Fix segfault with renderer

This commit is contained in:
Simon 2011-04-12 12:39:28 +01:00
parent 67531c2434
commit 664b578d13

View File

@ -2569,12 +2569,9 @@ int main(int argc, char *argv[])
parts[i].life = i+1;
parts[NPART-1].life = -1;
pfree = 0;
fire_bg=calloc(XRES*YRES, PIXELSIZE);
memset(fire_r, 0, sizeof(fire_r));
memset(fire_g, 0, sizeof(fire_g));
memset(fire_b, 0, sizeof(fire_b));
memset(fire_bg, 0, XRES*YRES*PIXELSIZE);
pers_bg = calloc((XRES+BARSIZE)*YRES, PIXELSIZE);
fire_bg = calloc(XRES*YRES, PIXELSIZE);
prepare_alpha();
@ -2584,11 +2581,10 @@ int main(int argc, char *argv[])
parsestate = parse_save(load_data, load_size, 1, 0, 0, bmap, fvx, fvy, signs, parts, pmap);
for(i=0; i<30; i++){
memset(vid_buf, 0, (XRES+BARSIZE)*YRES*PIXELSIZE);
update_particles(vid_buf);
draw_parts(vid_buf);
render_fire(vid_buf);
memset(vid_buf, 0, (XRES+BARSIZE)*YRES*PIXELSIZE);
}
render_signs(vid_buf);