Fix issue where unborn children were slaughtered when removing a component from an event
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da9cec2c3b
commit
b2907798f2
@ -32,7 +32,7 @@ ConfirmPrompt::ConfirmPrompt(std::string title, std::string message, ConfirmDial
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{
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ui::Engine::Ref().CloseWindow();
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prompt->callback->ConfirmCallback(result);
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//delete prompt; TODO: Fix component disposal
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prompt->SelfDestruct(); //TODO: Fix component disposal
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}
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};
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@ -29,7 +29,7 @@ ErrorMessage::ErrorMessage(std::string title, std::string message):
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void ActionCallback(ui::Button * sender)
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{
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ui::Engine::Ref().CloseWindow();
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//delete message; TODO: Fix component disposal
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message->SelfDestruct(); //TODO: Fix component disposal
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}
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};
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@ -148,6 +148,5 @@ void Component::OnMouseWheelInside(int localx, int localy, int d)
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Component::~Component()
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{
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if(GetParentWindow()->IsFocused(this))
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GetParentWindow()->FocusComponent(NULL);
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}
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@ -8,7 +8,9 @@ Window::Window(Point _position, Point _size):
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Position(_position),
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Size(_size),
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focusedComponent_(NULL),
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AllowExclusiveDrawing(true)
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AllowExclusiveDrawing(true),
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halt(false),
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destruct(false)
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{
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}
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@ -16,7 +18,11 @@ Window::~Window()
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{
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for(unsigned i = 0, sz = Components.size(); i < sz; ++i)
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if( Components[i] )
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{
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delete Components[i];
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if(Components[i]==focusedComponent_)
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focusedComponent_ = NULL;
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}
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}
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void Window::AddComponent(Component* c)
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@ -51,6 +57,11 @@ void Window::RemoveComponent(Component* c)
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// find the appropriate component index
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if(Components[i] == c)
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{
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//Make sure any events don't continue
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halt = true;
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if(Components[i]==focusedComponent_)
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focusedComponent_ = NULL;
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Components.erase(Components.begin() + i);
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// we're done
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@ -61,7 +72,10 @@ void Window::RemoveComponent(Component* c)
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void Window::RemoveComponent(unsigned idx)
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{
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halt = true;
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// free component and remove it.
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if(Components[idx]==focusedComponent_)
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focusedComponent_ = NULL;
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delete Components[idx];
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Components.erase(Components.begin() + idx);
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}
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@ -118,7 +132,7 @@ void Window::DoDraw()
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void Window::DoTick(float dt)
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{
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//on mouse hover
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for(int i = Components.size() - 1; i >= 0; --i)
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for(int i = Components.size() - 1; i >= 0 && !halt; --i)
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{
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if(!Components[i]->Locked &&
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ui::Engine::Ref().GetMouseX() >= Components[i]->Position.X+Position.X &&
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@ -132,12 +146,17 @@ void Window::DoTick(float dt)
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}
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//tick
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for(int i = 0, sz = Components.size(); i < sz; ++i)
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for(int i = 0, sz = Components.size(); i < sz && !halt; ++i)
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{
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Components[i]->Tick(dt);
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}
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halt = false;
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OnTick(dt);
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if(destruct)
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finalise();
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}
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void Window::DoKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt)
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@ -150,6 +169,8 @@ void Window::DoKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool a
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}
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OnKeyPress(key, character, shift, ctrl, alt);
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if(destruct)
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finalise();
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}
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void Window::DoKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt)
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@ -162,6 +183,8 @@ void Window::DoKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool
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}
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OnKeyRelease(key, character, shift, ctrl, alt);
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if(destruct)
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finalise();
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}
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void Window::DoMouseDown(int x_, int y_, unsigned button)
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@ -170,7 +193,7 @@ void Window::DoMouseDown(int x_, int y_, unsigned button)
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int x = x_ - Position.X;
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int y = y_ - Position.Y;
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bool clickState = false;
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for(int i = Components.size() - 1; i > -1 ; --i)
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for(int i = Components.size() - 1; i > -1 && !halt; --i)
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{
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if(!Components[i]->Locked)
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{
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@ -188,13 +211,15 @@ void Window::DoMouseDown(int x_, int y_, unsigned button)
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FocusComponent(NULL);
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//on mouse down
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for(int i = Components.size() - 1; i > -1 ; --i)
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for(int i = Components.size() - 1; i > -1 && !halt; --i)
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{
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if(!Components[i]->Locked)
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Components[i]->OnMouseDown(x, y, button);
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}
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OnMouseDown(x_, y_, button);
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if(destruct)
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finalise();
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}
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void Window::DoMouseMove(int x_, int y_, int dx, int dy)
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@ -202,7 +227,7 @@ void Window::DoMouseMove(int x_, int y_, int dx, int dy)
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//on mouse move (if true, and inside)
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int x = x_ - Position.X;
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int y = y_ - Position.Y;
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for(int i = Components.size() - 1; i > -1 ; --i)
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for(int i = Components.size() - 1; i > -1 && !halt; --i)
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{
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if(!Components[i]->Locked)
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{
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@ -214,7 +239,7 @@ void Window::DoMouseMove(int x_, int y_, int dx, int dy)
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if(local.X >= 0 &&
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local.Y >= 0 &&
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local.X < Components[i]->Size.X &&
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local.Y < Components[i]->Size.Y )
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local.Y < Components[i]->Size.Y && !halt)
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{
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Components[i]->OnMouseMovedInside(local.X, local.Y, dx, dy);
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@ -228,7 +253,7 @@ void Window::DoMouseMove(int x_, int y_, int dx, int dy)
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Components[i]->OnMouseEnter(local.X, local.Y);
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}
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}
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else
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else if(!halt)
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{
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// leaving?
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if( a.X >= 0 &&
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@ -244,6 +269,8 @@ void Window::DoMouseMove(int x_, int y_, int dx, int dy)
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}
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OnMouseMove(x_, y_, dx, dy);
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if(destruct)
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finalise();
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}
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void Window::DoMouseUp(int x_, int y_, unsigned button)
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@ -251,7 +278,7 @@ void Window::DoMouseUp(int x_, int y_, unsigned button)
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int x = x_ - Position.X;
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int y = y_ - Position.Y;
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//on mouse unclick
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for(int i = Components.size() - 1; i >= 0 ; --i)
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for(int i = Components.size() - 1; i >= 0 && !halt; --i)
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{
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if(!Components[i]->Locked)
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{
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@ -264,13 +291,15 @@ void Window::DoMouseUp(int x_, int y_, unsigned button)
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}
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//on mouse up
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for(int i = Components.size() - 1; i >= 0 ; --i)
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for(int i = Components.size() - 1; i >= 0 && !halt; --i)
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{
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if(!Components[i]->Locked)
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Components[i]->OnMouseUp(x, y, button);
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}
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OnMouseUp(x_, y_, button);
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if(destruct)
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finalise();
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}
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void Window::DoMouseWheel(int x_, int y_, int d)
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@ -278,7 +307,7 @@ void Window::DoMouseWheel(int x_, int y_, int d)
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int x = x_ - Position.X;
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int y = y_ - Position.Y;
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//on mouse wheel focused
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for(int i = Components.size() - 1; i >= 0 ; --i)
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for(int i = Components.size() - 1; i >= 0 && !halt; --i)
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{
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if(x >= Components[i]->Position.X && y >= Components[i]->Position.Y && x < Components[i]->Position.X + Components[i]->Size.X && y < Components[i]->Position.Y + Components[i]->Size.Y)
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{
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@ -289,12 +318,26 @@ void Window::DoMouseWheel(int x_, int y_, int d)
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}
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//on mouse wheel
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for(int i = Components.size() - 1; i >= 0 ; --i)
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for(int i = Components.size() - 1; i >= 0 && !halt; --i)
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{
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if(!Components[i]->Locked)
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Components[i]->OnMouseWheel(x - Components[i]->Position.X, y - Components[i]->Position.Y, d);
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}
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OnMouseWheel(x_, y_, d);
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if(destruct)
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finalise();
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}
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void Window::finalise()
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{
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delete this;
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}
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void Window::SelfDestruct()
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{
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destruct = true;
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halt = true;
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}
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@ -58,6 +58,9 @@ enum ChromeStyle
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virtual void DoKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
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virtual void DoKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt);
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//Sets halt and destroy, this causes the Windows to stop sending events and remove itself.
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void SelfDestruct();
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bool IsFocused(const Component* c) const;
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void FocusComponent(Component* c);
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@ -79,6 +82,11 @@ enum ChromeStyle
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Component* focusedComponent_;
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ChromeStyle chrome;
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//These controls allow a component to call the destruction of the Window inside an event (called by the Window)
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void finalise();
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bool halt;
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bool destruct;
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};
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