From d8be547c734cfaa3d121412b11381b4787380762 Mon Sep 17 00:00:00 2001 From: jacob1 Date: Thu, 15 Nov 2012 20:50:19 -0500 Subject: [PATCH] fix pause state being reset every time you clear the sim --- src/game/GameModel.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/game/GameModel.cpp b/src/game/GameModel.cpp index 774d63623..5c4ee97dc 100644 --- a/src/game/GameModel.cpp +++ b/src/game/GameModel.cpp @@ -823,17 +823,15 @@ void GameModel::FrameStep(int frames) void GameModel::ClearSimulation() { - sim->clear_sim(); - ren->ClearAccumulation(); //Load defaults - SetPaused(false); sim->gravityMode = 0; sim->air->airMode = 0; sim->legacy_enable = false; sim->water_equal_test = false; sim->grav->stop_grav_async(); sim->SetEdgeMode(edgeMode); + sim->clear_sim(); ren->ClearAccumulation();