fix "i" argument to graphics functions.
Also, they don't overwrite the default one, you can pass in nil to tpt.element/graphics_func for the function to restore the original.
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@ -671,16 +671,29 @@ int luatpt_element_func(lua_State *l)
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return luaL_error(l, "Invalid element");
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}
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}
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else if(lua_isnil(l, 1))
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{
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int element = luaL_optint(l, 2, 0);
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if(element > 0 && element < PT_NUM)
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{
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lua_el_func[element] = 0;
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lua_el_mode[element] = 0;
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}
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else
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{
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return luaL_error(l, "Invalid element");
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}
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}
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else
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return luaL_error(l, "Not a function");
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return 0;
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}
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int luacon_graphicsReplacement(GRAPHICS_FUNC_ARGS)
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int luacon_graphicsReplacement(GRAPHICS_FUNC_ARGS, int i)
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{
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int cache = 0, callret;
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lua_rawgeti(luacon_ci->l, LUA_REGISTRYINDEX, lua_gr_func[cpart->type]);
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lua_pushinteger(luacon_ci->l, 0);
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lua_pushinteger(luacon_ci->l, i);
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lua_pushinteger(luacon_ci->l, *colr);
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lua_pushinteger(luacon_ci->l, *colg);
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lua_pushinteger(luacon_ci->l, *colb);
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@ -715,7 +728,20 @@ int luatpt_graphics_func(lua_State *l)
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{
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lua_gr_func[element] = function;
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luacon_ren->graphicscache[element].isready = 0;
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luacon_sim->elements[element].Graphics = &luacon_graphicsReplacement;
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return 0;
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}
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else
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{
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return luaL_error(l, "Invalid element");
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}
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}
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else if (lua_isnil(l, 1))
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{
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int element = luaL_optint(l, 2, 0);
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if(element > 0 && element < PT_NUM)
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{
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lua_gr_func[element] = 0;
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luacon_ren->graphicscache[element].isready = 0;
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return 0;
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}
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else
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@ -55,7 +55,7 @@ int luacon_element_getproperty(char * key, int * format, unsigned int * modified
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int luatpt_test(lua_State* l);
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int luatpt_getelement(lua_State *l);
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int luacon_graphicsReplacement(GRAPHICS_FUNC_ARGS);
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int luacon_graphicsReplacement(GRAPHICS_FUNC_ARGS, int i);
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int luatpt_graphics_func(lua_State *l);
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int luacon_elementReplacement(UPDATE_FUNC_ARGS);
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@ -315,6 +315,7 @@ tpt.partsdata = nil");
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for(i = 0; i < PT_NUM; i++)
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{
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lua_el_mode[i] = 0;
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lua_gr_func[i] = 0;
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}
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}
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@ -1163,7 +1164,6 @@ int LuaScriptInterface::elements_element(lua_State * l)
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if(lua_type(l, -1) == LUA_TFUNCTION)
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{
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lua_gr_func[id] = luaL_ref(l, LUA_REGISTRYINDEX);
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luacon_sim->elements[id].Graphics = &luacon_graphicsReplacement;
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}
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else if(lua_type(l, -1) == LUA_TBOOLEAN && !lua_toboolean(l, -1))
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{
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@ -1332,7 +1332,6 @@ int LuaScriptInterface::elements_property(lua_State * l)
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{
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lua_pushvalue(l, 3);
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lua_gr_func[id] = luaL_ref(l, LUA_REGISTRYINDEX);
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luacon_sim->elements[id].Graphics = &luacon_graphicsReplacement;
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}
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else if(lua_type(l, 3) == LUA_TBOOLEAN && !lua_toboolean(l, -1))
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{
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@ -15,6 +15,8 @@
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#include "simulation/Elements.h"
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#include "simulation/ElementGraphics.h"
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#include "simulation/Air.h"
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#include "cat/LuaScriptInterface.h"
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#include "cat/LuaScriptHelper.h"
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extern "C"
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{
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#include "hmap.h"
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@ -1158,7 +1160,11 @@ void Renderer::render_parts()
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{
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if (elements[t].Graphics)
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{
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if ((*(elements[t].Graphics))(this, &(sim->parts[i]), nx, ny, &pixel_mode, &cola, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb)) //That's a lot of args, a struct might be better
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if (lua_gr_func[t])
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{
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luacon_graphicsReplacement(this, &(sim->parts[i]), nx, ny, &pixel_mode, &cola, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb, i);
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}
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else if ((*(elements[t].Graphics))(this, &(sim->parts[i]), nx, ny, &pixel_mode, &cola, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb)) //That's a lot of args, a struct might be better
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{
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graphicscache[t].isready = 1;
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graphicscache[t].pixel_mode = pixel_mode;
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