Ensure renderer doesn't create new threads for gravity simulattion, since it doesn't use it

This commit is contained in:
Simon Robertshaw 2011-08-05 21:07:30 +01:00
parent 4ebe56f65c
commit 6dedc28517

View File

@ -1056,6 +1056,7 @@ int parse_save(void *save, int size, int replace, int x0, int y0, unsigned char
} }
} }
#ifndef RENDERER
//Change the gravity state //Change the gravity state
if(ngrav_enable != tempGrav && replace) if(ngrav_enable != tempGrav && replace)
{ {
@ -1064,6 +1065,7 @@ int parse_save(void *save, int size, int replace, int x0, int y0, unsigned char
else else
stop_grav_async(); stop_grav_async();
} }
#endif
gravity_mask(); gravity_mask();