ICE contains arbitrary elements in ctype as well and should track this in saves
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@ -59,6 +59,7 @@ void GameSave::MapPalette()
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}
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if (version <= Version(98, 2))
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{
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ignoreMissingErrors[PT_ICEI] = true;
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ignoreMissingErrors[PT_SNOW] = true;
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ignoreMissingErrors[PT_RSST] = true;
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ignoreMissingErrors[PT_RSSS] = true;
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@ -34,6 +34,7 @@ void Element::Element_ICEI()
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Description = "Crushes under pressure. Cools down air.";
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Properties = TYPE_SOLID|PROP_LIFE_DEC|PROP_NEUTPASS;
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CarriesTypeIn = 1U << FIELD_CTYPE;
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LowPressure = IPL;
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LowPressureTransition = NT;
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