Nice drawing for brush

This commit is contained in:
Simon Robertshaw 2012-04-11 18:23:10 +01:00
parent b2907798f2
commit 84ceea525b
2 changed files with 54 additions and 19 deletions

View File

@ -13,12 +13,36 @@
class Brush
{
protected:
bool * outline;
bool * bitmap;
ui::Point size;
void updateOutline()
{
if(!bitmap)
GenerateBitmap();
if(!bitmap)
return;
if(outline)
free(outline);
int width = size.X*2;
int height = size.Y*2;
outline = (bool *)malloc(sizeof(bool)*((width+1)*(height+1)));
for(int x = 0; x <= width; x++)
{
for(int y = 0; y <= height; y++)
{
if(bitmap[y*width+x] && (!y || !x || y == height || x == width || !bitmap[y*width+(x+1)] || !bitmap[y*width+(x-1)] || !bitmap[(y-1)*width+x] || !bitmap[(y+1)*width+x]))
outline[y*width+x] = true;
else
outline[y*width+x] = false;
}
}
}
public:
Brush(ui::Point size_):
bitmap(NULL),
size(size_)
size(size_),
outline(NULL)
{
};
@ -30,10 +54,13 @@ public:
{
this->size = size;
GenerateBitmap();
updateOutline();
}
virtual ~Brush() {
if(bitmap)
delete bitmap;
if(outline)
delete outline;
}
virtual void RenderRect(Graphics * g, ui::Point position1, ui::Point position2)
{
@ -50,16 +77,30 @@ public:
position1.X += width;
width *= -1;
}
g->fillrect(position1.X-1, position1.Y-1, width+2, height+2, 255, 0, 255, 70);
g->xor_line(position1.X, position1.Y, position1.X+width, position1.Y);
g->xor_line(position1.X, position1.Y+height, position1.X+width, position1.Y+height);
g->xor_line(position1.X+width, position1.Y+1, position1.X+width, position1.Y+height-1);
g->xor_line(position1.X, position1.Y+1, position1.X, position1.Y+height-1);
}
virtual void RenderLine(Graphics * g, ui::Point position1, ui::Point position2)
{
g->blend_line(position1.X, position1.Y, position2.X, position2.Y, 255, 0, 255, 70);
g->xor_line(position1.X, position1.Y, position2.X, position2.Y);
}
//Draw the brush outline onto the screen
virtual void RenderPoint(Graphics * g, ui::Point position)
{
g->fillrect(position.X-size.X-1, position.Y-size.Y-1, (size.X*2)+2, (size.Y*2)+2, 255, 0, 255, 70);
if(!outline)
updateOutline();
if(!outline)
return;
for(int x = 0; x <= size.X*2; x++)
{
for(int y = 0; y <= size.Y*2; y++)
{
if(outline[y*(size.X*2)+x])
g->xor_pixel(position.X-size.X+x, position.Y-size.Y+y);
}
}
}
virtual void GenerateBitmap()
{
@ -81,6 +122,15 @@ public:
GenerateBitmap();
return bitmap;
}
bool * GetOutline()
{
if(!outline)
updateOutline();
if(!outline)
return NULL;
return outline;
}
};

View File

@ -18,21 +18,6 @@ public:
{
};
//Draw the brush outline onto the screen
virtual void RenderPoint(Graphics * g, ui::Point position)
{
if(!bitmap)
GenerateBitmap();
//g->fillrect(position.X-size.X-1, position.Y-size.Y-1, (size.X*2)+2, (size.Y*2)+2, 255, 0, 255, 70);
for(int x = 0; x <= size.X*2; x++)
{
for(int y = 0; y <= size.Y*2; y++)
{
if(bitmap[y*(size.X*2)+x])
g->blendpixel(position.X-size.X+x, position.Y-size.Y+y, 255, 0, 255, 70);
}
}
}
virtual void GenerateBitmap()
{
if(bitmap)