238 lines
6.1 KiB
C++
238 lines
6.1 KiB
C++
#ifndef GAMEMODEL_H
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#define GAMEMODEL_H
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#include "Config.h"
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#include <vector>
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#include <deque>
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#include "gui/interface/Colour.h"
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#include "client/User.h"
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#include "gui/interface/Point.h"
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class Menu;
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class Tool;
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class QuickOption;
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class Brush;
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class GameView;
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class Notification;
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class GameController;
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class SaveInfo;
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class SaveFile;
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class Simulation;
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class Renderer;
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class Snapshot;
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class GameSave;
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class ToolSelection
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{
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public:
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enum
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{
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ToolPrimary, ToolSecondary, ToolTertiary
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};
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};
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class GameModel
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{
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private:
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std::vector<Notification*> notifications;
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//int clipboardSize;
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//unsigned char * clipboardData;
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GameSave * clipboard;
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GameSave * placeSave;
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std::deque<String> consoleLog;
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std::vector<GameView*> observers;
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std::vector<Tool*> toolList;
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//All tools that are associated with elements
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std::vector<Tool*> elementTools;
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//Tools that are present in elementTools, but don't have an associated menu and need to be freed manually
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std::vector<Tool*> extraElementTools;
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Simulation * sim;
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Renderer * ren;
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std::vector<Menu*> menuList;
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std::vector<QuickOption*> quickOptions;
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int activeMenu;
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int currentBrush;
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std::vector<Brush *> brushList;
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SaveInfo * currentSave;
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SaveFile * currentFile;
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Tool * lastTool;
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Tool ** activeTools;
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Tool * decoToolset[4];
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Tool * regularToolset[4];
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User currentUser;
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float toolStrength;
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std::deque<Snapshot*> history;
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Snapshot *redoHistory;
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unsigned int historyPosition;
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unsigned int undoHistoryLimit;
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bool mouseClickRequired;
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bool includePressure;
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bool perfectCircle = true;
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size_t activeColourPreset;
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std::vector<ui::Colour> colourPresets;
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bool colourSelector;
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ui::Colour colour;
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int edgeMode;
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float ambientAirTemp;
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int decoSpace;
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String infoTip;
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String toolTip;
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//bool zoomEnabled;
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void notifyRendererChanged();
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void notifySimulationChanged();
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void notifyPausedChanged();
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void notifyDecorationChanged();
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void notifySaveChanged();
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void notifyBrushChanged();
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void notifyMenuListChanged();
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void notifyToolListChanged();
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void notifyActiveToolsChanged();
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void notifyUserChanged();
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void notifyZoomChanged();
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void notifyClipboardChanged();
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void notifyPlaceSaveChanged();
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void notifyColourSelectorColourChanged();
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void notifyColourSelectorVisibilityChanged();
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void notifyColourPresetsChanged();
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void notifyColourActivePresetChanged();
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void notifyNotificationsChanged();
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void notifyLogChanged(String entry);
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void notifyInfoTipChanged();
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void notifyToolTipChanged();
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void notifyQuickOptionsChanged();
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void notifyLastToolChanged();
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public:
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GameModel();
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~GameModel();
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void SetEdgeMode(int edgeMode);
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int GetEdgeMode();
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void SetAmbientAirTemperature(float ambientAirTemp);
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float GetAmbientAirTemperature();
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void SetDecoSpace(int decoSpace);
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int GetDecoSpace();
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void SetActiveColourPreset(size_t preset);
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size_t GetActiveColourPreset();
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void SetPresetColour(ui::Colour colour);
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std::vector<ui::Colour> GetColourPresets();
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void SetColourSelectorVisibility(bool visibility);
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bool GetColourSelectorVisibility();
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void SetColourSelectorColour(ui::Colour colour);
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ui::Colour GetColourSelectorColour();
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void SetToolTip(String text);
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void SetInfoTip(String text);
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String GetToolTip();
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String GetInfoTip();
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void BuildMenus();
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void BuildFavoritesMenu();
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void BuildBrushList();
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void BuildQuickOptionMenu(GameController * controller);
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std::deque<Snapshot*> GetHistory();
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unsigned int GetHistoryPosition();
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void SetHistory(std::deque<Snapshot*> newHistory);
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void SetHistoryPosition(unsigned int newHistoryPosition);
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Snapshot * GetRedoHistory();
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void SetRedoHistory(Snapshot * redo);
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unsigned int GetUndoHistoryLimit();
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void SetUndoHistoryLimit(unsigned int undoHistoryLimit_);
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void UpdateQuickOptions();
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Tool * GetActiveTool(int selection);
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void SetActiveTool(int selection, Tool * tool);
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void SetToolStrength(float value);
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float GetToolStrength();
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Tool * GetLastTool();
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void SetLastTool(Tool * newTool);
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Tool *GetToolFromIdentifier(ByteString const &identifier);
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Tool * GetElementTool(int elementID);
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std::vector<Tool*> GetToolList();
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std::vector<Tool*> GetUnlistedTools();
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Brush * GetBrush();
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std::vector<Brush*> GetBrushList();
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int GetBrushID();
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void SetBrushID(int i);
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void SetVote(int direction);
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SaveInfo * GetSave();
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SaveFile * GetSaveFile();
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void SetSave(SaveInfo * newSave, bool invertIncludePressure);
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void SetSaveFile(SaveFile * newSave, bool invertIncludePressure);
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void AddObserver(GameView * observer);
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void SetPaused(bool pauseState);
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bool GetPaused();
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void SetDecoration(bool decorationState);
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bool GetDecoration();
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void SetAHeatEnable(bool aHeat);
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bool GetAHeatEnable();
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void ResetAHeat();
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void SetNewtonianGravity(bool newtonainGravity);
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bool GetNewtonianGrvity();
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void ShowGravityGrid(bool showGrid);
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bool GetGravityGrid();
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void ClearSimulation();
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std::vector<Menu*> GetMenuList();
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std::vector<QuickOption*> GetQuickOptions();
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void SetActiveMenu(int menuID);
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int GetActiveMenu();
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void FrameStep(int frames);
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User GetUser();
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void SetUser(User user);
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Simulation * GetSimulation();
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Renderer * GetRenderer();
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void SetZoomEnabled(bool enabled);
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bool GetZoomEnabled();
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void SetZoomSize(int size);
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int GetZoomSize();
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void SetZoomFactor(int factor);
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int GetZoomFactor();
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void SetZoomPosition(ui::Point position);
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ui::Point GetZoomPosition();
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bool MouseInZoom(ui::Point position);
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ui::Point AdjustZoomCoords(ui::Point position);
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void SetZoomWindowPosition(ui::Point position);
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ui::Point GetZoomWindowPosition();
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void SetClipboard(GameSave * save);
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void SetPlaceSave(GameSave * save);
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void Log(String message, bool printToFile);
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std::deque<String> GetLog();
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GameSave * GetClipboard();
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GameSave * GetPlaceSave();
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bool GetMouseClickRequired();
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void SetMouseClickRequired(bool mouseClickRequired);
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bool GetIncludePressure();
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void SetIncludePressure(bool includePressure);
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void SetPerfectCircle(bool perfectCircle);
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inline bool GetPerfectCircle() const
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{
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return perfectCircle;
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}
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std::vector<Notification*> GetNotifications();
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void AddNotification(Notification * notification);
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void RemoveNotification(Notification * notification);
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void RemoveCustomGOLType(const ByteString &identifier);
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ByteString SelectNextIdentifier;
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int SelectNextTool;
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};
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#endif // GAMEMODEL_H
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