Fixed WHOL and BHOL bug.

This commit is contained in:
savask 2010-08-14 01:11:03 +08:00 committed by FacialTurd
parent 5960855c32
commit 854f10924d

View File

@ -2107,13 +2107,13 @@ void update_particles_i(pixel *vid, int start, int inc){
set_emap((int)(player[15]+0.5)/CELL, (int)(player[16]+0.5)/CELL);
//Searching for particles near head
//r = 10;
for(nx = -2; nx <= 2; nx++)
for(ny = 0; ny>=-2; ny--)
{
if(!pmap[ny+y][nx+x] || (pmap[ny+y][nx+x]>>8)>=NPART)
continue;
if((pstates[pmap[ny+y][nx+x]&0xFF].state != ST_SOLID && (pmap[ny+y][nx+x]&0xFF)!=PT_STKM)
if((pstates[pmap[ny+y][nx+x]&0xFF].state != ST_SOLID && (pmap[ny+y][nx+x]&0xFF)!=PT_STKM
&& (pmap[ny+y][nx+x]&0xFF)!=PT_WHOL && (pmap[ny+y][nx+x]&0xFF)!=PT_BHOL)
|| (pmap[ny+y][nx+x]&0xFF) == PT_LNTG)
{
player[2] = pmap[ny+y][nx+x]&0xFF; //Current element