Display decor in heat gradient view
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@ -1885,15 +1885,6 @@ void render_parts(pixel *vid)
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cola = 255;
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if(pixel_mode & (FIREMODE | PMODE_GLOW)) pixel_mode = (pixel_mode & ~(FIREMODE|PMODE_GLOW)) | PMODE_BLUR;
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}
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else if (colour_mode & COLOUR_GRAD)
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{
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float frequency = 0.05;
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int q = parts[i].temp-40;
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colr = sin(frequency*q) * 16 + colr;
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colg = sin(frequency*q) * 16 + colg;
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colb = sin(frequency*q) * 16 + colb;
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if(pixel_mode & (FIREMODE | PMODE_GLOW)) pixel_mode = (pixel_mode & ~(FIREMODE|PMODE_GLOW)) | PMODE_BLUR;
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}
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else if (colour_mode & COLOUR_BASC)
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{
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colr = PIXR(ptypes[t].pcolors);
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@ -1903,7 +1894,7 @@ void render_parts(pixel *vid)
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}
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//Apply decoration colour
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if(!colour_mode)
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if(!(colour_mode & ~COLOUR_GRAD))
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{
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if(!(pixel_mode & NO_DECO) && decorations_enable)
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{
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@ -1920,6 +1911,16 @@ void render_parts(pixel *vid)
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}
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}
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if (colour_mode & COLOUR_GRAD)
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{
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float frequency = 0.05;
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int q = parts[i].temp-40;
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colr = sin(frequency*q) * 16 + colr;
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colg = sin(frequency*q) * 16 + colg;
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colb = sin(frequency*q) * 16 + colb;
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if(pixel_mode & (FIREMODE | PMODE_GLOW)) pixel_mode = (pixel_mode & ~(FIREMODE|PMODE_GLOW)) | PMODE_BLUR;
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}
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#ifndef OGLR
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//All colours are now set, check ranges
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if(colr>255) colr = 255;
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