fix pause state being reset every time you clear the sim

This commit is contained in:
jacob1 2012-11-15 20:50:19 -05:00
parent 16e4c5f717
commit d8be547c73

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@ -823,17 +823,15 @@ void GameModel::FrameStep(int frames)
void GameModel::ClearSimulation() void GameModel::ClearSimulation()
{ {
sim->clear_sim();
ren->ClearAccumulation();
//Load defaults //Load defaults
SetPaused(false);
sim->gravityMode = 0; sim->gravityMode = 0;
sim->air->airMode = 0; sim->air->airMode = 0;
sim->legacy_enable = false; sim->legacy_enable = false;
sim->water_equal_test = false; sim->water_equal_test = false;
sim->grav->stop_grav_async(); sim->grav->stop_grav_async();
sim->SetEdgeMode(edgeMode); sim->SetEdgeMode(edgeMode);
sim->clear_sim(); sim->clear_sim();
ren->ClearAccumulation(); ren->ClearAccumulation();