From 76ce2de1ce23fbe79d2794713d132eeb871642bd Mon Sep 17 00:00:00 2001 From: jacob1 Date: Sun, 23 Jun 2013 20:40:19 -0400 Subject: [PATCH] change some wall descriptions a little --- src/cat/LuaScriptInterface.cpp | 2 +- src/gui/game/GameModel.cpp | 2 +- src/gui/game/Tool.h | 2 +- src/simulation/SimulationData.cpp | 24 ++++++++++++------------ src/simulation/elements/NONE.cpp | 4 ++-- 5 files changed, 17 insertions(+), 17 deletions(-) diff --git a/src/cat/LuaScriptInterface.cpp b/src/cat/LuaScriptInterface.cpp index 0746f2a6c..237763eb4 100644 --- a/src/cat/LuaScriptInterface.cpp +++ b/src/cat/LuaScriptInterface.cpp @@ -1845,6 +1845,7 @@ void LuaScriptInterface::initElementsAPI() SETCONST(l, SC_WALL); SETCONST(l, SC_ELEC); SETCONST(l, SC_POWERED); + SETCONST(l, SC_SENSOR); SETCONST(l, SC_FORCE); SETCONST(l, SC_EXPLOSIVE); SETCONST(l, SC_GAS); @@ -1856,7 +1857,6 @@ void LuaScriptInterface::initElementsAPI() SETCONST(l, SC_LIFE); SETCONST(l, SC_TOOL); SETCONST(l, SC_DECO); - SETCONST(l, SC_SENSOR); //Element identifiers for(int i = 0; i < PT_NUM; i++) diff --git a/src/gui/game/GameModel.cpp b/src/gui/game/GameModel.cpp index 4353316d0..889cf0900 100644 --- a/src/gui/game/GameModel.cpp +++ b/src/gui/game/GameModel.cpp @@ -312,7 +312,7 @@ void GameModel::BuildMenus() menuList[SC_TOOL]->AddTool(tempTool); } //Add special sign and prop tools - menuList[SC_TOOL]->AddTool(new WindTool(0, "WIND", "Create air movement.", 64, 64, 64, "DEFAULT_UI_WIND")); + menuList[SC_TOOL]->AddTool(new WindTool(0, "WIND", "Creates air movement.", 64, 64, 64, "DEFAULT_UI_WIND")); menuList[SC_TOOL]->AddTool(new PropertyTool()); menuList[SC_TOOL]->AddTool(new SignTool()); menuList[SC_TOOL]->AddTool(new SampleTool(this)); diff --git a/src/gui/game/Tool.h b/src/gui/game/Tool.h index 8b75f3f63..7ee105f25 100644 --- a/src/gui/game/Tool.h +++ b/src/gui/game/Tool.h @@ -45,7 +45,7 @@ class SignTool: public Tool { public: SignTool(): - Tool(0, "SIGN", "Sign. Click a sign to edit or anywhere else to create a new one.", 0, 0, 0, "DEFAULT_UI_SIGN", SignTool::GetIcon) + Tool(0, "SIGN", "Sign. Displays text. Click on a sign to edit it or anywhere else to place a new one.", 0, 0, 0, "DEFAULT_UI_SIGN", SignTool::GetIcon) { } static VideoBuffer * GetIcon(int toolID, int width, int height); diff --git a/src/simulation/SimulationData.cpp b/src/simulation/SimulationData.cpp index 12f6ca850..d3c74fec3 100644 --- a/src/simulation/SimulationData.cpp +++ b/src/simulation/SimulationData.cpp @@ -115,21 +115,21 @@ wall_type * LoadWalls(int & wallCount) wall_type wtypes[] = { {PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "ERASE", "Erases walls."}, - {PIXPACK(0xC0C0C0), PIXPACK(0x101010), 0, Renderer::WallIcon, "CONDUCTIVE WALL","Wall. Indestructible. Blocks everything. Conductive."}, + {PIXPACK(0xC0C0C0), PIXPACK(0x101010), 0, Renderer::WallIcon, "CONDUCTIVE WALL","Blocks everything. Conductive."}, {PIXPACK(0x808080), PIXPACK(0x808080), 0, Renderer::WallIcon, "EWALL", "E-Wall. Becomes transparent when electricity is connected."}, {PIXPACK(0xFF8080), PIXPACK(0xFF2008), 1, Renderer::WallIcon, "DETECTOR", "Detector. Generates electricity when a particle is inside."}, {PIXPACK(0x808080), PIXPACK(0x000000), 0, Renderer::WallIcon, "STREAMLINE", "Streamline. Set start point of a streamline."}, - {PIXPACK(0x8080FF), PIXPACK(0x000000), 1, Renderer::WallIcon, "FAN", "Fan. Accelerates air. Use line tool to set direction and strength."}, - {PIXPACK(0xC0C0C0), PIXPACK(0x101010), 2, Renderer::WallIcon, "LIQUID WALL", "Wall. Blocks most particles but lets liquids through. Conductive."}, - {PIXPACK(0x808080), PIXPACK(0x000000), 1, Renderer::WallIcon, "ABSORB WALL", "Wall. Absorbs particles but lets air currents through."}, - {PIXPACK(0x808080), PIXPACK(0x000000), 3, Renderer::WallIcon, "WALL", "Wall. Indestructible. Blocks everything."}, - {PIXPACK(0x3C3C3C), PIXPACK(0x000000), 1, Renderer::WallIcon, "AIRONLY WALL", "Wall. Indestructible. Blocks particles, allows air"}, - {PIXPACK(0x575757), PIXPACK(0x000000), 1, Renderer::WallIcon, "POWDER WALL", "Wall. Indestructible. Blocks liquids and gasses, allows powders"}, - {PIXPACK(0xFFFF22), PIXPACK(0x101010), 2, Renderer::WallIcon, "CONDUCTOR", "Conductor, allows particles, conducts electricity"}, - {PIXPACK(0x242424), PIXPACK(0x101010), 0, Renderer::WallIcon, "EHOLE", "E-Hole, absorbs particles, release them when powered"}, - {PIXPACK(0x579777), PIXPACK(0x000000), 1, Renderer::WallIcon, "GAS WALL", "Wall. Indestructible. Blocks liquids and solids, allows gasses"}, - {PIXPACK(0xFFEE00), PIXPACK(0xAA9900), 4, Renderer::WallIcon, "GRAVITY WALL", "Gravity wall"}, - {PIXPACK(0xFFAA00), PIXPACK(0xAA5500), 4, Renderer::WallIcon, "ENERGY WALL", "Energy wall, allows only energy type particles to pass"}, + {PIXPACK(0x8080FF), PIXPACK(0x000000), 1, Renderer::WallIcon, "FAN", "Fan. Accelerates air. Use the line tool to set direction and strength."}, + {PIXPACK(0xC0C0C0), PIXPACK(0x101010), 2, Renderer::WallIcon, "LIQUID WALL", "Allows liquids, blocks all other particles. Conductive."}, + {PIXPACK(0x808080), PIXPACK(0x000000), 1, Renderer::WallIcon, "ABSORB WALL", "Absorbs particles but lets air currents through."}, + {PIXPACK(0x808080), PIXPACK(0x000000), 3, Renderer::WallIcon, "WALL", "Basic wall, blocks everything."}, + {PIXPACK(0x3C3C3C), PIXPACK(0x000000), 1, Renderer::WallIcon, "AIRONLY WALL", "Allows air, but blocks all particles."}, + {PIXPACK(0x575757), PIXPACK(0x000000), 1, Renderer::WallIcon, "POWDER WALL", "Allows powders, blocks all other particles."}, + {PIXPACK(0xFFFF22), PIXPACK(0x101010), 2, Renderer::WallIcon, "CONDUCTOR", "Conductor. Allows all particles to pass through and conducts electricity."}, + {PIXPACK(0x242424), PIXPACK(0x101010), 0, Renderer::WallIcon, "EHOLE", "E-Hole. absorbs particles, releases them when powered."}, + {PIXPACK(0x579777), PIXPACK(0x000000), 1, Renderer::WallIcon, "GAS WALL", "Allows gases, blocks all other particles."}, + {PIXPACK(0xFFEE00), PIXPACK(0xAA9900), 4, Renderer::WallIcon, "GRAVITY WALL", "Gravity wall. Newtonian Gravity has no effect inside a box drawn with this."}, + {PIXPACK(0xFFAA00), PIXPACK(0xAA5500), 4, Renderer::WallIcon, "ENERGY WALL", "Allows energy particles, blocks all other particles."}, }; wallCount = UI_WALLCOUNT; wall_type * wtypesT = (wall_type*)malloc(UI_WALLCOUNT*sizeof(wall_type)); diff --git a/src/simulation/elements/NONE.cpp b/src/simulation/elements/NONE.cpp index b2bcd12d9..2fdb261de 100644 --- a/src/simulation/elements/NONE.cpp +++ b/src/simulation/elements/NONE.cpp @@ -26,8 +26,8 @@ Element_NONE::Element_NONE() Weight = 100; - Temperature = R_TEMP+0.0f +273.15f; - HeatConduct = 251; + Temperature = R_TEMP+273.15f; + HeatConduct = 0; Description = "Erases particles."; State = ST_NONE;