
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#define INCLUDE_SYSWM
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#include "SDLCompat.h"
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int desktopWidth = 1280, desktopHeight = 1024;
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SDL_Window * sdl_window;
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SDL_Renderer * sdl_renderer;
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SDL_Texture * sdl_texture;
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int scale = 1;
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bool fullscreen = false;
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bool altFullscreen = false;
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bool forceIntegerScaling = true;
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bool resizable = false;
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bool momentumScroll = true;
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bool showAvatars = true;
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void StartTextInput()
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{
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SDL_StartTextInput();
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}
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void StopTextInput()
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{
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SDL_StopTextInput();
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}
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void SetTextInputRect(int x, int y, int w, int h)
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{
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SDL_Rect rect;
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rect.x = x;
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rect.y = y;
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rect.w = w;
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rect.h = h;
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SDL_SetTextInputRect(&rect);
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}
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void ClipboardPush(ByteString text)
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{
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SDL_SetClipboardText(text.c_str());
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}
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ByteString ClipboardPull()
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{
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return ByteString(SDL_GetClipboardText());
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}
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int GetModifiers()
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{
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return SDL_GetModState();
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}
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void LoadWindowPosition()
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{
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int savedWindowX = Client::Ref().GetPrefInteger("WindowX", INT_MAX);
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int savedWindowY = Client::Ref().GetPrefInteger("WindowY", INT_MAX);
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int borderTop, borderLeft;
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SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
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// Sometimes (Windows), the border size may not be reported for 200+ frames
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// So just have a default of 5 to ensure the window doesn't get stuck where it can't be moved
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if (borderTop == 0)
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borderTop = 5;
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int numDisplays = SDL_GetNumVideoDisplays();
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SDL_Rect displayBounds;
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bool ok = false;
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for (int i = 0; i < numDisplays; i++)
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{
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SDL_GetDisplayBounds(i, &displayBounds);
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if (savedWindowX + borderTop > displayBounds.x && savedWindowY + borderLeft > displayBounds.y &&
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savedWindowX + borderTop < displayBounds.x + displayBounds.w &&
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savedWindowY + borderLeft < displayBounds.y + displayBounds.h)
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{
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ok = true;
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break;
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}
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}
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if (ok)
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SDL_SetWindowPosition(sdl_window, savedWindowX + borderLeft, savedWindowY + borderTop);
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}
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void SaveWindowPosition()
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{
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int x, y;
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SDL_GetWindowPosition(sdl_window, &x, &y);
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int borderTop, borderLeft;
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SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
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Client::Ref().SetPref("WindowX", x - borderLeft);
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Client::Ref().SetPref("WindowY", y - borderTop);
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}
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void CalculateMousePosition(int *x, int *y)
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{
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int globalMx, globalMy;
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SDL_GetGlobalMouseState(&globalMx, &globalMy);
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int windowX, windowY;
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SDL_GetWindowPosition(sdl_window, &windowX, &windowY);
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if (x)
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*x = (globalMx - windowX) / scale;
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if (y)
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*y = (globalMy - windowY) / scale;
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}
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void blit(pixel * vid)
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{
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SDL_UpdateTexture(sdl_texture, NULL, vid, WINDOWW * sizeof (Uint32));
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// need to clear the renderer if there are black edges (fullscreen, or resizable window)
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if (fullscreen || resizable)
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SDL_RenderClear(sdl_renderer);
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SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
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SDL_RenderPresent(sdl_renderer);
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}
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bool RecreateWindow();
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void SDLOpen()
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{
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
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{
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fprintf(stderr, "Initializing SDL (video subsystem): %s\n", SDL_GetError());
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exit(-1);
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}
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if (!RecreateWindow())
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{
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fprintf(stderr, "Creating SDL window: %s\n", SDL_GetError());
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exit(-1);
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}
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int displayIndex = SDL_GetWindowDisplayIndex(sdl_window);
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if (displayIndex >= 0)
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{
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SDL_Rect rect;
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if (!SDL_GetDisplayUsableBounds(displayIndex, &rect))
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{
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desktopWidth = rect.w;
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desktopHeight = rect.h;
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}
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}
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#ifdef WIN
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SDL_SysWMinfo SysInfo;
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SDL_VERSION(&SysInfo.version);
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if(SDL_GetWindowWMInfo(sdl_window, &SysInfo) <= 0)
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{
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printf("%s : %p\n", SDL_GetError(), SysInfo.info.win.window);
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exit(-1);
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}
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HWND WindowHandle = SysInfo.info.win.window;
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// Use GetModuleHandle to get the Exe HMODULE/HINSTANCE
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HMODULE hModExe = GetModuleHandle(NULL);
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HICON hIconSmall = (HICON)LoadImage(hModExe, MAKEINTRESOURCE(101), IMAGE_ICON, 16, 16, LR_SHARED);
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HICON hIconBig = (HICON)LoadImage(hModExe, MAKEINTRESOURCE(101), IMAGE_ICON, 32, 32, LR_SHARED);
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SendMessage(WindowHandle, WM_SETICON, ICON_SMALL, (LPARAM)hIconSmall);
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SendMessage(WindowHandle, WM_SETICON, ICON_BIG, (LPARAM)hIconBig);
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#endif
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#ifdef LIN
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SDL_Surface *icon = SDL_CreateRGBSurfaceFrom((void*)app_icon, 128, 128, 32, 512, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000);
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SDL_SetWindowIcon(sdl_window, icon);
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SDL_FreeSurface(icon);
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#endif
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}
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void SDLSetScreen(int scale_, bool resizable_, bool fullscreen_, bool altFullscreen_, bool forceIntegerScaling_)
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{
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// bool changingScale = scale != scale_;
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bool changingFullscreen = fullscreen_ != fullscreen || (altFullscreen_ != altFullscreen && fullscreen);
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bool changingResizable = resizable != resizable_;
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scale = scale_;
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fullscreen = fullscreen_;
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altFullscreen = altFullscreen_;
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resizable = resizable_;
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forceIntegerScaling = forceIntegerScaling_;
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// Recreate the window when toggling fullscreen, due to occasional issues
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// Also recreate it when enabling resizable windows, to fix bugs on windows,
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// see https://github.com/jacob1/The-Powder-Toy/issues/24
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if (changingFullscreen || altFullscreen || (changingResizable && resizable && !fullscreen))
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{
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RecreateWindow();
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return;
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}
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if (changingResizable)
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SDL_RestoreWindow(sdl_window);
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SDL_SetWindowSize(sdl_window, WINDOWW * scale, WINDOWH * scale);
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SDL_RenderSetIntegerScale(sdl_renderer, forceIntegerScaling && fullscreen ? SDL_TRUE : SDL_FALSE);
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unsigned int flags = 0;
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if (fullscreen)
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flags = altFullscreen ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP;
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SDL_SetWindowFullscreen(sdl_window, flags);
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if (fullscreen)
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SDL_RaiseWindow(sdl_window);
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SDL_SetWindowResizable(sdl_window, resizable ? SDL_TRUE : SDL_FALSE);
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}
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bool RecreateWindow()
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{
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unsigned int flags = 0;
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if (fullscreen)
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flags = altFullscreen ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP;
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if (resizable && !fullscreen)
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flags |= SDL_WINDOW_RESIZABLE;
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if (sdl_texture)
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SDL_DestroyTexture(sdl_texture);
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if (sdl_renderer)
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SDL_DestroyRenderer(sdl_renderer);
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if (sdl_window)
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{
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SaveWindowPosition();
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SDL_DestroyWindow(sdl_window);
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}
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sdl_window = SDL_CreateWindow(APPNAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, WINDOWW * scale, WINDOWH * scale,
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flags);
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if (!sdl_window)
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{
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return false;
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}
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sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
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if (!sdl_renderer)
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{
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fprintf(stderr, "SDL_CreateRenderer failed; available renderers:\n");
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int num = SDL_GetNumRenderDrivers();
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for (int i = 0; i < num; ++i)
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{
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SDL_RendererInfo info;
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SDL_GetRenderDriverInfo(i, &info);
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fprintf(stderr, " - %s\n", info.name);
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}
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return false;
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}
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SDL_RenderSetLogicalSize(sdl_renderer, WINDOWW, WINDOWH);
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if (forceIntegerScaling && fullscreen)
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SDL_RenderSetIntegerScale(sdl_renderer, SDL_TRUE);
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sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, WINDOWW, WINDOWH);
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SDL_RaiseWindow(sdl_window);
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SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
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//Uncomment this to enable resizing
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//SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
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//SDL_SetWindowResizable(sdl_window, SDL_TRUE);
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if (!Client::Ref().IsFirstRun())
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LoadWindowPosition();
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return true;
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}
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unsigned int GetTicks()
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{
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return SDL_GetTicks();
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}
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std::map<ByteString, ByteString> readArguments(int argc, char * argv[])
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{
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std::map<ByteString, ByteString> arguments;
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//Defaults
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arguments["scale"] = "";
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arguments["proxy"] = "";
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arguments["cafile"] = "";
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arguments["capath"] = "";
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arguments["nohud"] = "false"; //the nohud, sound, and scripts commands currently do nothing.
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arguments["sound"] = "false";
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arguments["kiosk"] = "false";
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arguments["redirect"] = "false";
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arguments["scripts"] = "false";
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arguments["open"] = "";
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arguments["ddir"] = "";
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arguments["ptsave"] = "";
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for (int i=1; i<argc; i++)
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{
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if (!strncmp(argv[i], "scale:", 6) && argv[i][6])
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{
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arguments["scale"] = &argv[i][6];
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}
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else if (!strncmp(argv[i], "proxy:", 6))
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{
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if(argv[i][6])
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arguments["proxy"] = &argv[i][6];
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else
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arguments["proxy"] = "false";
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}
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else if (!strncmp(argv[i], "cafile:", 7))
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{
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if(argv[i][7])
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arguments["cafile"] = &argv[i][7];
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else
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arguments["cafile"] = "false";
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}
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else if (!strncmp(argv[i], "capath:", 7))
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{
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if(argv[i][7])
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arguments["capath"] = &argv[i][7];
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else
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arguments["capath"] = "false";
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}
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else if (!strncmp(argv[i], "nohud", 5))
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{
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arguments["nohud"] = "true";
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}
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else if (!strncmp(argv[i], "kiosk", 5))
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{
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arguments["kiosk"] = "true";
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}
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else if (!strncmp(argv[i], "redirect", 8))
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{
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arguments["redirect"] = "true";
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}
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else if (!strncmp(argv[i], "sound", 5))
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{
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arguments["sound"] = "true";
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}
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else if (!strncmp(argv[i], "scripts", 8))
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{
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arguments["scripts"] = "true";
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}
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else if (!strncmp(argv[i], "file:", 5) && strlen(argv[i]) >= 7)
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{
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arguments["open"] = format::URLDecode(argv[i] + 7); // skip "file://"
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}
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else if (!strncmp(argv[i], "open", 5) && i+1<argc)
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{
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arguments["open"] = argv[i+1];
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i++;
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}
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else if (!strncmp(argv[i], "ddir", 5) && i+1<argc)
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{
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arguments["ddir"] = argv[i+1];
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i++;
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}
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else if (!strncmp(argv[i], "ptsave:", 7) && strlen(argv[i]) >= 8)
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{
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arguments["ptsave"] = argv[i];
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break;
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}
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else if (!strncmp(argv[i], "ptsave", 7) && i+1<argc)
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{
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arguments["ptsave"] = argv[i+1];
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i++;
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break;
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}
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else if (!strncmp(argv[i], "disable-network", 16))
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{
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arguments["disable-network"] = "true";
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}
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}
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return arguments;
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}
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int elapsedTime = 0, currentTime = 0, lastTime = 0, currentFrame = 0;
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unsigned int lastTick = 0;
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unsigned int lastFpsUpdate = 0;
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float fps = 0;
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ui::Engine * engine = NULL;
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bool showLargeScreenDialog = false;
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float currentWidth, currentHeight;
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int mousex = 0, mousey = 0;
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int mouseButton = 0;
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bool mouseDown = false;
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bool calculatedInitialMouse = false, delay = false;
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bool hasMouseMoved = false;
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void EventProcess(SDL_Event event)
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{
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switch (event.type)
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{
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case SDL_QUIT:
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if (engine->GetFastQuit() || engine->CloseWindow())
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engine->Exit();
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break;
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case SDL_KEYDOWN:
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if (SDL_GetModState() & KMOD_GUI)
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{
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break;
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}
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if (!event.key.repeat && event.key.keysym.sym == 'q' && (event.key.keysym.mod&KMOD_CTRL))
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engine->ConfirmExit();
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else
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engine->onKeyPress(event.key.keysym.sym, event.key.keysym.scancode, event.key.repeat, event.key.keysym.mod&KMOD_SHIFT, event.key.keysym.mod&KMOD_CTRL, event.key.keysym.mod&KMOD_ALT);
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break;
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case SDL_KEYUP:
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if (SDL_GetModState() & KMOD_GUI)
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{
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break;
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}
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engine->onKeyRelease(event.key.keysym.sym, event.key.keysym.scancode, event.key.repeat, event.key.keysym.mod&KMOD_SHIFT, event.key.keysym.mod&KMOD_CTRL, event.key.keysym.mod&KMOD_ALT);
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break;
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case SDL_TEXTINPUT:
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if (SDL_GetModState() & KMOD_GUI)
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{
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break;
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}
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engine->onTextInput(ByteString(event.text.text).FromUtf8());
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break;
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case SDL_TEXTEDITING:
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if (SDL_GetModState() & KMOD_GUI)
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{
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break;
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}
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engine->onTextEditing(ByteString(event.edit.text).FromUtf8(), event.edit.start);
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break;
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case SDL_MOUSEWHEEL:
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{
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// int x = event.wheel.x;
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int y = event.wheel.y;
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if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED)
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{
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// x *= -1;
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y *= -1;
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}
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engine->onMouseWheel(mousex, mousey, y); // TODO: pass x?
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break;
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}
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case SDL_MOUSEMOTION:
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mousex = event.motion.x;
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mousey = event.motion.y;
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engine->onMouseMove(mousex, mousey);
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hasMouseMoved = true;
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break;
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case SDL_DROPFILE:
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engine->onFileDrop(event.drop.file);
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SDL_free(event.drop.file);
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break;
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case SDL_MOUSEBUTTONDOWN:
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// if mouse hasn't moved yet, sdl will send 0,0. We don't want that
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if (hasMouseMoved)
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{
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mousex = event.button.x;
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mousey = event.button.y;
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}
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mouseButton = event.button.button;
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engine->onMouseClick(mousex, mousey, mouseButton);
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mouseDown = true;
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#if !defined(NDEBUG) && !defined(DEBUG)
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SDL_CaptureMouse(SDL_TRUE);
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#endif
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break;
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case SDL_MOUSEBUTTONUP:
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// if mouse hasn't moved yet, sdl will send 0,0. We don't want that
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if (hasMouseMoved)
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{
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mousex = event.button.x;
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mousey = event.button.y;
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}
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mouseButton = event.button.button;
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engine->onMouseUnclick(mousex, mousey, mouseButton);
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mouseDown = false;
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#if !defined(NDEBUG) && !defined(DEBUG)
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SDL_CaptureMouse(SDL_FALSE);
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#endif
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break;
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case SDL_WINDOWEVENT:
|
|
{
|
|
switch (event.window.event)
|
|
{
|
|
case SDL_WINDOWEVENT_SHOWN:
|
|
if (!calculatedInitialMouse)
|
|
{
|
|
//initial mouse coords, sdl won't tell us this if mouse hasn't moved
|
|
CalculateMousePosition(&mousex, &mousey);
|
|
engine->initialMouse(mousex, mousey);
|
|
engine->onMouseMove(mousex, mousey);
|
|
calculatedInitialMouse = true;
|
|
}
|
|
break;
|
|
// This event would be needed in certain glitchy cases of window resizing
|
|
// But for all currently tested cases, it isn't needed
|
|
/*case SDL_WINDOWEVENT_RESIZED:
|
|
{
|
|
float width = event.window.data1;
|
|
float height = event.window.data2;
|
|
|
|
currentWidth = width;
|
|
currentHeight = height;
|
|
// this "* scale" thing doesn't really work properly
|
|
// currently there is a bug where input doesn't scale properly after resizing, only when double scale mode is active
|
|
inputScaleH = (float)WINDOWW * scale / currentWidth;
|
|
inputScaleV = (float)WINDOWH * scale / currentHeight;
|
|
std::cout << "Changing input scale to " << inputScaleH << "x" << inputScaleV << std::endl;
|
|
break;
|
|
}*/
|
|
// This would send a mouse up event when focus is lost
|
|
// Not even sdl itself will know when the mouse was released if it happens in another window
|
|
// So it will ignore the next mouse down (after tpt is re-focused) and not send any events at all
|
|
// This is more unintuitive than pretending the mouse is still down when it's not, so this code is commented out
|
|
/*case SDL_WINDOWEVENT_FOCUS_LOST:
|
|
if (mouseDown)
|
|
{
|
|
mouseDown = false;
|
|
engine->onMouseUnclick(mousex, mousey, mouseButton);
|
|
}
|
|
break;*/
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LargeScreenDialog()
|
|
{
|
|
StringBuilder message;
|
|
message << "Switching to " << scale << "x size mode since your screen was determined to be large enough: ";
|
|
message << desktopWidth << "x" << desktopHeight << " detected, " << WINDOWW*scale << "x" << WINDOWH*scale << " required";
|
|
message << "\nTo undo this, hit Cancel. You can change this in settings at any time.";
|
|
if (!ConfirmPrompt::Blocking("Large screen detected", message.Build()))
|
|
{
|
|
Client::Ref().SetPref("Scale", 1);
|
|
engine->SetScale(1);
|
|
}
|
|
}
|
|
|
|
void EngineProcess()
|
|
{
|
|
double frameTimeAvg = 0.0f, correctedFrameTimeAvg = 0.0f;
|
|
SDL_Event event;
|
|
|
|
int drawingTimer = 0;
|
|
int frameStart = 0;
|
|
|
|
while(engine->Running())
|
|
{
|
|
int oldFrameStart = frameStart;
|
|
frameStart = SDL_GetTicks();
|
|
drawingTimer += frameStart - oldFrameStart;
|
|
|
|
if(engine->Broken()) { engine->UnBreak(); break; }
|
|
event.type = 0;
|
|
while (SDL_PollEvent(&event))
|
|
{
|
|
EventProcess(event);
|
|
event.type = 0; //Clear last event
|
|
}
|
|
if(engine->Broken()) { engine->UnBreak(); break; }
|
|
|
|
engine->Tick();
|
|
|
|
int drawcap = ui::Engine::Ref().GetDrawingFrequencyLimit();
|
|
if (!drawcap || drawingTimer > 1000.f/drawcap)
|
|
{
|
|
engine->Draw();
|
|
drawingTimer = 0;
|
|
|
|
if (scale != engine->Scale || fullscreen != engine->Fullscreen ||
|
|
altFullscreen != engine->GetAltFullscreen() ||
|
|
forceIntegerScaling != engine->GetForceIntegerScaling() || resizable != engine->GetResizable())
|
|
{
|
|
SDLSetScreen(engine->Scale, engine->GetResizable(), engine->Fullscreen, engine->GetAltFullscreen(),
|
|
engine->GetForceIntegerScaling());
|
|
}
|
|
|
|
blit(engine->g->vid);
|
|
}
|
|
|
|
int frameTime = SDL_GetTicks() - frameStart;
|
|
frameTimeAvg = frameTimeAvg * 0.8 + frameTime * 0.2;
|
|
float fpsLimit = ui::Engine::Ref().FpsLimit;
|
|
if(fpsLimit > 2)
|
|
{
|
|
double offset = 1000.0 / fpsLimit - frameTimeAvg;
|
|
if(offset > 0)
|
|
SDL_Delay(Uint32(offset + 0.5));
|
|
}
|
|
int correctedFrameTime = SDL_GetTicks() - frameStart;
|
|
correctedFrameTimeAvg = correctedFrameTimeAvg * 0.95 + correctedFrameTime * 0.05;
|
|
if (frameStart - lastFpsUpdate > 200)
|
|
{
|
|
engine->SetFps(1000.0 / correctedFrameTimeAvg);
|
|
lastFpsUpdate = frameStart;
|
|
}
|
|
if (frameStart - lastTick > 100)
|
|
{
|
|
lastTick = frameStart;
|
|
Client::Ref().Tick();
|
|
}
|
|
if (showLargeScreenDialog)
|
|
{
|
|
showLargeScreenDialog = false;
|
|
LargeScreenDialog();
|
|
}
|
|
}
|
|
#ifdef DEBUG
|
|
std::cout << "Breaking out of EngineProcess" << std::endl;
|
|
#endif
|
|
}
|
|
|
|
void BlueScreen(String detailMessage)
|
|
{
|
|
ui::Engine * engine = &ui::Engine::Ref();
|
|
engine->g->fillrect(0, 0, engine->GetWidth(), engine->GetHeight(), 17, 114, 169, 210);
|
|
|
|
String errorTitle = "ERROR";
|
|
String errorDetails = "Details: " + detailMessage;
|
|
String errorHelp = "An unrecoverable fault has occurred, please report the error by visiting the website below\n"
|
|
SCHEME SERVER;
|
|
int currentY = 0, width, height;
|
|
int errorWidth = 0;
|
|
Graphics::textsize(errorHelp, errorWidth, height);
|
|
|
|
engine->g->drawtext((engine->GetWidth()/2)-(errorWidth/2), ((engine->GetHeight()/2)-100) + currentY, errorTitle.c_str(), 255, 255, 255, 255);
|
|
Graphics::textsize(errorTitle, width, height);
|
|
currentY += height + 4;
|
|
|
|
engine->g->drawtext((engine->GetWidth()/2)-(errorWidth/2), ((engine->GetHeight()/2)-100) + currentY, errorDetails.c_str(), 255, 255, 255, 255);
|
|
Graphics::textsize(errorTitle, width, height);
|
|
currentY += height + 4;
|
|
|
|
engine->g->drawtext((engine->GetWidth()/2)-(errorWidth/2), ((engine->GetHeight()/2)-100) + currentY, errorHelp.c_str(), 255, 255, 255, 255);
|
|
Graphics::textsize(errorTitle, width, height);
|
|
currentY += height + 4;
|
|
|
|
//Death loop
|
|
SDL_Event event;
|
|
while(true)
|
|
{
|
|
while (SDL_PollEvent(&event))
|
|
if(event.type == SDL_QUIT)
|
|
exit(-1);
|
|
blit(engine->g->vid);
|
|
}
|
|
}
|
|
|
|
void SigHandler(int signal)
|
|
{
|
|
switch(signal){
|
|
case SIGSEGV:
|
|
BlueScreen("Memory read/write error");
|
|
break;
|
|
case SIGFPE:
|
|
BlueScreen("Floating point exception");
|
|
break;
|
|
case SIGILL:
|
|
BlueScreen("Program execution exception");
|
|
break;
|
|
case SIGABRT:
|
|
BlueScreen("Unexpected program abort");
|
|
break;
|
|
}
|
|
}
|
|
|
|
constexpr int SCALE_MAXIMUM = 10;
|
|
constexpr int SCALE_MARGIN = 30;
|
|
|
|
int GuessBestScale()
|
|
{
|
|
const int widthNoMargin = desktopWidth - SCALE_MARGIN;
|
|
const int widthGuess = widthNoMargin / WINDOWW;
|
|
|
|
const int heightNoMargin = desktopHeight - SCALE_MARGIN;
|
|
const int heightGuess = heightNoMargin / WINDOWH;
|
|
|
|
int guess = std::min(widthGuess, heightGuess);
|
|
if(guess < 1 || guess > SCALE_MAXIMUM)
|
|
guess = 1;
|
|
|
|
return guess;
|
|
}
|
|
|
|
int main(int argc, char * argv[])
|
|
{
|
|
#if defined(_DEBUG) && defined(_MSC_VER)
|
|
_CrtSetReportMode(_CRT_ASSERT, _CRTDBG_MODE_DEBUG);
|
|
#endif
|
|
currentWidth = WINDOWW;
|
|
currentHeight = WINDOWH;
|
|
|
|
|
|
// https://bugzilla.libsdl.org/show_bug.cgi?id=3796
|
|
if (SDL_Init(0) < 0)
|
|
{
|
|
fprintf(stderr, "Initializing SDL: %s\n", SDL_GetError());
|
|
return 1;
|
|
}
|
|
|
|
Platform::originalCwd = Platform::GetCwd();
|
|
|
|
std::map<ByteString, ByteString> arguments = readArguments(argc, argv);
|
|
|
|
if (arguments["ddir"].length())
|
|
{
|
|
#ifdef WIN
|
|
int failure = _chdir(arguments["ddir"].c_str());
|
|
#else
|
|
int failure = chdir(arguments["ddir"].c_str());
|
|
#endif
|
|
if (!failure)
|
|
Platform::sharedCwd = Platform::GetCwd();
|
|
else
|
|
perror("failed to chdir to requested ddir");
|
|
}
|
|
else
|
|
{
|
|
char *ddir = SDL_GetPrefPath(NULL, APPDATA);
|
|
#ifdef WIN
|
|
struct _stat s;
|
|
if (_stat("powder.pref", &s) != 0)
|
|
#else
|
|
struct stat s;
|
|
if (stat("powder.pref", &s) != 0)
|
|
#endif
|
|
{
|
|
if (ddir)
|
|
{
|
|
#ifdef WIN
|
|
int failure = _chdir(ddir);
|
|
#else
|
|
int failure = chdir(ddir);
|
|
#endif
|
|
if (failure)
|
|
{
|
|
perror("failed to chdir to default ddir");
|
|
SDL_free(ddir);
|
|
ddir = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ddir)
|
|
{
|
|
Platform::sharedCwd = ddir;
|
|
SDL_free(ddir);
|
|
}
|
|
}
|
|
|
|
scale = Client::Ref().GetPrefInteger("Scale", 1);
|
|
resizable = Client::Ref().GetPrefBool("Resizable", false);
|
|
fullscreen = Client::Ref().GetPrefBool("Fullscreen", false);
|
|
altFullscreen = Client::Ref().GetPrefBool("AltFullscreen", false);
|
|
forceIntegerScaling = Client::Ref().GetPrefBool("ForceIntegerScaling", true);
|
|
momentumScroll = Client::Ref().GetPrefBool("MomentumScroll", true);
|
|
showAvatars = Client::Ref().GetPrefBool("ShowAvatars", true);
|
|
|
|
|
|
if(arguments["kiosk"] == "true")
|
|
{
|
|
fullscreen = true;
|
|
Client::Ref().SetPref("Fullscreen", fullscreen);
|
|
}
|
|
|
|
if(arguments["redirect"] == "true")
|
|
{
|
|
FILE *new_stdout = freopen("stdout.log", "w", stdout);
|
|
FILE *new_stderr = freopen("stderr.log", "w", stderr);
|
|
if (!new_stdout || !new_stderr)
|
|
{
|
|
exit(42);
|
|
}
|
|
}
|
|
|
|
if(arguments["scale"].length())
|
|
{
|
|
scale = arguments["scale"].ToNumber<int>();
|
|
Client::Ref().SetPref("Scale", scale);
|
|
}
|
|
|
|
auto clientConfig = [](ByteString cmdlineValue, ByteString configName, ByteString defaultValue) {
|
|
ByteString value;
|
|
if (cmdlineValue.length())
|
|
{
|
|
value = cmdlineValue;
|
|
if (value == "false")
|
|
{
|
|
value = defaultValue;
|
|
}
|
|
Client::Ref().SetPref(configName, value);
|
|
}
|
|
else
|
|
{
|
|
value = Client::Ref().GetPrefByteString(configName, defaultValue);
|
|
}
|
|
return value;
|
|
};
|
|
ByteString proxyString = clientConfig(arguments["proxy"], "Proxy", "");
|
|
ByteString cafileString = clientConfig(arguments["cafile"], "CAFile", "");
|
|
ByteString capathString = clientConfig(arguments["capath"], "CAPath", "");
|
|
|
|
bool disableNetwork = false;
|
|
if (arguments.find("disable-network") != arguments.end())
|
|
disableNetwork = true;
|
|
|
|
Client::Ref().Initialise(proxyString, cafileString, capathString, disableNetwork);
|
|
|
|
// TODO: maybe bind the maximum allowed scale to screen size somehow
|
|
if(scale < 1 || scale > SCALE_MAXIMUM)
|
|
scale = 1;
|
|
|
|
SDLOpen();
|
|
|
|
if (Client::Ref().IsFirstRun())
|
|
{
|
|
scale = GuessBestScale();
|
|
if (scale > 1)
|
|
{
|
|
Client::Ref().SetPref("Scale", scale);
|
|
SDL_SetWindowSize(sdl_window, WINDOWW * scale, WINDOWH * scale);
|
|
showLargeScreenDialog = true;
|
|
}
|
|
}
|
|
|
|
StopTextInput();
|
|
|
|
ui::Engine::Ref().g = new Graphics();
|
|
ui::Engine::Ref().Scale = scale;
|
|
ui::Engine::Ref().SetResizable(resizable);
|
|
ui::Engine::Ref().Fullscreen = fullscreen;
|
|
ui::Engine::Ref().SetAltFullscreen(altFullscreen);
|
|
ui::Engine::Ref().SetForceIntegerScaling(forceIntegerScaling);
|
|
ui::Engine::Ref().MomentumScroll = momentumScroll;
|
|
ui::Engine::Ref().ShowAvatars = showAvatars;
|
|
|
|
engine = &ui::Engine::Ref();
|
|
engine->SetMaxSize(desktopWidth, desktopHeight);
|
|
engine->Begin(WINDOWW, WINDOWH);
|
|
engine->SetFastQuit(Client::Ref().GetPrefBool("FastQuit", true));
|
|
|
|
#if !defined(DEBUG) && !defined(_DEBUG)
|
|
//Get ready to catch any dodgy errors
|
|
signal(SIGSEGV, SigHandler);
|
|
signal(SIGFPE, SigHandler);
|
|
signal(SIGILL, SigHandler);
|
|
signal(SIGABRT, SigHandler);
|
|
#endif
|
|
|
|
#ifdef X86_SSE
|
|
_MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
|
|
#endif
|
|
#ifdef X86_SSE3
|
|
_MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON);
|
|
#endif
|
|
|
|
GameController * gameController = NULL;
|
|
#if !defined(DEBUG) && !defined(_DEBUG)
|
|
try {
|
|
#endif
|
|
|
|
gameController = new GameController();
|
|
engine->ShowWindow(gameController->GetView());
|
|
|
|
if(arguments["open"].length())
|
|
{
|
|
#ifdef DEBUG
|
|
std::cout << "Loading " << arguments["open"] << std::endl;
|
|
#endif
|
|
if (Platform::FileExists(arguments["open"]))
|
|
{
|
|
try
|
|
{
|
|
std::vector<char> gameSaveData;
|
|
if (!Platform::ReadFile(gameSaveData, arguments["open"]))
|
|
{
|
|
new ErrorMessage("Error", "Could not read file");
|
|
}
|
|
else
|
|
{
|
|
SaveFile * newFile = new SaveFile(arguments["open"]);
|
|
GameSave * newSave = new GameSave(std::move(gameSaveData));
|
|
newFile->SetGameSave(newSave);
|
|
gameController->LoadSaveFile(newFile);
|
|
delete newFile;
|
|
}
|
|
|
|
}
|
|
catch (std::exception & e)
|
|
{
|
|
new ErrorMessage("Error", "Could not open save file:\n" + ByteString(e.what()).FromUtf8()) ;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
new ErrorMessage("Error", "Could not open file");
|
|
}
|
|
}
|
|
|
|
if (arguments["ptsave"].length())
|
|
{
|
|
engine->g->fillrect((engine->GetWidth()/2)-101, (engine->GetHeight()/2)-26, 202, 52, 0, 0, 0, 210);
|
|
engine->g->drawrect((engine->GetWidth()/2)-100, (engine->GetHeight()/2)-25, 200, 50, 255, 255, 255, 180);
|
|
engine->g->drawtext((engine->GetWidth()/2)-(Graphics::textwidth("Loading save...")/2), (engine->GetHeight()/2)-5, "Loading save...", style::Colour::InformationTitle.Red, style::Colour::InformationTitle.Green, style::Colour::InformationTitle.Blue, 255);
|
|
|
|
blit(engine->g->vid);
|
|
ByteString ptsaveArg = arguments["ptsave"];
|
|
try
|
|
{
|
|
ByteString saveIdPart;
|
|
if (ByteString::Split split = arguments["ptsave"].SplitBy(':'))
|
|
{
|
|
if (split.Before() != "ptsave")
|
|
throw std::runtime_error("Not a ptsave link");
|
|
saveIdPart = split.After().SplitBy('#').Before();
|
|
}
|
|
else
|
|
throw std::runtime_error("Invalid save link");
|
|
|
|
if (!saveIdPart.size())
|
|
throw std::runtime_error("No Save ID");
|
|
#ifdef DEBUG
|
|
std::cout << "Got Ptsave: id: " << saveIdPart << std::endl;
|
|
#endif
|
|
int saveId = saveIdPart.ToNumber<int>();
|
|
|
|
SaveInfo * newSave = Client::Ref().GetSave(saveId, 0);
|
|
if (!newSave)
|
|
throw std::runtime_error("Could not load save info");
|
|
auto saveData = Client::Ref().GetSaveData(saveId, 0);
|
|
if (!saveData.size())
|
|
throw std::runtime_error(("Could not load save\n" + Client::Ref().GetLastError()).ToUtf8());
|
|
GameSave * newGameSave = new GameSave(std::move(saveData));
|
|
newSave->SetGameSave(newGameSave);
|
|
|
|
gameController->LoadSave(newSave);
|
|
delete newSave;
|
|
}
|
|
catch (std::exception & e)
|
|
{
|
|
new ErrorMessage("Error", ByteString(e.what()).FromUtf8());
|
|
}
|
|
}
|
|
|
|
EngineProcess();
|
|
SaveWindowPosition();
|
|
|
|
#if !defined(DEBUG) && !defined(_DEBUG)
|
|
}
|
|
catch(std::exception& e)
|
|
{
|
|
BlueScreen(ByteString(e.what()).FromUtf8());
|
|
}
|
|
#endif
|
|
|
|
ui::Engine::Ref().CloseWindow();
|
|
delete gameController;
|
|
delete ui::Engine::Ref().g;
|
|
Client::Ref().Shutdown();
|
|
if (SDL_GetWindowFlags(sdl_window) & SDL_WINDOW_OPENGL)
|
|
{
|
|
// * nvidia-460 egl registers callbacks with x11 that end up being called
|
|
// after egl is unloaded unless we grab it here and release it after
|
|
// sdl closes the display. this is an nvidia driver weirdness but
|
|
// technically an sdl bug. glfw has this fixed:
|
|
// https://github.com/glfw/glfw/commit/9e6c0c747be838d1f3dc38c2924a47a42416c081
|
|
SDL_GL_LoadLibrary(NULL);
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
SDL_GL_UnloadLibrary();
|
|
}
|
|
SDL_Quit();
|
|
return 0;
|
|
}
|