Ensure renderer doesn't create new threads for gravity simulattion, since it doesn't use it
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@ -1056,6 +1056,7 @@ int parse_save(void *save, int size, int replace, int x0, int y0, unsigned char
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#ifndef RENDERER
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//Change the gravity state
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//Change the gravity state
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if(ngrav_enable != tempGrav && replace)
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if(ngrav_enable != tempGrav && replace)
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{
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{
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@ -1064,6 +1065,7 @@ int parse_save(void *save, int size, int replace, int x0, int y0, unsigned char
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else
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else
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stop_grav_async();
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stop_grav_async();
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}
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}
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#endif
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gravity_mask();
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gravity_mask();
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