Restrict saves with ambient air temp set to v96.0
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@ -2568,7 +2568,11 @@ char * GameSave::serialiseOPS(unsigned int & dataLength)
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bson_append_bool(&b, "paused", paused);
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bson_append_bool(&b, "paused", paused);
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bson_append_int(&b, "gravityMode", gravityMode);
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bson_append_int(&b, "gravityMode", gravityMode);
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bson_append_int(&b, "airMode", airMode);
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bson_append_int(&b, "airMode", airMode);
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bson_append_double(&b, "ambientAirTemp", double(ambientAirTemp));
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if (fabsf(ambientAirTemp - (R_TEMP + 273.15f)) > 0.0001f)
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{
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bson_append_double(&b, "ambientAirTemp", double(ambientAirTemp));
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RESTRICTVERSION(96, 0);
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}
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bson_append_int(&b, "edgeMode", edgeMode);
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bson_append_int(&b, "edgeMode", edgeMode);
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if (stkm.hasData())
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if (stkm.hasData())
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@ -113,7 +113,7 @@ public:
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void SetEdgeMode(int edgeMode);
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void SetEdgeMode(int edgeMode);
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int GetEdgeMode();
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int GetEdgeMode();
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void SetAmbientAirTemperature(float edgeMode);
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void SetAmbientAirTemperature(float ambientAirTemp);
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float GetAmbientAirTemperature();
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float GetAmbientAirTemperature();
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void SetDecoSpace(int decoSpace);
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void SetDecoSpace(int decoSpace);
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int GetDecoSpace();
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int GetDecoSpace();
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