Fixed WHOL and BHOL bug.
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parent
5960855c32
commit
854f10924d
4
powder.c
4
powder.c
@ -2107,13 +2107,13 @@ void update_particles_i(pixel *vid, int start, int inc){
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set_emap((int)(player[15]+0.5)/CELL, (int)(player[16]+0.5)/CELL);
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//Searching for particles near head
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//r = 10;
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for(nx = -2; nx <= 2; nx++)
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for(ny = 0; ny>=-2; ny--)
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{
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if(!pmap[ny+y][nx+x] || (pmap[ny+y][nx+x]>>8)>=NPART)
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continue;
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if((pstates[pmap[ny+y][nx+x]&0xFF].state != ST_SOLID && (pmap[ny+y][nx+x]&0xFF)!=PT_STKM)
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if((pstates[pmap[ny+y][nx+x]&0xFF].state != ST_SOLID && (pmap[ny+y][nx+x]&0xFF)!=PT_STKM
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&& (pmap[ny+y][nx+x]&0xFF)!=PT_WHOL && (pmap[ny+y][nx+x]&0xFF)!=PT_BHOL)
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|| (pmap[ny+y][nx+x]&0xFF) == PT_LNTG)
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{
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player[2] = pmap[ny+y][nx+x]&0xFF; //Current element
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