From 6dedc285170d286b61c41558c6c0b187747e97ec Mon Sep 17 00:00:00 2001 From: Simon Robertshaw Date: Fri, 5 Aug 2011 21:07:30 +0100 Subject: [PATCH] Ensure renderer doesn't create new threads for gravity simulattion, since it doesn't use it --- src/main.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/main.c b/src/main.c index f3da87c46..83c03d290 100644 --- a/src/main.c +++ b/src/main.c @@ -1056,6 +1056,7 @@ int parse_save(void *save, int size, int replace, int x0, int y0, unsigned char } } + #ifndef RENDERER //Change the gravity state if(ngrav_enable != tempGrav && replace) { @@ -1064,6 +1065,7 @@ int parse_save(void *save, int size, int replace, int x0, int y0, unsigned char else stop_grav_async(); } + #endif gravity_mask();