Fix Off-by-one error with zoom Window using OpenGL
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@ -247,8 +247,8 @@ void Renderer::RenderZoom()
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zcx1 = (zoomScopePosition.X)*xfactor;
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zcx0 = (zoomScopePosition.X+zoomScopeSize)*xfactor;
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zcy1 = (zoomScopePosition.Y)*yfactor;
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zcy0 = ((zoomScopePosition.Y+zoomScopeSize))*yfactor;
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zcy1 = (zoomScopePosition.Y-1)*yfactor;
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zcy0 = ((zoomScopePosition.Y-1+zoomScopeSize))*yfactor;
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glGetIntegerv(GL_BLEND_SRC, &origBlendSrc);
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glGetIntegerv(GL_BLEND_DST, &origBlendDst);
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