ICE contains arbitrary elements in ctype as well and should track this in saves

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jacob1 2024-04-21 00:11:55 -04:00
parent de345a85a1
commit 47384c5572
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GPG Key ID: 4E58A32D510E1995
2 changed files with 2 additions and 0 deletions

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@ -59,6 +59,7 @@ void GameSave::MapPalette()
}
if (version <= Version(98, 2))
{
ignoreMissingErrors[PT_ICEI] = true;
ignoreMissingErrors[PT_SNOW] = true;
ignoreMissingErrors[PT_RSST] = true;
ignoreMissingErrors[PT_RSSS] = true;

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@ -34,6 +34,7 @@ void Element::Element_ICEI()
Description = "Crushes under pressure. Cools down air.";
Properties = TYPE_SOLID|PROP_LIFE_DEC|PROP_NEUTPASS;
CarriesTypeIn = 1U << FIELD_CTYPE;
LowPressure = IPL;
LowPressureTransition = NT;