diff --git a/src/cat/LegacyLuaAPI.cpp b/src/cat/LegacyLuaAPI.cpp
index 7be9db75f..e2dba355a 100644
--- a/src/cat/LegacyLuaAPI.cpp
+++ b/src/cat/LegacyLuaAPI.cpp
@@ -692,14 +692,11 @@ char *luacon_geterror(){
lua_pop(luacon_ci->l, 1);
return err;
}
-/*void luacon_close(){
- lua_close(l);
-}*/
//TPT Interface methods
int luatpt_test(lua_State* l)
{
- int testint = 0;
+ int testint = 0;
testint = luaL_optint(l, 1, 0);
printf("Test successful, got %d\n", testint);
return 0;
@@ -863,7 +860,7 @@ int luatpt_error(lua_State* l)
}
int luatpt_drawtext(lua_State* l)
{
- char *string;
+ char *string;
int textx, texty, textred, textgreen, textblue, textalpha;
textx = luaL_optint(l, 1, 0);
texty = luaL_optint(l, 2, 0);
@@ -916,7 +913,12 @@ int luatpt_create(lua_State* l)
int luatpt_setpause(lua_State* l)
{
int pausestate;
- pausestate = luaL_optint(l, 1, 0);
+ pausestate = luaL_optint(l, 1, -1);
+ if (pausestate == -1)
+ {
+ lua_pushnumber(l, luacon_model->GetPaused());
+ return 1;
+ }
luacon_model->SetPaused(pausestate==0?0:1);
return 0;
}
@@ -924,21 +926,27 @@ int luatpt_setpause(lua_State* l)
int luatpt_togglepause(lua_State* l)
{
luacon_model->SetPaused(!luacon_model->GetPaused());
- //sys_pause=!sys_pause;
- return 0;
+ lua_pushnumber(l, luacon_model->GetPaused());
+ return 1;
}
int luatpt_togglewater(lua_State* l)
{
luacon_sim->water_equal_test=!luacon_sim->water_equal_test;
- return 0;
+ lua_pushnumber(l, luacon_sim->water_equal_test);
+ return 1;
}
int luatpt_setconsole(lua_State* l)
{
int consolestate;
- consolestate = luaL_optint(l, 1, 0);
- if (consolestate)
+ consolestate = luaL_optint(l, 1, -1);
+ if (consolestate == -1)
+ {
+ lua_pushnumber(l, luacon_ci->Window != ui::Engine::Ref().GetWindow());
+ return 1;
+ }
+ else if (consolestate)
luacon_controller->ShowConsole();
else
luacon_controller->HideConsole();
@@ -1542,11 +1550,13 @@ int luatpt_get_name(lua_State* l)
int luatpt_set_shortcuts(lua_State* l)
{
- int shortcut = luaL_optint(l, 1, 0);
- if (shortcut)
- shortcuts = true;
- else
- shortcuts = false;
+ int shortcut = luaL_optint(l, 1, -1);
+ if (shortcut == -1)
+ {
+ lua_pushnumber(l, shortcuts);
+ return 1;
+ }
+ shortcuts = shortcut?true:false;
return 0;
}
@@ -1746,84 +1756,107 @@ int luatpt_message_box(lua_State* l)
}
int luatpt_get_numOfParts(lua_State* l)
{
- lua_pushinteger(l, luacon_sim->parts_lastActiveIndex);
- return 1;
+ lua_pushinteger(l, luacon_sim->parts_lastActiveIndex);
+ return 1;
}
int luatpt_start_getPartIndex(lua_State* l)
{
- getPartIndex_curIdx = -1;
- return 1;
+ getPartIndex_curIdx = -1;
+ return 1;
}
int luatpt_next_getPartIndex(lua_State* l)
{
- while(1)
- {
- getPartIndex_curIdx++;
- if(getPartIndex_curIdx >= NPART)
- {
- getPartIndex_curIdx = 0;
- lua_pushboolean(l, 0);
- return 1;
- }
- if(luacon_sim->parts[getPartIndex_curIdx].type)
- break;
+ while(1)
+ {
+ getPartIndex_curIdx++;
+ if(getPartIndex_curIdx >= NPART)
+ {
+ getPartIndex_curIdx = 0;
+ lua_pushboolean(l, 0);
+ return 1;
+ }
+ if(luacon_sim->parts[getPartIndex_curIdx].type)
+ break;
- }
+ }
- lua_pushboolean(l, 1);
- return 1;
+ lua_pushboolean(l, 1);
+ return 1;
}
int luatpt_getPartIndex(lua_State* l)
{
- if(getPartIndex_curIdx < 0)
- {
- lua_pushinteger(l, 0);
- return 1;
- }
- lua_pushinteger(l, getPartIndex_curIdx);
- return 1;
+ if(getPartIndex_curIdx < 0)
+ {
+ lua_pushinteger(l, 0);
+ return 1;
+ }
+ lua_pushinteger(l, getPartIndex_curIdx);
+ return 1;
}
int luatpt_hud(lua_State* l)
{
- int hudstate = luaL_optint(l, 1, 0);
- if (hudstate)
+ int hudstate = luaL_optint(l, 1, -1);
+ if (hudstate == -1)
+ {
+ lua_pushinteger(l, luacon_controller->GetHudEnable());
+ return 1;
+ }
+ else if (hudstate)
luacon_controller->SetHudEnable(1);
else
luacon_controller->SetHudEnable(0);
- return 0;
+ return 0;
}
int luatpt_gravity(lua_State* l)
{
- int gravstate;
- gravstate = luaL_optint(l, 1, 0);
- if(gravstate)
- luacon_sim->grav->start_grav_async();
- else
- luacon_sim->grav->stop_grav_async();
- return 0;
+ int gravstate;
+ gravstate = luaL_optint(l, 1, -1);
+ if (gravstate == -1)
+ {
+ lua_pushinteger(l, luacon_sim->grav->ngrav_enable);
+ return 1;
+ }
+ else if(gravstate)
+ luacon_sim->grav->start_grav_async();
+ else
+ luacon_sim->grav->stop_grav_async();
+ luacon_model->UpdateQuickOptions();
+ return 0;
}
int luatpt_airheat(lua_State* l)
{
- int aheatstate;
- aheatstate = luaL_optint(l, 1, 0);
- luacon_sim->aheat_enable = (aheatstate==0?0:1);
- return 0;
+ int aheatstate;
+ aheatstate = luaL_optint(l, 1, -1);
+ if (aheatstate == -1)
+ {
+ lua_pushinteger(l, luacon_sim->aheat_enable);
+ return 1;
+ }
+ luacon_sim->aheat_enable = (aheatstate==0?0:1);
+ luacon_model->UpdateQuickOptions();
+ return 0;
}
int luatpt_active_menu(lua_State* l)
{
- int menuid;
- menuid = luaL_optint(l, 1, -1);
- if (menuid < SC_TOTAL && menuid >= 0)
- luacon_model->SetActiveMenu(luacon_model->GetMenuList()[menuid]);
- else
- return luaL_error(l, "Invalid menu");
- return 0;
+ int menuid;
+ menuid = luaL_optint(l, 1, -1);
+ if (menuid == -1)
+ {
+ lua_pushinteger(l, luacon_model->GetActiveMenu());
+ return 1;
+ }
+ if (menuid >= 0 && menuid < SC_TOTAL)
+ luacon_controller->SetActiveMenu(menuid);
+ else
+ return luaL_error(l, "Invalid menu");
+ return 0;
}
int luatpt_decorations_enable(lua_State* l)
{
int decostate;
decostate = luaL_optint(l, 1, 0);
luacon_model->SetDecoration(decostate==0?false:true);
+ luacon_model->UpdateQuickOptions();
return 0;
}
@@ -1940,7 +1973,7 @@ int luatpt_getscript(lua_State* l)
luacommand = new char[strlen(filename)+20];
sprintf(luacommand,"dofile(\"%s\")",filename);
luaL_dostring (l, luacommand);
- }
+ }
fin:
if(filedata) free(filedata);
diff --git a/src/cat/LuaScriptInterface.cpp b/src/cat/LuaScriptInterface.cpp
index 17928ef06..da03be505 100644
--- a/src/cat/LuaScriptInterface.cpp
+++ b/src/cat/LuaScriptInterface.cpp
@@ -2431,6 +2431,7 @@ std::string LuaScriptInterface::FormatCommand(std::string command)
}
LuaScriptInterface::~LuaScriptInterface() {
+ lua_close(l);
delete legacy;
}
#endif
diff --git a/src/gui/game/GameController.cpp b/src/gui/game/GameController.cpp
index 09e1a1cd1..ad48f6615 100644
--- a/src/gui/game/GameController.cpp
+++ b/src/gui/game/GameController.cpp
@@ -924,6 +924,11 @@ void GameController::SetHudEnable(bool hudState)
gameView->SetHudEnable(hudState);
}
+bool GameController::GetHudEnable()
+{
+ return gameView->GetHudEnable();
+}
+
void GameController::SetActiveColourPreset(int preset)
{
gameModel->SetActiveColourPreset(preset);
@@ -935,18 +940,15 @@ void GameController::SetColour(ui::Colour colour)
gameModel->SetPresetColour(colour);
}
-void GameController::SetActiveMenu(Menu * menu)
+void GameController::SetActiveMenu(int menuID)
{
- gameModel->SetActiveMenu(menu);
+ gameModel->SetActiveMenu(menuID);
vector