change some wall descriptions a little

This commit is contained in:
jacob1 2013-06-23 20:40:19 -04:00
parent 43540eb7e4
commit 76ce2de1ce
5 changed files with 17 additions and 17 deletions

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@ -1845,6 +1845,7 @@ void LuaScriptInterface::initElementsAPI()
SETCONST(l, SC_WALL); SETCONST(l, SC_WALL);
SETCONST(l, SC_ELEC); SETCONST(l, SC_ELEC);
SETCONST(l, SC_POWERED); SETCONST(l, SC_POWERED);
SETCONST(l, SC_SENSOR);
SETCONST(l, SC_FORCE); SETCONST(l, SC_FORCE);
SETCONST(l, SC_EXPLOSIVE); SETCONST(l, SC_EXPLOSIVE);
SETCONST(l, SC_GAS); SETCONST(l, SC_GAS);
@ -1856,7 +1857,6 @@ void LuaScriptInterface::initElementsAPI()
SETCONST(l, SC_LIFE); SETCONST(l, SC_LIFE);
SETCONST(l, SC_TOOL); SETCONST(l, SC_TOOL);
SETCONST(l, SC_DECO); SETCONST(l, SC_DECO);
SETCONST(l, SC_SENSOR);
//Element identifiers //Element identifiers
for(int i = 0; i < PT_NUM; i++) for(int i = 0; i < PT_NUM; i++)

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@ -312,7 +312,7 @@ void GameModel::BuildMenus()
menuList[SC_TOOL]->AddTool(tempTool); menuList[SC_TOOL]->AddTool(tempTool);
} }
//Add special sign and prop tools //Add special sign and prop tools
menuList[SC_TOOL]->AddTool(new WindTool(0, "WIND", "Create air movement.", 64, 64, 64, "DEFAULT_UI_WIND")); menuList[SC_TOOL]->AddTool(new WindTool(0, "WIND", "Creates air movement.", 64, 64, 64, "DEFAULT_UI_WIND"));
menuList[SC_TOOL]->AddTool(new PropertyTool()); menuList[SC_TOOL]->AddTool(new PropertyTool());
menuList[SC_TOOL]->AddTool(new SignTool()); menuList[SC_TOOL]->AddTool(new SignTool());
menuList[SC_TOOL]->AddTool(new SampleTool(this)); menuList[SC_TOOL]->AddTool(new SampleTool(this));

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@ -45,7 +45,7 @@ class SignTool: public Tool
{ {
public: public:
SignTool(): SignTool():
Tool(0, "SIGN", "Sign. Click a sign to edit or anywhere else to create a new one.", 0, 0, 0, "DEFAULT_UI_SIGN", SignTool::GetIcon) Tool(0, "SIGN", "Sign. Displays text. Click on a sign to edit it or anywhere else to place a new one.", 0, 0, 0, "DEFAULT_UI_SIGN", SignTool::GetIcon)
{ {
} }
static VideoBuffer * GetIcon(int toolID, int width, int height); static VideoBuffer * GetIcon(int toolID, int width, int height);

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@ -115,21 +115,21 @@ wall_type * LoadWalls(int & wallCount)
wall_type wtypes[] = wall_type wtypes[] =
{ {
{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "ERASE", "Erases walls."}, {PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "ERASE", "Erases walls."},
{PIXPACK(0xC0C0C0), PIXPACK(0x101010), 0, Renderer::WallIcon, "CONDUCTIVE WALL","Wall. Indestructible. Blocks everything. Conductive."}, {PIXPACK(0xC0C0C0), PIXPACK(0x101010), 0, Renderer::WallIcon, "CONDUCTIVE WALL","Blocks everything. Conductive."},
{PIXPACK(0x808080), PIXPACK(0x808080), 0, Renderer::WallIcon, "EWALL", "E-Wall. Becomes transparent when electricity is connected."}, {PIXPACK(0x808080), PIXPACK(0x808080), 0, Renderer::WallIcon, "EWALL", "E-Wall. Becomes transparent when electricity is connected."},
{PIXPACK(0xFF8080), PIXPACK(0xFF2008), 1, Renderer::WallIcon, "DETECTOR", "Detector. Generates electricity when a particle is inside."}, {PIXPACK(0xFF8080), PIXPACK(0xFF2008), 1, Renderer::WallIcon, "DETECTOR", "Detector. Generates electricity when a particle is inside."},
{PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "STREAMLINE", "Streamline. Set start point of a streamline."}, {PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "STREAMLINE", "Streamline. Set start point of a streamline."},
{PIXPACK(0x8080FF), PIXPACK(0x000000), 1, Renderer::WallIcon, "FAN", "Fan. Accelerates air. Use line tool to set direction and strength."}, {PIXPACK(0x8080FF), PIXPACK(0x000000), 1, Renderer::WallIcon, "FAN", "Fan. Accelerates air. Use the line tool to set direction and strength."},
{PIXPACK(0xC0C0C0), PIXPACK(0x101010), 2, Renderer::WallIcon, "LIQUID WALL", "Wall. Blocks most particles but lets liquids through. Conductive."}, {PIXPACK(0xC0C0C0), PIXPACK(0x101010), 2, Renderer::WallIcon, "LIQUID WALL", "Allows liquids, blocks all other particles. Conductive."},
{PIXPACK(0x808080), PIXPACK(0x000000), 1, Renderer::WallIcon, "ABSORB WALL", "Wall. Absorbs particles but lets air currents through."}, {PIXPACK(0x808080), PIXPACK(0x000000), 1, Renderer::WallIcon, "ABSORB WALL", "Absorbs particles but lets air currents through."},
{PIXPACK(0x808080), PIXPACK(0x000000), 3, Renderer::WallIcon, "WALL", "Wall. Indestructible. Blocks everything."}, {PIXPACK(0x808080), PIXPACK(0x000000), 3, Renderer::WallIcon, "WALL", "Basic wall, blocks everything."},
{PIXPACK(0x3C3C3C), PIXPACK(0x000000), 1, Renderer::WallIcon, "AIRONLY WALL", "Wall. Indestructible. Blocks particles, allows air"}, {PIXPACK(0x3C3C3C), PIXPACK(0x000000), 1, Renderer::WallIcon, "AIRONLY WALL", "Allows air, but blocks all particles."},
{PIXPACK(0x575757), PIXPACK(0x000000), 1, Renderer::WallIcon, "POWDER WALL", "Wall. Indestructible. Blocks liquids and gasses, allows powders"}, {PIXPACK(0x575757), PIXPACK(0x000000), 1, Renderer::WallIcon, "POWDER WALL", "Allows powders, blocks all other particles."},
{PIXPACK(0xFFFF22), PIXPACK(0x101010), 2, Renderer::WallIcon, "CONDUCTOR", "Conductor, allows particles, conducts electricity"}, {PIXPACK(0xFFFF22), PIXPACK(0x101010), 2, Renderer::WallIcon, "CONDUCTOR", "Conductor. Allows all particles to pass through and conducts electricity."},
{PIXPACK(0x242424), PIXPACK(0x101010), 0, Renderer::WallIcon, "EHOLE", "E-Hole, absorbs particles, release them when powered"}, {PIXPACK(0x242424), PIXPACK(0x101010), 0, Renderer::WallIcon, "EHOLE", "E-Hole. absorbs particles, releases them when powered."},
{PIXPACK(0x579777), PIXPACK(0x000000), 1, Renderer::WallIcon, "GAS WALL", "Wall. Indestructible. Blocks liquids and solids, allows gasses"}, {PIXPACK(0x579777), PIXPACK(0x000000), 1, Renderer::WallIcon, "GAS WALL", "Allows gases, blocks all other particles."},
{PIXPACK(0xFFEE00), PIXPACK(0xAA9900), 4, Renderer::WallIcon, "GRAVITY WALL", "Gravity wall"}, {PIXPACK(0xFFEE00), PIXPACK(0xAA9900), 4, Renderer::WallIcon, "GRAVITY WALL", "Gravity wall. Newtonian Gravity has no effect inside a box drawn with this."},
{PIXPACK(0xFFAA00), PIXPACK(0xAA5500), 4, Renderer::WallIcon, "ENERGY WALL", "Energy wall, allows only energy type particles to pass"}, {PIXPACK(0xFFAA00), PIXPACK(0xAA5500), 4, Renderer::WallIcon, "ENERGY WALL", "Allows energy particles, blocks all other particles."},
}; };
wallCount = UI_WALLCOUNT; wallCount = UI_WALLCOUNT;
wall_type * wtypesT = (wall_type*)malloc(UI_WALLCOUNT*sizeof(wall_type)); wall_type * wtypesT = (wall_type*)malloc(UI_WALLCOUNT*sizeof(wall_type));

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@ -26,8 +26,8 @@ Element_NONE::Element_NONE()
Weight = 100; Weight = 100;
Temperature = R_TEMP+0.0f +273.15f; Temperature = R_TEMP+273.15f;
HeatConduct = 251; HeatConduct = 0;
Description = "Erases particles."; Description = "Erases particles.";
State = ST_NONE; State = ST_NONE;