Nice drawing for brush
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b2907798f2
commit
84ceea525b
@ -13,12 +13,36 @@
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class Brush
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{
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protected:
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bool * outline;
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bool * bitmap;
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ui::Point size;
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void updateOutline()
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{
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if(!bitmap)
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GenerateBitmap();
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if(!bitmap)
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return;
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if(outline)
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free(outline);
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int width = size.X*2;
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int height = size.Y*2;
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outline = (bool *)malloc(sizeof(bool)*((width+1)*(height+1)));
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for(int x = 0; x <= width; x++)
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{
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for(int y = 0; y <= height; y++)
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{
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if(bitmap[y*width+x] && (!y || !x || y == height || x == width || !bitmap[y*width+(x+1)] || !bitmap[y*width+(x-1)] || !bitmap[(y-1)*width+x] || !bitmap[(y+1)*width+x]))
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outline[y*width+x] = true;
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else
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outline[y*width+x] = false;
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}
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}
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}
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public:
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Brush(ui::Point size_):
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bitmap(NULL),
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size(size_)
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size(size_),
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outline(NULL)
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{
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};
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@ -30,10 +54,13 @@ public:
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{
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this->size = size;
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GenerateBitmap();
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updateOutline();
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}
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virtual ~Brush() {
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if(bitmap)
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delete bitmap;
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if(outline)
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delete outline;
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}
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virtual void RenderRect(Graphics * g, ui::Point position1, ui::Point position2)
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{
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@ -50,16 +77,30 @@ public:
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position1.X += width;
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width *= -1;
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}
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g->fillrect(position1.X-1, position1.Y-1, width+2, height+2, 255, 0, 255, 70);
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g->xor_line(position1.X, position1.Y, position1.X+width, position1.Y);
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g->xor_line(position1.X, position1.Y+height, position1.X+width, position1.Y+height);
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g->xor_line(position1.X+width, position1.Y+1, position1.X+width, position1.Y+height-1);
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g->xor_line(position1.X, position1.Y+1, position1.X, position1.Y+height-1);
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}
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virtual void RenderLine(Graphics * g, ui::Point position1, ui::Point position2)
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{
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g->blend_line(position1.X, position1.Y, position2.X, position2.Y, 255, 0, 255, 70);
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g->xor_line(position1.X, position1.Y, position2.X, position2.Y);
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}
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//Draw the brush outline onto the screen
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virtual void RenderPoint(Graphics * g, ui::Point position)
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{
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g->fillrect(position.X-size.X-1, position.Y-size.Y-1, (size.X*2)+2, (size.Y*2)+2, 255, 0, 255, 70);
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if(!outline)
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updateOutline();
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if(!outline)
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return;
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for(int x = 0; x <= size.X*2; x++)
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{
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for(int y = 0; y <= size.Y*2; y++)
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{
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if(outline[y*(size.X*2)+x])
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g->xor_pixel(position.X-size.X+x, position.Y-size.Y+y);
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}
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}
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}
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virtual void GenerateBitmap()
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{
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@ -81,6 +122,15 @@ public:
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GenerateBitmap();
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return bitmap;
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}
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bool * GetOutline()
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{
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if(!outline)
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updateOutline();
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if(!outline)
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return NULL;
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return outline;
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}
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};
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@ -18,21 +18,6 @@ public:
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{
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};
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//Draw the brush outline onto the screen
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virtual void RenderPoint(Graphics * g, ui::Point position)
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{
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if(!bitmap)
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GenerateBitmap();
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//g->fillrect(position.X-size.X-1, position.Y-size.Y-1, (size.X*2)+2, (size.Y*2)+2, 255, 0, 255, 70);
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for(int x = 0; x <= size.X*2; x++)
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{
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for(int y = 0; y <= size.Y*2; y++)
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{
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if(bitmap[y*(size.X*2)+x])
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g->blendpixel(position.X-size.X+x, position.Y-size.Y+y, 255, 0, 255, 70);
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}
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}
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}
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virtual void GenerateBitmap()
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{
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if(bitmap)
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