Add a limit on the number of SPARK, LFLARE and FLARE effects drawn in one frame.

This commit is contained in:
Saveliy Skresanov 2024-04-22 22:49:00 +07:00
parent 47384c5572
commit 6ce8e10adb

View File

@ -183,6 +183,8 @@ void Renderer::render_parts()
gfctx.pipeSubcallTpart = nullptr; gfctx.pipeSubcallTpart = nullptr;
int deca, decr, decg, decb, cola, colr, colg, colb, firea, firer, fireg, fireb, pixel_mode, q, i, t, nx, ny, x, y; int deca, decr, decg, decb, cola, colr, colg, colb, firea, firer, fireg, fireb, pixel_mode, q, i, t, nx, ny, x, y;
int orbd[4] = {0, 0, 0, 0}, orbl[4] = {0, 0, 0, 0}; int orbd[4] = {0, 0, 0, 0}, orbl[4] = {0, 0, 0, 0};
int drawing_budget = 1000000; //Serves as an upper bound for costly effects such as SPARK, FLARE and LFLARE
if(!sim) if(!sim)
return; return;
auto *parts = sim->parts; auto *parts = sim->parts;
@ -633,7 +635,7 @@ void Renderer::render_parts()
{ {
auto flicker = float(gfctx.rng()%20); auto flicker = float(gfctx.rng()%20);
auto gradv = 4*sim->parts[i].life + flicker; auto gradv = 4*sim->parts[i].life + flicker;
for (x = 0; gradv>0.5; x++) { for (x = 0; (gradv>0.5) && (drawing_budget > 0); x++) {
auto col = RGBA<uint8_t>( auto col = RGBA<uint8_t>(
std::min(0xFF, colr * int(gradv) / 255), std::min(0xFF, colr * int(gradv) / 255),
std::min(0xFF, colg * int(gradv) / 255), std::min(0xFF, colg * int(gradv) / 255),
@ -644,6 +646,7 @@ void Renderer::render_parts()
AddPixel({ nx, ny+x }, col); AddPixel({ nx, ny+x }, col);
AddPixel({ nx, ny-x }, col); AddPixel({ nx, ny-x }, col);
gradv = gradv/1.5f; gradv = gradv/1.5f;
drawing_budget--;
} }
} }
if(pixel_mode & PMODE_FLARE) if(pixel_mode & PMODE_FLARE)
@ -660,12 +663,13 @@ void Renderer::render_parts()
BlendPixel({ nx-1, ny-1 }, RGBA<uint8_t>(colr, colg, colb, int(gradv))); BlendPixel({ nx-1, ny-1 }, RGBA<uint8_t>(colr, colg, colb, int(gradv)));
BlendPixel({ nx+1, ny+1 }, RGBA<uint8_t>(colr, colg, colb, int(gradv))); BlendPixel({ nx+1, ny+1 }, RGBA<uint8_t>(colr, colg, colb, int(gradv)));
BlendPixel({ nx-1, ny+1 }, RGBA<uint8_t>(colr, colg, colb, int(gradv))); BlendPixel({ nx-1, ny+1 }, RGBA<uint8_t>(colr, colg, colb, int(gradv)));
for (x = 1; gradv>0.5; x++) { for (x = 1; (gradv>0.5) && (drawing_budget > 0); x++) {
AddPixel({ nx+x, ny }, RGBA<uint8_t>(colr, colg, colb, int(gradv))); AddPixel({ nx+x, ny }, RGBA<uint8_t>(colr, colg, colb, int(gradv)));
AddPixel({ nx-x, ny }, RGBA<uint8_t>(colr, colg, colb, int(gradv))); AddPixel({ nx-x, ny }, RGBA<uint8_t>(colr, colg, colb, int(gradv)));
AddPixel({ nx, ny+x }, RGBA<uint8_t>(colr, colg, colb, int(gradv))); AddPixel({ nx, ny+x }, RGBA<uint8_t>(colr, colg, colb, int(gradv)));
AddPixel({ nx, ny-x }, RGBA<uint8_t>(colr, colg, colb, int(gradv))); AddPixel({ nx, ny-x }, RGBA<uint8_t>(colr, colg, colb, int(gradv)));
gradv = gradv/1.2f; gradv = gradv/1.2f;
drawing_budget--;
} }
} }
if(pixel_mode & PMODE_LFLARE) if(pixel_mode & PMODE_LFLARE)
@ -682,12 +686,13 @@ void Renderer::render_parts()
BlendPixel({ nx-1, ny-1 }, RGBA<uint8_t>(colr, colg, colb, int(gradv))); BlendPixel({ nx-1, ny-1 }, RGBA<uint8_t>(colr, colg, colb, int(gradv)));
BlendPixel({ nx+1, ny+1 }, RGBA<uint8_t>(colr, colg, colb, int(gradv))); BlendPixel({ nx+1, ny+1 }, RGBA<uint8_t>(colr, colg, colb, int(gradv)));
BlendPixel({ nx-1, ny+1 }, RGBA<uint8_t>(colr, colg, colb, int(gradv))); BlendPixel({ nx-1, ny+1 }, RGBA<uint8_t>(colr, colg, colb, int(gradv)));
for (x = 1; gradv>0.5; x++) { for (x = 1; (gradv>0.5) && (drawing_budget > 0); x++) {
AddPixel({ nx+x, ny }, RGBA<uint8_t>(colr, colg, colb, int(gradv))); AddPixel({ nx+x, ny }, RGBA<uint8_t>(colr, colg, colb, int(gradv)));
AddPixel({ nx-x, ny }, RGBA<uint8_t>(colr, colg, colb, int(gradv))); AddPixel({ nx-x, ny }, RGBA<uint8_t>(colr, colg, colb, int(gradv)));
AddPixel({ nx, ny+x }, RGBA<uint8_t>(colr, colg, colb, int(gradv))); AddPixel({ nx, ny+x }, RGBA<uint8_t>(colr, colg, colb, int(gradv)));
AddPixel({ nx, ny-x }, RGBA<uint8_t>(colr, colg, colb, int(gradv))); AddPixel({ nx, ny-x }, RGBA<uint8_t>(colr, colg, colb, int(gradv)));
gradv = gradv/1.01f; gradv = gradv/1.01f;
drawing_budget--;
} }
} }
if (pixel_mode & EFFECT_GRAVIN) if (pixel_mode & EFFECT_GRAVIN)