when called with no arguments, some tpt. functions will act as get functions (unfinished)

Also, redo some menu stuff to use int's instead of Menu *s, and fix bug with toggleable buttons being toggled without triggering their actions
This commit is contained in:
jacob1 2013-05-14 23:50:26 -04:00
parent ab3675d6ee
commit 94d21a1679
9 changed files with 165 additions and 134 deletions

View File

@ -692,9 +692,6 @@ char *luacon_geterror(){
lua_pop(luacon_ci->l, 1);
return err;
}
/*void luacon_close(){
lua_close(l);
}*/
//TPT Interface methods
int luatpt_test(lua_State* l)
@ -916,7 +913,12 @@ int luatpt_create(lua_State* l)
int luatpt_setpause(lua_State* l)
{
int pausestate;
pausestate = luaL_optint(l, 1, 0);
pausestate = luaL_optint(l, 1, -1);
if (pausestate == -1)
{
lua_pushnumber(l, luacon_model->GetPaused());
return 1;
}
luacon_model->SetPaused(pausestate==0?0:1);
return 0;
}
@ -924,21 +926,27 @@ int luatpt_setpause(lua_State* l)
int luatpt_togglepause(lua_State* l)
{
luacon_model->SetPaused(!luacon_model->GetPaused());
//sys_pause=!sys_pause;
return 0;
lua_pushnumber(l, luacon_model->GetPaused());
return 1;
}
int luatpt_togglewater(lua_State* l)
{
luacon_sim->water_equal_test=!luacon_sim->water_equal_test;
return 0;
lua_pushnumber(l, luacon_sim->water_equal_test);
return 1;
}
int luatpt_setconsole(lua_State* l)
{
int consolestate;
consolestate = luaL_optint(l, 1, 0);
if (consolestate)
consolestate = luaL_optint(l, 1, -1);
if (consolestate == -1)
{
lua_pushnumber(l, luacon_ci->Window != ui::Engine::Ref().GetWindow());
return 1;
}
else if (consolestate)
luacon_controller->ShowConsole();
else
luacon_controller->HideConsole();
@ -1542,11 +1550,13 @@ int luatpt_get_name(lua_State* l)
int luatpt_set_shortcuts(lua_State* l)
{
int shortcut = luaL_optint(l, 1, 0);
if (shortcut)
shortcuts = true;
else
shortcuts = false;
int shortcut = luaL_optint(l, 1, -1);
if (shortcut == -1)
{
lua_pushnumber(l, shortcuts);
return 1;
}
shortcuts = shortcut?true:false;
return 0;
}
@ -1785,8 +1795,13 @@ int luatpt_getPartIndex(lua_State* l)
}
int luatpt_hud(lua_State* l)
{
int hudstate = luaL_optint(l, 1, 0);
if (hudstate)
int hudstate = luaL_optint(l, 1, -1);
if (hudstate == -1)
{
lua_pushinteger(l, luacon_controller->GetHudEnable());
return 1;
}
else if (hudstate)
luacon_controller->SetHudEnable(1);
else
luacon_controller->SetHudEnable(0);
@ -1795,26 +1810,43 @@ int luatpt_hud(lua_State* l)
int luatpt_gravity(lua_State* l)
{
int gravstate;
gravstate = luaL_optint(l, 1, 0);
if(gravstate)
gravstate = luaL_optint(l, 1, -1);
if (gravstate == -1)
{
lua_pushinteger(l, luacon_sim->grav->ngrav_enable);
return 1;
}
else if(gravstate)
luacon_sim->grav->start_grav_async();
else
luacon_sim->grav->stop_grav_async();
luacon_model->UpdateQuickOptions();
return 0;
}
int luatpt_airheat(lua_State* l)
{
int aheatstate;
aheatstate = luaL_optint(l, 1, 0);
aheatstate = luaL_optint(l, 1, -1);
if (aheatstate == -1)
{
lua_pushinteger(l, luacon_sim->aheat_enable);
return 1;
}
luacon_sim->aheat_enable = (aheatstate==0?0:1);
luacon_model->UpdateQuickOptions();
return 0;
}
int luatpt_active_menu(lua_State* l)
{
int menuid;
menuid = luaL_optint(l, 1, -1);
if (menuid < SC_TOTAL && menuid >= 0)
luacon_model->SetActiveMenu(luacon_model->GetMenuList()[menuid]);
if (menuid == -1)
{
lua_pushinteger(l, luacon_model->GetActiveMenu());
return 1;
}
if (menuid >= 0 && menuid < SC_TOTAL)
luacon_controller->SetActiveMenu(menuid);
else
return luaL_error(l, "Invalid menu");
return 0;
@ -1824,6 +1856,7 @@ int luatpt_decorations_enable(lua_State* l)
int decostate;
decostate = luaL_optint(l, 1, 0);
luacon_model->SetDecoration(decostate==0?false:true);
luacon_model->UpdateQuickOptions();
return 0;
}

View File

@ -2431,6 +2431,7 @@ std::string LuaScriptInterface::FormatCommand(std::string command)
}
LuaScriptInterface::~LuaScriptInterface() {
lua_close(l);
delete legacy;
}
#endif

View File

@ -924,6 +924,11 @@ void GameController::SetHudEnable(bool hudState)
gameView->SetHudEnable(hudState);
}
bool GameController::GetHudEnable()
{
return gameView->GetHudEnable();
}
void GameController::SetActiveColourPreset(int preset)
{
gameModel->SetActiveColourPreset(preset);
@ -935,19 +940,16 @@ void GameController::SetColour(ui::Colour colour)
gameModel->SetPresetColour(colour);
}
void GameController::SetActiveMenu(Menu * menu)
void GameController::SetActiveMenu(int menuID)
{
gameModel->SetActiveMenu(menu);
gameModel->SetActiveMenu(menuID);
vector<Menu*> menuList = gameModel->GetMenuList();
bool set = false;
for(int i = 0; i < menuList.size(); i++)
{
if(menuList[i]==menu && i == SC_DECO)
if(menuID == SC_DECO)
{
gameModel->SetColourSelectorVisibility(true);
set = true;
}
}
if(!set)
gameModel->SetColourSelectorVisibility(false);
}

View File

@ -100,7 +100,8 @@ public:
void SetDecoration();
void ShowGravityGrid();
void SetHudEnable(bool hudState);
void SetActiveMenu(Menu * menu);
bool GetHudEnable();
void SetActiveMenu(int menuID);
std::vector<Menu*> GetMenuList();
void SetActiveTool(int toolSelection, Tool * tool);
void ActiveToolChanged(int toolSelection, Tool *tool);

View File

@ -31,7 +31,7 @@ GameModel::GameModel():
colour(255, 0, 0, 255),
toolStrength(1.0f),
activeColourPreset(-1),
activeMenu(NULL),
activeMenu(-1),
edgeMode(0)
{
sim = new Simulation();
@ -221,9 +221,9 @@ void GameModel::BuildQuickOptionMenu(GameController * controller)
void GameModel::BuildMenus()
{
char lastMenu = 0;
if(activeMenu)
lastMenu = activeMenu->GetIcon();
int lastMenu = -1;
if(activeMenu != -1)
lastMenu = activeMenu;
std::string activeToolIdentifiers[3];
if(regularToolset[0])
@ -346,19 +346,15 @@ void GameModel::BuildMenus()
lastTool = activeTools[0];
//Set default menu
activeMenu = menuList[SC_POWDERS];
activeMenu = SC_POWDERS;
if(lastMenu)
if(lastMenu != -1) //What is this? ...
{
for(std::vector<Menu*>::iterator iter = menuList.begin(), end = menuList.end(); iter != end; ++iter)
{
if((*iter)->GetIcon() == lastMenu)
activeMenu = *iter;
}
activeMenu = lastMenu;
}
if(activeMenu)
toolList = activeMenu->GetToolList();
if(activeMenu != -1)
toolList = menuList[activeMenu]->GetToolList();
else
toolList = std::vector<Tool*>();
@ -471,17 +467,13 @@ float GameModel::GetToolStrength()
return toolStrength;
}
void GameModel::SetActiveMenu(Menu * menu)
void GameModel::SetActiveMenu(int menuID)
{
for(int i = 0; i < menuList.size(); i++)
{
if(menuList[i]==menu)
{
activeMenu = menu;
toolList = menu->GetToolList();
activeMenu = menuID;
toolList = menuList[menuID]->GetToolList();
notifyToolListChanged();
if(menu == menuList[SC_DECO])
if(menuID == SC_DECO)
{
if(activeTools != decoToolset)
{
@ -497,8 +489,6 @@ void GameModel::SetActiveMenu(Menu * menu)
notifyActiveToolsChanged();
}
}
}
}
}
vector<Tool*> GameModel::GetUnlistedTools()
@ -511,7 +501,7 @@ vector<Tool*> GameModel::GetToolList()
return toolList;
}
Menu * GameModel::GetActiveMenu()
int GameModel::GetActiveMenu()
{
return activeMenu;
}

View File

@ -53,7 +53,7 @@ private:
vector<Menu*> menuList;
vector<QuickOption*> quickOptions;
Menu * activeMenu;
int activeMenu;
int currentBrush;
vector<Brush *> brushList;
SaveInfo * currentSave;
@ -168,8 +168,8 @@ public:
void ClearSimulation();
vector<Menu*> GetMenuList();
vector<QuickOption*> GetQuickOptions();
void SetActiveMenu(Menu * menu);
Menu * GetActiveMenu();
void SetActiveMenu(int menuID);
int GetActiveMenu();
void FrameStep(int frames);
User GetUser();
void SetUser(User user);

View File

@ -189,7 +189,7 @@ GameView::GameView():
toolTipPresence(0),
currentSaveType(0),
lastLogEntry(0.0f),
lastMenu(NULL)
lastMenu(-1)
{
int currentX = 1;
@ -403,7 +403,6 @@ GameView::GameView():
};
pauseButton = new ui::Button(ui::Point(Size.X-16, Size.Y-16), ui::Point(15, 15), "", "Pause/Resume the simulation"); //Pause
pauseButton->SetIcon(IconPause);
pauseButton->SetTogglable(true);
pauseButton->SetActionCallback(new PauseAction(this));
AddComponent(pauseButton);
@ -459,13 +458,13 @@ class GameView::MenuAction: public ui::ButtonAction
{
GameView * v;
public:
Menu * menu;
int menuID;
bool needsClick;
MenuAction(GameView * _v, Menu * menu_)
MenuAction(GameView * _v, int menuID_)
{
v = _v;
menu = menu_;
if (v->c->GetMenuList()[SC_DECO] == menu)
menuID = menuID_;
if (menuID == SC_DECO)
needsClick = true;
else
needsClick = false;
@ -473,12 +472,12 @@ public:
void MouseEnterCallback(ui::Button * sender)
{
if(!needsClick && !ui::Engine::Ref().GetMouseButton())
v->c->SetActiveMenu(menu);
v->c->SetActiveMenu(menuID);
}
void ActionCallback(ui::Button * sender)
{
if (needsClick)
v->c->SetActiveMenu(menu);
v->c->SetActiveMenu(menuID);
else
MouseEnterCallback(sender);
}
@ -566,15 +565,14 @@ void GameView::NotifyMenuListChanged(GameModel * sender)
}
toolButtons.clear();
vector<Menu*> menuList = sender->GetMenuList();
for(vector<Menu*>::reverse_iterator iter = menuList.rbegin(), end = menuList.rend(); iter != end; ++iter)
for (int i = menuList.size()-1; i >= 0; i--)
{
std::string tempString = "";
Menu * item = *iter;
tempString += item->GetIcon();
ui::Button * tempButton = new ui::Button(ui::Point(XRES+BARSIZE-16, currentY), ui::Point(15, 15), tempString, item->GetDescription());
tempString += menuList[i]->GetIcon();
ui::Button * tempButton = new ui::Button(ui::Point(XRES+BARSIZE-16, currentY), ui::Point(15, 15), tempString, menuList[i]->GetDescription());
tempButton->Appearance.Margin = ui::Border(0, 2, 3, 2);
tempButton->SetTogglable(true);
tempButton->SetActionCallback(new MenuAction(this, item));
tempButton->SetActionCallback(new MenuAction(this, i));
currentY-=16;
AddComponent(tempButton);
menuButtons.push_back(tempButton);
@ -591,6 +589,11 @@ void GameView::SetHudEnable(bool hudState)
showHud = hudState;
}
bool GameView::GetHudEnable()
{
return showHud;
}
ui::Point GameView::GetMousePosition()
{
return mousePosition;
@ -643,7 +646,7 @@ void GameView::NotifyToolListChanged(GameModel * sender)
int totalColour;
for(int i = 0; i < menuButtons.size(); i++)
{
if(((MenuAction*)menuButtons[i]->GetActionCallback())->menu==sender->GetActiveMenu())
if(((MenuAction*)menuButtons[i]->GetActionCallback())->menuID==sender->GetActiveMenu())
{
menuButtons[i]->SetToggleState(true);
}
@ -698,7 +701,7 @@ void GameView::NotifyToolListChanged(GameModel * sender)
AddComponent(tempButton);
toolButtons.push_back(tempButton);
}
if (sender->GetActiveMenu() != sender->GetMenuList()[SC_DECO])
if (sender->GetActiveMenu() != SC_DECO)
lastMenu = sender->GetActiveMenu();
}
@ -1364,7 +1367,7 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
{
c->SetDecoration(true);
c->SetPaused(true);
c->SetActiveMenu(c->GetMenuList()[SC_DECO]);
c->SetActiveMenu(SC_DECO);
}
break;
case 'y':

View File

@ -54,7 +54,7 @@ private:
std::string introTextMessage;
int toolIndex;
int currentSaveType;
Menu * lastMenu;
int lastMenu;
int toolTipPresence;
std::string toolTip;
@ -130,6 +130,7 @@ public:
ui::Point GetMousePosition();
void SetSample(SimulationSample sample);
void SetHudEnable(bool hudState);
bool GetHudEnable();
bool CtrlBehaviour(){ return ctrlBehaviour; }
bool ShiftBehaviour(){ return shiftBehaviour; }
void ExitPrompt();

View File

@ -153,6 +153,10 @@ void Button::OnMouseUnclick(int x, int y, unsigned int button)
{
if(isButtonDown)
{
if(isTogglable)
{
toggle = !toggle;
}
isButtonDown = false;
DoAction();
}
@ -173,10 +177,6 @@ void Button::OnMouseClick(int x, int y, unsigned int button)
return;
if(button == 1)
{
if(isTogglable)
{
toggle = !toggle;
}
isButtonDown = true;
}
else if(button == 3)