Removed old fix, not needed. And fixed loading of other saves with GoL particles on screen

This commit is contained in:
Philip 2010-11-07 13:34:09 -05:00
parent ea1c44aba4
commit cbe3ed49c4

View File

@ -514,30 +514,13 @@ int parse_save(void *save, int size, int replace, int x0, int y0)
//TODO: Possibly some server side translation
j = PT_DUST;//goto corrupt;
}
gol[x][y]=0;
if(j)// && !(isplayer == 1 && j==PT_STKM))
{
if(pmap[y][x])
{
k = pmap[y][x]>>8;
parts[k].type = j;
if(j == PT_GOL)
gol[x][y] = 1;
if(j == PT_HLIF)
gol[x][y] = 2;
if(j == PT_ASIM)
gol[x][y] = 3;
if(j == PT_2x2)
gol[x][y] = 4;
if(j == PT_DANI)
gol[x][y] = 5;
if(j == PT_AMOE)
gol[x][y] = 6;
if(j == PT_MOVE)
gol[x][y] = 7;
if(j == PT_PGOL)
gol[x][y] = 8;
if(j == PT_DMOE)
gol[x][y] = 9;
if(j == PT_PHOT)
parts[k].ctype = 0x3fffffff;
parts[k].x = (float)x;