New walking code (WIP)
This commit is contained in:
parent
fd38838b51
commit
65c8e27538
@ -41,34 +41,59 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
parts[i].vy += -0.7*dt; //Head up!
|
//Follow gravity
|
||||||
|
float gvx, gvy;
|
||||||
|
gvx = gvy = 0.0f;
|
||||||
|
switch (gravityMode)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
case 0:
|
||||||
|
gvy = 1;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
gvy = gvx = 0.0f;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
{
|
||||||
|
float gravd;
|
||||||
|
gravd = 0.01f - hypotf((parts[i].x - XCNTR), (parts[i].y - YCNTR));
|
||||||
|
gvx = ((float)(parts[i].x - XCNTR) / gravd);
|
||||||
|
gvy = ((float)(parts[i].y - YCNTR) / gravd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
gvx += gravx[(int)parts[i].y/CELL][(int)parts[i].x/CELL];
|
||||||
|
gvy += gravy[(int)parts[i].y/CELL][(int)parts[i].x/CELL];
|
||||||
|
|
||||||
|
parts[i].vx -= gvx*dt; //Head up!
|
||||||
|
parts[i].vy -= gvy*dt;
|
||||||
|
|
||||||
//Verlet integration
|
//Verlet integration
|
||||||
pp = 2*playerp[3]-playerp[5]+playerp[19]*dt*dt;;
|
pp = 2*playerp[3]-playerp[5]+playerp[19]*dt*dt;
|
||||||
playerp[5] = playerp[3];
|
playerp[5] = playerp[3];
|
||||||
playerp[3] = pp;
|
playerp[3] = pp;
|
||||||
pp = 2*playerp[4]-playerp[6]+playerp[20]*dt*dt;;
|
pp = 2*playerp[4]-playerp[6]+playerp[20]*dt*dt;
|
||||||
playerp[6] = playerp[4];
|
playerp[6] = playerp[4];
|
||||||
playerp[4] = pp;
|
playerp[4] = pp;
|
||||||
|
|
||||||
pp = 2*playerp[7]-playerp[9]+playerp[21]*dt*dt;;
|
pp = 2*playerp[7]-playerp[9]+(playerp[21]+gvx)*dt*dt;
|
||||||
playerp[9] = playerp[7];
|
playerp[9] = playerp[7];
|
||||||
playerp[7] = pp;
|
playerp[7] = pp;
|
||||||
pp = 2*playerp[8]-playerp[10]+(playerp[22]+1)*dt*dt;;
|
pp = 2*playerp[8]-playerp[10]+(playerp[22]+gvy)*dt*dt;
|
||||||
playerp[10] = playerp[8];
|
playerp[10] = playerp[8];
|
||||||
playerp[8] = pp;
|
playerp[8] = pp;
|
||||||
|
|
||||||
pp = 2*playerp[11]-playerp[13]+playerp[23]*dt*dt;;
|
pp = 2*playerp[11]-playerp[13]+playerp[23]*dt*dt;
|
||||||
playerp[13] = playerp[11];
|
playerp[13] = playerp[11];
|
||||||
playerp[11] = pp;
|
playerp[11] = pp;
|
||||||
pp = 2*playerp[12]-playerp[14]+playerp[24]*dt*dt;;
|
pp = 2*playerp[12]-playerp[14]+playerp[24]*dt*dt;
|
||||||
playerp[14] = playerp[12];
|
playerp[14] = playerp[12];
|
||||||
playerp[12] = pp;
|
playerp[12] = pp;
|
||||||
|
|
||||||
pp = 2*playerp[15]-playerp[17]+playerp[25]*dt*dt;;
|
pp = 2*playerp[15]-playerp[17]+(playerp[25]+gvx)*dt*dt;
|
||||||
playerp[17] = playerp[15];
|
playerp[17] = playerp[15];
|
||||||
playerp[15] = pp;
|
playerp[15] = pp;
|
||||||
pp = 2*playerp[16]-playerp[18]+(playerp[26]+1)*dt*dt;;
|
pp = 2*playerp[16]-playerp[18]+(playerp[26]+gvy)*dt*dt;
|
||||||
playerp[18] = playerp[16];
|
playerp[18] = playerp[16];
|
||||||
playerp[16] = pp;
|
playerp[16] = pp;
|
||||||
|
|
||||||
@ -92,18 +117,18 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
|
|||||||
{
|
{
|
||||||
if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL))
|
if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL))
|
||||||
{
|
{
|
||||||
playerp[21] = -3;
|
playerp[21] = -3*gvy;
|
||||||
playerp[19] = -1;
|
playerp[19] = -1*gvy;
|
||||||
playerp[22] = -3;
|
playerp[22] = -3*gvy;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL))
|
if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL))
|
||||||
{
|
{
|
||||||
playerp[25] = -3;
|
playerp[25] = -3*gvy;
|
||||||
playerp[19] = -1;
|
playerp[19] = -1*gvy;
|
||||||
playerp[26] = -3;
|
playerp[26] = -3*gvy;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -115,18 +140,18 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
|
|||||||
{
|
{
|
||||||
if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL))
|
if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL))
|
||||||
{
|
{
|
||||||
playerp[21] = 3;
|
playerp[21] = 3*gvy;
|
||||||
playerp[19] = 1;
|
playerp[19] = 1*gvy;
|
||||||
playerp[22] = -3;
|
playerp[22] = -3*gvy;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL))
|
if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL))
|
||||||
{
|
{
|
||||||
playerp[25] = 3;
|
playerp[25] = 3*gvy;
|
||||||
playerp[19] = 1;
|
playerp[19] = 1*gvy;
|
||||||
playerp[26] = -3;
|
playerp[26] = -3*gvy;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -135,9 +160,9 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
|
|||||||
if (((int)(playerp[0])&0x04) == 0x04 &&
|
if (((int)(playerp[0])&0x04) == 0x04 &&
|
||||||
(!eval_move(PT_DUST, playerp[7], playerp[8], NULL) || !eval_move(PT_DUST, playerp[15], playerp[16], NULL)))
|
(!eval_move(PT_DUST, playerp[7], playerp[8], NULL) || !eval_move(PT_DUST, playerp[15], playerp[16], NULL)))
|
||||||
{
|
{
|
||||||
parts[i].vy = -5;
|
parts[i].vy -= 4*gvy;
|
||||||
playerp[22] -= 1;
|
playerp[22] -= gvy;
|
||||||
playerp[26] -= 1;
|
playerp[26] -= gvy;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Charge detector wall if foot inside
|
//Charge detector wall if foot inside
|
||||||
@ -205,7 +230,8 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
|
|||||||
np = create_part(-1, rx, ry, playerp[2]);
|
np = create_part(-1, rx, ry, playerp[2]);
|
||||||
if ( (np < NPART) && np>=0 && playerp[2] != PT_PHOT && playerp[2] != SPC_AIR)
|
if ( (np < NPART) && np>=0 && playerp[2] != PT_PHOT && playerp[2] != SPC_AIR)
|
||||||
{
|
{
|
||||||
parts[np].vx = parts[np].vx + 5*((((int)playerp[1])&0x02) == 0x02) - 5*(((int)(playerp[1])&0x01) == 0x01);
|
parts[np].vx -= -gvy*(5*((((int)playerp[1])&0x02) == 0x02) - 5*(((int)(playerp[1])&0x01) == 0x01));
|
||||||
|
parts[np].vy -= gvx*(5*((((int)playerp[1])&0x02) == 0x02) - 5*(((int)(playerp[1])&0x01) == 0x01));
|
||||||
parts[i].vx -= (ptypes[(int)playerp[2]].weight*parts[np].vx)/1000;
|
parts[i].vx -= (ptypes[(int)playerp[2]].weight*parts[np].vx)/1000;
|
||||||
}
|
}
|
||||||
if ((np < NPART) && np>=0 && playerp[2] == PT_PHOT)
|
if ((np < NPART) && np>=0 && playerp[2] == PT_PHOT)
|
||||||
@ -282,16 +308,36 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//Keeping legs distance
|
//Keeping legs distance
|
||||||
if (pow((playerp[7] - playerp[15]), 2)<16 && pow((playerp[8]-playerp[16]), 2)<1)
|
if ((pow((playerp[7] - playerp[15]), 2) + pow((playerp[8]-playerp[16]), 2))<16)
|
||||||
{
|
{
|
||||||
playerp[21] -= 0.2;
|
float tvx, tvy;
|
||||||
playerp[25] += 0.2;
|
tvx = -gvy;
|
||||||
|
tvy = gvx;
|
||||||
|
|
||||||
|
if (tvx || tvy)
|
||||||
|
{
|
||||||
|
playerp[21] -= 0.2*tvx/hypot(tvx, tvy);
|
||||||
|
playerp[22] -= 0.2*tvy/hypot(tvx, tvy);
|
||||||
|
|
||||||
|
playerp[25] += 0.2*tvx/hypot(tvx, tvy);
|
||||||
|
playerp[26] += 0.2*tvy/hypot(tvx, tvy);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pow((playerp[3] - playerp[11]), 2)<16 && pow((playerp[4]-playerp[12]), 2)<1)
|
if ((pow((playerp[3] - playerp[11]), 2) + pow((playerp[4]-playerp[12]), 2))<16)
|
||||||
{
|
{
|
||||||
playerp[19] -= 0.2;
|
float tvx, tvy;
|
||||||
playerp[23] += 0.2;
|
tvx = -gvy;
|
||||||
|
tvy = gvx;
|
||||||
|
|
||||||
|
if (tvx || tvy)
|
||||||
|
{
|
||||||
|
playerp[19] -= 0.2*tvx/hypot(tvx, tvy);
|
||||||
|
playerp[20] -= 0.2*tvy/hypot(tvx, tvy);
|
||||||
|
|
||||||
|
playerp[23] += 0.2*tvx/hypot(tvx, tvy);
|
||||||
|
playerp[24] += 0.2*tvy/hypot(tvx, tvy);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//If legs touch something
|
//If legs touch something
|
||||||
|
@ -1688,7 +1688,7 @@ void update_particles_i(pixel *vid, int start, int inc)
|
|||||||
pGravX -= gravx[y/CELL][x/CELL];
|
pGravX -= gravx[y/CELL][x/CELL];
|
||||||
pGravY -= gravy[y/CELL][x/CELL];
|
pGravY -= gravy[y/CELL][x/CELL];
|
||||||
}
|
}
|
||||||
else if(!(ptypes[t].properties & TYPE_SOLID))
|
else if(t!=PT_STKM && t!=PT_STKM2 && !(ptypes[t].properties & TYPE_SOLID))
|
||||||
{
|
{
|
||||||
pGravX += gravx[y/CELL][x/CELL];
|
pGravX += gravx[y/CELL][x/CELL];
|
||||||
pGravY += gravy[y/CELL][x/CELL];
|
pGravY += gravy[y/CELL][x/CELL];
|
||||||
|
Reference in New Issue
Block a user