From cbe3ed49c4604864ef41e6d8e629b25259eb491e Mon Sep 17 00:00:00 2001 From: Philip Date: Sun, 7 Nov 2010 13:34:09 -0500 Subject: [PATCH] Removed old fix, not needed. And fixed loading of other saves with GoL particles on screen --- src/main.c | 19 +------------------ 1 file changed, 1 insertion(+), 18 deletions(-) diff --git a/src/main.c b/src/main.c index 9db78dbbd..ee20b8d00 100644 --- a/src/main.c +++ b/src/main.c @@ -514,30 +514,13 @@ int parse_save(void *save, int size, int replace, int x0, int y0) //TODO: Possibly some server side translation j = PT_DUST;//goto corrupt; } + gol[x][y]=0; if(j)// && !(isplayer == 1 && j==PT_STKM)) { if(pmap[y][x]) { k = pmap[y][x]>>8; parts[k].type = j; - if(j == PT_GOL) - gol[x][y] = 1; - if(j == PT_HLIF) - gol[x][y] = 2; - if(j == PT_ASIM) - gol[x][y] = 3; - if(j == PT_2x2) - gol[x][y] = 4; - if(j == PT_DANI) - gol[x][y] = 5; - if(j == PT_AMOE) - gol[x][y] = 6; - if(j == PT_MOVE) - gol[x][y] = 7; - if(j == PT_PGOL) - gol[x][y] = 8; - if(j == PT_DMOE) - gol[x][y] = 9; if(j == PT_PHOT) parts[k].ctype = 0x3fffffff; parts[k].x = (float)x;