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The-Powder-Toy/src/Renderer.cpp

1901 lines
55 KiB
C++

/*
* Renderer.cpp
*
* Created on: Jan 7, 2012
* Author: Simon
*/
#include <math.h>
#include <iostream>
#include "Config.h"
#include "Renderer.h"
#include "Graphics.h"
#include "simulation/Elements.h"
#include "simulation/ElementFunctions.h"
#include "simulation/ElementGraphics.h"
#include "simulation/Air.h"
extern "C"
{
#include "hmap.h"
}
void Renderer::RenderZoom()
{
if(!zoomEnabled)
return;
#ifdef OGLR
int origBlendSrc, origBlendDst;
float zcx1, zcx0, zcy1, zcy0, yfactor, xfactor, i; //X-Factor is shit, btw
xfactor = 1.0f/(float)XRES;
yfactor = 1.0f/(float)YRES;
zcx0 = (zoom_x)*xfactor;
zcx1 = (zoom_x+ZSIZE)*xfactor;
zcy0 = (zoom_y)*yfactor;
zcy1 = ((zoom_y+ZSIZE))*yfactor;
glGetIntegerv(GL_BLEND_SRC, &origBlendSrc);
glGetIntegerv(GL_BLEND_DST, &origBlendDst);
glBlendFunc(GL_ONE, GL_ZERO);
glEnable( GL_TEXTURE_2D );
//glReadBuffer(GL_AUX0);
glBindTexture(GL_TEXTURE_2D, partsFboTex);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glBegin(GL_QUADS);
glTexCoord2d(zcx1, zcy1);
glVertex3f((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale, 1.0);
glTexCoord2d(zcx0, zcy1);
glVertex3f(zoom_wx*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale, 1.0);
glTexCoord2d(zcx0, zcy0);
glVertex3f(zoom_wx*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 1.0);
glTexCoord2d(zcx1, zcy0);
glVertex3f((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 1.0);
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
glDisable( GL_TEXTURE_2D );
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(sdl_scale);
glEnable(GL_LINE_SMOOTH);
glBegin(GL_LINES);
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
for(i = 0; i < ZSIZE; i++)
{
glVertex2f((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR)+i*ZFACTOR)*sdl_scale);
glVertex2f(zoom_wx*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR)+i*ZFACTOR)*sdl_scale);
glVertex2f((zoom_wx+i*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale);
glVertex2f((zoom_wx+i*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale);
}
glEnd();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glBegin(GL_LINE_STRIP);
glVertex3i((zoom_wx-1)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 0);
glVertex3i((zoom_wx-1)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale, 0);
glVertex3i((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale, 0);
glVertex3i((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 0);
glVertex3i((zoom_wx-1)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 0);
glEnd();
glDisable(GL_LINE_SMOOTH);
glDisable(GL_LINE_SMOOTH);
if(zoom_en)
{
glEnable(GL_COLOR_LOGIC_OP);
//glEnable(GL_LINE_SMOOTH);
glLogicOp(GL_XOR);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glBegin(GL_LINE_STRIP);
glVertex3i((zoom_x-1)*sdl_scale, (YRES+MENUSIZE-(zoom_y-1))*sdl_scale, 0);
glVertex3i((zoom_x-1)*sdl_scale, (YRES+MENUSIZE-(zoom_y+ZSIZE))*sdl_scale, 0);
glVertex3i((zoom_x+ZSIZE)*sdl_scale, (YRES+MENUSIZE-(zoom_y+ZSIZE))*sdl_scale, 0);
glVertex3i((zoom_x+ZSIZE)*sdl_scale, (YRES+MENUSIZE-(zoom_y-1))*sdl_scale, 0);
glVertex3i((zoom_x-1)*sdl_scale, (YRES+MENUSIZE-(zoom_y-1))*sdl_scale, 0);
glEnd();
glDisable(GL_COLOR_LOGIC_OP);
}
glLineWidth(1);
glBlendFunc(origBlendSrc, origBlendDst);
#else
int x, y, i, j;
pixel pix;
pixel * img = g->vid;
g->drawrect(zoomWindowPosition.X-2, zoomWindowPosition.Y-2, zoomScopeSize*ZFACTOR+2, zoomScopeSize*ZFACTOR+2, 192, 192, 192, 255);
g->drawrect(zoomWindowPosition.X-1, zoomWindowPosition.Y-1, zoomScopeSize*ZFACTOR, zoomScopeSize*ZFACTOR, 0, 0, 0, 255);
g->clearrect(zoomWindowPosition.X, zoomWindowPosition.Y, zoomScopeSize*ZFACTOR, zoomScopeSize*ZFACTOR);
for (j=0; j<zoomScopeSize; j++)
for (i=0; i<zoomScopeSize; i++)
{
pix = img[(j+zoomScopePosition.Y)*(XRES+BARSIZE)+(i+zoomScopePosition.X)];
for (y=0; y<ZFACTOR-1; y++)
for (x=0; x<ZFACTOR-1; x++)
img[(j*ZFACTOR+y+zoomWindowPosition.Y)*(XRES+BARSIZE)+(i*ZFACTOR+x+zoomWindowPosition.X)] = pix;
}
if (zoomEnabled)
{
for (j=-1; j<=zoomScopeSize; j++)
{
g->xor_pixel(zoomScopePosition.X+j, zoomScopePosition.Y-1);
g->xor_pixel(zoomScopePosition.X+j, zoomScopePosition.Y+zoomScopeSize);
}
for (j=0; j<zoomScopeSize; j++)
{
g->xor_pixel(zoomScopePosition.X-1, zoomScopePosition.Y+j);
g->xor_pixel(zoomScopePosition.X+zoomScopeSize, zoomScopePosition.Y+j);
}
}
#endif
}
void Renderer::DrawWalls()
{
int x, y, i, j, cr, cg, cb;
unsigned char wt;
pixel pc;
pixel gc;
unsigned char (*bmap)[XRES/CELL] = sim->bmap;
unsigned char (*emap)[XRES/CELL] = sim->emap;
wall_type *wtypes = sim->wtypes;
pixel * vid = g->vid;
for (y=0; y<YRES/CELL; y++)
for (x=0; x<XRES/CELL; x++)
if (bmap[y][x])
{
wt = bmap[y][x]-UI_ACTUALSTART;
if (wt<0 || wt>=UI_WALLCOUNT)
continue;
pc = wtypes[wt].colour;
gc = wtypes[wt].eglow;
// standard wall patterns
if (wtypes[wt].drawstyle==1)
{
for (j=0; j<CELL; j+=2)
for (i=(j>>1)&1; i<CELL; i+=2)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc;
}
else if (wtypes[wt].drawstyle==2)
{
for (j=0; j<CELL; j+=2)
for (i=0; i<CELL; i+=2)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc;
}
else if (wtypes[wt].drawstyle==3)
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc;
}
else if (wtypes[wt].drawstyle==4)
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
if(i == j)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc;
else if (i == j+1 || (i == 0 && j == CELL-1))
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = gc;
else
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = PIXPACK(0x202020);
}
// special rendering for some walls
if (bmap[y][x]==WL_EWALL)
{
if (emap[y][x])
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
if (i&j&1)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc;
}
else
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
if (!(i&j&1))
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc;
}
}
else if (bmap[y][x]==WL_WALLELEC)
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
{
if (!((y*CELL+j)%2) && !((x*CELL+i)%2))
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = pc;
else
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = PIXPACK(0x808080);
}
}
else if (bmap[y][x]==WL_EHOLE)
{
if (emap[y][x])
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = PIXPACK(0x242424);
for (j=0; j<CELL; j+=2)
for (i=0; i<CELL; i+=2)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = PIXPACK(0x000000);
}
else
{
for (j=0; j<CELL; j+=2)
for (i=0; i<CELL; i+=2)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = PIXPACK(0x242424);
}
}
if (render_mode & PMODE_BLOB)
{
// when in blob view, draw some blobs...
if (wtypes[wt].drawstyle==1)
{
for (j=0; j<CELL; j+=2)
for (i=(j>>1)&1; i<CELL; i+=2)
g->drawblob((x*CELL+i), (y*CELL+j), PIXR(pc), PIXG(pc), PIXB(pc));
}
else if (wtypes[wt].drawstyle==2)
{
for (j=0; j<CELL; j+=2)
for (i=0; i<CELL; i+=2)
g->drawblob((x*CELL+i), (y*CELL+j), PIXR(pc), PIXG(pc), PIXB(pc));
}
else if (wtypes[wt].drawstyle==3)
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
g->drawblob((x*CELL+i), (y*CELL+j), PIXR(pc), PIXG(pc), PIXB(pc));
}
else if (wtypes[wt].drawstyle==4)
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
if(i == j)
g->drawblob((x*CELL+i), (y*CELL+j), PIXR(pc), PIXG(pc), PIXB(pc));
else if (i == j+1 || (i == 0 && j == CELL-1))
g->drawblob((x*CELL+i), (y*CELL+j), PIXR(gc), PIXG(gc), PIXB(gc));
else
g->drawblob((x*CELL+i), (y*CELL+j), 0x20, 0x20, 0x20);
}
if (bmap[y][x]==WL_EWALL)
{
if (emap[y][x])
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
if (i&j&1)
g->drawblob((x*CELL+i), (y*CELL+j), 0x80, 0x80, 0x80);
}
else
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
if (!(i&j&1))
g->drawblob((x*CELL+i), (y*CELL+j), 0x80, 0x80, 0x80);
}
}
else if (bmap[y][x]==WL_WALLELEC)
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
{
if (!((y*CELL+j)%2) && !((x*CELL+i)%2))
g->drawblob((x*CELL+i), (y*CELL+j), PIXR(pc), PIXG(pc), PIXB(pc));
else
g->drawblob((x*CELL+i), (y*CELL+j), 0x80, 0x80, 0x80);
}
}
else if (bmap[y][x]==WL_EHOLE)
{
if (emap[y][x])
{
for (j=0; j<CELL; j++)
for (i=0; i<CELL; i++)
g->drawblob((x*CELL+i), (y*CELL+j), 0x24, 0x24, 0x24);
for (j=0; j<CELL; j+=2)
for (i=0; i<CELL; i+=2)
vid[(y*CELL+j)*(XRES+BARSIZE)+(x*CELL+i)] = PIXPACK(0x000000);
}
else
{
for (j=0; j<CELL; j+=2)
for (i=0; i<CELL; i+=2)
g->drawblob((x*CELL+i), (y*CELL+j), 0x24, 0x24, 0x24);
}
}
}
if (wtypes[wt].eglow && emap[y][x])
{
// glow if electrified
pc = wtypes[wt].eglow;
cr = fire_r[y][x] + PIXR(pc);
if (cr > 255) cr = 255;
fire_r[y][x] = cr;
cg = fire_g[y][x] + PIXG(pc);
if (cg > 255) cg = 255;
fire_g[y][x] = cg;
cb = fire_b[y][x] + PIXB(pc);
if (cb > 255) cb = 255;
fire_b[y][x] = cb;
}
}
}
void Renderer::get_sign_pos(int i, int *x0, int *y0, int *w, int *h)
{
sign *signs = sim->signs;
//Changing width if sign have special content
if (strcmp(signs[i].text, "{p}")==0)
*w = Graphics::textwidth("Pressure: -000.00");
if (strcmp(signs[i].text, "{t}")==0)
*w = Graphics::textwidth("Temp: 0000.00");
if (sregexp(signs[i].text, "^{c:[0-9]*|.*}$")==0)
{
int sldr, startm;
char buff[256];
memset(buff, 0, sizeof(buff));
for (sldr=3; signs[i].text[sldr-1] != '|'; sldr++)
startm = sldr + 1;
sldr = startm;
while (signs[i].text[sldr] != '}')
{
buff[sldr - startm] = signs[i].text[sldr];
sldr++;
}
*w = Graphics::textwidth(buff) + 5;
}
//Ususal width
if (strcmp(signs[i].text, "{p}") && strcmp(signs[i].text, "{t}") && sregexp(signs[i].text, "^{c:[0-9]*|.*}$"))
*w = Graphics::textwidth(signs[i].text) + 5;
*h = 14;
*x0 = (signs[i].ju == 2) ? signs[i].x - *w :
(signs[i].ju == 1) ? signs[i].x - *w/2 : signs[i].x;
*y0 = (signs[i].y > 18) ? signs[i].y - 18 : signs[i].y + 4;
}
void Renderer::DrawSigns()
{
int i, j, x, y, w, h, dx, dy,mx,my,b=1,bq;
sign *signs = sim->signs;
for (i=0; i<MAXSIGNS; i++)
if (signs[i].text[0])
{
char buff[256]; //Buffer
get_sign_pos(i, &x, &y, &w, &h);
g->clearrect(x, y, w, h);
g->drawrect(x, y, w, h, 192, 192, 192, 255);
//Displaying special information
if (strcmp(signs[i].text, "{p}")==0)
{
sprintf(buff, "Pressure: %3.2f", sim->pv[signs[i].y/CELL][signs[i].x/CELL]); //...pressure
g->drawtext(x+3, y+3, buff, 255, 255, 255, 255);
}
if (strcmp(signs[i].text, "{t}")==0)
{
if (sim->pmap[signs[i].y][signs[i].x])
sprintf(buff, "Temp: %4.2f", sim->parts[sim->pmap[signs[i].y][signs[i].x]>>8].temp-273.15); //...tempirature
else
sprintf(buff, "Temp: 0.00"); //...tempirature
g->drawtext(x+3, y+3, buff, 255, 255, 255, 255);
}
if (sregexp(signs[i].text, "^{c:[0-9]*|.*}$")==0)
{
int sldr, startm;
memset(buff, 0, sizeof(buff));
for (sldr=3; signs[i].text[sldr-1] != '|'; sldr++)
startm = sldr + 1;
sldr = startm;
while (signs[i].text[sldr] != '}')
{
buff[sldr - startm] = signs[i].text[sldr];
sldr++;
}
g->drawtext(x+3, y+3, buff, 0, 191, 255, 255);
}
//Usual text
if (strcmp(signs[i].text, "{p}") && strcmp(signs[i].text, "{t}") && sregexp(signs[i].text, "^{c:[0-9]*|.*}$"))
g->drawtext(x+3, y+3, signs[i].text, 255, 255, 255, 255);
x = signs[i].x;
y = signs[i].y;
dx = 1 - signs[i].ju;
dy = (signs[i].y > 18) ? -1 : 1;
for (j=0; j<4; j++)
{
g->drawpixel(x, y, 192, 192, 192, 255);
x+=dx;
y+=dy;
}
/*if (MSIGN==i)
{
bq = b;
b = SDL_GetMouseState(&mx, &my);
mx /= sdl_scale;
my /= sdl_scale;
signs[i].x = mx;
signs[i].y = my;
}*/
}
}
void Renderer::render_gravlensing()
{
int nx, ny, rx, ry, gx, gy, bx, by, co;
int r, g, b;
pixel t;
pixel *src = this->g->vid;
pixel *dst = this->g->vid;
for(nx = 0; nx < XRES; nx++)
{
for(ny = 0; ny < YRES; ny++)
{
co = (ny/CELL)*(XRES/CELL)+(nx/CELL);
rx = (int)(nx-sim->gravx[co]*0.75f+0.5f);
ry = (int)(ny-sim->gravy[co]*0.75f+0.5f);
gx = (int)(nx-sim->gravx[co]*0.875f+0.5f);
gy = (int)(ny-sim->gravy[co]*0.875f+0.5f);
bx = (int)(nx-sim->gravx[co]+0.5f);
by = (int)(ny-sim->gravy[co]+0.5f);
if(rx > 0 && rx < XRES && ry > 0 && ry < YRES && gx > 0 && gx < XRES && gy > 0 && gy < YRES && bx > 0 && bx < XRES && by > 0 && by < YRES)
{
t = dst[ny*(XRES+BARSIZE)+nx];
r = PIXR(src[ry*(XRES+BARSIZE)+rx]) + PIXR(t);
g = PIXG(src[gy*(XRES+BARSIZE)+gx]) + PIXG(t);
b = PIXB(src[by*(XRES+BARSIZE)+bx]) + PIXB(t);
if (r>255)
r = 255;
if (g>255)
g = 255;
if (b>255)
b = 255;
dst[ny*(XRES+BARSIZE)+nx] = PIXRGB(r,g,b);
// addpixel(dst, nx, ny, PIXR(src[ry*(XRES+BARSIZE)+rx]), PIXG(src[gy*(XRES+BARSIZE)+gx]), PIXB(src[by*(XRES+BARSIZE)+bx]), 255);
}
/*rx = nx+(gravxf[(ny*XRES)+nx]*0.5f);
ry = ny+(gravyf[(ny*XRES)+nx]*0.5f);
gx = nx+(gravxf[(ny*XRES)+nx]*0.75f);
gy = ny+(gravyf[(ny*XRES)+nx]*0.75f);
bx = nx+(gravxf[(ny*XRES)+nx]);
by = ny+(gravyf[(ny*XRES)+nx]);
if(rx > 0 && rx < XRES && ry > 0 && ry < YRES && gravp[ny/CELL][nx/CELL]*0.5f > -8.0f)
addpixel(dst, rx, ry, PIXR(src[ry*(XRES+BARSIZE)+rx]), 0, 0, 255);
if(gx > 0 && gx < XRES && gy > 0 && gy < YRES && gravp[ny/CELL][nx/CELL]*0.75f > -8.0f)
addpixel(dst, gx, gy, 0, PIXG(src[ry*(XRES+BARSIZE)+rx]), 0, 255);
if(bx > 0 && bx < XRES && by > 0 && by < YRES && gravp[ny/CELL][nx/CELL] > -8.0f)
addpixel(dst, bx, by, 0, 0, PIXB(src[ry*(XRES+BARSIZE)+rx]), 255);*/
}
}
}
void Renderer::render_fire()
{
int i,j,x,y,r,g,b,nx,ny;
for (j=0; j<YRES/CELL; j++)
for (i=0; i<XRES/CELL; i++)
{
r = fire_r[j][i];
g = fire_g[j][i];
b = fire_b[j][i];
if (r || g || b)
for (y=-CELL+1; y<2*CELL; y++)
for (x=-CELL+1; x<2*CELL; x++)
this->g->addpixel(i*CELL+x, j*CELL+y, r, g, b, fire_alpha[y+CELL][x+CELL]);
r *= 8;
g *= 8;
b *= 8;
for (y=-1; y<2; y++)
for (x=-1; x<2; x++)
if ((x || y) && i+x>=0 && j+y>=0 && i+x<XRES/CELL && j+y<YRES/CELL)
{
r += fire_r[j+y][i+x];
g += fire_g[j+y][i+x];
b += fire_b[j+y][i+x];
}
r /= 16;
g /= 16;
b /= 16;
fire_r[j][i] = r>4 ? r-4 : 0;
fire_g[j][i] = g>4 ? g-4 : 0;
fire_b[j][i] = b>4 ? b-4 : 0;
}
}
void Renderer::prepare_alpha(int size, float intensity)
{
//TODO: implement size
int x,y,i,j,c;
float multiplier = 255.0f*intensity;
float temp[CELL*3][CELL*3];
float fire_alphaf[CELL*3][CELL*3];
float glow_alphaf[11][11];
float blur_alphaf[7][7];
memset(temp, 0, sizeof(temp));
for (x=0; x<CELL; x++)
for (y=0; y<CELL; y++)
for (i=-CELL; i<CELL; i++)
for (j=-CELL; j<CELL; j++)
temp[y+CELL+j][x+CELL+i] += expf(-0.1f*(i*i+j*j));
for (x=0; x<CELL*3; x++)
for (y=0; y<CELL*3; y++)
fire_alpha[y][x] = (int)(multiplier*temp[y][x]/(CELL*CELL));
#ifdef OGLR
for (x=0; x<CELL*3; x++)
for (y=0; y<CELL*3; y++)
{
fire_alphaf[y][x] = intensity*temp[y][x]/((float)(CELL*CELL));
}
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, fireAlpha);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, CELL*3, CELL*3, GL_ALPHA, GL_FLOAT, fire_alphaf);
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
memset(glow_alphaf, 0, sizeof(glow_alphaf));
c = 5;
glow_alphaf[c][c-1] = 0.4f;
glow_alphaf[c][c+1] = 0.4f;
glow_alphaf[c-1][c] = 0.4f;
glow_alphaf[c+1][c] = 0.4f;
for (x = 1; x < 6; x++) {
glow_alphaf[c][c-x] += 0.02f;
glow_alphaf[c][c+x] += 0.02f;
glow_alphaf[c-x][c] += 0.02f;
glow_alphaf[c+x][c] += 0.02f;
for (y = 1; y < 6; y++) {
if(x + y > 7)
continue;
glow_alphaf[c+x][c-y] += 0.02f;
glow_alphaf[c-x][c+y] += 0.02f;
glow_alphaf[c+x][c+y] += 0.02f;
glow_alphaf[c-x][c-y] += 0.02f;
}
}
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, glowAlpha);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 11, 11, GL_ALPHA, GL_FLOAT, glow_alphaf);
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
c = 3;
for (x=-3; x<4; x++)
{
for (y=-3; y<4; y++)
{
if (abs(x)+abs(y) <2 && !(abs(x)==2||abs(y)==2))
blur_alphaf[c+x][c-y] = 0.11f;
if (abs(x)+abs(y) <=3 && abs(x)+abs(y))
blur_alphaf[c+x][c-y] = 0.08f;
if (abs(x)+abs(y) == 2)
blur_alphaf[c+x][c-y] = 0.04f;
}
}
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, blurAlpha);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 7, 7, GL_ALPHA, GL_FLOAT, blur_alphaf);
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
#endif
}
void Renderer::render_parts()
{
int deca, decr, decg, decb, cola, colr, colg, colb, firea, firer, fireg, fireb, pixel_mode, q, i, t, nx, ny, x, y, caddress;
int orbd[4] = {0, 0, 0, 0}, orbl[4] = {0, 0, 0, 0};
float gradv, flicker, fnx, fny;
Particle * parts;
part_transition *ptransitions;
part_type *ptypes;
if(!sim)
return;
parts = sim->parts;
ptransitions = sim->ptransitions;
ptypes = sim->ptypes;
#ifdef OGLR
int cfireV = 0, cfireC = 0, cfire = 0;
int csmokeV = 0, csmokeC = 0, csmoke = 0;
int cblobV = 0, cblobC = 0, cblob = 0;
int cblurV = 0, cblurC = 0, cblur = 0;
int cglowV = 0, cglowC = 0, cglow = 0;
int cflatV = 0, cflatC = 0, cflat = 0;
int caddV = 0, caddC = 0, cadd = 0;
int clineV = 0, clineC = 0, cline = 0;
GLuint origBlendSrc, origBlendDst;
glGetIntegerv(GL_BLEND_SRC, &origBlendSrc);
glGetIntegerv(GL_BLEND_DST, &origBlendDst);
//Render to the particle FBO
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, partsFbo);
#else
/*if (GRID_MODE)//draws the grid
{
for (ny=0; ny<YRES; ny++)
for (nx=0; nx<XRES; nx++)
{
if (ny%(4*GRID_MODE)==0)
blendpixel(nx, ny, 100, 100, 100, 80);
if (nx%(4*GRID_MODE)==0)
blendpixel(nx, ny, 100, 100, 100, 80);
}
}*/
#endif
for(i = 0; i<=sim->parts_lastActiveIndex; i++) {
if (sim->parts[i].type) {
t = sim->parts[i].type;
nx = (int)(sim->parts[i].x+0.5f);
ny = (int)(sim->parts[i].y+0.5f);
fnx = sim->parts[i].x;
fny = sim->parts[i].y;
if((sim->photons[ny][nx]&0xFF) && !(ptypes[t].properties & TYPE_ENERGY))
continue;
//Defaults
pixel_mode = 0 | PMODE_FLAT;
cola = 255;
colr = PIXR(ptypes[t].pcolors);
colg = PIXG(ptypes[t].pcolors);
colb = PIXB(ptypes[t].pcolors);
firea = 0;
deca = (sim->parts[i].dcolour>>24)&0xFF;
decr = (sim->parts[i].dcolour>>16)&0xFF;
decg = (sim->parts[i].dcolour>>8)&0xFF;
decb = (sim->parts[i].dcolour)&0xFF;
/*if(display_mode == RENDER_NONE)
{
if(decorations_enable)
{
colr = (deca*decr + (255-deca)*colr) >> 8;
colg = (deca*decg + (255-deca)*colg) >> 8;
colb = (deca*decb + (255-deca)*colb) >> 8;
}
#ifdef OGLR
flatV[cflatV++] = nx;
flatV[cflatV++] = ny;
flatC[cflatC++] = ((float)colr)/255.0f;
flatC[cflatC++] = ((float)colg)/255.0f;
flatC[cflatC++] = ((float)colb)/255.0f;
flatC[cflatC++] = 1.0f;
cflat++;
#else
vid[ny*(XRES+BARSIZE)+nx] = PIXRGB(colr,colg,colb);
#endif
}
else*/
{
if (graphicscache[t].isready)
{
pixel_mode = graphicscache[t].pixel_mode;
cola = graphicscache[t].cola;
colr = graphicscache[t].colr;
colg = graphicscache[t].colg;
colb = graphicscache[t].colb;
firea = graphicscache[t].firea;
firer = graphicscache[t].firer;
fireg = graphicscache[t].fireg;
fireb = graphicscache[t].fireb;
}
else
{
if (ptypes[t].graphics_func)
{
if ((*(ptypes[t].graphics_func))(this, &(sim->parts[i]), nx, ny, &pixel_mode, &cola, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb)) //That's a lot of args, a struct might be better
{
graphicscache[t].isready = 1;
graphicscache[t].pixel_mode = pixel_mode;
graphicscache[t].cola = cola;
graphicscache[t].colr = colr;
graphicscache[t].colg = colg;
graphicscache[t].colb = colb;
graphicscache[t].firea = firea;
graphicscache[t].firer = firer;
graphicscache[t].fireg = fireg;
graphicscache[t].fireb = fireb;
}
}
else
{
if(graphics_DEFAULT(this, &(sim->parts[i]), nx, ny, &pixel_mode, &cola, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb))
{
graphicscache[t].isready = 1;
graphicscache[t].pixel_mode = pixel_mode;
graphicscache[t].cola = cola;
graphicscache[t].colr = colr;
graphicscache[t].colg = colg;
graphicscache[t].colb = colb;
graphicscache[t].firea = firea;
graphicscache[t].firer = firer;
graphicscache[t].fireg = fireg;
graphicscache[t].fireb = fireb;
}
}
}
if((ptypes[t].properties & PROP_HOT_GLOW) && sim->parts[i].temp>(ptransitions[t].thv-800.0f))
{
gradv = 3.1415/(2*ptransitions[t].thv-(ptransitions[t].thv-800.0f));
caddress = (sim->parts[i].temp>ptransitions[t].thv)?ptransitions[t].thv-(ptransitions[t].thv-800.0f):sim->parts[i].temp-(ptransitions[t].thv-800.0f);
colr += sin(gradv*caddress) * 226;;
colg += sin(gradv*caddress*4.55 +3.14) * 34;
colb += sin(gradv*caddress*2.22 +3.14) * 64;
}
if((pixel_mode & FIRE_ADD) && !(render_mode & FIRE_ADD))
pixel_mode |= PMODE_GLOW;
if((pixel_mode & FIRE_BLEND) && !(render_mode & FIRE_BLEND))
pixel_mode |= PMODE_BLUR;
if((pixel_mode & PMODE_BLUR) && !(render_mode & PMODE_BLUR))
pixel_mode |= PMODE_FLAT;
if((pixel_mode & PMODE_GLOW) && !(render_mode & PMODE_GLOW))
pixel_mode |= PMODE_FLAT;
if (render_mode & PMODE_BLOB)
pixel_mode |= PMODE_BLOB;
pixel_mode &= render_mode;
//Alter colour based on display mode
if(colour_mode & COLOUR_HEAT)
{
caddress = restrict_flt((int)( restrict_flt((float)(sim->parts[i].temp+(-MIN_TEMP)), 0.0f, MAX_TEMP+(-MIN_TEMP)) / ((MAX_TEMP+(-MIN_TEMP))/1024) ) *3, 0.0f, (1024.0f*3)-3);
firea = 255;
firer = colr = (unsigned char)color_data[caddress];
fireg = colg = (unsigned char)color_data[caddress+1];
fireb = colb = (unsigned char)color_data[caddress+2];
cola = 255;
if(pixel_mode & (FIREMODE | PMODE_GLOW)) pixel_mode = (pixel_mode & ~(FIREMODE|PMODE_GLOW)) | PMODE_BLUR;
}
else if(colour_mode & COLOUR_LIFE)
{
gradv = 0.4f;
if (!(sim->parts[i].life<5))
q = sqrt(sim->parts[i].life);
else
q = sim->parts[i].life;
colr = colg = colb = sin(gradv*q) * 100 + 128;
cola = 255;
if(pixel_mode & (FIREMODE | PMODE_GLOW)) pixel_mode = (pixel_mode & ~(FIREMODE|PMODE_GLOW)) | PMODE_BLUR;
}
else if (colour_mode & COLOUR_GRAD)
{
float frequency = 0.05;
int q = sim->parts[i].temp-40;
colr = sin(frequency*q) * 16 + colr;
colg = sin(frequency*q) * 16 + colg;
colb = sin(frequency*q) * 16 + colb;
if(pixel_mode & (FIREMODE | PMODE_GLOW)) pixel_mode = (pixel_mode & ~(FIREMODE|PMODE_GLOW)) | PMODE_BLUR;
}
//Apply decoration colour
if(!colour_mode)
{
if(!(pixel_mode & NO_DECO) && decorations_enable)
{
colr = (deca*decr + (255-deca)*colr) >> 8;
colg = (deca*decg + (255-deca)*colg) >> 8;
colb = (deca*decb + (255-deca)*colb) >> 8;
}
if((pixel_mode & DECO_FIRE) && decorations_enable)
{
firer = (deca*decr + (255-deca)*firer) >> 8;
fireg = (deca*decg + (255-deca)*fireg) >> 8;
fireb = (deca*decb + (255-deca)*fireb) >> 8;
}
}
#ifndef OGLR
//All colours are now set, check ranges
if(colr>255) colr = 255;
else if(colr<0) colr = 0;
if(colg>255) colg = 255;
else if(colg<0) colg = 0;
if(colb>255) colb = 255;
else if(colb<0) colb = 0;
if(cola>255) cola = 255;
else if(cola<0) cola = 0;
#endif
//Pixel rendering
if(pixel_mode & PSPEC_STICKMAN)
{
char buff[20]; //Buffer for HP
int s;
int legr, legg, legb;
playerst *cplayer;
if(t==PT_STKM)
cplayer = &sim->player;
else if(t==PT_STKM2)
cplayer = &sim->player2;
else if(t==PT_FIGH)
cplayer = &sim->fighters[(unsigned char)sim->parts[i].tmp];
else
continue;
/* if (mousex>(nx-3) && mousex<(nx+3) && mousey<(ny+3) && mousey>(ny-3)) //If mous is in the head
{
sprintf(buff, "%3d", sim->parts[i].life); //Show HP
g->drawtext(mousex-8-2*(sim->parts[i].life<100)-2*(sim->parts[i].life<10), mousey-12, buff, 255, 255, 255, 255);
}*/
if (colour_mode!=COLOUR_HEAT)
{
if (cplayer->elem<PT_NUM)
{
colr = PIXR(ptypes[cplayer->elem].pcolors);
colg = PIXG(ptypes[cplayer->elem].pcolors);
colb = PIXB(ptypes[cplayer->elem].pcolors);
}
else
{
colr = 0x80;
colg = 0x80;
colb = 0xFF;
}
}
#ifdef OGLR
glColor4f(((float)colr)/255.0f, ((float)colg)/255.0f, ((float)colb)/255.0f, 1.0f);
glBegin(GL_LINE_STRIP);
if(t==PT_FIGH)
{
glVertex2f(fnx, fny+2);
glVertex2f(fnx+2, fny);
glVertex2f(fnx, fny-2);
glVertex2f(fnx-2, fny);
glVertex2f(fnx, fny+2);
}
else
{
glVertex2f(fnx-2, fny-2);
glVertex2f(fnx+2, fny-2);
glVertex2f(fnx+2, fny+2);
glVertex2f(fnx-2, fny+2);
glVertex2f(fnx-2, fny-2);
}
glEnd();
glBegin(GL_LINES);
if (colour_mode!=COLOUR_HEAT)
{
if (t==PT_STKM2)
glColor4f(100.0f/255.0f, 100.0f/255.0f, 1.0f, 1.0f);
else
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
glVertex2f(nx, ny+3);
glVertex2f(cplayer->legs[0], cplayer->legs[1]);
glVertex2f(cplayer->legs[0], cplayer->legs[1]);
glVertex2f(cplayer->legs[4], cplayer->legs[5]);
glVertex2f(nx, ny+3);
glVertex2f(cplayer->legs[8], cplayer->legs[9]);
glVertex2f(cplayer->legs[8], cplayer->legs[9]);
glVertex2f(cplayer->legs[12], cplayer->legs[13]);
glEnd();
#else
s = XRES+BARSIZE;
if (t==PT_STKM2)
{
legr = 100;
legg = 100;
legb = 255;
}
else
{
legr = 255;
legg = 255;
legb = 255;
}
if (colour_mode==COLOUR_HEAT)
{
legr = colr;
legg = colg;
legb = colb;
}
//head
if(t==PT_FIGH)
{
g->draw_line(nx, ny+2, nx+2, ny, colr, colg, colb, s);
g->draw_line(nx+2, ny, nx, ny-2, colr, colg, colb, s);
g->draw_line(nx, ny-2, nx-2, ny, colr, colg, colb, s);
g->draw_line(nx-2, ny, nx, ny+2, colr, colg, colb, s);
}
else
{
g->draw_line(nx-2, ny+2, nx+2, ny+2, colr, colg, colb, s);
g->draw_line(nx-2, ny-2, nx+2, ny-2, colr, colg, colb, s);
g->draw_line(nx-2, ny-2, nx-2, ny+2, colr, colg, colb, s);
g->draw_line(nx+2, ny-2, nx+2, ny+2, colr, colg, colb, s);
}
//legs
g->draw_line(nx, ny+3, cplayer->legs[0], cplayer->legs[1], legr, legg, legb, s);
g->draw_line(cplayer->legs[0], cplayer->legs[1], cplayer->legs[4], cplayer->legs[5], legr, legg, legb, s);
g->draw_line(nx, ny+3, cplayer->legs[8], cplayer->legs[9], legr, legg, legb, s);
g->draw_line(cplayer->legs[8], cplayer->legs[9], cplayer->legs[12], cplayer->legs[13], legr, legg, legb, s);
#endif
}
if(pixel_mode & PMODE_FLAT)
{
#ifdef OGLR
flatV[cflatV++] = nx;
flatV[cflatV++] = ny;
flatC[cflatC++] = ((float)colr)/255.0f;
flatC[cflatC++] = ((float)colg)/255.0f;
flatC[cflatC++] = ((float)colb)/255.0f;
flatC[cflatC++] = 1.0f;
cflat++;
#else
g->vid[ny*(XRES+BARSIZE)+nx] = PIXRGB(colr,colg,colb);
#endif
}
if(pixel_mode & PMODE_BLEND)
{
#ifdef OGLR
flatV[cflatV++] = nx;
flatV[cflatV++] = ny;
flatC[cflatC++] = ((float)colr)/255.0f;
flatC[cflatC++] = ((float)colg)/255.0f;
flatC[cflatC++] = ((float)colb)/255.0f;
flatC[cflatC++] = ((float)cola)/255.0f;
cflat++;
#else
g->blendpixel(nx, ny, colr, colg, colb, cola);
#endif
}
if(pixel_mode & PMODE_ADD)
{
#ifdef OGLR
addV[caddV++] = nx;
addV[caddV++] = ny;
addC[caddC++] = ((float)colr)/255.0f;
addC[caddC++] = ((float)colg)/255.0f;
addC[caddC++] = ((float)colb)/255.0f;
addC[caddC++] = ((float)cola)/255.0f;
cadd++;
#else
g->addpixel(nx, ny, colr, colg, colb, cola);
#endif
}
if(pixel_mode & PMODE_BLOB)
{
#ifdef OGLR
blobV[cblobV++] = nx;
blobV[cblobV++] = ny;
blobC[cblobC++] = ((float)colr)/255.0f;
blobC[cblobC++] = ((float)colg)/255.0f;
blobC[cblobC++] = ((float)colb)/255.0f;
blobC[cblobC++] = 1.0f;
cblob++;
#else
g->vid[ny*(XRES+BARSIZE)+nx] = PIXRGB(colr,colg,colb);
g->blendpixel(nx+1, ny, colr, colg, colb, 223);
g->blendpixel(nx-1, ny, colr, colg, colb, 223);
g->blendpixel(nx, ny+1, colr, colg, colb, 223);
g->blendpixel(nx, ny-1, colr, colg, colb, 223);
g->blendpixel(nx+1, ny-1, colr, colg, colb, 112);
g->blendpixel(nx-1, ny-1, colr, colg, colb, 112);
g->blendpixel(nx+1, ny+1, colr, colg, colb, 112);
g->blendpixel(nx-1, ny+1, colr, colg, colb, 112);
#endif
}
if(pixel_mode & PMODE_GLOW)
{
#ifdef OGLR
glowV[cglowV++] = nx;
glowV[cglowV++] = ny;
glowC[cglowC++] = ((float)colr)/255.0f;
glowC[cglowC++] = ((float)colg)/255.0f;
glowC[cglowC++] = ((float)colb)/255.0f;
glowC[cglowC++] = 1.0f;
cglow++;
#else
g->addpixel(nx, ny, colr, colg, colb, 192);
g->addpixel(nx+1, ny, colr, colg, colb, 96);
g->addpixel(nx-1, ny, colr, colg, colb, 96);
g->addpixel(nx, ny+1, colr, colg, colb, 96);
g->addpixel(nx, ny-1, colr, colg, colb, 96);
for (x = 1; x < 6; x++) {
g->addpixel(nx, ny-x, colr, colg, colb, 5);
g->addpixel(nx, ny+x, colr, colg, colb, 5);
g->addpixel(nx-x, ny, colr, colg, colb, 5);
g->addpixel(nx+x, ny, colr, colg, colb, 5);
for (y = 1; y < 6; y++) {
if(x + y > 7)
continue;
g->addpixel(nx+x, ny-y, colr, colg, colb, 5);
g->addpixel(nx-x, ny+y, colr, colg, colb, 5);
g->addpixel(nx+x, ny+y, colr, colg, colb, 5);
g->addpixel(nx-x, ny-y, colr, colg, colb, 5);
}
}
#endif
}
if(pixel_mode & PMODE_BLUR)
{
#ifdef OGLR
blurV[cblurV++] = nx;
blurV[cblurV++] = ny;
blurC[cblurC++] = ((float)colr)/255.0f;
blurC[cblurC++] = ((float)colg)/255.0f;
blurC[cblurC++] = ((float)colb)/255.0f;
blurC[cblurC++] = 1.0f;
cblur++;
#else
for (x=-3; x<4; x++)
{
for (y=-3; y<4; y++)
{
if (abs(x)+abs(y) <2 && !(abs(x)==2||abs(y)==2))
g->blendpixel(x+nx, y+ny, colr, colg, colb, 30);
if (abs(x)+abs(y) <=3 && abs(x)+abs(y))
g->blendpixel(x+nx, y+ny, colr, colg, colb, 20);
if (abs(x)+abs(y) == 2)
g->blendpixel(x+nx, y+ny, colr, colg, colb, 10);
}
}
#endif
}
if(pixel_mode & PMODE_SPARK)
{
flicker = rand()%20;
#ifdef OGLR
//Oh god, this is awful
lineC[clineC++] = ((float)colr)/255.0f;
lineC[clineC++] = ((float)colg)/255.0f;
lineC[clineC++] = ((float)colb)/255.0f;
lineC[clineC++] = 0.0f;
lineV[clineV++] = fnx-5;
lineV[clineV++] = fny;
cline++;
lineC[clineC++] = ((float)colr)/255.0f;
lineC[clineC++] = ((float)colg)/255.0f;
lineC[clineC++] = ((float)colb)/255.0f;
lineC[clineC++] = 1.0f - ((float)flicker)/30;
lineV[clineV++] = fnx;
lineV[clineV++] = fny;
cline++;
lineC[clineC++] = ((float)colr)/255.0f;
lineC[clineC++] = ((float)colg)/255.0f;
lineC[clineC++] = ((float)colb)/255.0f;
lineC[clineC++] = 0.0f;
lineV[clineV++] = fnx+5;
lineV[clineV++] = fny;
cline++;
lineC[clineC++] = ((float)colr)/255.0f;
lineC[clineC++] = ((float)colg)/255.0f;
lineC[clineC++] = ((float)colb)/255.0f;
lineC[clineC++] = 0.0f;
lineV[clineV++] = fnx;
lineV[clineV++] = fny-5;
cline++;
lineC[clineC++] = ((float)colr)/255.0f;
lineC[clineC++] = ((float)colg)/255.0f;
lineC[clineC++] = ((float)colb)/255.0f;
lineC[clineC++] = 1.0f - ((float)flicker)/30;
lineV[clineV++] = fnx;
lineV[clineV++] = fny;
cline++;
lineC[clineC++] = ((float)colr)/255.0f;
lineC[clineC++] = ((float)colg)/255.0f;
lineC[clineC++] = ((float)colb)/255.0f;
lineC[clineC++] = 0.0f;
lineV[clineV++] = fnx;
lineV[clineV++] = fny+5;
cline++;
#else
gradv = 4*sim->parts[i].life + flicker;
for (x = 0; gradv>0.5; x++) {
g->addpixel(nx+x, ny, colr, colg, colb, gradv);
g->addpixel(nx-x, ny, colr, colg, colb, gradv);
g->addpixel(nx, ny+x, colr, colg, colb, gradv);
g->addpixel(nx, ny-x, colr, colg, colb, gradv);
gradv = gradv/1.5f;
}
#endif
}
if(pixel_mode & PMODE_FLARE)
{
flicker = rand()%20;
#ifdef OGLR
//Oh god, this is awful
lineC[clineC++] = ((float)colr)/255.0f;
lineC[clineC++] = ((float)colg)/255.0f;
lineC[clineC++] = ((float)colb)/255.0f;
lineC[clineC++] = 0.0f;
lineV[clineV++] = fnx-10;
lineV[clineV++] = fny;
cline++;
lineC[clineC++] = ((float)colr)/255.0f;
lineC[clineC++] = ((float)colg)/255.0f;
lineC[clineC++] = ((float)colb)/255.0f;
lineC[clineC++] = 1.0f - ((float)flicker)/40;
lineV[clineV++] = fnx;
lineV[clineV++] = fny;
cline++;
lineC[clineC++] = ((float)colr)/255.0f;
lineC[clineC++] = ((float)colg)/255.0f;
lineC[clineC++] = ((float)colb)/255.0f;
lineC[clineC++] = 0.0f;
lineV[clineV++] = fnx+10;
lineV[clineV++] = fny;
cline++;
lineC[clineC++] = ((float)colr)/255.0f;
lineC[clineC++] = ((float)colg)/255.0f;
lineC[clineC++] = ((float)colb)/255.0f;
lineC[clineC++] = 0.0f;
lineV[clineV++] = fnx;
lineV[clineV++] = fny-10;
cline++;
lineC[clineC++] = ((float)colr)/255.0f;
lineC[clineC++] = ((float)colg)/255.0f;
lineC[clineC++] = ((float)colb)/255.0f;
lineC[clineC++] = 1.0f - ((float)flicker)/30;
lineV[clineV++] = fnx;
lineV[clineV++] = fny;
cline++;
lineC[clineC++] = ((float)colr)/255.0f;
lineC[clineC++] = ((float)colg)/255.0f;
lineC[clineC++] = ((float)colb)/255.0f;
lineC[clineC++] = 0.0f;
lineV[clineV++] = fnx;
lineV[clineV++] = fny+10;
cline++;
#else
gradv = flicker + fabs(parts[i].vx)*17 + fabs(sim->parts[i].vy)*17;
g->blendpixel(nx, ny, colr, colg, colb, (gradv*4)>255?255:(gradv*4) );
g->blendpixel(nx+1, ny, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
g->blendpixel(nx-1, ny, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
g->blendpixel(nx, ny+1, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
g->blendpixel(nx, ny-1, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
if (gradv>255) gradv=255;
g->blendpixel(nx+1, ny-1, colr, colg, colb, gradv);
g->blendpixel(nx-1, ny-1, colr, colg, colb, gradv);
g->blendpixel(nx+1, ny+1, colr, colg, colb, gradv);
g->blendpixel(nx-1, ny+1, colr, colg, colb, gradv);
for (x = 1; gradv>0.5; x++) {
g->addpixel(nx+x, ny, colr, colg, colb, gradv);
g->addpixel(nx-x, ny, colr, colg, colb, gradv);
g->addpixel(nx, ny+x, colr, colg, colb, gradv);
g->addpixel(nx, ny-x, colr, colg, colb, gradv);
gradv = gradv/1.2f;
}
#endif
}
if(pixel_mode & PMODE_LFLARE)
{
flicker = rand()%20;
#ifdef OGLR
//Oh god, this is awful
lineC[clineC++] = ((float)colr)/255.0f;
lineC[clineC++] = ((float)colg)/255.0f;
lineC[clineC++] = ((float)colb)/255.0f;
lineC[clineC++] = 0.0f;
lineV[clineV++] = fnx-70;
lineV[clineV++] = fny;
cline++;
lineC[clineC++] = ((float)colr)/255.0f;
lineC[clineC++] = ((float)colg)/255.0f;
lineC[clineC++] = ((float)colb)/255.0f;
lineC[clineC++] = 1.0f - ((float)flicker)/30;
lineV[clineV++] = fnx;
lineV[clineV++] = fny;
cline++;
lineC[clineC++] = ((float)colr)/255.0f;
lineC[clineC++] = ((float)colg)/255.0f;
lineC[clineC++] = ((float)colb)/255.0f;
lineC[clineC++] = 0.0f;
lineV[clineV++] = fnx+70;
lineV[clineV++] = fny;
cline++;
lineC[clineC++] = ((float)colr)/255.0f;
lineC[clineC++] = ((float)colg)/255.0f;
lineC[clineC++] = ((float)colb)/255.0f;
lineC[clineC++] = 0.0f;
lineV[clineV++] = fnx;
lineV[clineV++] = fny-70;
cline++;
lineC[clineC++] = ((float)colr)/255.0f;
lineC[clineC++] = ((float)colg)/255.0f;
lineC[clineC++] = ((float)colb)/255.0f;
lineC[clineC++] = 1.0f - ((float)flicker)/50;
lineV[clineV++] = fnx;
lineV[clineV++] = fny;
cline++;
lineC[clineC++] = ((float)colr)/255.0f;
lineC[clineC++] = ((float)colg)/255.0f;
lineC[clineC++] = ((float)colb)/255.0f;
lineC[clineC++] = 0.0f;
lineV[clineV++] = fnx;
lineV[clineV++] = fny+70;
cline++;
#else
gradv = flicker + fabs(parts[i].vx)*17 + fabs(parts[i].vy)*17;
g->blendpixel(nx, ny, colr, colg, colb, (gradv*4)>255?255:(gradv*4) );
g->blendpixel(nx+1, ny, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
g->blendpixel(nx-1, ny, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
g->blendpixel(nx, ny+1, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
g->blendpixel(nx, ny-1, colr, colg, colb, (gradv*2)>255?255:(gradv*2) );
if (gradv>255) gradv=255;
g->blendpixel(nx+1, ny-1, colr, colg, colb, gradv);
g->blendpixel(nx-1, ny-1, colr, colg, colb, gradv);
g->blendpixel(nx+1, ny+1, colr, colg, colb, gradv);
g->blendpixel(nx-1, ny+1, colr, colg, colb, gradv);
for (x = 1; gradv>0.5; x++) {
g->addpixel(nx+x, ny, colr, colg, colb, gradv);
g->addpixel(nx-x, ny, colr, colg, colb, gradv);
g->addpixel(nx, ny+x, colr, colg, colb, gradv);
g->addpixel(nx, ny-x, colr, colg, colb, gradv);
gradv = gradv/1.01f;
}
#endif
}
if (pixel_mode & EFFECT_GRAVIN)
{
int nxo = 0;
int nyo = 0;
int r;
int fire_rv = 0;
float drad = 0.0f;
float ddist = 0.0f;
sim->orbitalparts_get(parts[i].life, parts[i].ctype, orbd, orbl);
for (r = 0; r < 4; r++) {
ddist = ((float)orbd[r])/16.0f;
drad = (M_PI * ((float)orbl[r]) / 180.0f)*1.41f;
nxo = ddist*cos(drad);
nyo = ddist*sin(drad);
if (ny+nyo>0 && ny+nyo<YRES && nx+nxo>0 && nx+nxo<XRES)
g->addpixel(nx+nxo, ny+nyo, colr, colg, colb, 255-orbd[r]);
}
}
if (pixel_mode & EFFECT_GRAVOUT)
{
int nxo = 0;
int nyo = 0;
int r;
int fire_bv = 0;
float drad = 0.0f;
float ddist = 0.0f;
sim->orbitalparts_get(parts[i].life, parts[i].ctype, orbd, orbl);
for (r = 0; r < 4; r++) {
ddist = ((float)orbd[r])/16.0f;
drad = (M_PI * ((float)orbl[r]) / 180.0f)*1.41f;
nxo = ddist*cos(drad);
nyo = ddist*sin(drad);
if (ny+nyo>0 && ny+nyo<YRES && nx+nxo>0 && nx+nxo<XRES)
g->addpixel(nx+nxo, ny+nyo, colr, colg, colb, 255-orbd[r]);
}
}
//Fire effects
if(firea && (pixel_mode & FIRE_BLEND))
{
#ifdef OGLR
smokeV[csmokeV++] = nx;
smokeV[csmokeV++] = ny;
smokeC[csmokeC++] = ((float)firer)/255.0f;
smokeC[csmokeC++] = ((float)fireg)/255.0f;
smokeC[csmokeC++] = ((float)fireb)/255.0f;
smokeC[csmokeC++] = ((float)firea)/255.0f;
csmoke++;
#else
firea /= 2;
fire_r[ny/CELL][nx/CELL] = (firea*firer + (255-firea)*fire_r[ny/CELL][nx/CELL]) >> 8;
fire_g[ny/CELL][nx/CELL] = (firea*fireg + (255-firea)*fire_g[ny/CELL][nx/CELL]) >> 8;
fire_b[ny/CELL][nx/CELL] = (firea*fireb + (255-firea)*fire_b[ny/CELL][nx/CELL]) >> 8;
#endif
}
if(firea && (pixel_mode & FIRE_ADD))
{
#ifdef OGLR
fireV[cfireV++] = nx;
fireV[cfireV++] = ny;
fireC[cfireC++] = ((float)firer)/255.0f;
fireC[cfireC++] = ((float)fireg)/255.0f;
fireC[cfireC++] = ((float)fireb)/255.0f;
fireC[cfireC++] = ((float)firea)/255.0f;
cfire++;
#else
firea /= 8;
firer = ((firea*firer) >> 8) + fire_r[ny/CELL][nx/CELL];
fireg = ((firea*fireg) >> 8) + fire_g[ny/CELL][nx/CELL];
fireb = ((firea*fireb) >> 8) + fire_b[ny/CELL][nx/CELL];
if(firer>255)
firer = 255;
if(fireg>255)
fireg = 255;
if(fireb>255)
fireb = 255;
fire_r[ny/CELL][nx/CELL] = firer;
fire_g[ny/CELL][nx/CELL] = fireg;
fire_b[ny/CELL][nx/CELL] = fireb;
#endif
}
}
}
}
#ifdef OGLR
//Go into array mode
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if(cflat)
{
// -- BEGIN FLAT -- //
//Set point size (size of fire texture)
glPointSize(1.0f);
glColorPointer(4, GL_FLOAT, 0, &flatC[0]);
glVertexPointer(2, GL_INT, 0, &flatV[0]);
glDrawArrays(GL_POINTS, 0, cflat);
//Clear some stuff we set
// -- END FLAT -- //
}
if(cblob)
{
// -- BEGIN BLOB -- //
glEnable( GL_POINT_SMOOTH ); //Blobs!
glPointSize(2.5f);
glColorPointer(4, GL_FLOAT, 0, &blobC[0]);
glVertexPointer(2, GL_INT, 0, &blobV[0]);
glDrawArrays(GL_POINTS, 0, cblob);
//Clear some stuff we set
glDisable( GL_POINT_SMOOTH );
// -- END BLOB -- //
}
if(cglow || cblur)
{
// -- BEGIN GLOW -- //
//Start and prepare fire program
glEnable(GL_TEXTURE_2D);
glUseProgram(fireProg);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, glowAlpha);
glUniform1i(glGetUniformLocation(fireProg, "fireAlpha"), 0);
glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, GL_LOWER_LEFT);
//Make sure we can use texture coords on points
glEnable(GL_POINT_SPRITE);
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
//Set point size (size of fire texture)
glPointSize(11.0f);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
if(cglow)
{
glColorPointer(4, GL_FLOAT, 0, &glowC[0]);
glVertexPointer(2, GL_INT, 0, &glowV[0]);
glDrawArrays(GL_POINTS, 0, cglow);
}
glPointSize(7.0f);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if(cblur)
{
glBindTexture(GL_TEXTURE_2D, blurAlpha);
glColorPointer(4, GL_FLOAT, 0, &blurC[0]);
glVertexPointer(2, GL_INT, 0, &blurV[0]);
glDrawArrays(GL_POINTS, 0, cblur);
}
//Clear some stuff we set
glDisable(GL_POINT_SPRITE);
glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
glUseProgram(0);
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
// -- END GLOW -- //
}
if(cadd)
{
// -- BEGIN ADD -- //
//Set point size (size of fire texture)
glPointSize(1.0f);
glColorPointer(4, GL_FLOAT, 0, &addC[0]);
glVertexPointer(2, GL_INT, 0, &addV[0]);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glDrawArrays(GL_POINTS, 0, cadd);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//Clear some stuff we set
// -- END ADD -- //
}
if(cline)
{
// -- BEGIN LINES -- //
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glEnable( GL_LINE_SMOOTH );
glColorPointer(4, GL_FLOAT, 0, &lineC[0]);
glVertexPointer(2, GL_FLOAT, 0, &lineV[0]);
glDrawArrays(GL_LINE_STRIP, 0, cline);
//Clear some stuff we set
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_LINE_SMOOTH);
// -- END LINES -- //
}
if(cfire || csmoke)
{
// -- BEGIN FIRE -- //
//Start and prepare fire program
glEnable(GL_TEXTURE_2D);
glUseProgram(fireProg);
//glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, fireAlpha);
glUniform1i(glGetUniformLocation(fireProg, "fireAlpha"), 0);
//Make sure we can use texture coords on points
glEnable(GL_POINT_SPRITE);
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
//Set point size (size of fire texture)
glPointSize(CELL*3);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
if(cfire)
{
glColorPointer(4, GL_FLOAT, 0, &fireC[0]);
glVertexPointer(2, GL_INT, 0, &fireV[0]);
glDrawArrays(GL_POINTS, 0, cfire);
}
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if(csmoke)
{
glColorPointer(4, GL_FLOAT, 0, &smokeC[0]);
glVertexPointer(2, GL_INT, 0, &smokeV[0]);
glDrawArrays(GL_POINTS, 0, csmoke);
}
//Clear some stuff we set
glDisable(GL_POINT_SPRITE);
glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
glUseProgram(0);
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
// -- END FIRE -- //
}
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
//Reset FBO
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
//Drawing the FBO onto the screen sounds like a cool idea now
glBlendFunc(origBlendSrc, origBlendDst);
#endif
}
void Renderer::draw_other() // EMP effect
{
int i, j;
//if (emp_decor>0 && !sys_pause) emp_decor-=emp_decor/25+2; TODO: Render should render only, do not change simulation state
if (emp_decor>40) emp_decor=40;
if (emp_decor<0) emp_decor = 0;
if (!(display_mode & DISPLAY_EFFE)) // no in nothing mode
return;
if (emp_decor>0)
{
#ifdef OGLR
float femp_decor = ((float)emp_decor)/255.0f;
/*int r=emp_decor*2.5, g=100+emp_decor*1.5, b=255;
int a=(1.0*emp_decor/110)*255;
if (r>255) r=255;
if (g>255) g=255;
if (b>255) g=255;
if (a>255) a=255;*/
glBegin(GL_QUADS);
glColor4f(femp_decor*2.5f, 0.4f+femp_decor*1.5f, 1.0f+femp_decor*1.5f, femp_decor/0.44f);
glVertex2f(0, MENUSIZE);
glVertex2f(XRES, MENUSIZE);
glVertex2f(XRES, YRES+MENUSIZE);
glVertex2f(0, YRES+MENUSIZE);
glEnd();
#else
int r=emp_decor*2.5, g=100+emp_decor*1.5, b=255;
int a=(1.0*emp_decor/110)*255;
if (r>255) r=255;
if (g>255) g=255;
if (b>255) g=255;
if (a>255) a=255;
for (j=0; j<YRES; j++)
for (i=0; i<XRES; i++)
{
this->g->drawpixel(i, j, r, g, b, a);
}
#endif
}
}
void Renderer::draw_grav()
{
int x, y, i, ca;
float nx, ny, dist;
for (y=0; y<YRES/CELL; y++)
{
for (x=0; x<XRES/CELL; x++)
{
ca = y*(XRES/CELL)+x;
if(fabsf(sim->gravx[ca]) <= 0.001f && fabsf(sim->gravy[ca]) <= 0.001f)
continue;
nx = x*CELL;
ny = y*CELL;
dist = fabsf(sim->gravy[ca])+fabsf(sim->gravx[ca]);
for(i = 0; i < 4; i++)
{
nx -= sim->gravx[ca]*0.5f;
ny -= sim->gravy[ca]*0.5f;
g->addpixel((int)(nx+0.5f), (int)(ny+0.5f), 255, 255, 255, (int)(dist*20.0f));
}
}
}
}
void Renderer::draw_air()
{
#ifndef OGLR
int x, y, i, j;
float (*pv)[XRES/CELL] = sim->air->pv;
float (*hv)[XRES/CELL] = sim->air->hv;
float (*vx)[XRES/CELL] = sim->air->vx;
float (*vy)[XRES/CELL] = sim->air->vy;
pixel c;
for (y=0; y<YRES/CELL; y++)
for (x=0; x<XRES/CELL; x++)
{
if (display_mode & DISPLAY_AIRP)
{
if (pv[y][x] > 0.0f)
c = PIXRGB(clamp_flt(pv[y][x], 0.0f, 8.0f), 0, 0);//positive pressure is red!
else
c = PIXRGB(0, 0, clamp_flt(-pv[y][x], 0.0f, 8.0f));//negative pressure is blue!
}
else if (display_mode & DISPLAY_AIRV)
{
c = PIXRGB(clamp_flt(fabsf(vx[y][x]), 0.0f, 8.0f),//vx adds red
clamp_flt(pv[y][x], 0.0f, 8.0f),//pressure adds green
clamp_flt(fabsf(vy[y][x]), 0.0f, 8.0f));//vy adds blue
}
else if (display_mode & DISPLAY_AIRH)
{
float ttemp = hv[y][x]+(-MIN_TEMP);
int caddress = restrict_flt((int)( restrict_flt(ttemp, 0.0f, MAX_TEMP+(-MIN_TEMP)) / ((MAX_TEMP+(-MIN_TEMP))/1024) ) *3, 0.0f, (1024.0f*3)-3);
c = PIXRGB((int)((unsigned char)color_data[caddress]*0.7f), (int)((unsigned char)color_data[caddress+1]*0.7f), (int)((unsigned char)color_data[caddress+2]*0.7f));
//c = PIXRGB(clamp_flt(fabsf(vx[y][x]), 0.0f, 8.0f),//vx adds red
// clamp_flt(hv[y][x], 0.0f, 1600.0f),//heat adds green
// clamp_flt(fabsf(vy[y][x]), 0.0f, 8.0f));//vy adds blue
}
else if (display_mode & DISPLAY_AIRC)
{
int r;
int g;
int b;
// velocity adds grey
r = clamp_flt(fabsf(vx[y][x]), 0.0f, 24.0f) + clamp_flt(fabsf(vy[y][x]), 0.0f, 20.0f);
g = clamp_flt(fabsf(vx[y][x]), 0.0f, 20.0f) + clamp_flt(fabsf(vy[y][x]), 0.0f, 24.0f);
b = clamp_flt(fabsf(vx[y][x]), 0.0f, 24.0f) + clamp_flt(fabsf(vy[y][x]), 0.0f, 20.0f);
if (pv[y][x] > 0.0f)
{
r += clamp_flt(pv[y][x], 0.0f, 16.0f);//pressure adds red!
if (r>255)
r=255;
if (g>255)
g=255;
if (b>255)
b=255;
c = PIXRGB(r, g, b);
}
else
{
b += clamp_flt(-pv[y][x], 0.0f, 16.0f);//pressure adds blue!
if (r>255)
r=255;
if (g>255)
g=255;
if (b>255)
b=255;
c = PIXRGB(r, g, b);
}
}
for (j=0; j<CELL; j++)//draws the colors
for (i=0; i<CELL; i++)
g->vid[(x*CELL+i) + (y*CELL+j)*(XRES+BARSIZE)] = c;
}
#else
GLuint airProg;
if(display_mode & DISPLAY_AIRC)
{
airProg = airProg_Cracker;
}
else if(display_mode & DISPLAY_AIRV)
{
airProg = airProg_Velocity;
}
else if(display_mode & DISPLAY_AIRP)
{
airProg = airProg_Pressure;
}
else
{
return;
}
glEnable( GL_TEXTURE_2D );
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, partsFbo);
glUseProgram(airProg);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, airVX);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, XRES/CELL, YRES/CELL, GL_RED, GL_FLOAT, vx);
glUniform1i(glGetUniformLocation(airProg, "airX"), 0);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, airVY);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, XRES/CELL, YRES/CELL, GL_GREEN, GL_FLOAT, vy);
glUniform1i(glGetUniformLocation(airProg, "airY"), 1);
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, airPV);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, XRES/CELL, YRES/CELL, GL_BLUE, GL_FLOAT, pv);
glUniform1i(glGetUniformLocation(airProg, "airP"), 2);
glActiveTexture(GL_TEXTURE0);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glBegin(GL_QUADS);
glTexCoord2d(1, 1);
glVertex3f(XRES*sdl_scale, YRES*sdl_scale, 1.0);
glTexCoord2d(0, 1);
glVertex3f(0, YRES*sdl_scale, 1.0);
glTexCoord2d(0, 0);
glVertex3f(0, 0, 1.0);
glTexCoord2d(1, 0);
glVertex3f(XRES*sdl_scale, 0, 1.0);
glEnd();
glUseProgram(0);
glBindTexture(GL_TEXTURE_2D, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glDisable( GL_TEXTURE_2D );
#endif
}
void Renderer::draw_grav_zones()
{
int x, y, i, j;
for (y=0; y<YRES/CELL; y++)
{
for (x=0; x<XRES/CELL; x++)
{
//if(sim->gravmask[y*(XRES/CELL)+x])
{
for (j=0; j<CELL; j++)//draws the colors
for (i=0; i<CELL; i++)
if(i == j)
g->drawpixel(x*CELL+i, y*CELL+j, 255, 200, 0, 120);
else
g->drawpixel(x*CELL+i, y*CELL+j, 32, 32, 32, 120);
}
}
}
}
Renderer::Renderer(Graphics * g, Simulation * sim):
sim(NULL),
g(NULL),
zoomWindowPosition(0, 0),
zoomScopePosition(0, 0),
zoomScopeSize(10),
ZFACTOR(8),
zoomEnabled(false),
decorations_enable(1)
{
this->g = g;
this->sim = sim;
memset(fire_r, 0, sizeof(fire_r));
memset(fire_g, 0, sizeof(fire_g));
memset(fire_b, 0, sizeof(fire_b));
prepare_alpha(CELL, 1.0f);
//Set defauly display modes
SetColourMode(COLOUR_DEFAULT);
AddRenderMode(RENDER_BASC);
AddRenderMode(RENDER_FIRE);
//Prepare the graphics cache
graphicscache = (gcache_item *)malloc(sizeof(gcache_item)*PT_NUM);
memset(graphicscache, 0, sizeof(gcache_item)*PT_NUM);
int fireColoursCount = 4;
pixel fireColours[] = {PIXPACK(0xAF9F0F), PIXPACK(0xDFBF6F), PIXPACK(0x60300F), PIXPACK(0x000000)};
float fireColoursPoints[] = {1.0f, 0.9f, 0.5f, 0.0f};
int plasmaColoursCount = 5;
pixel plasmaColours[] = {PIXPACK(0xAFFFFF), PIXPACK(0xAFFFFF), PIXPACK(0x301060), PIXPACK(0x301040), PIXPACK(0x000000)};
float plasmaColoursPoints[] = {1.0f, 0.9f, 0.5f, 0.25, 0.0f};
flm_data = Graphics::GenerateGradient(fireColours, fireColoursPoints, fireColoursCount, 200);
plasma_data = Graphics::GenerateGradient(plasmaColours, plasmaColoursPoints, plasmaColoursCount, 200);
}
void Renderer::CompileRenderMode()
{
render_mode = 0;
for(int i = 0; i < render_modes.size(); i++)
render_mode |= render_modes[i];
}
void Renderer::AddRenderMode(unsigned int mode)
{
for(int i = 0; i < render_modes.size(); i++)
{
if(render_modes[i] == mode)
{
return;
}
}
render_modes.push_back(mode);
CompileRenderMode();
}
void Renderer::RemoveRenderMode(unsigned int mode)
{
for(int i = 0; i < render_modes.size(); i++)
{
if(render_modes[i] == mode)
{
render_modes.erase(render_modes.begin() + i);
i = 0;
}
}
CompileRenderMode();
}
void Renderer::SetRenderMode(std::vector<unsigned int> render)
{
render_modes = render;
CompileRenderMode();
}
std::vector<unsigned int> Renderer::GetRenderMode()
{
return render_modes;
}
void Renderer::CompileDisplayMode()
{
display_mode = 0;
for(int i = 0; i < display_modes.size(); i++)
display_mode |= display_modes[i];
}
void Renderer::AddDisplayMode(unsigned int mode)
{
for(int i = 0; i < display_modes.size(); i++)
{
if(display_modes[i] == mode)
{
return;
}
}
display_modes.push_back(mode);
CompileDisplayMode();
}
void Renderer::RemoveDisplayMode(unsigned int mode)
{
for(int i = 0; i < display_modes.size(); i++)
{
if(display_modes[i] == mode)
{
display_modes.erase(display_modes.begin() + i);
i = 0;
}
}
CompileDisplayMode();
}
void Renderer::SetDisplayMode(std::vector<unsigned int> display)
{
display_modes = display;
CompileDisplayMode();
}
std::vector<unsigned int> Renderer::GetDisplayMode()
{
return display_modes;
}
void Renderer::SetColourMode(unsigned int mode)
{
colour_mode = mode;
}
unsigned int Renderer::GetColourMode()
{
return colour_mode;
}
Renderer::~Renderer()
{
free(graphicscache);
free(flm_data);
free(plasma_data);
}