Fixed some lua methods, set decorations enabled by default, allow toggling of decorations with ctrl+b, saving and loading of render, display and colour modes for the renderer

This commit is contained in:
Simon Robertshaw 2012-02-12 15:09:25 +00:00
parent ec6d1012b2
commit 5546f7d01e
13 changed files with 138 additions and 1196 deletions

2
.gitignore vendored
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@ -6,3 +6,5 @@
*.la
*~
*.pref
stdout.txt
stderr.txt

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@ -1762,7 +1762,8 @@ Renderer::Renderer(Graphics * g, Simulation * sim):
zoomScopePosition(0, 0),
zoomScopeSize(10),
ZFACTOR(8),
zoomEnabled(false)
zoomEnabled(false),
decorations_enable(1)
{
this->g = g;
this->sim = sim;
@ -1832,6 +1833,11 @@ void Renderer::SetRenderMode(std::vector<unsigned int> render)
CompileRenderMode();
}
std::vector<unsigned int> Renderer::GetRenderMode()
{
return render_modes;
}
void Renderer::CompileDisplayMode()
{
display_mode = 0;
@ -1871,11 +1877,21 @@ void Renderer::SetDisplayMode(std::vector<unsigned int> display)
CompileDisplayMode();
}
std::vector<unsigned int> Renderer::GetDisplayMode()
{
return display_modes;
}
void Renderer::SetColourMode(unsigned int mode)
{
colour_mode = mode;
}
unsigned int Renderer::GetColourMode()
{
return colour_mode;
}
Renderer::~Renderer()
{
free(graphicscache);

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@ -71,11 +71,14 @@ public:
void CompileRenderMode();
void AddRenderMode(unsigned int mode);
void SetRenderMode(std::vector<unsigned int> render);
std::vector<unsigned int> GetRenderMode();
void RemoveRenderMode(unsigned int mode);
void AddDisplayMode(unsigned int mode);
void RemoveDisplayMode(unsigned int mode);
void SetDisplayMode(std::vector<unsigned int> display);
std::vector<unsigned int> GetDisplayMode();
void SetColourMode(unsigned int mode);
unsigned int GetColourMode();
Renderer(Graphics * g, Simulation * sim);
~Renderer();

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@ -1,442 +0,0 @@
/******************************************************************************
Copyright (c) 2009-2010, Terry Caton
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the projecct nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#include "visitor.h"
#include "reader.h"
#include <cassert>
#include <algorithm>
#include <map>
/*
TODO:
* better documentation
*/
namespace json
{
inline Exception::Exception(const std::string& sMessage) :
std::runtime_error(sMessage) {}
/////////////////////////
// UnknownElement members
class UnknownElement::Imp
{
public:
virtual ~Imp() {}
virtual Imp* Clone() const = 0;
virtual bool Compare(const Imp& imp) const = 0;
virtual void Accept(ConstVisitor& visitor) const = 0;
virtual void Accept(Visitor& visitor) = 0;
};
template <typename ElementTypeT>
class UnknownElement::Imp_T : public UnknownElement::Imp
{
public:
Imp_T(const ElementTypeT& element) : m_Element(element) {}
virtual Imp* Clone() const { return new Imp_T<ElementTypeT>(*this); }
virtual void Accept(ConstVisitor& visitor) const { visitor.Visit(m_Element); }
virtual void Accept(Visitor& visitor) { visitor.Visit(m_Element); }
virtual bool Compare(const Imp& imp) const
{
ConstCastVisitor_T<ElementTypeT> castVisitor;
imp.Accept(castVisitor);
return castVisitor.m_pElement &&
m_Element == *castVisitor.m_pElement;
}
private:
ElementTypeT m_Element;
};
class UnknownElement::ConstCastVisitor : public ConstVisitor
{
virtual void Visit(const Array& array) {}
virtual void Visit(const Object& object) {}
virtual void Visit(const Number& number) {}
virtual void Visit(const String& string) {}
virtual void Visit(const Boolean& boolean) {}
virtual void Visit(const Null& null) {}
};
template <typename ElementTypeT>
class UnknownElement::ConstCastVisitor_T : public ConstCastVisitor
{
public:
ConstCastVisitor_T() : m_pElement(0) {}
virtual void Visit(const ElementTypeT& element) { m_pElement = &element; } // we don't know what this is, but it overrides one of the base's no-op functions
const ElementTypeT* m_pElement;
};
class UnknownElement::CastVisitor : public Visitor
{
virtual void Visit(Array& array) {}
virtual void Visit(Object& object) {}
virtual void Visit(Number& number) {}
virtual void Visit(String& string) {}
virtual void Visit(Boolean& boolean) {}
virtual void Visit(Null& null) {}
};
template <typename ElementTypeT>
class UnknownElement::CastVisitor_T : public CastVisitor
{
public:
CastVisitor_T() : m_pElement(0) {}
virtual void Visit(ElementTypeT& element) { m_pElement = &element; } // we don't know what this is, but it overrides one of the base's no-op functions
ElementTypeT* m_pElement;
};
inline UnknownElement::UnknownElement() : m_pImp( new Imp_T<Null>( Null() ) ) {}
inline UnknownElement::UnknownElement(const UnknownElement& unknown) : m_pImp( unknown.m_pImp->Clone()) {}
inline UnknownElement::UnknownElement(const Object& object) : m_pImp( new Imp_T<Object>(object) ) {}
inline UnknownElement::UnknownElement(const Array& array) : m_pImp( new Imp_T<Array>(array) ) {}
inline UnknownElement::UnknownElement(const Number& number) : m_pImp( new Imp_T<Number>(number) ) {}
inline UnknownElement::UnknownElement(const Boolean& boolean) : m_pImp( new Imp_T<Boolean>(boolean) ) {}
inline UnknownElement::UnknownElement(const String& string) : m_pImp( new Imp_T<String>(string) ) {}
inline UnknownElement::UnknownElement(const Null& null) : m_pImp( new Imp_T<Null>(null) ) {}
inline UnknownElement::~UnknownElement() { delete m_pImp; }
inline UnknownElement::operator const Object& () const { return CastTo<Object>(); }
inline UnknownElement::operator const Array& () const { return CastTo<Array>(); }
inline UnknownElement::operator const Number& () const { return CastTo<Number>(); }
inline UnknownElement::operator const Boolean& () const { return CastTo<Boolean>(); }
inline UnknownElement::operator const String& () const { return CastTo<String>(); }
inline UnknownElement::operator const Null& () const { return CastTo<Null>(); }
inline UnknownElement::operator Object& () { return ConvertTo<Object>(); }
inline UnknownElement::operator Array& () { return ConvertTo<Array>(); }
inline UnknownElement::operator Number& () { return ConvertTo<Number>(); }
inline UnknownElement::operator Boolean& () { return ConvertTo<Boolean>(); }
inline UnknownElement::operator String& () { return ConvertTo<String>(); }
inline UnknownElement::operator Null& () { return ConvertTo<Null>(); }
inline UnknownElement& UnknownElement::operator = (const UnknownElement& unknown)
{
// always check for this
if (&unknown != this)
{
// we might be copying from a subtree of ourselves. delete the old imp
// only after the clone operation is complete. yes, this could be made
// more efficient, but isn't worth the complexity
Imp* pOldImp = m_pImp;
m_pImp = unknown.m_pImp->Clone();
delete pOldImp;
}
return *this;
}
inline UnknownElement& UnknownElement::operator[] (const std::string& key)
{
// the people want an object. make us one if we aren't already
Object& object = ConvertTo<Object>();
return object[key];
}
inline const UnknownElement& UnknownElement::operator[] (const std::string& key) const
{
// throws if we aren't an object
const Object& object = CastTo<Object>();
return object[key];
}
inline UnknownElement& UnknownElement::operator[] (size_t index)
{
// the people want an array. make us one if we aren't already
Array& array = ConvertTo<Array>();
return array[index];
}
inline const UnknownElement& UnknownElement::operator[] (size_t index) const
{
// throws if we aren't an array
const Array& array = CastTo<Array>();
return array[index];
}
template <typename ElementTypeT>
const ElementTypeT& UnknownElement::CastTo() const
{
ConstCastVisitor_T<ElementTypeT> castVisitor;
m_pImp->Accept(castVisitor);
if (castVisitor.m_pElement == 0)
throw Exception("Bad cast");
return *castVisitor.m_pElement;
}
template <typename ElementTypeT>
ElementTypeT& UnknownElement::ConvertTo()
{
CastVisitor_T<ElementTypeT> castVisitor;
m_pImp->Accept(castVisitor);
if (castVisitor.m_pElement == 0)
{
// we're not the right type. fix it & try again
*this = ElementTypeT();
m_pImp->Accept(castVisitor);
}
return *castVisitor.m_pElement;
}
inline void UnknownElement::Accept(ConstVisitor& visitor) const { m_pImp->Accept(visitor); }
inline void UnknownElement::Accept(Visitor& visitor) { m_pImp->Accept(visitor); }
inline bool UnknownElement::operator == (const UnknownElement& element) const
{
return m_pImp->Compare(*element.m_pImp);
}
//////////////////
// Object members
inline Object::Member::Member(const std::string& nameIn, const UnknownElement& elementIn) :
name(nameIn), element(elementIn) {}
inline bool Object::Member::operator == (const Member& member) const
{
return name == member.name &&
element == member.element;
}
class Object::Finder : public std::unary_function<Object::Member, bool>
{
public:
Finder(const std::string& name) : m_name(name) {}
bool operator () (const Object::Member& member) {
return member.name == m_name;
}
private:
std::string m_name;
};
inline Object::iterator Object::Begin() { return m_Members.begin(); }
inline Object::iterator Object::End() { return m_Members.end(); }
inline Object::const_iterator Object::Begin() const { return m_Members.begin(); }
inline Object::const_iterator Object::End() const { return m_Members.end(); }
inline size_t Object::Size() const { return m_Members.size(); }
inline bool Object::Empty() const { return m_Members.empty(); }
inline Object::iterator Object::Find(const std::string& name)
{
return std::find_if(m_Members.begin(), m_Members.end(), Finder(name));
}
inline Object::const_iterator Object::Find(const std::string& name) const
{
return std::find_if(m_Members.begin(), m_Members.end(), Finder(name));
}
inline Object::iterator Object::Insert(const Member& member)
{
return Insert(member, End());
}
inline Object::iterator Object::Insert(const Member& member, iterator itWhere)
{
iterator it = Find(member.name);
if (it != m_Members.end())
throw Exception(std::string("Object member already exists: ") + member.name);
it = m_Members.insert(itWhere, member);
return it;
}
inline Object::iterator Object::Erase(iterator itWhere)
{
return m_Members.erase(itWhere);
}
inline UnknownElement& Object::operator [](const std::string& name)
{
iterator it = Find(name);
if (it == m_Members.end())
{
Member member(name);
it = Insert(member, End());
}
return it->element;
}
inline const UnknownElement& Object::operator [](const std::string& name) const
{
const_iterator it = Find(name);
if (it == End())
throw Exception(std::string("Object member not found: ") + name);
return it->element;
}
inline void Object::Clear()
{
m_Members.clear();
}
inline bool Object::operator == (const Object& object) const
{
return m_Members == object.m_Members;
}
/////////////////
// Array members
inline Array::iterator Array::Begin() { return m_Elements.begin(); }
inline Array::iterator Array::End() { return m_Elements.end(); }
inline Array::const_iterator Array::Begin() const { return m_Elements.begin(); }
inline Array::const_iterator Array::End() const { return m_Elements.end(); }
inline Array::iterator Array::Insert(const UnknownElement& element, iterator itWhere)
{
return m_Elements.insert(itWhere, element);
}
inline Array::iterator Array::Insert(const UnknownElement& element)
{
return Insert(element, End());
}
inline Array::iterator Array::Erase(iterator itWhere)
{
return m_Elements.erase(itWhere);
}
inline void Array::Resize(size_t newSize)
{
m_Elements.resize(newSize);
}
inline size_t Array::Size() const { return m_Elements.size(); }
inline bool Array::Empty() const { return m_Elements.empty(); }
inline UnknownElement& Array::operator[] (size_t index)
{
size_t nMinSize = index + 1; // zero indexed
if (m_Elements.size() < nMinSize)
m_Elements.resize(nMinSize);
return m_Elements[index];
}
inline const UnknownElement& Array::operator[] (size_t index) const
{
if (index >= m_Elements.size())
throw Exception("Array out of bounds");
return m_Elements[index];
}
inline void Array::Clear() {
m_Elements.clear();
}
inline bool Array::operator == (const Array& array) const
{
return m_Elements == array.m_Elements;
}
////////////////////////
// TrivialType_T members
template <typename DataTypeT>
TrivialType_T<DataTypeT>::TrivialType_T(const DataTypeT& t) :
m_tValue(t) {}
template <typename DataTypeT>
TrivialType_T<DataTypeT>::operator DataTypeT&()
{
return Value();
}
template <typename DataTypeT>
TrivialType_T<DataTypeT>::operator const DataTypeT&() const
{
return Value();
}
template <typename DataTypeT>
DataTypeT& TrivialType_T<DataTypeT>::Value()
{
return m_tValue;
}
template <typename DataTypeT>
const DataTypeT& TrivialType_T<DataTypeT>::Value() const
{
return m_tValue;
}
template <typename DataTypeT>
bool TrivialType_T<DataTypeT>::operator == (const TrivialType_T<DataTypeT>& trivial) const
{
return m_tValue == trivial.m_tValue;
}
//////////////////
// Null members
inline bool Null::operator == (const Null& trivial) const
{
return true;
}
} // End namespace

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@ -1,533 +0,0 @@
/******************************************************************************
Copyright (c) 2009-2010, Terry Caton
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the projecct nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#include <cassert>
#include <set>
#include <sstream>
/*
TODO:
* better documentation
* unicode character decoding
*/
namespace json
{
inline std::istream& operator >> (std::istream& istr, UnknownElement& elementRoot) {
Reader::Read(elementRoot, istr);
return istr;
}
inline Reader::Location::Location() :
m_nLine(0),
m_nLineOffset(0),
m_nDocOffset(0)
{}
//////////////////////
// Reader::InputStream
class Reader::InputStream // would be cool if we could inherit from std::istream & override "get"
{
public:
InputStream(std::istream& iStr) :
m_iStr(iStr) {}
// protect access to the input stream, so we can keeep track of document/line offsets
char Get(); // big, define outside
char Peek() {
assert(m_iStr.eof() == false); // enforce reading of only valid stream data
return m_iStr.peek();
}
bool EOS() {
m_iStr.peek(); // apparently eof flag isn't set until a character read is attempted. whatever.
return m_iStr.eof();
}
const Location& GetLocation() const { return m_Location; }
private:
std::istream& m_iStr;
Location m_Location;
};
inline char Reader::InputStream::Get()
{
assert(m_iStr.eof() == false); // enforce reading of only valid stream data
char c = m_iStr.get();
++m_Location.m_nDocOffset;
if (c == '\n') {
++m_Location.m_nLine;
m_Location.m_nLineOffset = 0;
}
else {
++m_Location.m_nLineOffset;
}
return c;
}
//////////////////////
// Reader::TokenStream
class Reader::TokenStream
{
public:
TokenStream(const Tokens& tokens);
const Token& Peek();
const Token& Get();
bool EOS() const;
private:
const Tokens& m_Tokens;
Tokens::const_iterator m_itCurrent;
};
inline Reader::TokenStream::TokenStream(const Tokens& tokens) :
m_Tokens(tokens),
m_itCurrent(tokens.begin())
{}
inline const Reader::Token& Reader::TokenStream::Peek() {
if (EOS())
{
const Token& lastToken = *m_Tokens.rbegin();
std::string sMessage = "Unexpected end of token stream";
throw ParseException(sMessage, lastToken.locBegin, lastToken.locEnd); // nowhere to point to
}
return *(m_itCurrent);
}
inline const Reader::Token& Reader::TokenStream::Get() {
const Token& token = Peek();
++m_itCurrent;
return token;
}
inline bool Reader::TokenStream::EOS() const {
return m_itCurrent == m_Tokens.end();
}
///////////////////
// Reader (finally)
inline void Reader::Read(Object& object, std::istream& istr) { Read_i(object, istr); }
inline void Reader::Read(Array& array, std::istream& istr) { Read_i(array, istr); }
inline void Reader::Read(String& string, std::istream& istr) { Read_i(string, istr); }
inline void Reader::Read(Number& number, std::istream& istr) { Read_i(number, istr); }
inline void Reader::Read(Boolean& boolean, std::istream& istr) { Read_i(boolean, istr); }
inline void Reader::Read(Null& null, std::istream& istr) { Read_i(null, istr); }
inline void Reader::Read(UnknownElement& unknown, std::istream& istr) { Read_i(unknown, istr); }
template <typename ElementTypeT>
void Reader::Read_i(ElementTypeT& element, std::istream& istr)
{
Reader reader;
Tokens tokens;
InputStream inputStream(istr);
reader.Scan(tokens, inputStream);
TokenStream tokenStream(tokens);
reader.Parse(element, tokenStream);
if (tokenStream.EOS() == false)
{
const Token& token = tokenStream.Peek();
std::string sMessage = std::string("Expected End of token stream; found ") + token.sValue;
throw ParseException(sMessage, token.locBegin, token.locEnd);
}
}
inline void Reader::Scan(Tokens& tokens, InputStream& inputStream)
{
while (EatWhiteSpace(inputStream), // ignore any leading white space...
inputStream.EOS() == false) // ...before checking for EOS
{
// if all goes well, we'll create a token each pass
Token token;
token.locBegin = inputStream.GetLocation();
// gives us null-terminated string
char sChar = inputStream.Peek();
switch (sChar)
{
case '{':
token.sValue = MatchExpectedString(inputStream, "{");
token.nType = Token::TOKEN_OBJECT_BEGIN;
break;
case '}':
token.sValue = MatchExpectedString(inputStream, "}");
token.nType = Token::TOKEN_OBJECT_END;
break;
case '[':
token.sValue = MatchExpectedString(inputStream, "[");
token.nType = Token::TOKEN_ARRAY_BEGIN;
break;
case ']':
token.sValue = MatchExpectedString(inputStream, "]");
token.nType = Token::TOKEN_ARRAY_END;
break;
case ',':
token.sValue = MatchExpectedString(inputStream, ",");
token.nType = Token::TOKEN_NEXT_ELEMENT;
break;
case ':':
token.sValue = MatchExpectedString(inputStream, ":");
token.nType = Token::TOKEN_MEMBER_ASSIGN;
break;
case '"':
token.sValue = MatchString(inputStream);
token.nType = Token::TOKEN_STRING;
break;
case '-':
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
token.sValue = MatchNumber(inputStream);
token.nType = Token::TOKEN_NUMBER;
break;
case 't':
token.sValue = MatchExpectedString(inputStream, "true");
token.nType = Token::TOKEN_BOOLEAN;
break;
case 'f':
token.sValue = MatchExpectedString(inputStream, "false");
token.nType = Token::TOKEN_BOOLEAN;
break;
case 'n':
token.sValue = MatchExpectedString(inputStream, "null");
token.nType = Token::TOKEN_NULL;
break;
default:
{
std::string sErrorMessage = std::string("Unexpected character in stream: ") + sChar;
throw ScanException(sErrorMessage, inputStream.GetLocation());
}
}
token.locEnd = inputStream.GetLocation();
tokens.push_back(token);
}
}
inline void Reader::EatWhiteSpace(InputStream& inputStream)
{
while (inputStream.EOS() == false &&
::isspace(inputStream.Peek()))
inputStream.Get();
}
inline std::string Reader::MatchExpectedString(InputStream& inputStream, const std::string& sExpected)
{
std::string::const_iterator it(sExpected.begin()),
itEnd(sExpected.end());
for ( ; it != itEnd; ++it) {
if (inputStream.EOS() || // did we reach the end before finding what we're looking for...
inputStream.Get() != *it) // ...or did we find something different?
{
std::string sMessage = std::string("Expected string: ") + sExpected;
throw ScanException(sMessage, inputStream.GetLocation());
}
}
// all's well if we made it here
return sExpected;
}
inline std::string Reader::MatchString(InputStream& inputStream)
{
MatchExpectedString(inputStream, "\"");
std::string string;
while (inputStream.EOS() == false &&
inputStream.Peek() != '"')
{
char c = inputStream.Get();
// escape?
if (c == '\\' &&
inputStream.EOS() == false) // shouldn't have reached the end yet
{
c = inputStream.Get();
switch (c) {
case '/': string.push_back('/'); break;
case '"': string.push_back('"'); break;
case '\\': string.push_back('\\'); break;
case 'b': string.push_back('\b'); break;
case 'f': string.push_back('\f'); break;
case 'n': string.push_back('\n'); break;
case 'r': string.push_back('\r'); break;
case 't': string.push_back('\t'); break;
//case 'u': string.push_back('\u'); break; // TODO: what do we do with this?
default: {
std::string sMessage = std::string("Unrecognized escape sequence found in string: \\") + c;
throw ScanException(sMessage, inputStream.GetLocation());
}
}
}
else {
string.push_back(c);
}
}
// eat the last '"' that we just peeked
MatchExpectedString(inputStream, "\"");
// all's well if we made it here
return string;
}
inline std::string Reader::MatchNumber(InputStream& inputStream)
{
const char sNumericChars[] = "0123456789.eE-+";
std::set<char> numericChars;
numericChars.insert(sNumericChars, sNumericChars + sizeof(sNumericChars));
std::string sNumber;
while (inputStream.EOS() == false &&
numericChars.find(inputStream.Peek()) != numericChars.end())
{
sNumber.push_back(inputStream.Get());
}
return sNumber;
}
inline void Reader::Parse(UnknownElement& element, Reader::TokenStream& tokenStream)
{
const Token& token = tokenStream.Peek();
switch (token.nType) {
case Token::TOKEN_OBJECT_BEGIN:
{
// implicit non-const cast will perform conversion for us (if necessary)
Object& object = element;
Parse(object, tokenStream);
break;
}
case Token::TOKEN_ARRAY_BEGIN:
{
Array& array = element;
Parse(array, tokenStream);
break;
}
case Token::TOKEN_STRING:
{
String& string = element;
Parse(string, tokenStream);
break;
}
case Token::TOKEN_NUMBER:
{
Number& number = element;
Parse(number, tokenStream);
break;
}
case Token::TOKEN_BOOLEAN:
{
Boolean& boolean = element;
Parse(boolean, tokenStream);
break;
}
case Token::TOKEN_NULL:
{
Null& null = element;
Parse(null, tokenStream);
break;
}
default:
{
std::string sMessage = std::string("Unexpected token: ") + token.sValue;
throw ParseException(sMessage, token.locBegin, token.locEnd);
}
}
}
inline void Reader::Parse(Object& object, Reader::TokenStream& tokenStream)
{
MatchExpectedToken(Token::TOKEN_OBJECT_BEGIN, tokenStream);
bool bContinue = (tokenStream.EOS() == false &&
tokenStream.Peek().nType != Token::TOKEN_OBJECT_END);
while (bContinue)
{
Object::Member member;
// first the member name. save the token in case we have to throw an exception
const Token& tokenName = tokenStream.Peek();
member.name = MatchExpectedToken(Token::TOKEN_STRING, tokenStream);
// ...then the key/value separator...
MatchExpectedToken(Token::TOKEN_MEMBER_ASSIGN, tokenStream);
// ...then the value itself (can be anything).
Parse(member.element, tokenStream);
// try adding it to the object (this could throw)
try
{
object.Insert(member);
}
catch (Exception&)
{
// must be a duplicate name
std::string sMessage = std::string("Duplicate object member token: ") + member.name;
throw ParseException(sMessage, tokenName.locBegin, tokenName.locEnd);
}
bContinue = (tokenStream.EOS() == false &&
tokenStream.Peek().nType == Token::TOKEN_NEXT_ELEMENT);
if (bContinue)
MatchExpectedToken(Token::TOKEN_NEXT_ELEMENT, tokenStream);
}
MatchExpectedToken(Token::TOKEN_OBJECT_END, tokenStream);
}
inline void Reader::Parse(Array& array, Reader::TokenStream& tokenStream)
{
MatchExpectedToken(Token::TOKEN_ARRAY_BEGIN, tokenStream);
bool bContinue = (tokenStream.EOS() == false &&
tokenStream.Peek().nType != Token::TOKEN_ARRAY_END);
while (bContinue)
{
// ...what's next? could be anything
Array::iterator itElement = array.Insert(UnknownElement());
UnknownElement& element = *itElement;
Parse(element, tokenStream);
bContinue = (tokenStream.EOS() == false &&
tokenStream.Peek().nType == Token::TOKEN_NEXT_ELEMENT);
if (bContinue)
MatchExpectedToken(Token::TOKEN_NEXT_ELEMENT, tokenStream);
}
MatchExpectedToken(Token::TOKEN_ARRAY_END, tokenStream);
}
inline void Reader::Parse(String& string, Reader::TokenStream& tokenStream)
{
string = MatchExpectedToken(Token::TOKEN_STRING, tokenStream);
}
inline void Reader::Parse(Number& number, Reader::TokenStream& tokenStream)
{
const Token& currentToken = tokenStream.Peek(); // might need this later for throwing exception
const std::string& sValue = MatchExpectedToken(Token::TOKEN_NUMBER, tokenStream);
std::istringstream iStr(sValue);
double dValue;
iStr >> dValue;
// did we consume all characters in the token?
if (iStr.eof() == false)
{
char c = iStr.peek();
std::string sMessage = std::string("Unexpected character in NUMBER token: ") + c;
throw ParseException(sMessage, currentToken.locBegin, currentToken.locEnd);
}
number = dValue;
}
inline void Reader::Parse(Boolean& boolean, Reader::TokenStream& tokenStream)
{
const std::string& sValue = MatchExpectedToken(Token::TOKEN_BOOLEAN, tokenStream);
boolean = (sValue == "true" ? true : false);
}
inline void Reader::Parse(Null&, Reader::TokenStream& tokenStream)
{
MatchExpectedToken(Token::TOKEN_NULL, tokenStream);
}
inline const std::string& Reader::MatchExpectedToken(Token::Type nExpected, Reader::TokenStream& tokenStream)
{
const Token& token = tokenStream.Get();
if (token.nType != nExpected)
{
std::string sMessage = std::string("Unexpected token: ") + token.sValue;
throw ParseException(sMessage, token.locBegin, token.locEnd);
}
return token.sValue;
}
} // End namespace

View File

@ -1,178 +0,0 @@
/******************************************************************************
Copyright (c) 2009-2010, Terry Caton
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the projecct nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#include "writer.h"
#include <iostream>
#include <iomanip>
/*
TODO:
* better documentation
* unicode character encoding
*/
namespace json
{
inline void Writer::Write(const UnknownElement& elementRoot, std::ostream& ostr) { Write_i(elementRoot, ostr); }
inline void Writer::Write(const Object& object, std::ostream& ostr) { Write_i(object, ostr); }
inline void Writer::Write(const Array& array, std::ostream& ostr) { Write_i(array, ostr); }
inline void Writer::Write(const Number& number, std::ostream& ostr) { Write_i(number, ostr); }
inline void Writer::Write(const String& string, std::ostream& ostr) { Write_i(string, ostr); }
inline void Writer::Write(const Boolean& boolean, std::ostream& ostr) { Write_i(boolean, ostr); }
inline void Writer::Write(const Null& null, std::ostream& ostr) { Write_i(null, ostr); }
inline Writer::Writer(std::ostream& ostr) :
m_ostr(ostr),
m_nTabDepth(0)
{}
template <typename ElementTypeT>
void Writer::Write_i(const ElementTypeT& element, std::ostream& ostr)
{
Writer writer(ostr);
writer.Write_i(element);
ostr.flush(); // all done
}
inline void Writer::Write_i(const Array& array)
{
if (array.Empty())
m_ostr << "[]";
else
{
m_ostr << '[' << std::endl;
++m_nTabDepth;
Array::const_iterator it(array.Begin()),
itEnd(array.End());
while (it != itEnd) {
m_ostr << std::string(m_nTabDepth, '\t');
Write_i(*it);
if (++it != itEnd)
m_ostr << ',';
m_ostr << std::endl;
}
--m_nTabDepth;
m_ostr << std::string(m_nTabDepth, '\t') << ']';
}
}
inline void Writer::Write_i(const Object& object)
{
if (object.Empty())
m_ostr << "{}";
else
{
m_ostr << '{' << std::endl;
++m_nTabDepth;
Object::const_iterator it(object.Begin()),
itEnd(object.End());
while (it != itEnd) {
m_ostr << std::string(m_nTabDepth, '\t');
Write_i(it->name);
m_ostr << " : ";
Write_i(it->element);
if (++it != itEnd)
m_ostr << ',';
m_ostr << std::endl;
}
--m_nTabDepth;
m_ostr << std::string(m_nTabDepth, '\t') << '}';
}
}
inline void Writer::Write_i(const Number& numberElement)
{
m_ostr << std::setprecision(20) << numberElement.Value();
}
inline void Writer::Write_i(const Boolean& booleanElement)
{
m_ostr << (booleanElement.Value() ? "true" : "false");
}
inline void Writer::Write_i(const String& stringElement)
{
m_ostr << '"';
const std::string& s = stringElement.Value();
std::string::const_iterator it(s.begin()),
itEnd(s.end());
for (; it != itEnd; ++it)
{
switch (*it)
{
case '"': m_ostr << "\\\""; break;
case '\\': m_ostr << "\\\\"; break;
case '\b': m_ostr << "\\b"; break;
case '\f': m_ostr << "\\f"; break;
case '\n': m_ostr << "\\n"; break;
case '\r': m_ostr << "\\r"; break;
case '\t': m_ostr << "\\t"; break;
//case '\u': m_ostr << "\\u"; break; // uh...
default: m_ostr << *it; break;
}
}
m_ostr << '"';
}
inline void Writer::Write_i(const Null& )
{
m_ostr << "null";
}
inline void Writer::Write_i(const UnknownElement& unknown)
{
unknown.Accept(*this);
}
inline void Writer::Visit(const Array& array) { Write_i(array); }
inline void Writer::Visit(const Object& object) { Write_i(object); }
inline void Writer::Visit(const Number& number) { Write_i(number); }
inline void Writer::Visit(const String& string) { Write_i(string); }
inline void Writer::Visit(const Boolean& boolean) { Write_i(boolean); }
inline void Writer::Visit(const Null& null) { Write_i(null); }
} // End namespace

View File

@ -839,6 +839,7 @@ int luatpt_error(lua_State* l)
free(error);
return luaL_error(l, "Screen buffer does not exist");*/
//TODO IMPLEMENT
return 0;
}
int luatpt_drawtext(lua_State* l)
{
@ -931,6 +932,7 @@ int luatpt_log(lua_State* l)
return 0;*/
//luacon_ci->lastError = luaL_optstring(l, 1, "");
//TODO IMPLEMENT - Have some sort of error log that is visible outside the console.
return 0;
}
int luatpt_set_pressure(lua_State* l)
@ -1640,6 +1642,7 @@ int luatpt_input(lua_State* l)
free(shadow);
return luaL_error(l, "Screen buffer does not exist");*/
//TODO IMPLEMENT
return 0;
}
int luatpt_message_box(lua_State* l)
{
@ -1657,6 +1660,7 @@ int luatpt_message_box(lua_State* l)
free(text);
return luaL_error(l, "Screen buffer does not exist");;*/
//TODO IMPLEMENT
return 0;
}
int luatpt_get_numOfParts(lua_State* l)
{
@ -1704,6 +1708,7 @@ int luatpt_hud(lua_State* l)
hud_enable = (hudstate==0?0:1);
return 0;*/
//TODO IMPLEMENT
return 0;
}
int luatpt_gravity(lua_State* l)
{
@ -1737,11 +1742,10 @@ int luatpt_active_menu(lua_State* l)
}
int luatpt_decorations_enable(lua_State* l)
{
/*int aheatstate;
aheatstate = luaL_optint(l, 1, 0);
decorations_enable = (aheatstate==0?0:1);
return 0;*/
//TODO IMPLEMENT
int decostate;
decostate = luaL_optint(l, 1, 0);
luacon_model->SetDecoration(decostate==0?false:true);
return 0;
}
int luatpt_heat(lua_State* l)
@ -1753,13 +1757,13 @@ int luatpt_heat(lua_State* l)
}
int luatpt_cmode_set(lua_State* l)
{
//TODO IMPLEMENT
return luaL_error(l, "Not implemented");
}
int luatpt_setfire(lua_State* l)
{
int firesize = luaL_optint(l, 2, 4);
float fireintensity = (float)luaL_optnumber(l, 1, 1.0f);
//prepare_alpha(firesize, fireintensity);
luacon_model->GetRenderer()->prepare_alpha(firesize, fireintensity);
return 0;
}
@ -1769,6 +1773,7 @@ int luatpt_setdebug(lua_State* l)
debug_flags = debug;
return 0;*/
//TODO IMPLEMENT
return luaL_error(l, "Not implemented");
}
int luatpt_setfpscap(lua_State* l)
{
@ -1778,7 +1783,6 @@ int luatpt_setfpscap(lua_State* l)
}
int luatpt_getscript(lua_State* l)
{
//TODO: IMPLEMENT
/*char *fileid = NULL, *filedata = NULL, *fileuri = NULL, *fileauthor = NULL, *filename = NULL, *lastError = NULL, *luacommand = NULL;
int len, ret,run_script;
FILE * outputfile;
@ -1863,6 +1867,8 @@ fin:
if(lastError) return luaL_error(l, lastError);
return 0;*/
//TODO IMPLEMENT
return luaL_error(l, "Not implemented");
}
int luatpt_setwindowsize(lua_State* l)
@ -1874,6 +1880,7 @@ int luatpt_setwindowsize(lua_State* l)
lua_pushnumber(l, result);
return 1;*/
//TODO Implement
return luaL_error(l, "Not implemented");
}
int luatpt_screenshot(lua_State* l)
@ -1892,6 +1899,6 @@ int luatpt_screenshot(lua_State* l)
}
return 0;
}*/
return luaL_error(l, "Screen buffer does not exist");
return luaL_error(l, "Not implemented");
}

View File

@ -282,6 +282,16 @@ void GameController::SetPaused()
gameModel->SetPaused(!gameModel->GetPaused());
}
void GameController::SetDecoration(bool decorationState)
{
gameModel->SetDecoration(decorationState);
}
void GameController::SetDecoration()
{
gameModel->SetDecoration(!gameModel->GetDecoration());
}
void GameController::SetActiveMenu(Menu * menu)
{
gameModel->SetActiveMenu(menu);

View File

@ -52,6 +52,8 @@ public:
void Update();
void SetPaused(bool pauseState);
void SetPaused();
void SetDecoration(bool decorationState);
void SetDecoration();
void SetActiveMenu(Menu * menu);
void SetActiveTool(int toolSelection, Tool * tool);
void OpenSearch();

View File

@ -19,6 +19,44 @@ GameModel::GameModel():
sim = new Simulation();
ren = new Renderer(ui::Engine::Ref().g, sim);
//Load config into renderer
try
{
json::Number tempNumber = Client::Ref().configDocument["Renderer"]["ColourMode"];
if(tempNumber.Value())
ren->SetColourMode(tempNumber.Value());
json::Array tempArray = Client::Ref().configDocument["Renderer"]["DisplayModes"];
if(tempArray.Size())
{
std::vector<unsigned int> displayModes;
json::Array::const_iterator itDisplayModes(tempArray.Begin()), itDisplayModesEnd(tempArray.End());
for (; itDisplayModes != itDisplayModesEnd; ++itDisplayModes)
{
json::Number tempNumberI = *itDisplayModes;
displayModes.push_back(tempNumberI.Value());
}
ren->SetDisplayMode(displayModes);
}
tempArray = Client::Ref().configDocument["Renderer"]["RenderModes"];
if(tempArray.Size())
{
std::vector<unsigned int> renderModes;
json::Array::const_iterator itRenderModes(tempArray.Begin()), itRenderModesEnd(tempArray.End());
for (; itRenderModes != itRenderModesEnd; ++itRenderModes)
{
json::Number tempNumberI = *itRenderModes;
renderModes.push_back(tempNumberI.Value());
}
ren->SetRenderMode(renderModes);
}
}
catch(json::Exception & e)
{
}
menuList.clear();
for(int i = 0; i < 12; i++)
{
@ -71,6 +109,30 @@ GameModel::GameModel():
GameModel::~GameModel()
{
//Save to config:
try
{
Client::Ref().configDocument["Renderer"]["ColourMode"] = json::Number(ren->GetColourMode());
((json::Array)Client::Ref().configDocument["Renderer"]["DisplayModes"]).Clear();
std::vector<unsigned int> displayModes = ren->GetDisplayMode();
for (int i = 0; i < displayModes.size(); i++)
{
Client::Ref().configDocument["Renderer"]["DisplayModes"][i] = json::Number(displayModes[i]);
}
((json::Array)Client::Ref().configDocument["Renderer"]["RenderModes"]).Clear();
std::vector<unsigned int> renderModes = ren->GetRenderMode();
for (int i = 0; i < renderModes.size(); i++)
{
Client::Ref().configDocument["Renderer"]["RenderModes"][i] = json::Number(renderModes[i]);
}
}
catch(json::Exception & e)
{
}
for(int i = 0; i < menuList.size(); i++)
{
for(int j = 0; i < menuList[i]->GetToolList().size(); i++)
@ -277,6 +339,17 @@ bool GameModel::GetPaused()
return sim->sys_pause?true:false;
}
void GameModel::SetDecoration(bool decorationState)
{
ren->decorations_enable = decorationState?1:0;
notifyDecorationChanged();
}
bool GameModel::GetDecoration()
{
return ren->decorations_enable?true:false;
}
void GameModel::FrameStep(int frames)
{
sim->framerender += frames;
@ -319,6 +392,14 @@ void GameModel::notifyPausedChanged()
}
}
void GameModel::notifyDecorationChanged()
{
for(int i = 0; i < observers.size(); i++)
{
//observers[i]->NotifyPausedChanged(this);
}
}
void GameModel::notifyBrushChanged()
{
for(int i = 0; i < observers.size(); i++)

View File

@ -45,6 +45,7 @@ private:
void notifyRendererChanged();
void notifySimulationChanged();
void notifyPausedChanged();
void notifyDecorationChanged();
void notifySaveChanged();
void notifyBrushChanged();
void notifyMenuListChanged();
@ -65,6 +66,8 @@ public:
void SetActiveTool(int selection, Tool * tool);
bool GetPaused();
void SetPaused(bool pauseState);
bool GetDecoration();
void SetDecoration(bool decorationState);
void ClearSimulation();
vector<Menu*> GetMenuList();
vector<Tool*> GetToolList();

View File

@ -516,6 +516,10 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
case 'f':
c->FrameStep();
break;
case 'b':
if(ctrl)
c->SetDecoration();
break;
}
}

View File

@ -10,40 +10,7 @@
RenderModel::RenderModel():
renderer(NULL)
{
try
{
json::Number tempNumber = Client::Ref().configDocument["Renderer"]["ColourMode"];
if(tempNumber.Value())
renderer->SetColourMode(tempNumber.Value());
json::Array tempArray = Client::Ref().configDocument["Renderer"]["DisplayModes"];
if(tempArray.Size())
{
std::vector<unsigned int> displayModes;
json::Array::const_iterator itDisplayModes(tempArray.Begin()), itDisplayModesEnd(tempArray.End());
for (; itDisplayModes != itDisplayModesEnd; ++itDisplayModes)
{
json::Number tempNumberI = *itDisplayModes;
displayModes.push_back(tempNumberI.Value());
}
}
tempArray = Client::Ref().configDocument["Renderer"]["RenderModes"];
if(tempArray.Size())
{
std::vector<unsigned int> renderModes;
json::Array::const_iterator itRenderModes(tempArray.Begin()), itRenderModesEnd(tempArray.End());
for (; itRenderModes != itRenderModesEnd; ++itRenderModes)
{
json::Number tempNumberI = *itRenderModes;
renderModes.push_back(tempNumberI.Value());
}
}
}
catch(json::Exception & e)
{
}
}
void RenderModel::AddObserver(RenderView * observer)