Fix pressure / ambient heat being saved as 0 instead of not at all when shift is held

This commit is contained in:
jacob1 2019-03-30 20:25:26 -04:00
parent 47f898ca5a
commit d22d22e662

View File

@ -1999,6 +1999,8 @@ char * GameSave::serialiseOPS(unsigned int & dataLength)
if (blockMap[y][x])
hasWallData = true;
if (hasPressure)
{
//save pressure and x/y velocity grids
float pres = std::max(-255.0f,std::min(255.0f,pressure[y][x]))+256.0f;
float velX = std::max(-255.0f,std::min(255.0f,velocityX[y][x]))+256.0f;
@ -2011,10 +2013,14 @@ char * GameSave::serialiseOPS(unsigned int & dataLength)
vyData[vyDataLen++] = (unsigned char)((int)(velY*128)&0xFF);
vyData[vyDataLen++] = (unsigned char)((int)(velY*128)>>8);
}
if (hasAmbientHeat)
{
int tempTemp = (int)(ambientHeat[y][x]+0.5f);
ambientData[ambientDataLen++] = tempTemp;
ambientData[ambientDataLen++] = tempTemp >> 8;
}
if (blockMap[y][x] == WL_FAN)
{
@ -2458,13 +2464,13 @@ char * GameSave::serialiseOPS(unsigned int & dataLength)
bson_append_binary(&b, "wallMap", BSON_BIN_USER, (const char *)wallData.get(), wallDataLen);
if (fanData && fanDataLen)
bson_append_binary(&b, "fanMap", BSON_BIN_USER, (const char *)fanData.get(), fanDataLen);
if (pressData && pressDataLen)
if (pressData && hasPressure && pressDataLen)
bson_append_binary(&b, "pressMap", (char)BSON_BIN_USER, (const char*)pressData.get(), pressDataLen);
if (vxData && vxDataLen)
if (vxData && hasPressure && vxDataLen)
bson_append_binary(&b, "vxMap", (char)BSON_BIN_USER, (const char*)vxData.get(), vxDataLen);
if (vyData && vyDataLen)
if (vyData && hasPressure && vyDataLen)
bson_append_binary(&b, "vyMap", (char)BSON_BIN_USER, (const char*)vyData.get(), vyDataLen);
if (ambientData && this->aheatEnable && ambientDataLen)
if (ambientData && hasAmbientHeat && this->aheatEnable && ambientDataLen)
bson_append_binary(&b, "ambientMap", (char)BSON_BIN_USER, (const char*)ambientData.get(), ambientDataLen);
if (soapLinkData && soapLinkDataLen)
bson_append_binary(&b, "soapLinks", BSON_BIN_USER, (const char *)soapLinkData, soapLinkDataLen);