Fix drawing of lines, rects and fill within the zoom window
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80a77f4750
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df2d698ed5
@ -241,7 +241,7 @@ void GameController::DrawRect(int toolSelection, ui::Point point1, ui::Point poi
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Brush * cBrush = gameModel->GetBrush();
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Brush * cBrush = gameModel->GetBrush();
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if(!activeTool || !cBrush)
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if(!activeTool || !cBrush)
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return;
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return;
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activeTool->DrawRect(sim, cBrush, point1, point2);
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activeTool->DrawRect(sim, cBrush, PointTranslate(point1), PointTranslate(point2));
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}
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}
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void GameController::DrawLine(int toolSelection, ui::Point point1, ui::Point point2)
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void GameController::DrawLine(int toolSelection, ui::Point point1, ui::Point point2)
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@ -251,7 +251,7 @@ void GameController::DrawLine(int toolSelection, ui::Point point1, ui::Point poi
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Brush * cBrush = gameModel->GetBrush();
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Brush * cBrush = gameModel->GetBrush();
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if(!activeTool || !cBrush)
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if(!activeTool || !cBrush)
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return;
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return;
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activeTool->DrawLine(sim, cBrush, point1, point2);
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activeTool->DrawLine(sim, cBrush, PointTranslate(point1), PointTranslate(point2));
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}
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}
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void GameController::DrawFill(int toolSelection, ui::Point point)
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void GameController::DrawFill(int toolSelection, ui::Point point)
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@ -261,7 +261,7 @@ void GameController::DrawFill(int toolSelection, ui::Point point)
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Brush * cBrush = gameModel->GetBrush();
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Brush * cBrush = gameModel->GetBrush();
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if(!activeTool || !cBrush)
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if(!activeTool || !cBrush)
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return;
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return;
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activeTool->DrawFill(sim, cBrush, point);
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activeTool->DrawFill(sim, cBrush, PointTranslate(point));
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}
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}
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void GameController::DrawPoints(int toolSelection, queue<ui::Point*> & pointQueue)
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void GameController::DrawPoints(int toolSelection, queue<ui::Point*> & pointQueue)
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