TPT: Added FRAY - Force-ray and RPEL - Repeller f6696282e1

This commit is contained in:
Simon Robertshaw 2012-04-17 18:42:36 +01:00
parent fdb4dff4d7
commit 80a77f4750
6 changed files with 77 additions and 16 deletions

29
src/elements/fray.cpp Normal file
View File

@ -0,0 +1,29 @@
#include "simulation/Element.h"
int update_FRAY(UPDATE_FUNC_ARGS) {
int r, nxx, nyy, docontinue, len, nxi, nyi, rx, ry, nr, ry1, rx1;
for (rx=-1; rx<2; rx++)
for (ry=-1; ry<2; ry++)
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((r&0xFF)==PT_SPRK) {
for (docontinue = 1, nxx = 0, nyy = 0, nxi = rx*-1, nyi = ry*-1, len = 0; docontinue; nyy+=nyi, nxx+=nxi, len++) {
if (!(x+nxi+nxx<XRES && y+nyi+nyy<YRES && x+nxi+nxx >= 0 && y+nyi+nyy >= 0) || len>10) {
break;
}
r = pmap[y+nyi+nyy][x+nxi+nxx];
if (!r)
r = sim->photons[y+nyi+nyy][x+nxi+nxx];
if (r && !(sim->ptypes[r&0xFF].properties & TYPE_SOLID)){
parts[r>>8].vx += nxi*((parts[i].temp-273.15)/10.0f);
parts[r>>8].vy += nyi*((parts[i].temp-273.15)/10.0f);
}
}
}
}
return 0;
}

22
src/elements/repl.cpp Normal file
View File

@ -0,0 +1,22 @@
#include "simulation\Element.h"
int update_REPL(UPDATE_FUNC_ARGS) {
int r, rx, ry, ri;
for(ri = 0; ri <= 10; ri++)
{
rx = (rand()%20)-10;
ry = (rand()%20)-10;
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
r = sim->photons[y+ry][x+rx];
if (r && !(sim->ptypes[r&0xFF].properties & TYPE_SOLID)){
parts[r>>8].vx += isign(rx)*((parts[i].temp-273.15)/10.0f);
parts[r>>8].vy += isign(ry)*((parts[i].temp-273.15)/10.0f);
}
}
}
return 0;
}

View File

@ -105,6 +105,8 @@ int update_DCEL(UPDATE_FUNC_ARGS);
int update_BANG(UPDATE_FUNC_ARGS);
int update_IGNT(UPDATE_FUNC_ARGS);
int update_MISC(UPDATE_FUNC_ARGS);
int update_FRAY(UPDATE_FUNC_ARGS);
int update_REPL(UPDATE_FUNC_ARGS);
int update_legacy_PYRO(UPDATE_FUNC_ARGS);
int update_legacy_all(UPDATE_FUNC_ARGS);
int run_stickman(playerst* playerp, UPDATE_FUNC_ARGS);

View File

@ -275,7 +275,9 @@
#define PT_WIRE 156
#define PT_GBMB 157
#define PT_FIGH 158
#define PT_NUM 159
#define PT_FRAY 159
#define PT_REPL 160
#define PT_NUM 161
//#endif /* ELEMENTS_H_ */

View File

@ -158,6 +158,7 @@ menu_section * LoadMenus(int & menuCount)
{"\xC1", "Walls", 0, 1},
{"\xC2", "Electronics", 0, 1},
{"\xD6", "Powered Materials", 0, 1},
{"\xE2", "Force", 0, 1},
{"\xC3", "Explosives", 0, 1},
{"\xC5", "Gasses", 0, 1},
{"\xC4", "Liquids", 0, 1},
@ -321,8 +322,8 @@ part_type * LoadElements(int & elementCount)
{"EMP", PIXPACK(0x66AAFF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.0f, 0.0f * CFDS, 0, 0, 0, 0, 3, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 121, "Breaks activated electronics.", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC, &update_EMP, &graphics_EMP},
{"BREL", PIXPACK(0x707060), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.18f, 0.00f, 0.000f * CFDS, 1, 0, 0, 2, 2, 1, 1, 90, SC_POWDERS, R_TEMP+0.0f +273.15f, 211, "Broken electronics", ST_SOLID, TYPE_PART|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW, NULL, NULL},
{"ELEC", PIXPACK(0xDFEFFF), 0.0f, 0.00f * CFDS, 1.00f, 1.00f, -0.99f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, -1, SC_NUCLEAR, R_TEMP+200.0f+273.15f, 251, "Electrons", ST_GAS, TYPE_ENERGY|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, &update_ELEC, &graphics_ELEC},
{"ACEL", PIXPACK(0x0099CC), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_POWERED, R_TEMP+0.0f +273.15f, 251, "Accelerator", ST_NONE, TYPE_SOLID, &update_ACEL, &graphics_ACEL},
{"DCEL", PIXPACK(0x99CC00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_POWERED, R_TEMP+0.0f +273.15f, 251, "Decelerator", ST_NONE, TYPE_SOLID, &update_DCEL, &graphics_DCEL},
{"ACEL", PIXPACK(0x0099CC), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_FORCE, R_TEMP+0.0f +273.15f, 251, "Accelerator", ST_NONE, TYPE_SOLID, &update_ACEL, &graphics_ACEL},
{"DCEL", PIXPACK(0x99CC00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_FORCE, R_TEMP+0.0f +273.15f, 251, "Decelerator", ST_NONE, TYPE_SOLID, &update_DCEL, &graphics_DCEL},
{"TNT", PIXPACK(0xC05050), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 88, "Explosive.", ST_SOLID, TYPE_SOLID | PROP_NEUTPENETRATE, &update_BANG, NULL},
{"IGNC", PIXPACK(0xC0B050), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 88, "Ignition cord.", ST_SOLID, TYPE_SOLID | PROP_NEUTPENETRATE | PROP_SPARKSETTLE | PROP_LIFE_KILL, &update_IGNT, NULL},
{"BOYL", PIXPACK(0x0A3200), 1.0f, 0.01f * CFDS, 0.99f, 0.30f, -0.1f, 0.0f, 0.18f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 1, SC_GAS, R_TEMP+2.0f +273.15f, 42, "Boyle, variable pressure gas. Expands when heated.", ST_GAS, TYPE_GAS, &update_BOYL, NULL},
@ -343,6 +344,8 @@ part_type * LoadElements(int & elementCount)
{"WIRE", PIXPACK(0xFFCC00), 0.0f, 0.00f * CFDS, 0.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 250, "WireWorld wires.",ST_SOLID,TYPE_SOLID,&update_WIRE, &graphics_WIRE},
{"GBMB", PIXPACK(0x1144BB), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 20, 1, 1, 30, SC_EXPLOSIVE, R_TEMP-2.0f +273.15f, 29, "Sticks to first object it touches then produces strong gravity push.", ST_NONE, TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, &update_GBMB, &graphics_GBMB},
{"FIGH", PIXPACK(0x000000), 0.5f, 0.00f * CFDS, 0.2f, 1.0f, 0.0f, 0.0f, 0.0f, 0.00f * CFDS, 0, 0, 0, 0, 0, 1, 1, 50, SC_SPECIAL, R_TEMP+14.6f+273.15f, 0, "Fighter. Tries to kill stickmen.", ST_NONE, 0, &update_FIGH, &graphics_FIGH},
{"FRAY", PIXPACK(0x00BBFF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 1, 100, SC_FORCE, 20.0f+0.0f +273.15f, 0, "Force Emitter. Push or pull objects based on temp value, use like ARAY", ST_SOLID, TYPE_SOLID|PROP_LIFE_DEC, &update_FRAY, NULL},
{"RPEL", PIXPACK(0x99CC00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, 1, 100, SC_FORCE, 20.0f+0.0f +273.15f, 0, "Repel or attract particles based on temp value.", ST_NONE, TYPE_SOLID, &update_REPL, NULL},
//Name Colour Advec Airdrag Airloss Loss Collid Grav Diffus Hotair Fal Burn Exp Mel Hrd M Use Weight Section H Ins Description
};
elementCount = PT_NUM;
@ -523,6 +526,8 @@ part_transition * LoadTransitions(int & transitionCount)
/* WIRE */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* GBMB */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* FIGH */ {IPL, NT, IPH, NT, ITL, NT, 620.0f, PT_FIRE},
/* FRAY */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
/* REPL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
};
#undef IPL
#undef IPH

View File

@ -8,19 +8,20 @@
#define SC_WALL 0
#define SC_ELEC 1
#define SC_POWERED 2
#define SC_EXPLOSIVE 3
#define SC_GAS 4
#define SC_LIQUID 5
#define SC_POWDERS 6
#define SC_SOLIDS 7
#define SC_NUCLEAR 8
#define SC_SPECIAL 9
#define SC_LIFE 10
#define SC_TOOL 11
#define SC_DECO 12
#define SC_CRACKER 13
#define SC_CRACKER2 14
#define SC_TOTAL 13
#define SC_FORCE 3
#define SC_EXPLOSIVE 4
#define SC_GAS 5
#define SC_LIQUID 6
#define SC_POWDERS 7
#define SC_SOLIDS 8
#define SC_NUCLEAR 9
#define SC_SPECIAL 10
#define SC_LIFE 11
#define SC_TOOL 12
#define SC_DECO 13
#define SC_CRACKER 14
#define SC_CRACKER2 15
#define SC_TOTAL 14
#define UI_WALLSTART 222
#define UI_ACTUALSTART 122