Fix drawing of lines, rects and fill within the zoom window

This commit is contained in:
Simon Robertshaw 2012-04-17 20:20:45 +01:00
parent 80a77f4750
commit df2d698ed5

View File

@ -241,7 +241,7 @@ void GameController::DrawRect(int toolSelection, ui::Point point1, ui::Point poi
Brush * cBrush = gameModel->GetBrush();
if(!activeTool || !cBrush)
return;
activeTool->DrawRect(sim, cBrush, point1, point2);
activeTool->DrawRect(sim, cBrush, PointTranslate(point1), PointTranslate(point2));
}
void GameController::DrawLine(int toolSelection, ui::Point point1, ui::Point point2)
@ -251,7 +251,7 @@ void GameController::DrawLine(int toolSelection, ui::Point point1, ui::Point poi
Brush * cBrush = gameModel->GetBrush();
if(!activeTool || !cBrush)
return;
activeTool->DrawLine(sim, cBrush, point1, point2);
activeTool->DrawLine(sim, cBrush, PointTranslate(point1), PointTranslate(point2));
}
void GameController::DrawFill(int toolSelection, ui::Point point)
@ -261,7 +261,7 @@ void GameController::DrawFill(int toolSelection, ui::Point point)
Brush * cBrush = gameModel->GetBrush();
if(!activeTool || !cBrush)
return;
activeTool->DrawFill(sim, cBrush, point);
activeTool->DrawFill(sim, cBrush, PointTranslate(point));
}
void GameController::DrawPoints(int toolSelection, queue<ui::Point*> & pointQueue)